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* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
| | | | | | @kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
| | | | | | | | | | Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
* Add minimap featureRealBadAngel2015-06-27
n> 0 sleep 0.5 ((n-=1)) done echo "Waiting for ${1##*/} timed out" pkill -P $$ exit 1 } gdbrun () { gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@" } [ -e $minetest ] || { echo "executable $minetest missing"; exit 1; } rm -rf $worldpath mkdir -p $worldpath/worldmods/test printf '%s\n' >$testspath/client1.conf \ video_driver=null name=client1 viewing_range=10 \ enable_{sound,minimap,shaders}=false printf '%s\n' >$testspath/server.conf \ max_block_send_distance=1 devtest_unittests_autostart=true cat >$worldpath/worldmods/test/init.lua <<"LUA" core.after(0, function() io.close(io.open(core.get_worldpath() .. "/startup", "w")) end) local function callback(test_ok) if not test_ok then io.close(io.open(core.get_worldpath() .. "/test_failure", "w")) end io.close(io.open(core.get_worldpath() .. "/done", "w")) core.request_shutdown("", false, 2) end if core.settings:get_bool("devtest_unittests_autostart") then unittests.on_finished = callback else core.register_on_joinplayer(function() callback(true) end) end LUA printf '%s\n' >$worldpath/worldmods/test/mod.conf \ name=test optional_depends=unittests echo "Starting server" gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' & waitfor $worldpath/startup echo "Starting client" gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' & waitfor $worldpath/done echo "Waiting for client and server to exit" wait if [ -f $worldpath/test_failure ]; then echo "There were test failures." exit 1 fi echo "Success" exit 0