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path: root/textures/base/pack/no_screenshot.png
Commit message (Collapse)AuthorAge
* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
| | | | | | Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
* Use frame instead of words 'no screenshot available'rubenwardy2015-06-24
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
>108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include <iostream>
#include "constants.h"
#include "cloudparams.h"

// Menu clouds
class Clouds;
extern Clouds *g_menuclouds;

// Scene manager used for menu clouds
namespace irr{namespace scene{class ISceneManager;}}
extern irr::scene::ISceneManager *g_menucloudsmgr;

class Clouds : public scene::ISceneNode
{
public:
	Clouds(scene::ISceneManager* mgr,
			s32 id,
			u32 seed
	);

	~Clouds();

	/*
		ISceneNode methods
	*/

	virtual void OnRegisterSceneNode();

	virtual void render();

	virtual const aabb3f &getBoundingBox() const
	{
		return m_box;
	}

	virtual u32 getMaterialCount() const
	{
		return 1;
	}

	virtual video::SMaterial& getMaterial(u32 i)
	{
		return m_material;
	}

	/*
		Other stuff
	*/

	void step(float dtime);

	void update(const v3f &camera_p, const video::SColorf &color);

	void updateCameraOffset(const v3s16 &camera_offset)
	{
		m_camera_offset = camera_offset;
		updateBox();
	}

	void readSettings();

	void setDensity(float density)
	{
		m_params.density = density;
		// currently does not need bounding
	}

	void setColorBright(const video::SColor &color_bright)
	{
		m_params.color_bright = color_bright;
	}

	void setColorAmbient(const video::SColor &color_ambient)
	{
		m_params.color_ambient = color_ambient;
	}

	void setHeight(float height)
	{
		m_params.height = height; // add bounding when necessary
		updateBox();
	}

	void setSpeed(v2f speed)
	{
		m_params.speed = speed;
	}

	void setThickness(float thickness)
	{
		m_params.thickness = thickness;
		updateBox();
	}

	bool isCameraInsideCloud() const { return m_camera_inside_cloud; }

	const video::SColor getColor() const { return m_color.toSColor(); }

private:
	void updateBox()
	{
		float height_bs    = m_params.height    * BS;
		float thickness_bs = m_params.thickness * BS;
		m_box = aabb3f(-BS * 1000000.0f, height_bs - BS * m_camera_offset.Y, -BS * 1000000.0f,
				BS * 1000000.0f, height_bs + thickness_bs - BS * m_camera_offset.Y, BS * 1000000.0f);
	}

	bool gridFilled(int x, int y) const;

	video::SMaterial m_material;
	aabb3f m_box;
	u16 m_cloud_radius_i;
	bool m_enable_3d;
	u32 m_seed;
	v3f m_camera_pos;
	v2f m_origin;
	v3s16 m_camera_offset;
	video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
	CloudParams m_params;
	bool m_camera_inside_cloud = false;

};