aboutsummaryrefslogtreecommitdiff
path: root/textures/base/pack
Commit message (Expand)AuthorAge
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
* Halo: Highlight selected faceRealBadAngel2016-11-12
* Textures: New 'smoke puff' texture from TNT modparamat2016-10-04
* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
* Update menu header imageJean-Patrick Guerrero2016-03-25
* Resize object_marker_red.png to 16x16ShadowNinja2016-02-28
* Minimap: show player markersRealBadAngel2016-02-19
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
* Compress textures and fontsMaksim Gamarnik2015-10-15
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add minimap featureRealBadAngel2015-06-27
* Use frame instead of words 'no screenshot available'rubenwardy2015-06-24
* Add extra buttons to Android GUI. All icons are licensed by freepik.com under...Kodexky2014-12-30
* Regenerate server_flags_creative.png from XCFKahrl2014-12-21
* Fix background of creative icon (was black, now transparent)Kahrl2014-12-14
* Display serverlist flags as iconsKahrl2014-12-13
* Fix MSVC compiling warnings and remove an unused textureSmallJoker2014-12-12
* Change default halo.png for better visibility.RealBadAngel2014-09-19
* Node highlighting.RealBadAngel2014-09-17
* Add support for Android 2.3+sapier2014-06-29
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
* Shaders rework.RealBadAngel2013-12-03
* Make freetype usage configureable by a settingPilzAdam2013-08-04
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Compress texturesDavid Gumberg2013-06-18
* Higher resolution menuheaderPilzAdam2013-05-25
* Add menu_header.png and remove old, unused texturesPilzAdam2013-05-20
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
* Update menulogo.pngIlya Zhuravlev2013-03-10
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
0'>340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_env.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_nodemeta.h"
#include "lua_api/l_nodetimer.h"
#include "lua_api/l_noise.h"
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "scripting_game.h"
#include "environment.h"
#include "server.h"
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
#include "content_sao.h"
#include "treegen.h"
#include "pathfinder.h"

#define GET_ENV_PTR ServerEnvironment* env =                                   \
				dynamic_cast<ServerEnvironment*>(getEnv(L));                   \
				if (env == NULL) return 0

///////////////////////////////////////////////////////////////////////////////


void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
		u32 active_object_count, u32 active_object_count_wider)
{
	GameScripting *scriptIface = env->getScriptIface();
	scriptIface->realityCheck();

	lua_State *L = scriptIface->getStack();
	sanity_check(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Get registered_abms
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "registered_abms");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_remove(L, -2); // Remove core

	// Get registered_abms[m_id]
	lua_pushnumber(L, m_id);
	lua_gettable(L, -2);
	if(lua_isnil(L, -1))
		FATAL_ERROR("");
	lua_remove(L, -2); // Remove registered_abms

	scriptIface->setOriginFromTable(-1);

	// Call action
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, "action");
	luaL_checktype(L, -1, LUA_TFUNCTION);
	lua_remove(L, -2); // Remove registered_abms[m_id]
	push_v3s16(L, p);
	pushnode(L, n, env->getGameDef()->ndef());
	lua_pushnumber(L, active_object_count);
	lua_pushnumber(L, active_object_count_wider);

	int result = lua_pcall(L, 4, 0, error_handler);
	if (result)
		scriptIface->scriptError(result, "LuaABM::trigger");

	lua_pop(L, 1); // Pop error handler
}

// Exported functions

// set_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_set_node(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = env->getGameDef()->ndef();
	// parameters
	v3s16 pos = read_v3s16(L, 1);
	MapNode n = readnode(L, 2, ndef);
	// Do it
	bool succeeded = env->setNode(pos, n);
	lua_pushboolean(L, succeeded);
	return 1;
}

int ModApiEnvMod::l_add_node(lua_State *L)
{
	return l_set_node(L);
}

// remove_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_remove_node(lua_State *L)
{
	GET_ENV_PTR;

	// parameters
	v3s16 pos = read_v3s16(L, 1);
	// Do it
	bool succeeded = env->removeNode(pos);
	lua_pushboolean(L, succeeded);
	return 1;
}

// swap_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_swap_node(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = env->getGameDef()->ndef();
	// parameters
	v3s16 pos = read_v3s16(L, 1);
	MapNode n = readnode(L, 2, ndef);
	// Do it
	bool succeeded = env->swapNode(pos, n);
	lua_pushboolean(L, succeeded);
	return 1;
}

// get_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	v3s16 pos = read_v3s16(L, 1);
	// Do it
	MapNode n = env->getMap().getNodeNoEx(pos);
	// Return node
	pushnode(L, n, env->getGameDef()->ndef());
	return 1;
}

// get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	v3s16 pos = read_v3s16(L, 1);
	// Do it
	bool pos_ok;
	MapNode n = env->getMap().getNodeNoEx(pos, &pos_ok);
	if (pos_ok) {
		// Return node
		pushnode(L, n, env->getGameDef()->ndef());
	} else {
		lua_pushnil(L);
	}
	return 1;
}

// get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 pos = read_v3s16(L, 1);
	u32 time_of_day = env->getTimeOfDay();
	if(lua_isnumber(L, 2))
		time_of_day = 24000.0 * lua_tonumber(L, 2);
	time_of_day %= 24000;
	u32 dnr = time_to_daynight_ratio(time_of_day, true);

	bool is_position_ok;
	MapNode n = env->getMap().getNodeNoEx(pos, &is_position_ok);
	if (is_position_ok) {
		INodeDefManager *ndef = env->getGameDef()->ndef();
		lua_pushinteger(L, n.getLightBlend(dnr, ndef));
	} else {
		lua_pushnil(L);
	}
	return 1;
}

// place_node(pos, node)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_place_node(lua_State *L)
{
	GET_ENV_PTR;

	ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
	Server *server = getServer(L);
	INodeDefManager *ndef = server->ndef();
	IItemDefManager *idef = server->idef();

	v3s16 pos = read_v3s16(L, 1);
	MapNode n = readnode(L, 2, ndef);

	// Don't attempt to load non-loaded area as of now
	MapNode n_old = env->getMap().getNodeNoEx(pos);
	if(n_old.getContent() == CONTENT_IGNORE){
		lua_pushboolean(L, false);
		return 1;
	}
	// Create item to place
	ItemStack item(ndef->get(n).name, 1, 0, "", idef);
	// Make pointed position
	PointedThing pointed;
	pointed.type = POINTEDTHING_NODE;
	pointed.node_abovesurface = pos;
	pointed.node_undersurface = pos + v3s16(0,-1,0);
	// Place it with a NULL placer (appears in Lua as a non-functional
	// ObjectRef)
	bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
	lua_pushboolean(L, success);
	return 1;
}

// dig_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_dig_node(lua_State *L)
{
	GET_ENV_PTR;

	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);

	v3s16 pos = read_v3s16(L, 1);

	// Don't attempt to load non-loaded area as of now
	MapNode n = env->getMap().getNodeNoEx(pos);
	if(n.getContent() == CONTENT_IGNORE){
		lua_pushboolean(L, false);
		return 1;
	}
	// Dig it out with a NULL digger (appears in Lua as a
	// non-functional ObjectRef)
	bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
	lua_pushboolean(L, success);
	return 1;
}

// punch_node(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_punch_node(lua_State *L)
{
	GET_ENV_PTR;

	ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);

	v3s16 pos = read_v3s16(L, 1);

	// Don't attempt to load non-loaded area as of now
	MapNode n = env->getMap().getNodeNoEx(pos);
	if(n.getContent() == CONTENT_IGNORE){
		lua_pushboolean(L, false);
		return 1;
	}
	// Punch it with a NULL puncher (appears in Lua as a non-functional
	// ObjectRef)
	bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
	lua_pushboolean(L, success);
	return 1;
}

// get_node_max_level(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
	return 1;
}

// get_node_level(pos)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
	return 1;
}

// set_node_level(pos, level)
// pos = {x=num, y=num, z=num}
// level: 0..63
int ModApiEnvMod::l_set_node_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	u8 level = 1;
	if(lua_isnumber(L, 2))
		level = lua_tonumber(L, 2);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
	env->setNode(pos, n);
	return 1;
}

// add_node_level(pos, level)
// pos = {x=num, y=num, z=num}
// level: 0..63
int ModApiEnvMod::l_add_node_level(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos = read_v3s16(L, 1);
	u8 level = 1;
	if(lua_isnumber(L, 2))
		level = lua_tonumber(L, 2);
	MapNode n = env->getMap().getNodeNoEx(pos);
	lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
	env->setNode(pos, n);
	return 1;
}

// find_nodes_with_meta(pos1, pos2)
int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
{
	GET_ENV_PTR;

	std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
		check_v3s16(L, 1), check_v3s16(L, 2));

	lua_newtable(L);
	for (size_t i = 0; i != positions.size(); i++) {
		push_v3s16(L, positions[i]);
		lua_rawseti(L, -2, i + 1);
	}

	return 1;
}

// get_meta(pos)
int ModApiEnvMod::l_get_meta(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 p = read_v3s16(L, 1);
	NodeMetaRef::create(L, p, env);
	return 1;
}

// get_node_timer(pos)
int ModApiEnvMod::l_get_node_timer(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3s16 p = read_v3s16(L, 1);
	NodeTimerRef::create(L, p, env);
	return 1;
}

// add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_entity(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	v3f pos = checkFloatPos(L, 1);
	// content
	const char *name = luaL_checkstring(L, 2);
	// Do it
	ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
	int objectid = env->addActiveObject(obj);
	// If failed to add, return nothing (reads as nil)
	if(objectid == 0)
		return 0;
	// Return ObjectRef
	getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
	return 1;
}

// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_add_item(lua_State *L)
{
	GET_ENV_PTR;

	// pos
	//v3f pos = checkFloatPos(L, 1);
	// item
	ItemStack item = read_item(L, 2,getServer(L));
	if(item.empty() || !item.isKnown(getServer(L)->idef()))
		return 0;

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Use spawn_item to spawn a __builtin:item
	lua_getglobal(L, "core");
	lua_getfield(L, -1, "spawn_item");
	lua_remove(L, -2); // Remove core
	if(lua_isnil(L, -1))
		return 0;
	lua_pushvalue(L, 1);
	lua_pushstring(L, item.getItemString().c_str());

	PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));

	lua_remove(L, error_handler);
	return 1;
}

// get_player_by_name(name)
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	const char *name = luaL_checkstring(L, 1);
	Player *player = env->getPlayer(name);
	if(player == NULL){
		lua_pushnil(L);
		return 1;
	}
	PlayerSAO *sao = player->getPlayerSAO();
	if(sao == NULL){
		lua_pushnil(L);
		return 1;
	}
	// Put player on stack
	getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
	return 1;
}

// get_objects_inside_radius(pos, radius)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3f pos = checkFloatPos(L, 1);
	float radius = luaL_checknumber(L, 2) * BS;
	std::vector<u16> ids;
	env->getObjectsInsideRadius(ids, pos, radius);
	ScriptApiBase *script = getScriptApiBase(L);
	lua_createtable(L, ids.size(), 0);
	std::vector<u16>::const_iterator iter = ids.begin();
	for(u32 i = 0; iter != ids.end(); iter++) {
		ServerActiveObject *obj = env->getActiveObject(*iter);
		// Insert object reference into table
		script->objectrefGetOrCreate(L, obj);
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// set_timeofday(val)
// val = 0...1
int ModApiEnvMod::l_set_timeofday(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	float timeofday_f = luaL_checknumber(L, 1);
	sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
	int timeofday_mh = (int)(timeofday_f * 24000.0);
	// This should be set directly in the environment but currently
	// such changes aren't immediately sent to the clients, so call
	// the server instead.
	//env->setTimeOfDay(timeofday_mh);
	getServer(L)->setTimeOfDay(timeofday_mh);
	return 0;
}

// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	int timeofday_mh = env->getTimeOfDay();
	float timeofday_f = (float)timeofday_mh / 24000.0;
	lua_pushnumber(L, timeofday_f);
	return 1;
}

// get_gametime()
int ModApiEnvMod::l_get_gametime(lua_State *L)
{
	GET_ENV_PTR;

	int game_time = env->getGameTime();
	lua_pushnumber(L, game_time);
	return 1;
}


// find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = getServer(L)->ndef();
	v3s16 pos = read_v3s16(L, 1);
	int radius = luaL_checkinteger(L, 2);
	std::set<content_t> filter;
	if(lua_istable(L, 3)){
		int table = 3;
		lua_pushnil(L);
		while(lua_next(L, table) != 0){
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TSTRING);
			ndef->getIds(lua_tostring(L, -1), filter);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	} else if(lua_isstring(L, 3)){
		ndef->getIds(lua_tostring(L, 3), filter);
	}

	for(int d=1; d<=radius; d++){
		std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
		for(std::vector<v3s16>::iterator i = list.begin();
				i != list.end(); ++i){
			v3s16 p = pos + (*i);
			content_t c = env->getMap().getNodeNoEx(p).getContent();
			if(filter.count(c) != 0){
				push_v3s16(L, p);
				return 1;
			}
		}
	}
	return 0;
}

// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
	GET_ENV_PTR;

	INodeDefManager *ndef = getServer(L)->ndef();
	v3s16 minp = read_v3s16(L, 1);
	v3s16 maxp = read_v3s16(L, 2);
	std::set<content_t> filter;
	if(lua_istable(L, 3)) {
		int table = 3;
		lua_pushnil(L);
		while(lua_next(L, table) != 0) {
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TSTRING);
			ndef->getIds(lua_tostring(L, -1), filter);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	} else if(lua_isstring(L, 3)) {
		ndef->getIds(lua_tostring(L, 3), filter);
	}

	std::map<content_t, u16> individual_count;

	lua_newtable(L);
	u64 i = 0;
	for (s16 x = minp.X; x <= maxp.X; x++)
		for (s16 y = minp.Y; y <= maxp.Y; y++)
			for (s16 z = minp.Z; z <= maxp.Z; z++) {
				v3s16 p(x, y, z);
				content_t c = env->getMap().getNodeNoEx(p).getContent();
				if (filter.count(c) != 0) {
					push_v3s16(L, p);
					lua_rawseti(L, -2, ++i);
					individual_count[c]++;
				}
	}
	lua_newtable(L);
	for (std::set<content_t>::iterator it = filter.begin();
			it != filter.end(); ++it) {
		lua_pushnumber(L, individual_count[*it]);
		lua_setfield(L, -2, ndef->get(*it).name.c_str());
	}
	return 2;
}

// find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
// nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
{
	/* Note: A similar but generalized (and therefore slower) version of this
	 * function could be created -- e.g. find_nodes_in_area_under -- which
	 * would accept a node name (or ID?) or list of names that the "above node"
	 * should be.
	 * TODO
	 */

	GET_ENV_PTR;

	INodeDefManager *ndef = getServer(L)->ndef();
	v3s16 minp = read_v3s16(L, 1);
	v3s16 maxp = read_v3s16(L, 2);
	std::set<content_t> filter;

	if (lua_istable(L, 3)) {
		int table = 3;
		lua_pushnil(L);
		while(lua_next(L, table) != 0) {
			// key at index -2 and value at index -1
			luaL_checktype(L, -1, LUA_TSTRING);
			ndef->getIds(lua_tostring(L, -1), filter);
			// removes value, keeps key for next iteration
			lua_pop(L, 1);
		}
	} else if (lua_isstring(L, 3)) {
		ndef->getIds(lua_tostring(L, 3), filter);
	}

	lua_newtable(L);
	u64 i = 0;
	for (s16 x = minp.X; x <= maxp.X; x++)
	for (s16 z = minp.Z; z <= maxp.Z; z++) {
		s16 y = minp.Y;
		v3s16 p(x, y, z);
		content_t c = env->getMap().getNodeNoEx(p).getContent();
		for (; y <= maxp.Y; y++) {
			v3s16 psurf(x, y + 1, z);
			content_t csurf = env->getMap().getNodeNoEx(psurf).getContent();
			if(c != CONTENT_AIR && csurf == CONTENT_AIR &&
					filter.count(c) != 0) {
				push_v3s16(L, v3s16(x, y, z));
				lua_rawseti(L, -2, ++i);
			}
			c = csurf;
		}
	}
	return 1;
}

// get_perlin(seeddiff, octaves, persistence, scale)
// returns world-specific PerlinNoise
int ModApiEnvMod::l_get_perlin(lua_State *L)
{
	GET_ENV_PTR;

	NoiseParams params;

	if (lua_istable(L, 1)) {
		read_noiseparams(L, 1, &params);
	} else {
		params.seed    = luaL_checkint(L, 1);
		params.octaves = luaL_checkint(L, 2);
		params.persist = luaL_checknumber(L, 3);
		params.spread  = v3f(1, 1, 1) * luaL_checknumber(L, 4);
	}

	params.seed += (int)env->getServerMap().getSeed();

	LuaPerlinNoise *n = new LuaPerlinNoise(&params);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
	luaL_getmetatable(L, "PerlinNoise");
	lua_setmetatable(L, -2);
	return 1;
}

// get_perlin_map(noiseparams, size)
// returns world-specific PerlinNoiseMap
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
{
	GET_ENV_PTR;

	NoiseParams np;
	if (!read_noiseparams(L, 1, &np))
		return 0;
	v3s16 size = read_v3s16(L, 2);

	int seed = (int)(env->getServerMap().getSeed());
	LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
	luaL_getmetatable(L, "PerlinNoiseMap");
	lua_setmetatable(L, -2);
	return 1;
}

// get_voxel_manip()
// returns voxel manipulator
int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
{
	GET_ENV_PTR;

	Map *map = &(env->getMap());
	LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
		new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
		new LuaVoxelManip(map);

	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, "VoxelManip");
	lua_setmetatable(L, -2);
	return 1;
}

// clear_objects()
// clear all objects in the environment
int ModApiEnvMod::l_clear_objects(lua_State *L)
{
	GET_ENV_PTR;

	env->clearAllObjects();
	return 0;
}

// line_of_sight(pos1, pos2, stepsize) -> true/false, pos
int ModApiEnvMod::l_line_of_sight(lua_State *L)
{
	float stepsize = 1.0;

	GET_ENV_PTR;

	// read position 1 from lua
	v3f pos1 = checkFloatPos(L, 1);
	// read position 2 from lua
	v3f pos2 = checkFloatPos(L, 2);
	//read step size from lua
	if (lua_isnumber(L, 3)) {
		stepsize = lua_tonumber(L, 3);
	}

	v3s16 p;
	bool success = env->line_of_sight(pos1, pos2, stepsize, &p);
	lua_pushboolean(L, success);
	if (!success) {
		push_v3s16(L, p);
		return 2;
	}
	return 1;
}

// delete_area(p1, p2)
// delete mapblocks in area p1..p2
int ModApiEnvMod::l_delete_area(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
	v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
	sortBoxVerticies(bpmin, bpmax);

	ServerMap &map = env->getServerMap();

	MapEditEvent event;
	event.type = MEET_OTHER;

	bool success = true;
	for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
	for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
	for (s16 x = bpmin.X; x <= bpmax.X; x++) {
		v3s16 bp(x, y, z);
		if (map.deleteBlock(bp)) {
			env->setStaticForActiveObjectsInBlock(bp, false);
			event.modified_blocks.insert(bp);
		} else {
			success = false;
		}
	}

	map.dispatchEvent(&event);
	lua_pushboolean(L, success);
	return 1;
}

// find_path(pos1, pos2, searchdistance,
//     max_jump, max_drop, algorithm) -> table containing path
int ModApiEnvMod::l_find_path(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 pos1                  = read_v3s16(L, 1);
	v3s16 pos2                  = read_v3s16(L, 2);
	unsigned int searchdistance = luaL_checkint(L, 3);
	unsigned int max_jump       = luaL_checkint(L, 4);
	unsigned int max_drop       = luaL_checkint(L, 5);
	algorithm algo              = A_PLAIN_NP;
	if (!lua_isnil(L, 6)) {
		std::string algorithm = luaL_checkstring(L,6);

		if (algorithm == "A*")
			algo = A_PLAIN;

		if (algorithm == "Dijkstra")
			algo = DIJKSTRA;
	}

	std::vector<v3s16> path =
			get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);

	if (path.size() > 0)
	{
		lua_newtable(L);
		int top = lua_gettop(L);
		unsigned int index = 1;
		for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
		{
			lua_pushnumber(L,index);
			push_v3s16(L, *i);
			lua_settable(L, top);
			index++;
		}
		return 1;
	}

	return 0;
}

// spawn_tree(pos, treedef)
int ModApiEnvMod::l_spawn_tree(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 p0 = read_v3s16(L, 1);

	treegen::TreeDef tree_def;
	std::string trunk,leaves,fruit;
	INodeDefManager *ndef = env->getGameDef()->ndef();

	if(lua_istable(L, 2))
	{
		getstringfield(L, 2, "axiom", tree_def.initial_axiom);
		getstringfield(L, 2, "rules_a", tree_def.rules_a);
		getstringfield(L, 2, "rules_b", tree_def.rules_b);
		getstringfield(L, 2, "rules_c", tree_def.rules_c);
		getstringfield(L, 2, "rules_d", tree_def.rules_d);
		getstringfield(L, 2, "trunk", trunk);
		tree_def.trunknode=ndef->getId(trunk);
		getstringfield(L, 2, "leaves", leaves);
		tree_def.leavesnode=ndef->getId(leaves);
		tree_def.leaves2_chance=0;
		getstringfield(L, 2, "leaves2", leaves);
		if (leaves !="")
		{
			tree_def.leaves2node=ndef->getId(leaves);
			getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
		}
		getintfield(L, 2, "angle", tree_def.angle);
		getintfield(L, 2, "iterations", tree_def.iterations);
		if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
			tree_def.iterations_random_level = 0;
		getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
		getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
		tree_def.fruit_chance=0;
		getstringfield(L, 2, "fruit", fruit);
		if (fruit != "")
		{
			tree_def.fruitnode=ndef->getId(fruit);
			getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
		}
		tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
	}
	else
		return 0;

	treegen::error e;
	if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
		if (e == treegen::UNBALANCED_BRACKETS) {
			luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
		} else {
			luaL_error(L, "spawn_tree(): unknown error");
		}
	}

	return 1;
}

// transforming_liquid_add(pos)
int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 p0 = read_v3s16(L, 1);
	env->getMap().transforming_liquid_add(p0);
	return 1;
}

// forceload_block(blockpos)
// blockpos = {x=num, y=num, z=num}
int ModApiEnvMod::l_forceload_block(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 blockpos = read_v3s16(L, 1);
	env->getForceloadedBlocks()->insert(blockpos);
	return 0;
}

// forceload_free_block(blockpos)
// blockpos = {x=num, y=num, z=num}
int ModApiEnvMod::l_forceload_free_block(lua_State *L)
{
	GET_ENV_PTR;

	v3s16 blockpos = read_v3s16(L, 1);
	env->getForceloadedBlocks()->erase(blockpos);
	return 0;
}

// get_us_time()
int ModApiEnvMod::l_get_us_time(lua_State *L)
{
	lua_pushnumber(L, porting::getTimeUs());
	return 1;
}

void ModApiEnvMod::Initialize(lua_State *L, int top)
{
	API_FCT(set_node);
	API_FCT(add_node);
	API_FCT(swap_node);
	API_FCT(add_item);
	API_FCT(remove_node);
	API_FCT(get_node);
	API_FCT(get_node_or_nil);
	API_FCT(get_node_light);
	API_FCT(place_node);
	API_FCT(dig_node);
	API_FCT(punch_node);
	API_FCT(get_node_max_level);
	API_FCT(get_node_level);
	API_FCT(set_node_level);
	API_FCT(add_node_level);
	API_FCT(add_entity);
	API_FCT(find_nodes_with_meta);
	API_FCT(get_meta);
	API_FCT(get_node_timer);
	API_FCT(get_player_by_name);
	API_FCT(get_objects_inside_radius);
	API_FCT(set_timeofday);
	API_FCT(get_timeofday);
	API_FCT(get_gametime);
	API_FCT(find_node_near);
	API_FCT(find_nodes_in_area);
	API_FCT(find_nodes_in_area_under_air);
	API_FCT(delete_area);
	API_FCT(get_perlin);
	API_FCT(get_perlin_map);
	API_FCT(get_voxel_manip);
	API_FCT(clear_objects);
	API_FCT(spawn_tree);
	API_FCT(find_path);
	API_FCT(line_of_sight);
	API_FCT(transforming_liquid_add);
	API_FCT(forceload_block);
	API_FCT(forceload_free_block);
	API_FCT(get_us_time);
}