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Commit message (Collapse)AuthorAge
* Mainmenu: Improve "Join Game" tab (#11078)sfan52021-03-20
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* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
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* "Browse online content" formspec improvement (#10756)Zughy2021-01-02
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* MainMenu: Add clear button and icon for search input (#10363)Andrey2020-12-19
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* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
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* Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy2020-06-04
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* Update ContentDB dialog (#9949)rubenwardy2020-05-29
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* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Tweak default textures (#9237)Wuzzy2020-01-04
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* Add 4 missing fallback/default textures (#8845)Wuzzy2019-10-23
| | | Processed using 'optipng -o7 -strip all '
* Add player sprite textures back into the engine as a fallback (#8823)Paramat2019-08-20
| | | | | | | 'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code.
* Mirror 'sunrisebg' texture to fix chopped right edge (#7935)Paramat2018-12-04
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* Re-master and improve touchscreen gui icons (#7931)stujones112018-12-03
| | | | Increase the resolution of the smaller icons to look better on modern HD screens. All master SVGs included in the the Android build directory.
* Android: Improve UI scaling on smaller high-density displays (#7834)stujones112018-11-18
| | | | * Android: Improve UI scaling on smaller high-density displays
* Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)Paramat2018-10-19
| | | | | Previously these were both inconsistently close to the screen edge. 'gear icon' has been enlarged to match the width of 'zoom' and 'aux' buttons.
* Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto2018-07-10
| | | | | Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
* Android: Resize jump and sneak buttons' touch target (#7498)Muhammad Rifqi Priyo Susanto2018-06-30
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* Add screenshots to online content browserrubenwardy2018-05-20
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* Android: Modify touch screen GUI's buttons (#7240)Muhammad Rifqi Priyo Susanto2018-04-18
| | | | | | | * Android: Add zoom, minimap, and toggle chat button Zoom button is put above jump button. Minimap and toggle chat button are put in settings bar. * Jump button is rotated down button * Move three buttons on the right screen higher
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
| | | | | | | | | | | | | | | | | * Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation
* Add a refresh button to the serverlist (#6957)Tre2018-02-19
| | | | | | | | * add refresh button * Make search and refresh buttons smaller * Change to image button
* Minimap: Leaner minimap arrow makes it easier to see the directionJens Rottmann2017-08-09
| | | | | | | | The arrow symbolizing the player in the square minimap looks almost like a triangle, making it a bit hard to see which direction it is currently pointing in when in a hurry. Redraw it leaner, pointier. Colors unchanged.
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
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* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
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* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
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* Halo: Highlight selected faceRealBadAngel2016-11-12
| | | | | This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
* Textures: New 'smoke puff' texture from TNT modparamat2016-10-04
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* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
| | | | | | Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
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* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
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* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
| | | | | | @kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
| | | | | | | | | | Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
* Update menu header imageJean-Patrick Guerrero2016-03-25
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* Resize object_marker_red.png to 16x16ShadowNinja2016-02-28
| | | | Having a non-power-of-two image broke the Android app.
* Minimap: show player markersRealBadAngel2016-02-19
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* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
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* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
* Fix relief mapping issuesRealBadAngel2015-07-16
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* Add minimap featureRealBadAngel2015-06-27
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* Use frame instead of words 'no screenshot available'rubenwardy2015-06-24
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* Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky2014-12-30
| | | | under CC BY 3.0
* Regenerate server_flags_creative.png from XCFKahrl2014-12-21
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* Fix background of creative icon (was black, now transparent)Kahrl2014-12-14
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* Display serverlist flags as iconsKahrl2014-12-13
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* Fix MSVC compiling warnings and remove an unused textureSmallJoker2014-12-12
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* Change default halo.png for better visibility.RealBadAngel2014-09-19
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* Node highlighting.RealBadAngel2014-09-17
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
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/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "client/client.h"

#include "util/base64.h"
#include "client/camera.h"
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
#include "map.h"
#include "mapsector.h"
#include "client/minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "server.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "client/sound.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "util/sha1.h"
#include "tileanimation.h"
#include "gettext.h"
#include "skyparams.h"
#include <memory>

void Client::handleCommand_Deprecated(NetworkPacket* pkt)
{
	infostream << "Got deprecated command "
			<< toClientCommandTable[pkt->getCommand()].name << " from peer "
			<< pkt->getPeerId() << "!" << std::endl;
}

void Client::handleCommand_Hello(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	u8 serialization_ver;
	u16 proto_ver;
	u16 compression_mode;
	u32 auth_mechs;
	std::string username_legacy; // for case insensitivity
	*pkt >> serialization_ver >> compression_mode >> proto_ver
		>> auth_mechs >> username_legacy;

	// Chose an auth method we support
	AuthMechanism chosen_auth_mechanism = choseAuthMech(auth_mechs);

	infostream << "Client: TOCLIENT_HELLO received with "
			<< "serialization_ver=" << (u32)serialization_ver
			<< ", auth_mechs=" << auth_mechs
			<< ", proto_ver=" << proto_ver
			<< ", compression_mode=" << compression_mode
			<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;

	if (!ser_ver_supported(serialization_ver)) {
		infostream << "Client: TOCLIENT_HELLO: Server sent "
				<< "unsupported ser_fmt_ver"<< std::endl;
		return;
	}

	m_server_ser_ver = serialization_ver;
	m_proto_ver = proto_ver;

	//TODO verify that username_legacy matches sent username, only
	// differs in casing (make both uppercase and compare)
	// This is only neccessary though when we actually want to add casing support

	if (m_chosen_auth_mech != AUTH_MECHANISM_NONE) {
		// we received a TOCLIENT_HELLO while auth was already going on
		errorstream << "Client: TOCLIENT_HELLO while auth was already going on"
			<< "(chosen_mech=" << m_chosen_auth_mech << ")." << std::endl;
		if (m_chosen_auth_mech == AUTH_MECHANISM_SRP ||
				m_chosen_auth_mech == AUTH_MECHANISM_LEGACY_PASSWORD) {
			srp_user_delete((SRPUser *) m_auth_data);
			m_auth_data = 0;
		}
	}

	// Authenticate using that method, or abort if there wasn't any method found
	if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
		if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP &&
				!m_simple_singleplayer_mode &&
				!getServerAddress().isLocalhost() &&
				g_settings->getBool("enable_register_confirmation")) {
			promptConfirmRegistration(chosen_auth_mechanism);
		} else {
			startAuth(chosen_auth_mechanism);
		}
	} else {
		m_chosen_auth_mech = AUTH_MECHANISM_NONE;
		m_access_denied = true;
		m_access_denied_reason = "Unknown";
		m_con->Disconnect();
	}

}

void Client::handleCommand_AuthAccept(NetworkPacket* pkt)
{
	deleteAuthData();

	v3f playerpos;
	*pkt >> playerpos >> m_map_seed >> m_recommended_send_interval
		>> m_sudo_auth_methods;

	playerpos -= v3f(0, BS / 2, 0);

	// Set player position
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);
	player->setPosition(playerpos);

	infostream << "Client: received map seed: " << m_map_seed << std::endl;
	infostream << "Client: received recommended send interval "
					<< m_recommended_send_interval<<std::endl;

	// Reply to server
	/*~ DO NOT TRANSLATE THIS LITERALLY!
	This is a special string which needs to contain the translation's
	language code (e.g. "de" for German). */
	std::string lang = gettext("LANG_CODE");
	if (lang == "LANG_CODE")
		lang = "";

	NetworkPacket resp_pkt(TOSERVER_INIT2, sizeof(u16) + lang.size());
	resp_pkt << lang;
	Send(&resp_pkt);

	m_state = LC_Init;
}
void Client::handleCommand_AcceptSudoMode(NetworkPacket* pkt)
{
	deleteAuthData();

	m_password = m_new_password;

	verbosestream << "Client: Received TOCLIENT_ACCEPT_SUDO_MODE." << std::endl;

	// send packet to actually set the password
	startAuth(AUTH_MECHANISM_FIRST_SRP);

	// reset again
	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
void Client::handleCommand_DenySudoMode(NetworkPacket* pkt)
{
	ChatMessage *chatMessage = new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			L"Password change denied. Password NOT changed.");
	pushToChatQueue(chatMessage);
	// reset everything and be sad
	deleteAuthData();
}

void Client::handleCommand_AccessDenied(NetworkPacket* pkt)
{
	// The server didn't like our password. Note, this needs
	// to be processed even if the serialisation format has
	// not been agreed yet, the same as TOCLIENT_INIT.
	m_access_denied = true;
	m_access_denied_reason = "Unknown";

	if (pkt->getCommand() != TOCLIENT_ACCESS_DENIED) {
		// Legacy code from 0.4.12 and older but is still used
		// in some places of the server code
		if (pkt->getSize() >= 2) {
			std::wstring wide_reason;
			*pkt >> wide_reason;
			m_access_denied_reason = wide_to_utf8(wide_reason);
		}
		return;
	}

	if (pkt->getSize() < 1)
		return;

	u8 denyCode;
	*pkt >> denyCode;

	if (denyCode == SERVER_ACCESSDENIED_SHUTDOWN ||
			denyCode == SERVER_ACCESSDENIED_CRASH) {
		*pkt >> m_access_denied_reason;
		if (m_access_denied_reason.empty())
			m_access_denied_reason = accessDeniedStrings[denyCode];
		u8 reconnect;
		*pkt >> reconnect;
		m_access_denied_reconnect = reconnect & 1;
	} else if (denyCode == SERVER_ACCESSDENIED_CUSTOM_STRING) {
		*pkt >> m_access_denied_reason;
	} else if (denyCode == SERVER_ACCESSDENIED_TOO_MANY_USERS) {
		m_access_denied_reason = accessDeniedStrings[denyCode];
		m_access_denied_reconnect = true;
	} else if (denyCode < SERVER_ACCESSDENIED_MAX) {
		m_access_denied_reason = accessDeniedStrings[denyCode];
	} else {
		// Allow us to add new error messages to the
		// protocol without raising the protocol version, if we want to.
		// Until then (which may be never), this is outside
		// of the defined protocol.
		*pkt >> m_access_denied_reason;
		if (m_access_denied_reason.empty())
			m_access_denied_reason = "Unknown";
	}
}

void Client::handleCommand_RemoveNode(NetworkPacket* pkt)
{
	if (pkt->getSize() < 6)
		return;

	v3s16 p;
	*pkt >> p;
	removeNode(p);
}

void Client::handleCommand_AddNode(NetworkPacket* pkt)
{
	if (pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver))
		return;

	v3s16 p;
	*pkt >> p;

	MapNode n;
	n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver);

	bool remove_metadata = true;
	u32 index = 6 + MapNode::serializedLength(m_server_ser_ver);
	if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) {
		remove_metadata = false;
	}

	addNode(p, n, remove_metadata);
}

void Client::handleCommand_NodemetaChanged(NetworkPacket *pkt)
{
	if (pkt->getSize() < 1)
		return;

	std::istringstream is(pkt->readLongString(), std::ios::binary);
	std::stringstream sstr(std::ios::binary | std::ios::in | std::ios::out);
	decompressZlib(is, sstr);

	NodeMetadataList meta_updates_list(false);
	meta_updates_list.deSerialize(sstr, m_itemdef, true);

	Map &map = m_env.getMap();
	for (NodeMetadataMap::const_iterator i = meta_updates_list.begin();
			i != meta_updates_list.end(); ++i) {
		v3s16 pos = i->first;

		if (map.isValidPosition(pos) &&
				map.setNodeMetadata(pos, i->second))
			continue; // Prevent from deleting metadata

		// Meta couldn't be set, unused metadata
		delete i->second;
	}
}

void Client::handleCommand_BlockData(NetworkPacket* pkt)
{
	// Ignore too small packet
	if (pkt->getSize() < 6)
		return;

	v3s16 p;
	*pkt >> p;

	std::string datastring(pkt->getString(6), pkt->getSize() - 6);
	std::istringstream istr(datastring, std::ios_base::binary);

	MapSector *sector;
	MapBlock *block;

	v2s16 p2d(p.X, p.Z);
	sector = m_env.getMap().emergeSector(p2d);

	assert(sector->getPos() == p2d);

	block = sector->getBlockNoCreateNoEx(p.Y);
	if (block) {
		/*
			Update an existing block
		*/
		block->deSerialize(istr, m_server_ser_ver, false);
		block->deSerializeNetworkSpecific(istr);
	}
	else {
		/*
			Create a new block
		*/
		block = new MapBlock(&m_env.getMap(), p, this);
		block->deSerialize(istr, m_server_ser_ver, false);
		block->deSerializeNetworkSpecific(istr);
		sector->insertBlock(block);
	}

	if (m_localdb) {
		ServerMap::saveBlock(block, m_localdb);
	}

	/*
		Add it to mesh update queue and set it to be acknowledged after update.
	*/
	addUpdateMeshTaskWithEdge(p, true);
}

void Client::handleCommand_Inventory(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	player->inventory.deSerialize(is);

	m_update_wielded_item = true;

	delete m_inventory_from_server;
	m_inventory_from_server = new Inventory(player->inventory);
	m_inventory_from_server_age = 0.0;
}

void Client::handleCommand_TimeOfDay(NetworkPacket* pkt)
{
	if (pkt->getSize() < 2)
		return;

	u16 time_of_day;

	*pkt >> time_of_day;

	time_of_day      = time_of_day % 24000;
	float time_speed = 0;

	if (pkt->getSize() >= 2 + 4) {
		*pkt >> time_speed;
	}
	else {
		// Old message; try to approximate speed of time by ourselves
		float time_of_day_f = (float)time_of_day / 24000.0f;
		float tod_diff_f = 0;

		if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
			tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f;
		else
			tod_diff_f = time_of_day_f - m_last_time_of_day_f;

		m_last_time_of_day_f       = time_of_day_f;
		float time_diff            = m_time_of_day_update_timer;
		m_time_of_day_update_timer = 0;

		if (m_time_of_day_set) {
			time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff;
			infostream << "Client: Measured time_of_day speed (old format): "
					<< time_speed << " tod_diff_f=" << tod_diff_f
					<< " time_diff=" << time_diff << std::endl;
		}
	}

	// Update environment
	m_env.setTimeOfDay(time_of_day);
	m_env.setTimeOfDaySpeed(time_speed);
	m_time_of_day_set = true;

	//u32 dr = m_env.getDayNightRatio();
	//infostream << "Client: time_of_day=" << time_of_day
	//		<< " time_speed=" << time_speed
	//		<< " dr=" << dr << std::endl;
}

void Client::handleCommand_ChatMessage(NetworkPacket *pkt)
{
	/*
		u8 version
		u8 message_type
		u16 sendername length
		wstring sendername
		u16 length
		wstring message
	 */

	ChatMessage *chatMessage = new ChatMessage();
	u8 version, message_type;
	*pkt >> version >> message_type;

	if (version != 1 || message_type >= CHATMESSAGE_TYPE_MAX) {
		delete chatMessage;
		return;
	}

	u64 timestamp;
	*pkt >> chatMessage->sender >> chatMessage->message >> timestamp;
	chatMessage->timestamp = static_cast<std::time_t>(timestamp);

	chatMessage->type = (ChatMessageType) message_type;

	// @TODO send this to CSM using ChatMessage object
	if (modsLoaded() && m_script->on_receiving_message(
			wide_to_utf8(chatMessage->message))) {
		// Message was consumed by CSM and should not be handled by client
		delete chatMessage;
	} else {
		pushToChatQueue(chatMessage);
	}
}

void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
{
	/*
		u16 count of removed objects
		for all removed objects {
			u16 id
		}
		u16 count of added objects
		for all added objects {
			u16 id
			u8 type
			u32 initialization data length
			string initialization data
		}
	*/

	try {
		u8 type;
		u16 removed_count, added_count, id;

		// Read removed objects
		*pkt >> removed_count;

		for (u16 i = 0; i < removed_count; i++) {
			*pkt >> id;
			m_env.removeActiveObject(id);
		}

		// Read added objects
		*pkt >> added_count;

		for (u16 i = 0; i < added_count; i++) {
			*pkt >> id >> type;
			m_env.addActiveObject(id, type, pkt->readLongString());
		}
	} catch (PacketError &e) {
		infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
				<< ". The packet is unreliable, ignoring" << std::endl;
	}

	// m_activeobjects_received is false before the first
	// TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received
	m_activeobjects_received = true;
}

void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
{
	/*
		for all objects
		{
			u16 id
			u16 message length
			string message
		}
	*/
	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);

	try {
		while (is.good()) {
			u16 id = readU16(is);
			if (!is.good())
				break;

			std::string message = deSerializeString16(is);

			// Pass on to the environment
			m_env.processActiveObjectMessage(id, message);
		}
	} catch (SerializationError &e) {
		errorstream << "Client::handleCommand_ActiveObjectMessages: "
			<< "caught SerializationError: " << e.what() << std::endl;
	}
}

void Client::handleCommand_Movement(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	float mad, maa, maf, msw, mscr, msf, mscl, msj, lf, lfs, ls, g;

	*pkt >> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj
		>> lf >> lfs >> ls >> g;

	player->movement_acceleration_default   = mad * BS;
	player->movement_acceleration_air       = maa * BS;
	player->movement_acceleration_fast      = maf * BS;
	player->movement_speed_walk             = msw * BS;
	player->movement_speed_crouch           = mscr * BS;
	player->movement_speed_fast             = msf * BS;
	player->movement_speed_climb            = mscl * BS;
	player->movement_speed_jump             = msj * BS;
	player->movement_liquid_fluidity        = lf * BS;
	player->movement_liquid_fluidity_smooth = lfs * BS;
	player->movement_liquid_sink            = ls * BS;
	player->movement_gravity                = g * BS;
}

void Client::handleCommand_Fov(NetworkPacket *pkt)
{
	f32 fov;
	bool is_multiplier = false;
	f32 transition_time = 0.0f;

	*pkt >> fov >> is_multiplier;

	// Wrap transition_time extraction within a
	// try-catch to preserve backwards compat
	try {
		*pkt >> transition_time;
	} catch (PacketError &e) {};

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player);
	player->setFov({ fov, is_multiplier, transition_time });
	m_camera->notifyFovChange();
}

void Client::handleCommand_HP(NetworkPacket *pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	u16 oldhp = player->hp;

	u16 hp;
	*pkt >> hp;

	player->hp = hp;

	if (modsLoaded())
		m_script->on_hp_modification(hp);

	if (hp < oldhp) {
		// Add to ClientEvent queue
		ClientEvent *event = new ClientEvent();
		event->type = CE_PLAYER_DAMAGE;
		event->player_damage.amount = oldhp - hp;
		m_client_event_queue.push(event);
	}
}

void Client::handleCommand_Breath(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	u16 breath;

	*pkt >> breath;

	player->setBreath(breath);
}

void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	v3f pos;
	f32 pitch, yaw;

	*pkt >> pos >> pitch >> yaw;

	player->setPosition(pos);

	infostream << "Client got TOCLIENT_MOVE_PLAYER"
			<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
			<< " pitch=" << pitch
			<< " yaw=" << yaw
			<< std::endl;

	/*
		Add to ClientEvent queue.
		This has to be sent to the main program because otherwise
		it would just force the pitch and yaw values to whatever
		the camera points to.
	*/
	ClientEvent *event = new ClientEvent();
	event->type = CE_PLAYER_FORCE_MOVE;
	event->player_force_move.pitch = pitch;
	event->player_force_move.yaw = yaw;
	m_client_event_queue.push(event);
}

void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
{
	bool set_camera_point_target;
	v3f camera_point_target;

	*pkt >> set_camera_point_target;
	*pkt >> camera_point_target;

	ClientEvent *event = new ClientEvent();
	event->type                                = CE_DEATHSCREEN;
	event->deathscreen.set_camera_point_target = set_camera_point_target;
	event->deathscreen.camera_point_target_x   = camera_point_target.X;
	event->deathscreen.camera_point_target_y   = camera_point_target.Y;
	event->deathscreen.camera_point_target_z   = camera_point_target.Z;
	m_client_event_queue.push(event);
}

void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
{
	u16 num_files;

	*pkt >> num_files;

	infostream << "Client: Received media announcement: packet size: "
			<< pkt->getSize() << std::endl;

	if (m_media_downloader == NULL ||
			m_media_downloader->isStarted()) {
		const char *problem = m_media_downloader ?
			"we already saw another announcement" :
			"all media has been received already";
		errorstream << "Client: Received media announcement but "
			<< problem << "! "
			<< " files=" << num_files
			<< " size=" << pkt->getSize() << std::endl;
		return;
	}

	// Mesh update thread must be stopped while
	// updating content definitions
	sanity_check(!m_mesh_update_thread.isRunning());

	for (u16 i = 0; i < num_files; i++) {
		std::string name, sha1_base64;

		*pkt >> name >> sha1_base64;

		std::string sha1_raw = base64_decode(sha1_base64);
		m_media_downloader->addFile(name, sha1_raw);
	}

	{
		std::string str;
		*pkt >> str;

		Strfnd sf(str);
		while (!sf.at_end()) {
			std::string baseurl = trim(sf.next(","));
			if (!baseurl.empty()) {
				m_remote_media_servers.emplace_back(baseurl);
				m_media_downloader->addRemoteServer(baseurl);
			}
		}
	}

	m_media_downloader->step(this);
}

void Client::handleCommand_Media(NetworkPacket* pkt)
{
	/*
		u16 command
		u16 total number of file bunches
		u16 index of this bunch
		u32 number of files in this bunch
		for each file {
			u16 length of name
			string name
			u32 length of data
			data
		}
	*/
	u16 num_bunches;
	u16 bunch_i;
	u32 num_files;

	*pkt >> num_bunches >> bunch_i >> num_files;

	infostream << "Client: Received files: bunch " << bunch_i << "/"
			<< num_bunches << " files=" << num_files
			<< " size=" << pkt->getSize() << std::endl;

	if (num_files == 0)
		return;

	bool init_phase = m_media_downloader && m_media_downloader->isStarted();

	if (init_phase) {
		// Mesh update thread must be stopped while
		// updating content definitions
		sanity_check(!m_mesh_update_thread.isRunning());
	}

	for (u32 i = 0; i < num_files; i++) {
		std::string name, data;

		*pkt >> name;
		data = pkt->readLongString();

		bool ok = false;
		if (init_phase) {
			ok = m_media_downloader->conventionalTransferDone(name, data, this);
		} else {
			// Check pending dynamic transfers, one of them must be it
			for (const auto &it : m_pending_media_downloads) {
				if (it.second->conventionalTransferDone(name, data, this)) {
					ok = true;
					break;
				}
			}
		}
		if (!ok) {
			errorstream << "Client: Received media \"" << name
				<< "\" but no downloads pending. " << num_bunches << " bunches, "
				<< num_files << " in this one. (init_phase=" << init_phase
				<< ")" << std::endl;
		}
	}
}

void Client::handleCommand_NodeDef(NetworkPacket* pkt)
{
	infostream << "Client: Received node definitions: packet size: "
			<< pkt->getSize() << std::endl;

	// Mesh update thread must be stopped while
	// updating content definitions
	sanity_check(!m_mesh_update_thread.isRunning());

	// Decompress node definitions
	std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
	std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
	decompressZlib(tmp_is, tmp_os);

	// Deserialize node definitions
	m_nodedef->deSerialize(tmp_os);
	m_nodedef_received = true;
}

void Client::handleCommand_ItemDef(NetworkPacket* pkt)
{
	infostream << "Client: Received item definitions: packet size: "
			<< pkt->getSize() << std::endl;

	// Mesh update thread must be stopped while
	// updating content definitions
	sanity_check(!m_mesh_update_thread.isRunning());

	// Decompress item definitions
	std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
	std::stringstream tmp_os(std::ios::binary | std::ios::in | std::ios::out);
	decompressZlib(tmp_is, tmp_os);

	// Deserialize node definitions
	m_itemdef->deSerialize(tmp_os);
	m_itemdef_received = true;
}

void Client::handleCommand_PlaySound(NetworkPacket* pkt)
{
	/*
		[0] u32 server_id
		[4] u16 name length
		[6] char name[len]
		[ 6 + len] f32 gain
		[10 + len] u8 type
		[11 + len] (f32 * 3) pos
		[23 + len] u16 object_id
		[25 + len] bool loop
		[26 + len] f32 fade
		[30 + len] f32 pitch
		[34 + len] bool ephemeral
	*/

	s32 server_id;
	std::string name;

	float gain;
	u8 type; // 0=local, 1=positional, 2=object
	v3f pos;
	u16 object_id;
	bool loop;
	float fade = 0.0f;
	float pitch = 1.0f;
	bool ephemeral = false;

	*pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;

	try {
		*pkt >> fade;
		*pkt >> pitch;
		*pkt >> ephemeral;
	} catch (PacketError &e) {};

	// Start playing
	int client_id = -1;
	switch(type) {
		case 0: // local
			client_id = m_sound->playSound(name, loop, gain, fade, pitch);
			break;
		case 1: // positional
			client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
			break;
		case 2:
		{ // object
			ClientActiveObject *cao = m_env.getActiveObject(object_id);
			if (cao)
				pos = cao->getPosition();
			client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
			break;
		}
		default:
			break;
	}

	if (client_id != -1) {
		// for ephemeral sounds, server_id is not meaningful
		if (!ephemeral) {
			m_sounds_server_to_client[server_id] = client_id;
			m_sounds_client_to_server[client_id] = server_id;
		}
		if (object_id != 0)
			m_sounds_to_objects[client_id] = object_id;
	}
}

void Client::handleCommand_StopSound(NetworkPacket* pkt)
{
	s32 server_id;

	*pkt >> server_id;

	std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.find(server_id);
	if (i != m_sounds_server_to_client.end()) {
		int client_id = i->second;
		m_sound->stopSound(client_id);
	}
}

void Client::handleCommand_FadeSound(NetworkPacket *pkt)
{
	s32 sound_id;
	float step;
	float gain;

	*pkt >> sound_id >> step >> gain;

	std::unordered_map<s32, int>::const_iterator i =
			m_sounds_server_to_client.find(sound_id);

	if (i != m_sounds_server_to_client.end())
		m_sound->fadeSound(i->second, step, gain);
}

void Client::handleCommand_Privileges(NetworkPacket* pkt)
{
	m_privileges.clear();
	infostream << "Client: Privileges updated: ";
	u16 num_privileges;

	*pkt >> num_privileges;

	for (u16 i = 0; i < num_privileges; i++) {
		std::string priv;

		*pkt >> priv;

		m_privileges.insert(priv);
		infostream << priv << " ";
	}
	infostream << std::endl;
}

void Client::handleCommand_InventoryFormSpec(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	// Store formspec in LocalPlayer
	player->inventory_formspec = pkt->readLongString();
}

void Client::handleCommand_DetachedInventory(NetworkPacket* pkt)
{
	std::string name;
	bool keep_inv = true;
	*pkt >> name >> keep_inv;

	infostream << "Client: Detached inventory update: \"" << name
		<< "\", mode=" << (keep_inv ? "update" : "remove") << std::endl;

	const auto &inv_it = m_detached_inventories.find(name);
	if (!keep_inv) {
		if (inv_it != m_detached_inventories.end()) {
			delete inv_it->second;
			m_detached_inventories.erase(inv_it);
		}
		return;
	}
	Inventory *inv = nullptr;
	if (inv_it == m_detached_inventories.end()) {
		inv = new Inventory(m_itemdef);
		m_detached_inventories[name] = inv;
	} else {
		inv = inv_it->second;
	}

	u16 ignore;
	*pkt >> ignore; // this used to be the length of the following string, ignore it

	std::string contents(pkt->getRemainingString(), pkt->getRemainingBytes());
	std::istringstream is(contents, std::ios::binary);
	inv->deSerialize(is);
}

void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
{
	std::string formspec = pkt->readLongString();
	std::string formname;

	*pkt >> formname;

	ClientEvent *event = new ClientEvent();
	event->type = CE_SHOW_FORMSPEC;
	// pointer is required as event is a struct only!
	// adding a std:string to a struct isn't possible
	event->show_formspec.formspec = new std::string(formspec);
	event->show_formspec.formname = new std::string(formname);
	m_client_event_queue.push(event);
}

void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
{
	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);

	ParticleParameters p;
	p.deSerialize(is, m_proto_ver);

	ClientEvent *event = new ClientEvent();
	event->type           = CE_SPAWN_PARTICLE;
	event->spawn_particle = new ParticleParameters(p);

	m_client_event_queue.push(event);
}

void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
{
	std::string datastring(pkt->getString(0), pkt->getSize());
	std::istringstream is(datastring, std::ios_base::binary);

	ParticleSpawnerParameters p;
	u32 server_id;
	u16 attached_id = 0;

	p.amount             = readU16(is);
	p.time               = readF32(is);
	p.minpos             = readV3F32(is);
	p.maxpos             = readV3F32(is);
	p.minvel             = readV3F32(is);
	p.maxvel             = readV3F32(is);
	p.minacc             = readV3F32(is);
	p.maxacc             = readV3F32(is);
	p.minexptime         = readF32(is);
	p.maxexptime         = readF32(is);
	p.minsize            = readF32(is);
	p.maxsize            = readF32(is);
	p.collisiondetection = readU8(is);
	p.texture            = deSerializeString32(is);

	server_id = readU32(is);

	p.vertical = readU8(is);
	p.collision_removal = readU8(is);

	attached_id = readU16(is);

	p.animation.deSerialize(is, m_proto_ver);
	p.glow = readU8(is);
	p.object_collision = readU8(is);

	// This is kinda awful
	do {
		u16 tmp_param0 = readU16(is);
		if (is.eof())
			break;
		p.node.param0 = tmp_param0;
		p.node.param2 = readU8(is);
		p.node_tile   = readU8(is);
	} while (0);

	auto event = new ClientEvent();
	event->type                            = CE_ADD_PARTICLESPAWNER;
	event->add_particlespawner.p           = new ParticleSpawnerParameters(p);
	event->add_particlespawner.attached_id = attached_id;
	event->add_particlespawner.id          = server_id;

	m_client_event_queue.push(event);
}


void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
{
	u32 server_id;
	*pkt >> server_id;

	ClientEvent *event = new ClientEvent();
	event->type = CE_DELETE_PARTICLESPAWNER;
	event->delete_particlespawner.id = server_id;

	m_client_event_queue.push(event);
}

void Client::handleCommand_HudAdd(NetworkPacket* pkt)
{
	u32 server_id;
	u8 type;
	v2f pos;
	std::string name;
	v2f scale;
	std::string text;
	u32 number;
	u32 item;
	u32 dir;
	v2f align;
	v2f offset;
	v3f world_pos;
	v2s32 size;
	s16 z_index = 0;
	std::string text2;
	u32 style = 0;

	*pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
		>> dir >> align >> offset;
	try {
		*pkt >> world_pos;
		*pkt >> size;
		*pkt >> z_index;
		*pkt >> text2;
		*pkt >> style;
	} catch(PacketError &e) {};

	ClientEvent *event = new ClientEvent();
	event->type              = CE_HUDADD;
	event->hudadd            = new ClientEventHudAdd();
	event->hudadd->server_id = server_id;
	event->hudadd->type      = type;
	event->hudadd->pos       = pos;
	event->hudadd->name      = name;
	event->hudadd->scale     = scale;
	event->hudadd->text      = text;
	event->hudadd->number    = number;
	event->hudadd->item      = item;
	event->hudadd->dir       = dir;
	event->hudadd->align     = align;
	event->hudadd->offset    = offset;
	event->hudadd->world_pos = world_pos;
	event->hudadd->size      = size;
	event->hudadd->z_index   = z_index;
	event->hudadd->text2     = text2;
	event->hudadd->style     = style;
	m_client_event_queue.push(event);
}

void Client::handleCommand_HudRemove(NetworkPacket* pkt)
{
	u32 server_id;

	*pkt >> server_id;

	ClientEvent *event = new ClientEvent();
	event->type     = CE_HUDRM;
	event->hudrm.id = server_id;
	m_client_event_queue.push(event);
}

void Client::handleCommand_HudChange(NetworkPacket* pkt)
{
	std::string sdata;
	v2f v2fdata;
	v3f v3fdata;
	u32 intdata = 0;
	v2s32 v2s32data;
	u32 server_id;
	u8 stat;

	*pkt >> server_id >> stat;

	// Keep in sync with:server.cpp -> SendHUDChange
	switch ((HudElementStat)stat) {
		case HUD_STAT_POS:
		case HUD_STAT_SCALE:
		case HUD_STAT_ALIGN:
		case HUD_STAT_OFFSET:
			*pkt >> v2fdata;
			break;
		case HUD_STAT_NAME:
		case HUD_STAT_TEXT:
		case HUD_STAT_TEXT2:
			*pkt >> sdata;
			break;
		case HUD_STAT_WORLD_POS:
			*pkt >> v3fdata;
			break;
		case HUD_STAT_SIZE:
			*pkt >> v2s32data;
			break;
		default:
			*pkt >> intdata;
			break;
	}

	ClientEvent *event = new ClientEvent();
	event->type                 = CE_HUDCHANGE;
	event->hudchange            = new ClientEventHudChange();
	event->hudchange->id        = server_id;
	event->hudchange->stat      = static_cast<HudElementStat>(stat);
	event->hudchange->v2fdata   = v2fdata;
	event->hudchange->v3fdata   = v3fdata;
	event->hudchange->sdata     = sdata;
	event->hudchange->data      = intdata;
	event->hudchange->v2s32data = v2s32data;
	m_client_event_queue.push(event);
}

void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
{
	u32 flags, mask;

	*pkt >> flags >> mask;

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE;
	bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE;

	player->hud_flags &= ~mask;
	player->hud_flags |= flags;

	m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
	bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE);

	// Not so satisying code to keep compatibility with old fixed mode system
	// -->

	// Hide minimap if it has been disabled by the server
	if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible)
		// defers a minimap update, therefore only call it if really
		// needed, by checking that minimap was visible before
		m_minimap->setModeIndex(0);

	// If radar has been disabled, try to find a non radar mode or fall back to 0
	if (m_minimap && m_minimap_radar_disabled_by_server
			&& was_minimap_radar_visible) {
		while (m_minimap->getModeIndex() > 0 &&
				m_minimap->getModeDef().type == MINIMAP_TYPE_RADAR)
			m_minimap->nextMode();
	}
	// <--
	// End of 'not so satifying code'
}

void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
{
	u16 param; std::string value;

	*pkt >> param >> value;

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	if (param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
		s32 hotbar_itemcount = readS32((u8*) value.c_str());
		if (hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
			player->hud_hotbar_itemcount = hotbar_itemcount;
	}
	else if (param == HUD_PARAM_HOTBAR_IMAGE) {
		player->hotbar_image = value;
	}
	else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
		player->hotbar_selected_image = value;
	}
}

void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
{
	if (m_proto_ver < 39) {
		// Handle Protocol 38 and below servers with old set_sky,
		// ensuring the classic look is kept.
		std::string datastring(pkt->getString(0), pkt->getSize());
		std::istringstream is(datastring, std::ios_base::binary);

		SkyboxParams skybox;
		skybox.bgcolor = video::SColor(readARGB8(is));
		skybox.type = std::string(deSerializeString16(is));
		u16 count = readU16(is);

		for (size_t i = 0; i < count; i++)
			skybox.textures.emplace_back(deSerializeString16(is));

		skybox.clouds = true;
		try {
			skybox.clouds = readU8(is);
		} catch (...) {}

		// Use default skybox settings:
		SunParams sun = SkyboxDefaults::getSunDefaults();
		MoonParams moon = SkyboxDefaults::getMoonDefaults();
		StarParams stars = SkyboxDefaults::getStarDefaults();

		// Fix for "regular" skies, as color isn't kept:
		if (skybox.type == "regular") {
			skybox.sky_color = SkyboxDefaults::getSkyColorDefaults();
			skybox.fog_tint_type = "default";
			skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
			skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
		} else {
			sun.visible = false;
			sun.sunrise_visible = false;
			moon.visible = false;
			stars.visible = false;
		}

		// Skybox, sun, moon and stars ClientEvents:
		ClientEvent *sky_event = new ClientEvent();
		sky_event->type = CE_SET_SKY;
		sky_event->set_sky = new SkyboxParams(skybox);
		m_client_event_queue.push(sky_event);

		ClientEvent *sun_event = new ClientEvent();
		sun_event->type = CE_SET_SUN;
		sun_event->sun_params = new SunParams(sun);
		m_client_event_queue.push(sun_event);

		ClientEvent *moon_event = new ClientEvent();
		moon_event->type = CE_SET_MOON;
		moon_event->moon_params = new MoonParams(moon);
		m_client_event_queue.push(moon_event);

		ClientEvent *star_event = new ClientEvent();
		star_event->type = CE_SET_STARS;
		star_event->star_params = new StarParams(stars);
		m_client_event_queue.push(star_event);
	} else {
		SkyboxParams skybox;
		u16 texture_count;
		std::string texture;

		*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
			skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;

		if (skybox.type == "skybox") {
			*pkt >> texture_count;
			for (int i = 0; i < texture_count; i++) {
				*pkt >> texture;
				skybox.textures.emplace_back(texture);
			}
		}
		else if (skybox.type == "regular") {
			*pkt >> skybox.sky_color.day_sky >> skybox.sky_color.day_horizon
				>> skybox.sky_color.dawn_sky >> skybox.sky_color.dawn_horizon
				>> skybox.sky_color.night_sky >> skybox.sky_color.night_horizon
				>> skybox.sky_color.indoors;
		}

		ClientEvent *event = new ClientEvent();
		event->type = CE_SET_SKY;
		event->set_sky = new SkyboxParams(skybox);
		m_client_event_queue.push(event);
	}
}

void Client::handleCommand_HudSetSun(NetworkPacket *pkt)
{
	SunParams sun;

	*pkt >> sun.visible >> sun.texture>> sun.tonemap
		>> sun.sunrise >> sun.sunrise_visible >> sun.scale;

	ClientEvent *event = new ClientEvent();
	event->type        = CE_SET_SUN;
	event->sun_params  = new SunParams(sun);
	m_client_event_queue.push(event);
}

void Client::handleCommand_HudSetMoon(NetworkPacket *pkt)
{
	MoonParams moon;

	*pkt >> moon.visible >> moon.texture
		>> moon.tonemap >> moon.scale;

	ClientEvent *event = new ClientEvent();
	event->type        = CE_SET_MOON;
	event->moon_params = new MoonParams(moon);
	m_client_event_queue.push(event);
}

void Client::handleCommand_HudSetStars(NetworkPacket *pkt)
{
	StarParams stars;

	*pkt >> stars.visible >> stars.count
		>> stars.starcolor >> stars.scale;

	ClientEvent *event = new ClientEvent();
	event->type        = CE_SET_STARS;
	event->star_params = new StarParams(stars);

	m_client_event_queue.push(event);
}

void Client::handleCommand_CloudParams(NetworkPacket* pkt)
{
	f32 density;
	video::SColor color_bright;
	video::SColor color_ambient;
	f32 height;
	f32 thickness;
	v2f speed;

	*pkt >> density >> color_bright >> color_ambient
			>> height >> thickness >> speed;

	ClientEvent *event = new ClientEvent();
	event->type                       = CE_CLOUD_PARAMS;
	event->cloud_params.density       = density;
	// use the underlying u32 representation, because we can't
	// use struct members with constructors here, and this way
	// we avoid using new() and delete() for no good reason
	event->cloud_params.color_bright  = color_bright.color;
	event->cloud_params.color_ambient = color_ambient.color;
	event->cloud_params.height        = height;
	event->cloud_params.thickness     = thickness;
	// same here: deconstruct to skip constructor
	event->cloud_params.speed_x       = speed.X;
	event->cloud_params.speed_y       = speed.Y;
	m_client_event_queue.push(event);
}

void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
{
	bool do_override;
	u16 day_night_ratio_u;

	*pkt >> do_override >> day_night_ratio_u;

	float day_night_ratio_f = (float)day_night_ratio_u / 65536;

	ClientEvent *event = new ClientEvent();
	event->type                                 = CE_OVERRIDE_DAY_NIGHT_RATIO;
	event->override_day_night_ratio.do_override = do_override;
	event->override_day_night_ratio.ratio_f     = day_night_ratio_f;
	m_client_event_queue.push(event);
}

void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	*pkt >> player->local_animations[0];
	*pkt >> player->local_animations[1];
	*pkt >> player->local_animations[2];
	*pkt >> player->local_animations[3];
	*pkt >> player->local_animation_speed;

	player->last_animation = -1;
}

void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	*pkt >> player->eye_offset_first >> player->eye_offset_third;
}

void Client::handleCommand_UpdatePlayerList(NetworkPacket* pkt)
{
	u8 type;
	u16 num_players;
	*pkt >> type >> num_players;
	PlayerListModifer notice_type = (PlayerListModifer) type;

	for (u16 i = 0; i < num_players; i++) {
		std::string name;
		*pkt >> name;
		switch (notice_type) {
		case PLAYER_LIST_INIT:
		case PLAYER_LIST_ADD:
			m_env.addPlayerName(name);
			continue;
		case PLAYER_LIST_REMOVE:
			m_env.removePlayerName(name);
			continue;
		}
	}
}

void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
{
	if (m_chosen_auth_mech != AUTH_MECHANISM_SRP &&
			m_chosen_auth_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
		errorstream << "Client: Received SRP S_B login message,"
			<< " but wasn't supposed to (chosen_mech="
			<< m_chosen_auth_mech << ")." << std::endl;
		return;
	}

	char *bytes_M = 0;
	size_t len_M = 0;
	SRPUser *usr = (SRPUser *) m_auth_data;
	std::string s;
	std::string B;
	*pkt >> s >> B;

	infostream << "Client: Received TOCLIENT_SRP_BYTES_S_B." << std::endl;

	srp_user_process_challenge(usr, (const unsigned char *) s.c_str(), s.size(),
		(const unsigned char *) B.c_str(), B.size(),
		(unsigned char **) &bytes_M, &len_M);

	if ( !bytes_M ) {
		errorstream << "Client: SRP-6a S_B safety check violation!" << std::endl;
		return;
	}

	NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_M, 0);
	resp_pkt << std::string(bytes_M, len_M);
	Send(&resp_pkt);
}

void Client::handleCommand_FormspecPrepend(NetworkPacket *pkt)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);

	// Store formspec in LocalPlayer
	*pkt >> player->formspec_prepend;
}

void Client::handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
{
	*pkt >> m_csm_restriction_flags >> m_csm_restriction_noderange;

	// Restrictions were received -> load mods if it's enabled
	// Note: this should be moved after mods receptions from server instead
	loadMods();
}

void Client::handleCommand_PlayerSpeed(NetworkPacket *pkt)
{
	v3f added_vel;

	*pkt >> added_vel;

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player != NULL);
	player->addVelocity(added_vel);
}

void Client::handleCommand_MediaPush(NetworkPacket *pkt)
{
	std::string raw_hash, filename, filedata;
	u32 token;
	bool cached;

	*pkt >> raw_hash >> filename >> cached;
	if (m_proto_ver >= 40)
		*pkt >> token;
	else
		filedata = pkt->readLongString();

	if (raw_hash.size() != 20 || filename.empty() ||
			(m_proto_ver < 40 && filedata.empty()) ||
			!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
		throw PacketError("Illegal filename, data or hash");
	}

	verbosestream << "Server pushes media file \"" << filename << "\" ";
	if (filedata.empty())
		verbosestream << "to be fetched ";
	else
		verbosestream << "with " << filedata.size() << " bytes ";
	verbosestream << "(cached=" << cached << ")" << std::endl;

	if (m_media_pushed_files.count(filename) != 0) {
		// Ignore (but acknowledge). Previously this was for sync purposes,
		// but even in new versions media cannot be replaced at runtime.
		if (m_proto_ver >= 40)
			sendHaveMedia({ token });
		return;
	}

	if (!filedata.empty()) {
		// LEGACY CODEPATH
		// Compute and check checksum of data
		std::string computed_hash;
		{
			SHA1 ctx;
			ctx.addBytes(filedata.c_str(), filedata.size());
			unsigned char *buf = ctx.getDigest();
			computed_hash.assign((char*) buf, 20);
			free(buf);
		}
		if (raw_hash != computed_hash) {
			verbosestream << "Hash of file data mismatches, ignoring." << std::endl;
			return;
		}

		// Actually load media
		loadMedia(filedata, filename, true);
		m_media_pushed_files.insert(filename);

		// Cache file for the next time when this client joins the same server
		if (cached)
			clientMediaUpdateCache(raw_hash, filedata);
		return;
	}

	m_media_pushed_files.insert(filename);

	// create a downloader for this file
	auto downloader(std::make_shared<SingleMediaDownloader>(cached));
	m_pending_media_downloads.emplace_back(token, downloader);
	downloader->addFile(filename, raw_hash);
	for (const auto &baseurl : m_remote_media_servers)
		downloader->addRemoteServer(baseurl);

	downloader->step(this);
}

/*
 * Mod channels
 */

void Client::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
	std::string channel_name, sender, channel_msg;
	*pkt >> channel_name >> sender >> channel_msg;

	verbosestream << "Mod channel message received from server " << pkt->getPeerId()
		<< " on channel " << channel_name << ". sender: `" << sender << "`, message: "
		<< channel_msg << std::endl;

	if (!m_modchannel_mgr->channelRegistered(channel_name)) {
		verbosestream << "Server sent us messages on unregistered channel "
			<< channel_name << ", ignoring." << std::endl;
		return;
	}

	m_script->on_modchannel_message(channel_name, sender, channel_msg);
}

void Client::handleCommand_ModChannelSignal(NetworkPacket *pkt)
{
	u8 signal_tmp;
	ModChannelSignal signal;
	std::string channel;

	*pkt >> signal_tmp >> channel;

	signal = (ModChannelSignal)signal_tmp;

	bool valid_signal = true;
	// @TODO: send Signal to Lua API
	switch (signal) {
		case MODCHANNEL_SIGNAL_JOIN_OK:
			m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
			infostream << "Server ack our mod channel join on channel `" << channel
				<< "`, joining." << std::endl;
			break;
		case MODCHANNEL_SIGNAL_JOIN_FAILURE:
			// Unable to join, remove channel
			m_modchannel_mgr->leaveChannel(channel, 0);
			infostream << "Server refused our mod channel join on channel `" << channel
				<< "`" << std::endl;
			break;
		case MODCHANNEL_SIGNAL_LEAVE_OK:
#ifndef NDEBUG
			infostream << "Server ack our mod channel leave on channel " << channel
				<< "`, leaving." << std::endl;
#endif
			break;
		case MODCHANNEL_SIGNAL_LEAVE_FAILURE:
			infostream << "Server refused our mod channel leave on channel `" << channel
				<< "`" << std::endl;
			break;
		case MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED:
#ifndef NDEBUG
			// Generally unused, but ensure we don't do an implementation error
			infostream << "Server tells us we sent a message on channel `" << channel
				<< "` but we are not registered. Message was dropped." << std::endl;
#endif
			break;
		case MODCHANNEL_SIGNAL_SET_STATE: {
			u8 state;
			*pkt >> state;

			if (state == MODCHANNEL_STATE_INIT || state >= MODCHANNEL_STATE_MAX) {
				infostream << "Received wrong channel state " << state
						<< ", ignoring." << std::endl;
				return;
			}

			m_modchannel_mgr->setChannelState(channel, (ModChannelState) state);
			infostream << "Server sets mod channel `" << channel
					<< "` in read-only mode." << std::endl;
			break;
		}
		default:
#ifndef NDEBUG
			warningstream << "Received unhandled mod channel signal ID "
				<< signal << ", ignoring." << std::endl;
#endif
			valid_signal = false;
			break;
	}

	// If signal is valid, forward it to client side mods
	if (valid_signal)
		m_script->on_modchannel_signal(channel, signal);
}

void Client::handleCommand_MinimapModes(NetworkPacket *pkt)
{
	u16 count; // modes
	u16 mode;  // wanted current mode index after change

	*pkt >> count >> mode;

	if (m_minimap)
		m_minimap->clearModes();

	for (size_t index = 0; index < count; index++) {
		u16 type;
		std::string label;
		u16 size;
		std::string texture;
		u16 scale;

		*pkt >> type >> label >> size >> texture >> scale;

		if (m_minimap)
			m_minimap->addMode(MinimapType(type), size, label, texture, scale);
	}

	if (m_minimap)
		m_minimap->setModeIndex(mode);
}

void Client::handleCommand_SetLighting(NetworkPacket *pkt)
{
	Lighting& lighting = m_env.getLocalPlayer()->getLighting();

	if (pkt->getRemainingBytes() >= 4)
		*pkt >> lighting.shadow_intensity;
}