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Commit message (Expand)AuthorAge
* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
* Adjust build config for Irrlicht changes (again)sfan52021-03-26
* Clean up cmake DLL installation and other minor thingssfan52021-03-12
* CI: update configurations for Irrlicht forksfan52021-03-09
* buildbot: Drop i586-mingw32msvc, add i686-w64-mingw32-posix detectionsfan52021-03-06
* Replace travis with github actions (#9641)Loïc Blot2020-04-20
* Update some libraries for buildbotsfan52020-02-12
* Update curl dependency in buildbotsfan52019-08-05
* Improve buildbot scriptPierre-Yves Rollo2019-06-21
* Update a few dependency versions for buildbot (#8319)sfan52019-03-07
* buildbot: exit 0 at the end of the scriptLoïc Blot2017-06-09
* Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)Loïc Blot2017-06-08
* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
* Buildbot: Update Gettext version (#4971)sfan52016-12-29
* Buildbot: Update LuaJIT versionsfan52016-12-08
* Update library versions in buildbotsfan52016-09-21
* buildbot: retrieve short commit hash properlyFernando Carmona Varo2016-07-29
* Update URLs for buildbot & travissfan52015-12-26
* Update toolchain_mingw64.cmakeRui2015-07-18
* Add SQLite3 libraries to buildbotsfan52015-01-08
* Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)sfan52015-01-06
* Build for win32 & win64 on Travis toosfan52014-12-06
* Update the cURL the buildbot uses to 7.38.0sfan52014-10-19
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-29
* Update buildbot scripts and add 64-bit buildbotsfan52014-06-18
* Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.shPilzAdam2013-05-18
* Update buildwin32.sh to get minetest/commonPerttu Ahola2013-03-21
* Update buildbotPilzAdam2013-02-24
* Tweak buildbotsfan52013-01-23
* Fix buildbotPerttu Ahola2012-04-03
* Add util/buildbotPerttu Ahola2012-04-03
63' href='#n263'>263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local function current_game()
	local last_game_id = core.settings:get("menu_last_game")
	local game, index = gamemgr.find_by_gameid(last_game_id)

	return game
end

local function singleplayer_refresh_gamebar()

	local old_bar = ui.find_by_name("game_button_bar")

	if old_bar ~= nil then
		old_bar:delete()
	end

	local function game_buttonbar_button_handler(fields)
		for key,value in pairs(fields) do
			for j=1,#gamemgr.games,1 do
				if ("game_btnbar_" .. gamemgr.games[j].id == key) then
					mm_texture.update("singleplayer", gamemgr.games[j])
					core.set_topleft_text(gamemgr.games[j].name)
					core.settings:set("menu_last_game",gamemgr.games[j].id)
					menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
					local index = filterlist.get_current_index(menudata.worldlist,
						tonumber(core.settings:get("mainmenu_last_selected_world")))
					if not index or index < 1 then
						local selected = core.get_textlist_index("sp_worlds")
						if selected ~= nil and selected < #menudata.worldlist:get_list() then
							index = selected
						else
							index = #menudata.worldlist:get_list()
						end
					end
					menu_worldmt_legacy(index)
					return true
				end
			end
		end
	end

	local btnbar = buttonbar_create("game_button_bar",
		game_buttonbar_button_handler,
		{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})

	for i=1,#gamemgr.games,1 do
		local btn_name = "game_btnbar_" .. gamemgr.games[i].id

		local image = nil
		local text = nil
		local tooltip = core.formspec_escape(gamemgr.games[i].name)

		if gamemgr.games[i].menuicon_path ~= nil and
			gamemgr.games[i].menuicon_path ~= "" then
			image = core.formspec_escape(gamemgr.games[i].menuicon_path)
		else

			local part1 = gamemgr.games[i].id:sub(1,5)
			local part2 = gamemgr.games[i].id:sub(6,10)
			local part3 = gamemgr.games[i].id:sub(11)

			text = part1 .. "\n" .. part2
			if part3 ~= nil and
				part3 ~= "" then
				text = text .. "\n" .. part3
			end
		end
		btnbar:add_button(btn_name, text, image, tooltip)
	end
end

local function get_formspec(tabview, name, tabdata)
	local retval = ""

	local index = filterlist.get_current_index(menudata.worldlist,
				tonumber(core.settings:get("mainmenu_last_selected_world"))
				)

	retval = retval ..
			"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
			"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
			"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
			"label[4,-0.25;".. fgettext("Select World:") .. "]"..
			"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
			dump(core.settings:get_bool("creative_mode")) .. "]"..
			"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(core.settings:get_bool("enable_damage")) .. "]"..
			"checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" ..
			dump(core.settings:get_bool("enable_server")) .. "]" ..
			"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
			menu_render_worldlist() ..
			";" .. index .. "]"

	if core.settings:get_bool("enable_server") then
		retval = retval ..
				"button[8.5,5;3.25,0.5;play;".. fgettext("Host Game") .. "]" ..
				"checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
				dump(core.settings:get_bool("server_announce")) .. "]" ..
				"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
				"field[0.55,3.2;3.5,0.5;te_playername;;" ..
				core.formspec_escape(core.settings:get("name")) .. "]" ..
				"pwdfield[0.55,4;3.5,0.5;te_passwd;]"

		local bind_addr = core.settings:get("bind_address")
		if bind_addr ~= nil and bind_addr ~= "" then
			retval = retval ..
				"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
				core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
				"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
				core.formspec_escape(core.settings:get("port")) .. "]"
		else
			retval = retval ..
				"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
				core.formspec_escape(core.settings:get("port")) .. "]"
		end
	else
		retval = retval ..
				"button[8.5,5;3.25,0.5;play;".. fgettext("Play Game") .. "]"
	end

	return retval
end

local function main_button_handler(this, fields, name, tabdata)

	assert(name == "local")

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = core.explode_textlist_event(fields["sp_worlds"])
		local selected = core.get_textlist_index("sp_worlds")

		menu_worldmt_legacy(selected)

		if event.type == "DCL" then
			world_doubleclick = true
		end

		if event.type == "CHG" and selected ~= nil then
			core.settings:set("mainmenu_last_selected_world",
				menudata.worldlist:get_raw_index(selected))
			return true
		end
	end

	if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
		return true
	end

	if fields["cb_creative_mode"] then
		core.settings:set("creative_mode", fields["cb_creative_mode"])
		local selected = core.get_textlist_index("sp_worlds")
		menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])

		return true
	end

	if fields["cb_enable_damage"] then
		core.settings:set("enable_damage", fields["cb_enable_damage"])
		local selected = core.get_textlist_index("sp_worlds")
		menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])

		return true
	end

	if fields["cb_server"] then
		core.settings:set("enable_server", fields["cb_server"])

		return true
	end

	if fields["cb_server_announce"] then
		core.settings:set("server_announce", fields["cb_server_announce"])
		local selected = core.get_textlist_index("srv_worlds")
		menu_worldmt(selected, "server_announce", fields["cb_server_announce"])

		return true
	end

	if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
		local selected = core.get_textlist_index("sp_worlds")
		gamedata.selected_world = menudata.worldlist:get_raw_index(selected)

		if core.settings:get_bool("enable_server") then
			if selected ~= nil and gamedata.selected_world ~= 0 then
				gamedata.playername     = fields["te_playername"]
				gamedata.password       = fields["te_passwd"]
				gamedata.port           = fields["te_serverport"]
				gamedata.address        = ""

				core.settings:set("port",gamedata.port)
				if fields["te_serveraddr"] ~= nil then
					core.settings:set("bind_address",fields["te_serveraddr"])
				end

				--update last game
				local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
				if world then
					local game, index = gamemgr.find_by_gameid(world.gameid)
					core.settings:set("menu_last_game", game.id)
				end

				core.start()
			else
				gamedata.errormessage =
					fgettext("No world created or selected!")
			end
		else
			if selected ~= nil and gamedata.selected_world ~= 0 then
				gamedata.singleplayer = true
				core.start()
			else
				gamedata.errormessage =
					fgettext("No world created or selected!")
			end
			return true
		end
	end

	if fields["world_create"] ~= nil then
		local create_world_dlg = create_create_world_dlg(true)
		create_world_dlg:set_parent(this)
		this:hide()
		create_world_dlg:show()
		mm_texture.update("singleplayer",current_game())
		return true
	end

	if fields["world_delete"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil and
			selected <= menudata.worldlist:size() then
			local world = menudata.worldlist:get_list()[selected]
			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				local index = menudata.worldlist:get_raw_index(selected)
				local delete_world_dlg = create_delete_world_dlg(world.name,index)
				delete_world_dlg:set_parent(this)
				this:hide()
				delete_world_dlg:show()
				mm_texture.update("singleplayer",current_game())
			end
		end

		return true
	end

	if fields["world_configure"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil then
			local configdialog =
				create_configure_world_dlg(
						menudata.worldlist:get_raw_index(selected))

			if (configdialog ~= nil) then
				configdialog:set_parent(this)
				this:hide()
				configdialog:show()
				mm_texture.update("singleplayer",current_game())
			end
		end

		return true
	end
end

local function on_change(type, old_tab, new_tab)
	local buttonbar = ui.find_by_name("game_button_bar")

	if ( buttonbar == nil ) then
		singleplayer_refresh_gamebar()
		buttonbar = ui.find_by_name("game_button_bar")
	end

	if (type == "ENTER") then
		local game = current_game()

		if game then
			menudata.worldlist:set_filtercriteria(game.id)
			core.set_topleft_text(game.name)
			mm_texture.update("singleplayer",game)
		end
		buttonbar:show()
	else
		menudata.worldlist:set_filtercriteria(nil)
		buttonbar:hide()
		core.set_topleft_text("")
		mm_texture.update(new_tab,nil)
	end
end

--------------------------------------------------------------------------------
return {
	name = "local",
	caption = fgettext("Local Game"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_change
}