| Commit message (Collapse) | Author | Age |
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* Add Device3D class which will contain IrrlichtDevice interface
move getSupportedVideoDrivers to Device3D
Add Device3D singleton & use it in various places
Rename Device3D to Rendering engine & add helper functions to various device pointers
More singleton work
RenderingEngine owns draw_load_screen
move draw functions to RenderingEngine
Reduce IrrlichtDevice exposure and guienvironment
RenderingEngine: Expose get_timer_time() to remove device from guiEngine
Make irrlichtdevice & scene manager less exposed
* Code style fixes
* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine
Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly
* enum paralax => enum parallax
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* Merge cguittfont lib in irrlicht change folder.
This remove hack and static lib for FreeType
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It's now located at https://github.com/minetest/minetestmapper
Remove colors.txt and sectors2sqlite too
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- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.
Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
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This permits script to return correct state when skipping packaging
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* Implement win32 & win64 builds in Gitlab CI + pkg improvements
* windows buildbot: split build & deploy steps
* move deb artifacts to root folder to have a nicer artifact
* add windows build + packaging on xenial
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This modification was forgotten at release
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This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
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* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
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Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
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* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
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I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
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* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
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Also remove them from whitelist
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Bonus: make CI happy with the last rules fix
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* Proper support for continuation indents in clang format
* make src/wieldmesh.h proper and remove it from whitelist
* Add CLion default build directories in .gitignore
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Also fix spaces to tabs
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Move lint to dedicated shell permit to use it from your shell easily to check what is wrong
Also fix recent regressions in code style
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instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6
0.10.6 is last release without c++11
* Make jsoncpp more compliant with its amalgamate
Jsoncpp cpp file should be upper, make the library like it does in amalgamate
* Reorganization: move minetest embedded libs outside of source tree to /lib
* Fix a dead grep in LINT
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Fix some headers style and remove them from whitelist
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Also fix l_client.cpp/h and remove them from whitelist
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If file is in the whitelist, softfail, else hard failure
Some files are not in whitelist and marked as normal:
* src/content_mapnode.h
* src/cguittfont/xCGUITTFont.cpp
* src/gameparams.h
* src/profiler.cpp
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clang-format: fix bash syntax on increment
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output (4MB) (#5455)
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* [BUILD] Add clang format + build skipping
* Add clang-format tool to check codestyle.
Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site
Fix issue #5415
* Skip building project if no file is modified
* Fix a wrong brace to trigger LINT
* Make lint step outside of unix build scope
* Add AccessModifierOffset: -8
* Typo fix & needs compile fix
* Fix header priorities
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Add a new step to check memleaks on our current unit tests suite
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The libraries updated in this commit were built with a set of scripts:
https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3
Building new library versions or just using a different MinGW version
is now way easier. This means Windows builds no longer need to use
ancient library versions just because nobody knows how to build them.
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Instead of trying to manually parse the output of 'git show' which can be different across different git configurations, properly use the 'git rev-parse' command that is intended for this purpose.
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The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
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Exit if cd fails and don't insert '\' in string.
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The freehoster these files were hosted on is shutting down soon-ish, they're now hosted on my VPS.
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Now we do sudo apt-get update to download package sources.
This fixes travis build with the new GCE based infrastructure.
Closes #3427.
Closes #3426.
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