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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Make non-formspec modal menus respect gui scale (#7850)stujones112018-11-26
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* Add release information to appdata file (#7771)Carles Pastor Badosa2018-10-16
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* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* Fix release scriptLoïc Blot2018-06-14
| | | client_lua_api.md -> client_lua_api.txt
* Disable clang-tidy when no C/C++ files has been modified.Loic Blot2018-06-10
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* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-04
| | | | | | | * Promote performance-type-promotion-in-math-fn as a coding error * Promote performance-faster-string-find too (which is not problematic currently) * Same for performance-implicit-cast-in-loop * Fix remaining tidy points
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
| | | | | | * Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02
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* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
| | | | | | | | | * Implement new travis clang-tidy build step * This step enable some rules and enforce one rule as error * This permits to have some C++ quality rules based on clang & clang contributor guidelines * Fix clang-tidy reported problems on push_back -> emplace_back
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
| | | | | | | | | | | | | | | | | | | | | * Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
| | | | | | | | | | * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
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* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Add a build step to test non freetype builds (#6908)Loïc Blot2018-01-12
| | | * Add a build step to test non freetype builds
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
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* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
| | | | | | | | | Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist
* Wireshark plugin: Complete all commands. (#6841)sofar2017-12-26
| | | | | This still leaves plenty of data undecoded, but just having the packet types all covered 100% for 0.4.16 will make looking at traces a lot simpler than seeing half the packets show up as unknown.
* Lua_api.txt: Remove MT version, fix spelling and clean upezhh2017-12-01
| | | | | Removes references to MT version in intro section. Update bump_version.sh to no longer manage version information.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
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* Initial Haiku support (#6568)miqlas2017-10-30
| | | | * Iitial Haiku support
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
| | | | * Update clang from 4.0 to 5.0
* Formspec: textarea with scrollbar improvementsadrido2017-10-09
| | | | | | | | | | | | Increase scrollrate depending on fontsize Scroll on mousewheel Allow scrolling and marking text on non writable textareas Update lua api about readonly mode Show scrollbar if text overflows
* Make HUD status messages translatable (#5795)Wuzzy2017-09-05
| | | | | | * Make HUD status messages translatable * Make strings in showStatusTextSimple translatable
* Network cleanup (#6310)Loïc Blot2017-08-25
| | | | | | | | | | | | | | * Move Connection threads to dedicated files + various cleanups * ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types * Various code style fixes * Code style with clang-format * Various SharedBuffer copy removal * SharedBuffer cannot be copied anymore using Buffer * Fix many SharedBuffer copy (thanks to delete operator)
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
* Add clientside translations.Ekdohibs2017-08-24
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* Network cleanup (#6302)Loïc Blot2017-08-24
| | | | | | | | | | | | | | | | | | | | | | | * Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
* Travis-ci build: fix osx jpeg installation failure, git ambiguous argument ↵Juozas2017-08-20
| | | | | | | | | | | error (caused by merging commits) and add a workaround for travis commit range bug (#6227) * common.sh: fix travis-ci build bugs install_macosx_deps: check if jpeg is installed, if not - upgrade it. needs_compile: Check if $TRAVIS_COMMIT_RANGE is valid, if not, rewrite the range with the correct one, and fix git ambiguous argument error. * Changed detection method and removed commments
* New version scheme (#6292)Loïc Blot2017-08-20
| | | | | | | * Version changes: current dev version is now 0.5.0 * This change permit to have multi branches with various versions * Dev version is 0.5.0-dev and next release will be 0.5.0
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
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* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
* Merge cguittfont lib in irrlicht change folder. (#6016)Loïc Blot2017-06-20
| | | | | | * Merge cguittfont lib in irrlicht change folder. This remove hack and static lib for FreeType
* Remove minetestmapper from this repository (#5901)Loïc Blot2017-06-11
| | | | | It's now located at https://github.com/minetest/minetestmapper Remove colors.txt and sectors2sqlite too
* Improve the path select GUI (#5852)red-0012017-06-11
| | | | | | | | | | | - Allow lua to chose whatever directories or files can be selected - Fix selecting directories - Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu` - Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog` - Remove duplicate code and fix code style. Related changes - fix `clang-format` whitelist. - Regenerate minetest.conf.example
* buildbot: exit 0 at the end of the scriptLoïc Blot2017-06-09
| | | | This permits script to return correct state when skipping packaging
* Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)Loïc Blot2017-06-08
| | | | | | | | * Implement win32 & win64 builds in Gitlab CI + pkg improvements * windows buildbot: split build & deploy steps * move deb artifacts to root folder to have a nicer artifact * add windows build + packaging on xenial
* Fix bump_version.sh & client_lua_api.mdLoic Blot2017-06-06
| | | | This modification was forgotten at release
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
| | | | This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
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* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
| | | | Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
| | | | | | | | | | * Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* Fix Travis buildsShadowNinja2017-04-27
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* Fix lint since recent player to db mergeLoic Blot2017-04-23
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* LINT fixLoic Blot2017-04-23
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* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
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* Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenuLoic Blot2017-04-22
| | | | * Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist