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* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
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* Fix some issues with buildbot scripts (#11860)sfan52021-12-15
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* Fix wireshark packet dissector wrong coordinates (#11826)Richard Liu2021-12-05
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* Fix compiler detection in buildbotsfan52021-11-10
| | | | it was just half-broken before...
* Fix typo in buildbot scriptssfan52021-11-05
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* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Automatically package MinGW runtime in buildbotsfan52021-10-31
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* Replace uses of which(1) with command -vsfan52021-10-31
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* Don't look for zlib and zstd manually on Windowssfan52021-09-01
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* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-31
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* Add fwgettext util functionrubenwardy2021-08-19
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* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-08
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* buildbot: Readd missing IrrlichtMt DLLssfan52021-07-27
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* Take advantage of IrrlichtMt CMake target (#11287)JosiahWI2021-07-27
| | | | With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt. Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
* Buildbot: Use posix on Win64 builds if available (#11355)Juozas2021-06-22
| | | | | Use posix mingw-w64 toolchain on Win64 builds where applicable, avoids many build errors when using buildwin64.sh to build 64 bit builds on Ubuntu based Linux distributions
* Move build/android directory to root of project (#11283)NeroBurner2021-06-21
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* CI: add workaround to fix clang buildssfan52021-05-17
| | | | see https://github.com/actions/virtual-environments/issues/3376
* Add basic client-server test to CIsfan52021-05-05
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* Update library versions in buildbot (#11229)sfan52021-04-27
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* Look for PostgreSQL library properly and fix CIsfan52021-04-20
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Adjust build config for Irrlicht changes (again)sfan52021-03-26
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* Clean up cmake DLL installation and other minor thingssfan52021-03-12
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* CI: update configurations for Irrlicht forksfan52021-03-09
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* buildbot: Drop i586-mingw32msvc, add i686-w64-mingw32-posix detectionsfan52021-03-06
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* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Disable clang-format, clean up scriptsrubenwardy2021-03-01
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* Add script that sorts contributions for use in creditssfan52021-02-23
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* Handle UTF-16 correctly in Wireshark dissectorsfan52021-02-02
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* Consistently use "health points" (#10868)Zughy2021-01-27
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* Fix Android support in bump_version.sh (#10836)rubenwardy2021-01-20
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* CI: fix buildsfan52020-12-23
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* Add model[] formspec element (#10320)SmallJoker2020-11-04
| | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
| | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
* Make util/bump_version.sh work againsfan52020-07-08
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* Release test build to Android beta programrubenwardy2020-06-25
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* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
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* ci: Update Github Actions workflows (#9774)sfan52020-05-02
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* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
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* Replace travis with github actions (#9641)Loïc Blot2020-04-20
| | | | | | | * Move outside of travis to Github actions This will permit to have better integrated CI workflow than the previous travis one.
* Update wireshark dissector (#9621)sfan52020-04-14
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* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
| | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
| | | | | | | | | | * Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
* Travis: Build clang jobs with LuaJIT enabled for better coveragesfan52020-04-08
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* Utility script to help with Weblate commit importsfan52020-04-03
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* Travis: Correct Linux dependencies so that PostgreSQL is found by CMakesfan52020-03-28
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