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Commit message (Expand)AuthorAge
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Add a short_description to be used by mods (#8980)DS2020-10-09
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Fix alias handling of get_content_id (#9712)sfan52020-04-19
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Overall improvements to log messages (#9598)sfan52020-04-08
* Unify OpenGL ES supportsfan52019-08-04
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Fix deserialization of ItemDefinition (#5995)Rui2017-06-16
* Fix no sound bug (#5968)Rui2017-06-14
* Sound: Add pitch option (#5960)Rui2017-06-11
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Revert "Refactoring and code style fixes in preparation of adding mesh typed ...Sapier2015-12-29
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
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