/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "server.h"
#include <iostream>
#include <queue>
#include <algorithm>
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "ban.h"
#include "environment.h"
#include "map.h"
#include "threading/mutex_auto_lock.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
#include "version.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "scripting_server.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "emerge.h"
#include "mapgen/mapgen.h"
#include "mapgen/mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_sao.h"
#include "mods.h"
#include "event_manager.h"
#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
#include "database/database.h"
#include "chatmessage.h"
#include "chat_interface.h"
#include "remoteplayer.h"
class ClientNotFoundException : public BaseException
{
public:
ClientNotFoundException(const char *s):
BaseException(s)
{}
};
class ServerThread : public Thread
{
public:
ServerThread(Server *server):
Thread("Server"),
m_server(server)
{}
void *run();
private:
Server *m_server;
};
void *ServerThread::run()
{
BEGIN_DEBUG_EXCEPTION_HANDLER
m_server->AsyncRunStep(true);
while (!stopRequested()) {
try {
m_server->AsyncRunStep();
m_server->Receive();
} catch (con::NoIncomingDataException &e) {
} catch (con::PeerNotFoundException &e) {
infostream<<"Server: PeerNotFoundException"<<std::endl;
} catch (ClientNotFoundException &e) {
} catch (con::ConnectionBindFailed &e) {
m_server->setAsyncFatalError(e.what());
} catch (LuaError &e) {
m_server->setAsyncFatalError(
"ServerThread::run Lua: " + std::string(e.what()));
}
}
END_DEBUG_EXCEPTION_HANDLER
return nullptr;
}
v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
{
if(pos_exists) *pos_exists = false;
switch(type){
case SSP_LOCAL:
return v3f(0,0,0);
case SSP_POSITIONAL:
if(pos_exists) *pos_exists = true;
return pos;
case SSP_OBJECT: {
if(object == 0)
return v3f(0,0,0);
ServerActiveObject *sao = env->getActiveObject(object);
if(!sao)
return v3f(0,0,0);
if(pos_exists) *pos_exists = true;
return sao->getBasePosition(); }
}
return v3f(0,0,0);
}
/*
Server
*/
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