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---
# Github repository is cloned every day on Gitlab.com
# https://gitlab.com/minetest/minetest
# Pipelines URL: https://gitlab.com/minetest/minetest/pipelines

stages:
  - build
  - package
  - deploy

variables:
  MINETEST_GAME_REPO: "https://github.com/minetest/minetest_game.git"
  CONTAINER_IMAGE: registry.gitlab.com/$CI_PROJECT_PATH

.build_template:
  stage: build
  script:
    - mkdir cmakebuild
    - mkdir -p artifact/minetest/usr/
    - cd cmakebuild
    - cmake -DCMAKE_INSTALL_PREFIX=../artifact/minetest/usr/ -DCMAKE_BUILD_TYPE=Release -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE -DBUILD_SERVER=TRUE ..
    - make -j2
    - make install
  artifacts:
    when: on_success
    expire_in: 2h
    paths:
      - artifact/*

.debpkg_template:
  stage: package
  before_script:
    - apt-get update -y
    - apt-get install -y git
    - mkdir -p build/deb/minetest/DEBIAN/
    - cp misc/debpkg-control build/deb/minetest/DEBIAN/control
    - cp -Rp artifact/minetest/usr build/deb/minetest/
  script:
    - git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest
    - rm -Rf build/deb/minetest/usr/share/minetest/games/minetest/.git
    - sed -i 's/DATEPLACEHOLDER/'$(date +%y.%m.%d)'/g' build/deb/minetest/DEBIAN/control
    - sed -i 's/LEVELDB_PLACEHOLDER/'$LEVELDB_PKG'/g' build/deb/minetest/DEBIAN/control
    - cd build/deb/ && dpkg-deb -b minetest/ && mv minetest.deb ../../
  artifacts:
    when: on_success
    expire_in: 90 day
    paths:
      - ./*.deb

.debpkg_install:
  stage: deploy
  before_script:
    - apt-get update -y
    - apt-get install -y libc6 libcurl3-gnutls libfreetype6 libirrlicht1.8 $LEVELDB_PKG liblua5.1-0 libluajit-5.1-2 libopenal1 libstdc++6 libvorbisfile3 libx11-6 zlib1g
  script:
    - dpkg -i ./*.deb

##
## Debian
##

# Jessie

build:debian-8:
  extends: .build_template
  image: debian:8
  before_script:
    - echo "deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main" > /etc/apt/sources.list.d/uptodate-toolchain.list
    - apt-key adv --keyserver keyserver.ubuntu.com --recv BA9EF27F
    - apt-get update -y
    - apt-get -y install build-essential gcc-6 g++-6 libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
  variables:
    CC: gcc-6
    CXX: g++-6

package:debian-8:
  extends: .debpkg_template
  image: debian:8
  dependencies:
    - build:debian-8
  variables:
    LEVELDB_PKG: libleveldb1

deploy:debian-8:
  extends: .debpkg_install
  image: debian:8
  dependencies:
    - package:debian-8
  variables:
    LEVELDB_PKG: libleveldb1

# Stretch

build:debian-9:
 extends: .build_template
 image: debian:9
 before_script:
   - apt-get update -y
   - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev

package:debian-9:
  extends: .debpkg_template
  image: debian:9
  dependencies:
    - build:debian-9
  variables:
    LEVELDB_PKG: libleveldb1v5

deploy:debian-9:
  extends: .debpkg_install
  image: debian:9
  dependencies:
    - package:debian-9
  variables:
    LEVELDB_PKG: libleveldb1v5

# Stretch

build:debian-10:
 extends: .build_template
 image: debian:10
 before_script:
   - apt-get update -y
   - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev

package:debian-10:
  extends: .debpkg_template
  image: debian:10
  dependencies:
    - build:debian-10
  variables:
    LEVELDB_PKG: libleveldb1d

deploy:debian-10:
  extends: .debpkg_install
  image: debian:10
  dependencies:
    - package:debian-10
  variables:
    LEVELDB_PKG: libleveldb1d
##
## Ubuntu
##

# Trusty

build:ubuntu-14.04:
  extends: .build_template
  image: ubuntu:trusty
  before_script:
    - echo "deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main" > /etc/apt/sources.list.d/uptodate-toolchain.list
    - apt-key adv --keyserver keyserver.ubuntu.com --recv BA9EF27F
    - apt-get update -y
    - apt-get -y install build-essential gcc-6 g++-6 libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
  variables:
    CC: gcc-6
    CXX: g++-6

package:ubuntu-14.04:
  extends: .debpkg_template
  image: ubuntu:trusty
  dependencies:
    - build:ubuntu-14.04
  variables:
    LEVELDB_PKG: libleveldb1

deploy:ubuntu-14.04:
  extends: .debpkg_install
  image: ubuntu:trusty
  dependencies:
    - package:ubuntu-14.04
  variables:
    LEVELDB_PKG: libleveldb1

# Xenial

build:ubuntu-16.04:
  extends: .build_template
  image: ubuntu:xenial
  before_script:
    - apt-get update -y
    - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev

package:ubuntu-16.04:
  extends: .debpkg_template
  image: ubuntu:xenial
  dependencies:
    - build:ubuntu-16.04
  variables:
    LEVELDB_PKG: libleveldb1v5

deploy:ubuntu-16.04:
  extends: .debpkg_install
  image: ubuntu:xenial
  dependencies:
    - package:ubuntu-16.04
  variables:
    LEVELDB_PKG: libleveldb1v5

##
## Fedora
##

# Do we need to support this old version ?
build:fedora-24:
  extends: .build_template
  image: fedora:24
  before_script:
    - dnf -y install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel


##
## Mingw for Windows
##

.generic_win_template:
  image: ubuntu:bionic
  before_script:
    - apt-get update -y
    - apt-get install -y wget xz-utils unzip git cmake gettext
    - wget -q http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_9.2.0_ubuntu18.04.tar.xz -O mingw.tar.xz
    - tar -xaf mingw.tar.xz -C /usr

.build_win_template:
  extends: .generic_win_template
  stage: build
  artifacts:
    when: on_success
    expire_in: 2h
    paths:
      - build/*

.package_win_template:
  extends: .generic_win_template
  stage: package
  script:
    - cd build/minetest/_build
    - make package
    - cd ../../../
    - mkdir minetest-win-${WIN_ARCH}
    - unzip build/minetest/_build/minetest-*-win*.zip -d minetest-win-${WIN_ARCH}
    - cp /usr/${WIN_ARCH}-w64-mingw32/bin/libgcc*.dll minetest-win-${WIN_ARCH}/minetest-*-win*/bin
    - cp /usr/${WIN_ARCH}-w64-mingw32/bin/libstdc++*.dll minetest-win-${WIN_ARCH}/minetest-*-win*/bin
    - cp /usr/${WIN_ARCH}-w64-mingw32/bin/libwinpthread*.dll minetest-win-${WIN_ARCH}/minetest-*-win*/bin
  artifacts:
    when: on_success
    expire_in: 90 day
    paths:
      - minetest-win-*/*

build:win32:
  extends: .build_win_template
  script:
    - ./util/buildbot/buildwin32.sh build
  variables:
    NO_PACKAGE: "1"
    WIN_ARCH: "i686"

package:win32:
  extends: .package_win_template
  dependencies:
    - build:win32
  variables:
    NO_PACKAGE: "1"
    WIN_ARCH: "i686"

build:win64:
  extends: .build_win_template
  script:
    - ./util/buildbot/buildwin64.sh build
  variables:
    NO_PACKAGE: "1"
    WIN_ARCH: "x86_64"

package:win64:
  extends: .package_win_template
  dependencies:
    - build:win64
  variables:
    NO_PACKAGE: "1"
    WIN_ARCH: "x86_64"

package:docker:
  stage: package
  image: docker:stable
  services:
    - docker:dind
  before_script:
    - docker login -u gitlab-ci-token -p $CI_JOB_TOKEN registry.gitlab.com
  script:
    - docker build . -t ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA -t ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME -t ${CONTAINER_IMAGE}/server:latest
    - docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA
    - docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME
    - docker push ${CONTAINER_IMAGE}/server:latest

pages:
  stage: deploy
  image: python:3.8
  before_script:
    - pip install git+https://github.com/Python-Markdown/markdown.git
    - pip install git+https://github.com/mkdocs/mkdocs.git
    - pip install pygments
  script:
    - cd doc/mkdocs && ./build.sh
  artifacts:
    paths:
      - public
  only:
    - master

(C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include <sstream> #include "clientiface.h" #include "network/connection.h" #include "network/serveropcodes.h" #include "remoteplayer.h" #include "settings.h" #include "mapblock.h" #include "serverenvironment.h" #include "map.h" #include "emerge.h" #include "server/luaentity_sao.h" #include "server/player_sao.h" #include "log.h" #include "util/srp.h" #include "face_position_cache.h" const char *ClientInterface::statenames[] = { "Invalid", "Disconnecting", "Denied", "Created", "AwaitingInit2", "HelloSent", "InitDone", "DefinitionsSent", "Active", "SudoMode", }; std::string ClientInterface::state2Name(ClientState state) { return statenames[state]; } RemoteClient::RemoteClient() : m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")), m_min_time_from_building( g_settings->getFloat("full_block_send_enable_min_time_from_building")), m_max_send_distance(g_settings->getS16("max_block_send_distance")), m_block_optimize_distance(g_settings->getS16("block_send_optimize_distance")), m_max_gen_distance(g_settings->getS16("max_block_generate_distance")), m_occ_cull(g_settings->getBool("server_side_occlusion_culling")) { } void RemoteClient::ResendBlockIfOnWire(v3s16 p) { // if this block is on wire, mark it for sending again as soon as possible if (m_blocks_sending.find(p) != m_blocks_sending.end()) { SetBlockNotSent(p); } } LuaEntitySAO *getAttachedObject(PlayerSAO *sao, ServerEnvironment *env) { if (!sao->isAttached()) return nullptr; int id; std::string bone; v3f dummy; sao->getAttachment(&id, &bone, &dummy, &dummy); ServerActiveObject *ao = env->getActiveObject(id); while (id && ao) { ao->getAttachment(&id, &bone, &dummy, &dummy); if (id) ao = env->getActiveObject(id); } return dynamic_cast<LuaEntitySAO *>(ao); } void RemoteClient::GetNextBlocks ( ServerEnvironment *env, EmergeManager * emerge, float dtime, std::vector<PrioritySortedBlockTransfer> &dest) { // Increment timers m_nothing_to_send_pause_timer -= dtime; m_nearest_unsent_reset_timer += dtime; if (m_nothing_to_send_pause_timer >= 0) return; RemotePlayer *player = env->getPlayer(peer_id); // This can happen sometimes; clients and players are not in perfect sync. if (!player) return; PlayerSAO *sao = player->getPlayerSAO(); if (!sao) return; // Won't send anything if already sending if (m_blocks_sending.size() >= m_max_simul_sends) { //infostream<<"Not sending any blocks, Queue full."<<std::endl; return; } v3f playerpos = sao->getBasePosition(); // if the player is attached, get the velocity from the attached object LuaEntitySAO *lsao = getAttachedObject(sao, env); const v3f &playerspeed = lsao? lsao->getVelocity() : player->getSpeed(); v3f playerspeeddir(0,0,0); if (playerspeed.getLength() > 1.0f * BS) playerspeeddir = playerspeed / playerspeed.getLength(); // Predict to next block v3f playerpos_predicted = playerpos + playerspeeddir * (MAP_BLOCKSIZE * BS); v3s16 center_nodepos = floatToInt(playerpos_predicted, BS); v3s16 center = getNodeBlockPos(center_nodepos); // Camera position and direction v3f camera_pos = sao->getEyePosition(); v3f camera_dir = v3f(0,0,1); camera_dir.rotateYZBy(sao->getLookPitch()); camera_dir.rotateXZBy(sao->getRotation().Y); /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<"," <<camera_dir.Z<<")"<<std::endl;*/ /* Get the starting value of the block finder radius. */ if (m_last_center != center) { m_nearest_unsent_d = 0; m_last_center = center; } /*infostream<<"m_nearest_unsent_reset_timer=" <<m_nearest_unsent_reset_timer<<std::endl;*/ // Reset periodically to workaround for some bugs or stuff if (m_nearest_unsent_reset_timer > 20.0f) { m_nearest_unsent_reset_timer = 0.0f; m_nearest_unsent_d = 0; //infostream<<"Resetting m_nearest_unsent_d for " // <<server->getPlayerName(peer_id)<<std::endl; } //s16 last_nearest_unsent_d = m_nearest_unsent_d; s16 d_start = m_nearest_unsent_d; //infostream<<"d_start="<<d_start<<std::endl; u16 max_simul_sends_usually = m_max_simul_sends; /* Check the time from last addNode/removeNode. Decrease send rate if player is building stuff. */ m_time_from_building += dtime; if (m_time_from_building < m_min_time_from_building) { max_simul_sends_usually = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS; } /* Number of blocks sending + number of blocks selected for sending */ u32 num_blocks_selected = m_blocks_sending.size(); /* next time d will be continued from the d from which the nearest unsent block was found this time. This is because not necessarily any of the blocks found this time are actually sent. */ s32 new_nearest_unsent_d = -1; // Get view range and camera fov (radians) from the client s16 wanted_range = sao->getWantedRange() + 1; float camera_fov = sao->getFov(); // Distrust client-sent FOV and get server-set player object property // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load // distant world. // (zoom is disabled by value 0) float prop_zoom_fov = sao->getZoomFOV() < 0.001f ? 0.0f : std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD); const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov), wanted_range); const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov), wanted_range); const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE; s16 d_max = full_d_max; s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov), wanted_range); // Don't loop very much at a time, adjust with distance, // do more work per RTT with greater distances. s16 max_d_increment_at_time = full_d_max / 9 + 1; if (d_max > d_start + max_d_increment_at_time) d_max = d_start + max_d_increment_at_time; // cos(angle between velocity and camera) * |velocity| // Limit to 0.0f in case player moves backwards. f32 dot = rangelim(camera_dir.dotProduct(playerspeed), 0.0f, 300.0f); // Reduce the field of view when a player moves and looks forward. // limit max fov effect to 50%, 60% at 20n/s fly speed camera_fov = camera_fov / (1 + dot / 300.0f); s32 nearest_emerged_d = -1; s32 nearest_emergefull_d = -1; s32 nearest_sent_d = -1; //bool queue_is_full = false; const v3s16 cam_pos_nodes = floatToInt(camera_pos, BS); s16 d; for (d = d_start; d <= d_max; d++) { /* Get the border/face dot coordinates of a "d-radiused" box */ std::vector<v3s16> list = FacePositionCache::getFacePositions(d); std::vector<v3s16>::iterator li; for (li = list.begin(); li != list.end(); ++li) { v3s16 p = *li + center; /* Send throttling - Don't allow too many simultaneous transfers - EXCEPT when the blocks are very close Also, don't send blocks that are already flying. */ // Start with the usual maximum u16 max_simul_dynamic = max_simul_sends_usually; // If block is very close, allow full maximum if (d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) max_simul_dynamic = m_max_simul_sends; // Don't select too many blocks for sending if (num_blocks_selected >= max_simul_dynamic) { //queue_is_full = true; goto queue_full_break; } // Don't send blocks that are currently being transferred if (m_blocks_sending.find(p) != m_blocks_sending.end()) continue; /* Do not go over max mapgen limit */ if (blockpos_over_max_limit(p)) continue; // If this is true, inexistent block will be made from scratch bool generate = d <= d_max_gen; /* Don't generate or send if not in sight FIXME This only works if the client uses a small enough FOV setting. The default of 72 degrees is fine. Also retrieve a smaller view cone in the direction of the player's movement. (0.1 is about 4 degrees) */ f32 dist; if (!(isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight, &dist) || (playerspeed.getLength() > 1.0f * BS && isBlockInSight(p, camera_pos, playerspeeddir, 0.1f, d_blocks_in_sight)))) { continue; } /* Don't send already sent blocks */ if (m_blocks_sent.find(p) != m_blocks_sent.end()) continue; /* Check if map has this block */ MapBlock *block = env->getMap().getBlockNoCreateNoEx(p); bool surely_not_found_on_disk = false; bool block_is_invalid = false; if (block) { // Reset usage timer, this block will be of use in the future. block->resetUsageTimer(); // Block is dummy if data doesn't exist. // It means it has been not found from disk and not generated if (block->isDummy()) { surely_not_found_on_disk = true; } if (!block->isGenerated()) block_is_invalid = true; /* If block is not close, don't send it unless it is near ground level. Block is near ground level if night-time mesh differs from day-time mesh. */ if (d >= d_opt) { if (!block->getIsUnderground() && !block->getDayNightDiff()) continue; } if (m_occ_cull && !block_is_invalid && env->getMap().isBlockOccluded(block, cam_pos_nodes)) { continue; } } /* If block has been marked to not exist on disk (dummy) or is not generated and generating new ones is not wanted, skip block. */ if (!generate && (surely_not_found_on_disk || block_is_invalid)) { // get next one. continue; } /* Add inexistent block to emerge queue. */ if (block == NULL || surely_not_found_on_disk || block_is_invalid) { if (emerge->enqueueBlockEmerge(peer_id, p, generate)) { if (nearest_emerged_d == -1) nearest_emerged_d = d; } else { if (nearest_emergefull_d == -1) nearest_emergefull_d = d; goto queue_full_break; } // get next one. continue; } if (nearest_sent_d == -1) nearest_sent_d = d; /* Add block to send queue */ PrioritySortedBlockTransfer q((float)dist, p, peer_id); dest.push_back(q); num_blocks_selected += 1; } } queue_full_break: // If nothing was found for sending and nothing was queued for // emerging, continue next time browsing from here if (nearest_emerged_d != -1) { new_nearest_unsent_d = nearest_emerged_d; } else if (nearest_emergefull_d != -1) { new_nearest_unsent_d = nearest_emergefull_d; } else { if (d > full_d_max) { new_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 2.0f; } else { if (nearest_sent_d != -1) new_nearest_unsent_d = nearest_sent_d; else new_nearest_unsent_d = d; } } if (new_nearest_unsent_d != -1) m_nearest_unsent_d = new_nearest_unsent_d; } void RemoteClient::GotBlock(v3s16 p) { if (m_blocks_modified.find(p) == m_blocks_modified.end()) { if (m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); else m_excess_gotblocks++; m_blocks_sent.insert(p); } } void RemoteClient::SentBlock(v3s16 p) { if (m_blocks_modified.find(p) != m_blocks_modified.end()) m_blocks_modified.erase(p); if (m_blocks_sending.find(p) == m_blocks_sending.end()) m_blocks_sending[p] = 0.0f; else infostream<<"RemoteClient::SentBlock(): Sent block" " already in m_blocks_sending"<<std::endl; } void RemoteClient::SetBlockNotSent(v3s16 p) { m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; if (m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); if (m_blocks_sent.find(p) != m_blocks_sent.end()) m_blocks_sent.erase(p); m_blocks_modified.insert(p); } void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks) { m_nearest_unsent_d = 0; m_nothing_to_send_pause_timer = 0; for (auto &block : blocks) { v3s16 p = block.first; m_blocks_modified.insert(p); if (m_blocks_sending.find(p) != m_blocks_sending.end()) m_blocks_sending.erase(p); if (m_blocks_sent.find(p) != m_blocks_sent.end()) m_blocks_sent.erase(p); } } void RemoteClient::notifyEvent(ClientStateEvent event) { std::ostringstream myerror; switch (m_state) { case CS_Invalid: //intentionally do nothing break; case CS_Created: switch (event) { case CSE_Hello: m_state = CS_HelloSent; break; case CSE_InitLegacy: m_state = CS_AwaitingInit2; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* GotInit2 SetDefinitionsSent SetMediaSent */ default: myerror << "Created: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_Denied: /* don't do anything if in denied state */ break; case CS_HelloSent: switch(event) { case CSE_AuthAccept: m_state = CS_AwaitingInit2; if (chosen_mech == AUTH_MECHANISM_SRP || chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; if (chosen_mech == AUTH_MECHANISM_SRP || chosen_mech == AUTH_MECHANISM_LEGACY_PASSWORD) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; default: myerror << "HelloSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_AwaitingInit2: switch(event) { case CSE_GotInit2: confirmSerializationVersion(); m_state = CS_InitDone; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init SetDefinitionsSent SetMediaSent */ default: myerror << "InitSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_InitDone: switch(event) { case CSE_SetDefinitionsSent: m_state = CS_DefinitionsSent; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init GotInit2 SetMediaSent */ default: myerror << "InitDone: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_DefinitionsSent: switch(event) { case CSE_SetClientReady: m_state = CS_Active; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SetDenied: m_state = CS_Denied; break; /* Init GotInit2 SetDefinitionsSent */ default: myerror << "DefinitionsSent: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); } break; case CS_Active: switch(event) { case CSE_SetDenied: m_state = CS_Denied; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SudoSuccess: m_state = CS_SudoMode; if (chosen_mech == AUTH_MECHANISM_SRP) srp_verifier_delete((SRPVerifier *) auth_data); chosen_mech = AUTH_MECHANISM_NONE; break; /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */ default: myerror << "Active: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); break; } break; case CS_SudoMode: switch(event) { case CSE_SetDenied: m_state = CS_Denied; break; case CSE_Disconnect: m_state = CS_Disconnecting; break; case CSE_SudoLeave: m_state = CS_Active; break; default: myerror << "Active: Invalid client state transition! " << event; throw ClientStateError(myerror.str()); break; } break; case CS_Disconnecting: /* we are already disconnecting */ break; } } u64 RemoteClient::uptime() const { return porting::getTimeS() - m_connection_time; } ClientInterface::ClientInterface(const std::shared_ptr<con::Connection> & con) : m_con(con), m_env(NULL), m_print_info_timer(0.0f) { } ClientInterface::~ClientInterface() { /* Delete clients */ { RecursiveMutexAutoLock clientslock(m_clients_mutex); for (auto &client_it : m_clients) { // Delete client delete client_it.second; } } } std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state) { std::vector<session_t> reply; RecursiveMutexAutoLock clientslock(m_clients_mutex); for (const auto &m_client : m_clients) { if (m_client.second->getState() >= min_state) reply.push_back(m_client.second->peer_id); } return reply; } void ClientInterface::markBlockposAsNotSent(const v3s16 &pos) { RecursiveMutexAutoLock clientslock(m_clients_mutex); for (const auto &client : m_clients) { if (client.second->getState() >= CS_Active) client.second->SetBlockNotSent(pos); } } /** * Verify if user limit was reached. * User limit count all clients from HelloSent state (MT protocol user) to Active state * @return true if user limit was reached */ bool ClientInterface::isUserLimitReached() { return getClientIDs(CS_HelloSent).size() >= g_settings->getU16("max_users"); } void ClientInterface::step(float dtime) { m_print_info_timer += dtime; if (m_print_info_timer >= 30.0f) { m_print_info_timer = 0.0f; UpdatePlayerList(); } } void ClientInterface::UpdatePlayerList() { if (m_env) { std::vector<session_t> clients = getClientIDs(); m_clients_names.clear(); if (!clients.empty()) infostream<<"Players:"<<std::endl; for (session_t i : clients) { RemotePlayer *player = m_env->getPlayer(i); if (player == NULL) continue; infostream << "* " << player->getName() << "\t"; { RecursiveMutexAutoLock clientslock(m_clients_mutex); RemoteClient* client = lockedGetClientNoEx(i); if (client) client->PrintInfo(infostream); } m_clients_names.emplace_back(player->getName()); } } } void ClientInterface::send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable) { m_con->Send(peer_id, channelnum, pkt, reliable); } void ClientInterface::sendToAll(NetworkPacket *pkt) { RecursiveMutexAutoLock clientslock(m_clients_mutex); for (auto &client_it : m_clients) { RemoteClient *client = client_it.second; if (client->net_proto_version != 0) { m_con->Send(client->peer_id, clientCommandFactoryTable[pkt->getCommand()].channel, pkt, clientCommandFactoryTable[pkt->getCommand()].reliable); } } } void ClientInterface::sendToAllCompat(NetworkPacket *pkt, NetworkPacket *legacypkt, u16 min_proto_ver) { RecursiveMutexAutoLock clientslock(m_clients_mutex); for (auto &client_it : m_clients) { RemoteClient *client = client_it.second; NetworkPacket *pkt_to_send = nullptr; if (client->net_proto_version >= min_proto_ver) { pkt_to_send = pkt; } else if (client->net_proto_version != 0) { pkt_to_send = legacypkt; } else { warningstream << "Client with unhandled version to handle: '" << client->net_proto_version << "'"; continue; } m_con->Send(client->peer_id, clientCommandFactoryTable[pkt_to_send->getCommand()].channel, pkt_to_send, clientCommandFactoryTable[pkt_to_send->getCommand()].reliable); } } RemoteClient* ClientInterface::getClientNoEx(session_t peer_id, ClientState state_min) { RecursiveMutexAutoLock clientslock(m_clients_mutex); RemoteClientMap::const_iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return NULL; if (n->second->getState() >= state_min) return n->second; return NULL; } RemoteClient* ClientInterface::lockedGetClientNoEx(session_t peer_id, ClientState state_min) { RemoteClientMap::const_iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return NULL; if (n->second->getState() >= state_min) return n->second; return NULL; } ClientState ClientInterface::getClientState(session_t peer_id) { RecursiveMutexAutoLock clientslock(m_clients_mutex); RemoteClientMap::const_iterator n = m_clients.find(peer_id); // The client may not exist; clients are immediately removed if their // access is denied, and this event occurs later then. if (n == m_clients.end()) return CS_Invalid; return n->second->getState(); } void ClientInterface::setPlayerName(session_t peer_id, const std::string &name) { RecursiveMutexAutoLock clientslock(m_clients_mutex); RemoteClientMap::iterator n = m_clients.find(peer_id);