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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
<# Contributing

Contributions are welcome! Here's how you can help:

- [Contributing code](#code)
- [Reporting issues](#issues)
- [Requesting features](#feature-requests)
- [Translating](#translations)
- [Donating](#donations)

## Code

If you are planning to start some significant coding, you would benefit from asking first on [our IRC channel](http://www.minetest.net/irc/) before starting.

1. [Fork](https://help.github.com/articles/fork-a-repo/) the repository and [clone](https://help.github.com/articles/cloning-a-repository/) your fork.

2. Start coding!
    - Refer to the [Lua API](https://

#ifndef SOUND_HEADER
#define SOUND_HEADER

#include "irrlichttypes_bloated.h"
#include <string>
#include <set>

class OnDemandSoundFetcher
{
public:
	virtual void fetchSounds(const std::string &name,
			std::set<std::string> &dst_paths,
			std::set<std::string> &dst_datas) = 0;
};

struct SimpleSoundSpec
{
	std::string name;
	float gain;
	SimpleSoundSpec(std::string name="", float gain=1.0):
		name(name),
		gain(gain)
	{}
	bool exists() {return name != "";}
	// Serialization intentionally left out
};

class ISoundManager
{
public:
	virtual ~ISoundManager(){}
	
	// Multiple sounds can be loaded per name; when played, the sound
	// should be chosen randomly from alternatives
	// Return value determines success/failure
	virtual bool loadSoundFile(const std::string &name,
			const std::string &filepath) = 0;
	virtual bool loadSoundData(const std::string &name,
			const std::string &filedata) = 0;

	virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
	virtual void setListenerGain(float gain) = 0;

	// playSound functions return -1 on failure, otherwise a handle to the
	// sound. If name=="", call should be ignored without error.
	virtual int playSound(const std::string &name, bool loop,
			float volume) = 0;
	virtual int playSoundAt(const std::string &name, bool loop,
			float volume, v3f pos) = 0;
	virtual void stopSound(int sound) = 0;
	virtual bool soundExists(int sound) = 0;
	virtual void updateSoundPosition(int sound, v3f pos) = 0;

	int playSound(const SimpleSoundSpec &spec, bool loop)
		{ return playSound(spec.name, loop, spec.gain); }
	int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
		{ return playSoundAt(spec.name, loop, spec.gain, pos); }
};

class DummySoundManager: public ISoundManager
{
public:
	virtual bool loadSoundFile(const std::string &name,
			const std::st
>(const std::string &name, const std::string &filedata) {return true;} void updateListener(v3f pos, v3f vel, v3f at, v3f up) {} void setListenerGain(float gain) {} int playSound(const std::string &name, bool loop, float volume) {return 0;} int playSoundAt(const std::string &name, bool loop, float volume, v3f pos) {return 0;} void stopSound(int sound) {} bool soundExists(int sound) {return false;} void updateSoundPosition(int sound, v3f pos) {} }; // Global DummySoundManager singleton extern DummySoundManager dummySoundManager; #endif