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apply plugin: 'com.android.library'
apply plugin: 'de.undercouch.download'

android {
	compileSdkVersion 30
	buildToolsVersion '30.0.3'
	ndkVersion "$ndk_version"
	defaultConfig {
		minSdkVersion 16
		targetSdkVersion 30
		externalNativeBuild {
			ndkBuild {
				arguments '-j' + Runtime.getRuntime().availableProcessors(),
						"versionMajor=${versionMajor}",
						"versionMinor=${versionMinor}",
						"versionPatch=${versionPatch}",
						"versionExtra=${versionExtra}"
			}
		}
	}

	externalNativeBuild {
		ndkBuild {
			path file('jni/Android.mk')
		}
	}

	// supported architectures
	splits {
		abi {
			enable true
			reset()
			include 'armeabi-v7a', 'arm64-v8a'//, 'x86'
		}
	}

	buildTypes {
		release {
			externalNativeBuild {
				ndkBuild {
					arguments 'NDEBUG=1'
				}
			}

			ndk {
				debugSymbolLevel 'SYMBOL_TABLE'
			}
		}
	}
}

// get precompiled deps
task downloadDeps(type: Download) {
	src 'https://github.com/minetest/minetest_android_deps/releases/download/latest/deps.zip'
	dest new File(buildDir, 'deps.zip')
	overwrite false
}

task getDeps(dependsOn: downloadDeps, type: Copy) {
	def deps = new File(buildDir.parent, 'deps')
	if (!deps.exists()) {
		deps.mkdir()
		from zipTree(downloadDeps.dest)
		into deps
	}
}

preBuild.dependsOn getDeps
='#n130'>130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Kahrl <kahrl@gmx.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef ITEMDEF_HEADER
#define ITEMDEF_HEADER

#include "irrlichttypes_extrabloated.h"
#include <string>
#include <iostream>
#include <set>
#include "itemgroup.h"
#include "sound.h"
class IGameDef;
struct ToolCapabilities;

/*
	Base item definition
*/

enum ItemType
{
	ITEM_NONE,
	ITEM_NODE,
	ITEM_CRAFT,
	ITEM_TOOL,
};

struct ItemDefinition
{
	/*
		Basic item properties
	*/
	ItemType type;
	std::string name; // "" = hand
	std::string description; // Shown in tooltip.

	/*
		Visual properties
	*/
	std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
	std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
	v3f wield_scale;

	/*
		Item stack and interaction properties
	*/
	s16 stack_max;
	bool usable;
	bool liquids_pointable;
	// May be NULL. If non-NULL, deleted by destructor
	ToolCapabilities *tool_capabilities;
	ItemGroupList groups;
	SimpleSoundSpec sound_place;
	f32 range;

	// Client shall immediately place this node when player places the item.
	// Server will update the precise end result a moment later.
	// "" = no prediction
	std::string node_placement_prediction;

	/*
		Some helpful methods
	*/
	ItemDefinition();
	ItemDefinition(const ItemDefinition &def);
	ItemDefinition& operator=(const ItemDefinition &def);
	~ItemDefinition();
	void reset();
	void serialize(std::ostream &os, u16 protocol_version) const;
	void deSerialize(std::istream &is);
private:
	void resetInitial();
};

class IItemDefManager
{
public:
	IItemDefManager(){}
	virtual ~IItemDefManager(){}

	// Get item definition
	virtual const ItemDefinition& get(const std::string &name) const=0;
	// Get alias definition
	virtual std::string getAlias(const std::string &name) const=0;
	// Get set of all defined item names and aliases
	virtual std::set<std::string> getAll() const=0;
	// Check if item is known
	virtual bool isKnown(const std::string &name) const=0;
#ifndef SERVER
	// Get item inventory texture
	virtual video::ITexture* getInventoryTexture(const std::string &name,
			IGameDef *gamedef) const=0;
	// Get item wield mesh
	virtual scene::IMesh* getWieldMesh(const std::string &name,