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path: root/build/android/jni/Android.mk
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LOCAL_PATH := $(call my-dir)/..

#LOCAL_ADDRESS_SANITIZER:=true

include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht
LOCAL_SRC_FILES := deps/irrlicht/lib/Android/libIrrlicht.a
include $(PREBUILT_STATIC_LIBRARY)

ifeq ($(HAVE_LEVELDB), 1)
	include $(CLEAR_VARS)
	LOCAL_MODULE := LevelDB
	LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
	include $(PREBUILT_STATIC_LIBRARY)
endif

include $(CLEAR_VARS)
LOCAL_MODULE := curl
LOCAL_SRC_FILES := deps/curl/lib/.libs/libcurl.a
include $(PREBUILT_STATIC_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := freetype
LOCAL_SRC_FILES := deps/freetype2-android/Android/obj/local/$(TARGET_ARCH_ABI)/libfreetype2-static.a
include $(PREBUILT_STATIC_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := iconv
LOCAL_SRC_FILES := deps/libiconv/obj/local/$(TARGET_ARCH_ABI)/libiconv.a
include $(PREBUILT_STATIC_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := openal
LOCAL_SRC_FILES := deps/openal-soft/libs/$(TARGET_LIBDIR)/libopenal.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := ogg
LOCAL_SRC_FILES := deps/libvorbis-libogg-android/libs/$(TARGET_LIBDIR)/libogg.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := vorbis
LOCAL_SRC_FILES := deps/libvorbis-libogg-android/libs/$(TARGET_LIBDIR)/libvorbis.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := gmp
LOCAL_SRC_FILES := deps/gmp/usr/lib/libgmp.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := ssl
LOCAL_SRC_FILES := deps/openssl/libssl.a
include $(PREBUILT_STATIC_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := crypto
LOCAL_SRC_FILES := deps/openssl/libcrypto.a
include $(PREBUILT_STATIC_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := minetest

LOCAL_CPP_FEATURES += exceptions

ifdef GPROF
GPROF_DEF=-DGPROF
endif

LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_      \
				-DHAVE_TOUCHSCREENGUI         \
				-DUSE_CURL=1                  \
				-DUSE_SOUND=1                 \
				-DUSE_FREETYPE=1              \
				-DUSE_LEVELDB=$(HAVE_LEVELDB) \
				$(GPROF_DEF)                  \
				-pipe -fstrict-aliasing

ifndef NDEBUG
LOCAL_CFLAGS += -g -D_DEBUG -O0 -fno-omit-frame-pointer
else
LOCAL_CFLAGS += -fexpensive-optimizations -O3
endif

ifdef GPROF
PROFILER_LIBS := android-ndk-profiler
LOCAL_CFLAGS += -pg
endif

# LOCAL_CFLAGS += -fsanitize=address
# LOCAL_LDFLAGS += -fsanitize=address

ifeq ($(TARGET_ARCH_ABI),x86)
LOCAL_CFLAGS += -fno-stack-protector
endif

LOCAL_C_INCLUDES :=                               \
		jni/src jni/src/sqlite                    \
		jni/src/script                            \
		jni/src/lua/src                           \
		jni/src/json                              \
		jni/src/cguittfont                        \
		deps/irrlicht/include                     \
		deps/libiconv/include                     \
		deps/freetype2-android/include            \
		deps/curl/include                         \
		deps/openal-soft/jni/OpenAL/include       \
		deps/libvorbis-libogg-android/jni/include \
		deps/gmp/usr/include                      \
		deps/leveldb/include                      \
		deps/sqlite/

LOCAL_SRC_FILES :=                                \
		jni/src/ban.cpp                           \
		jni/src/camera.cpp                        \
		jni/src/cavegen.cpp                       \
		jni/src/chat.cpp                          \
		jni/src/client.cpp                        \
		jni/src/clientiface.cpp                   \
		jni/src/clientmap.cpp                     \
		jni/src/clientmedia.cpp                   \
		jni/src/clientobject.cpp                  \
		jni/src/clouds.cpp                        \
		jni/src/collision.cpp                     \
		jni/src/content_abm.cpp                   \
		jni/src/content_cao.cpp                   \
		jni/src/content_cso.cpp                   \
		jni/src/content_mapblock.cpp              \
		jni/src/content_mapnode.cpp               \
		jni/src/content_nodemeta.cpp              \
		jni/src/content_sao.cpp                   \
		jni/src/convert_json.cpp                  \
		jni/src/craftdef.cpp                      \
		jni/src/database-dummy.cpp                \
		jni/src/database-sqlite3.cpp              \
		jni/src/database.cpp                      \
		jni/src/debug.cpp                         \
		jni/src/defaultsettings.cpp               \
		jni/src/drawscene.cpp                     \
		jni/src/dungeongen.cpp                    \
		jni/src/emerge.cpp                        \
		jni/src/environment.cpp                   \
		jni/src/filecache.cpp                     \
		jni/src/filesys.cpp                       \
		jni/src/fontengine.cpp                    \
		jni/src/game.cpp                          \
		jni/src/genericobject.cpp                 \
		jni/src/gettext.cpp                       \
		jni/src/guiChatConsole.cpp                \
		jni/src/guiEngine.cpp                     \
		jni/src/guiFileSelectMenu.cpp             \
		jni/src/guiFormSpecMenu.cpp               \
		jni/src/guiKeyChangeMenu.cpp              \
		jni/src/guiPasswordChange.cpp             \
		jni/src/guiTable.cpp                      \
		jni/src/guiscalingfilter.cpp              \
		jni/src/guiVolumeChange.cpp               \
		jni/src/httpfetch.cpp                     \
		jni/src/hud.cpp                           \
		jni/src/imagefilters.cpp                  \
		jni/src/intlGUIEditBox.cpp                \
		jni/src/inventory.cpp                     \
		jni/src/inventorymanager.cpp              \
		jni/src/itemdef.cpp                       \
		jni/src/keycode.cpp                       \
		jni/src/light.cpp                         \
		jni/src/localplayer.cpp                   \
		jni/src/log.cpp                           \
		jni/src/main.cpp                          \
		jni/src/map.cpp                           \
		jni/src/mapblock.cpp                      \
		jni/src/mapblock_mesh.cpp                 \
		jni/src/mapgen.cpp                        \
		jni/src/mapgen_singlenode.cpp             \
		jni/src/mapgen_v5.cpp                     \
		jni/src/mapgen_v6.cpp                     \
		jni/src/mapgen_v7.cpp                     \
		jni/src/mapnode.cpp                       \
		jni/src/mapsector.cpp                     \
		jni/src/mesh.cpp                          \
		jni/src/mg_biome.cpp                      \
		jni/src/mg_decoration.cpp                 \
		jni/src/mg_ore.cpp                        \
		jni/src/mg_schematic.cpp                  \
		jni/src/minimap.cpp                       \
		jni/src/mods.cpp                          \
		jni/src/nameidmapping.cpp                 \
		jni/src/nodedef.cpp                       \
		jni/src/nodemetadata.cpp                  \
		jni/src/nodetimer.cpp                     \
		jni/src/noise.cpp                         \
		jni/src/objdef.cpp                        \
		jni/src/object_properties.cpp             \
		jni/src/particles.cpp                     \
		jni/src/pathfinder.cpp                    \
		jni/src/player.cpp                        \
		jni/src/porting_android.cpp               \
		jni/src/porting.cpp                       \
		jni/src/profiler.cpp                      \
		jni/src/quicktune.cpp                     \
		jni/src/rollback.cpp                      \
		jni/src/rollback_interface.cpp            \
		jni/src/serialization.cpp                 \
		jni/src/server.cpp                        \
		jni/src/serverlist.cpp                    \
		jni/src/serverobject.cpp                  \
		jni/src/shader.cpp                        \
		jni/src/sky.cpp                           \
		jni/src/socket.cpp                        \
		jni/src/sound.cpp                         \
		jni/src/sound_openal.cpp                  \
		jni/src/staticobject.cpp                  \
		jni/src/subgame.cpp                       \
		jni/src/tool.cpp                          \
		jni/src/treegen.cpp                       \
		jni/src/version.cpp                       \
		jni/src/voxel.cpp                         \
		jni/src/voxelalgorithms.cpp               \
		jni/src/util/auth.cpp                     \
		jni/src/util/base64.cpp                   \
		jni/src/util/directiontables.cpp          \
		jni/src/util/numeric.cpp                  \
		jni/src/util/pointedthing.cpp             \
		jni/src/util/serialize.cpp                \
		jni/src/util/sha1.cpp                     \
		jni/src/util/string.cpp                   \
		jni/src/util/srp.cpp                      \
		jni/src/util/timetaker.cpp                \
		jni/src/unittest/test.cpp                 \
		jni/src/unittest/test_collision.cpp       \
		jni/src/unittest/test_compression.cpp     \
		jni/src/unittest/test_connection.cpp      \
		jni/src/unittest/test_filepath.cpp        \
		jni/src/unittest/test_inventory.cpp       \
		jni/src/unittest/test_mapnode.cpp         \
		jni/src/unittest/test_nodedef.cpp         \
		jni/src/unittest/test_noderesolver.cpp    \
		jni/src/unittest/test_noise.cpp           \
		jni/src/unittest/test_objdef.cpp          \
		jni/src/unittest/test_profiler.cpp        \
		jni/src/unittest/test_random.cpp          \
		jni/src/unittest/test_schematic.cpp       \
		jni/src/unittest/test_serialization.cpp   \
		jni/src/unittest/test_settings.cpp        \
		jni/src/unittest/test_socket.cpp          \
		jni/src/unittest/test_utilities.cpp       \
		jni/src/unittest/test_voxelalgorithms.cpp \
		jni/src/unittest/test_voxelmanipulator.cpp \
		jni/src/touchscreengui.cpp                \
		jni/src/database-leveldb.cpp              \
		jni/src/settings.cpp                      \
		jni/src/wieldmesh.cpp                     \
		jni/src/client/clientlauncher.cpp         \
		jni/src/client/tile.cpp

# intentionally kept out (we already build openssl itself): jni/src/util/sha256.c

# Network
LOCAL_SRC_FILES +=                                \
		jni/src/network/connection.cpp            \
		jni/src/network/networkpacket.cpp         \
		jni/src/network/clientopcodes.cpp         \
		jni/src/network/clientpackethandler.cpp   \
		jni/src/network/serveropcodes.cpp         \
		jni/src/network/serverpackethandler.cpp   \

# lua api
LOCAL_SRC_FILES +=                                \
		jni/src/script/common/c_content.cpp       \
		jni/src/script/common/c_converter.cpp     \
		jni/src/script/common/c_internal.cpp      \
		jni/src/script/common/c_types.cpp         \
		jni/src/script/cpp_api/s_async.cpp        \
		jni/src/script/cpp_api/s_base.cpp         \
		jni/src/script/cpp_api/s_entity.cpp       \
		jni/src/script/cpp_api/s_env.cpp          \
		jni/src/script/cpp_api/s_inventory.cpp    \
		jni/src/script/cpp_api/s_item.cpp         \
		jni/src/script/cpp_api/s_mainmenu.cpp     \
		jni/src/script/cpp_api/s_node.cpp         \
		jni/src/script/cpp_api/s_nodemeta.cpp     \
		jni/src/script/cpp_api/s_player.cpp       \
		jni/src/script/cpp_api/s_security.cpp     \
		jni/src/script/cpp_api/s_server.cpp       \
		jni/src/script/lua_api/l_base.cpp         \
		jni/src/script/lua_api/l_craft.cpp        \
		jni/src/script/lua_api/l_env.cpp          \
		jni/src/script/lua_api/l_inventory.cpp    \
		jni/src/script/lua_api/l_item.cpp         \
		jni/src/script/lua_api/l_mainmenu.cpp     \
		jni/src/script/lua_api/l_mapgen.cpp       \
		jni/src/script/lua_api/l_nodemeta.cpp     \
		jni/src/script/lua_api/l_nodetimer.cpp    \
		jni/src/script/lua_api/l_noise.cpp        \
		jni/src/script/lua_api/l_object.cpp       \
		jni/src/script/lua_api/l_particles.cpp    \
		jni/src/script/lua_api/l_rollback.cpp     \
		jni/src/script/lua_api/l_server.cpp       \
		jni/src/script/lua_api/l_settings.cpp     \
		jni/src/script/lua_api/l_util.cpp         \
		jni/src/script/lua_api/l_vmanip.cpp       \
		jni/src/script/scripting_game.cpp         \
		jni/src/script/scripting_mainmenu.cpp

#freetype2 support
LOCAL_SRC_FILES +=                                \
		jni/src/cguittfont/xCGUITTFont.cpp

# lua
LOCAL_SRC_FILES +=                                \
		jni/src/lua/src/lapi.c                    \
		jni/src/lua/src/lauxlib.c                 \
		jni/src/lua/src/lbaselib.c                \
		jni/src/lua/src/lcode.c                   \
		jni/src/lua/src/ldblib.c                  \
		jni/src/lua/src/ldebug.c                  \
		jni/src/lua/src/ldo.c                     \
		jni/src/lua/src/ldump.c                   \
		jni/src/lua/src/lfunc.c                   \
		jni/src/lua/src/lgc.c                     \
		jni/src/lua/src/linit.c                   \
		jni/src/lua/src/liolib.c                  \
		jni/src/lua/src/llex.c                    \
		jni/src/lua/src/lmathlib.c                \
		jni/src/lua/src/lmem.c                    \
		jni/src/lua/src/loadlib.c                 \
		jni/src/lua/src/lobject.c                 \
		jni/src/lua/src/lopcodes.c                \
		jni/src/lua/src/loslib.c                  \
		jni/src/lua/src/lparser.c                 \
		jni/src/lua/src/lstate.c                  \
		jni/src/lua/src/lstring.c                 \
		jni/src/lua/src/lstrlib.c                 \
		jni/src/lua/src/ltable.c                  \
		jni/src/lua/src/ltablib.c                 \
		jni/src/lua/src/ltm.c                     \
		jni/src/lua/src/lundump.c                 \
		jni/src/lua/src/lvm.c                     \
		jni/src/lua/src/lzio.c                    \
		jni/src/lua/src/print.c

# sqlite
LOCAL_SRC_FILES += deps/sqlite/sqlite3.c

# jthread
LOCAL_SRC_FILES +=                                \
		jni/src/jthread/pthread/jevent.cpp        \
		jni/src/jthread/pthread/jmutex.cpp        \
		jni/src/jthread/pthread/jsemaphore.cpp    \
		jni/src/jthread/pthread/jthread.cpp

# json
LOCAL_SRC_FILES += jni/src/json/jsoncpp.cpp

LOCAL_SHARED_LIBRARIES := openal ogg vorbis gmp
LOCAL_STATIC_LIBRARIES := Irrlicht iconv freetype curl ssl crypto android_native_app_glue $(PROFILER_LIBS)

ifeq ($(HAVE_LEVELDB), 1)
	LOCAL_STATIC_LIBRARIES += LevelDB
endif
LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid

include $(BUILD_SHARED_LIBRARY)

# at the end of Android.mk
ifdef GPROF
$(call import-module,android-ndk-profiler)
endif
$(call import-module,android/native_app_glue)
"hl opt">, 1); // Pop old OS // Copy safe debug functions lua_getglobal(L, "debug"); lua_newtable(L); copy_safe(L, debug_whitelist, sizeof(debug_whitelist)); lua_setfield(L, -3, "debug"); lua_pop(L, 1); // Pop old debug #if USE_LUAJIT // Copy safe jit functions, if they exist lua_getglobal(L, "jit"); lua_newtable(L); copy_safe(L, jit_whitelist, sizeof(jit_whitelist)); lua_setfield(L, -3, "jit"); lua_pop(L, 1); // Pop old jit #endif // Set the environment to the one we created earlier setLuaEnv(L, thread); } int ScriptApiSecurity::getThread(lua_State *L) { #if LUA_VERSION_NUM <= 501 int is_main = lua_pushthread(L); // Push the main thread FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state " "isn't the main Lua thread!"); return lua_gettop(L); #endif return 0; } void ScriptApiSecurity::createEmptyEnv(lua_State *L) { lua_newtable(L); // Create new environment lua_pushvalue(L, -1); lua_setfield(L, -2, "_G"); // Create the _G loop } void ScriptApiSecurity::setLuaEnv(lua_State *L, int thread) { #if LUA_VERSION_NUM >= 502 // Lua >= 5.2 // Set the global environment lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS); #else // Lua <= 5.1 // Set the environment of the main thread FATAL_ERROR_IF(!lua_setfenv(L, thread), "Security: Unable to set " "environment of the main Lua thread!"); lua_pop(L, 1); // Pop thread #endif } bool ScriptApiSecurity::isSecure(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP); bool secure = !lua_isnil(L, -1); lua_pop(L, 1); return secure; } bool ScriptApiSecurity::safeLoadString(lua_State *L, const std::string &code, const char *chunk_name) { if (code.size() > 0 && code[0] == LUA_SIGNATURE[0]) { lua_pushliteral(L, "Bytecode prohibited when mod security is enabled."); return false; } if (luaL_loadbuffer(L, code.data(), code.size(), chunk_name)) return false; return true; } bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char *display_name) { FILE *fp; char *chunk_name; if (!display_name) display_name = path; if (!path) { fp = stdin; chunk_name = const_cast<char *>("=stdin"); } else { fp = fopen(path, "rb"); if (!fp) { lua_pushfstring(L, "%s: %s", path, strerror(errno)); return false; } size_t len = strlen(display_name) + 2; chunk_name = new char[len]; snprintf(chunk_name, len, "@%s", display_name); } size_t start = 0; int c = std::getc(fp); if (c == '#') { // Skip the first line while ((c = std::getc(fp)) != EOF && c != '\n') {} if (c == '\n') std::getc(fp); start = std::ftell(fp); } // Read the file int ret = std::fseek(fp, 0, SEEK_END); if (ret) { lua_pushfstring(L, "%s: %s", path, strerror(errno)); if (path) { std::fclose(fp); delete [] chunk_name; } return false; } size_t size = std::ftell(fp) - start; std::string code(size, '\0'); ret = std::fseek(fp, start, SEEK_SET); if (ret) { lua_pushfstring(L, "%s: %s", path, strerror(errno)); if (path) { std::fclose(fp); delete [] chunk_name; } return false; } size_t num_read = std::fread(&code[0], 1, size, fp); if (path) std::fclose(fp); if (num_read != size) { lua_pushliteral(L, "Error reading file to load."); if (path) delete [] chunk_name; return false; } bool result = safeLoadString(L, code, chunk_name); if (path) delete [] chunk_name; return result; } bool ScriptApiSecurity::checkPath(lua_State *L, const char *path, bool write_required, bool *write_allowed) { if (write_allowed) *write_allowed = false; std::string str; // Transient std::string abs_path = fs::AbsolutePath(path); if (!abs_path.empty()) { // Don't allow accessing the settings file str = fs::AbsolutePath(g_settings_path); if (str == abs_path) return false; } // If we couldn't find the absolute path (path doesn't exist) then // try removing the last components until it works (to allow // non-existent files/folders for mkdir). std::string cur_path = path; std::string removed; while (abs_path.empty() && !cur_path.empty()) { std::string component; cur_path = fs::RemoveLastPathComponent(cur_path, &component); if (component == "..") { // Parent components can't be allowed or we could allow something like // /home/user/minetest/worlds/foo/noexist/../../../../../../etc/passwd. // If we have previous non-relative elements in the path we might be // able to remove them so that things like worlds/foo/noexist/../auth.txt // could be allowed, but those paths will be interpreted as nonexistent // by the operating system anyways. return false; } removed.append(component).append(removed.empty() ? "" : DIR_DELIM + removed); abs_path = fs::AbsolutePath(cur_path); } if (abs_path.empty()) return false; // Add the removed parts back so that you can't, eg, create a // directory in worldmods if worldmods doesn't exist. if (!removed.empty()) abs_path += DIR_DELIM + removed; // Get server from registry lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI); ScriptApiBase *script; #if INDIRECT_SCRIPTAPI_RIDX script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1)); #else script = (ScriptApiBase *) lua_touserdata(L, -1); #endif lua_pop(L, 1); const IGameDef *gamedef = script->getGameDef(); if (!gamedef) return false; // Get mod name lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); if (lua_isstring(L, -1)) { std::string mod_name = readParam<std::string>(L, -1); // Builtin can access anything if (mod_name == BUILTIN_MOD_NAME) { if (write_allowed) *write_allowed = true; return true; } // Allow paths in mod path // Don't bother if write access isn't important, since it will be handled later if (write_required || write_allowed != NULL) { const ModSpec *mod = gamedef->getModSpec(mod_name); if (mod) { str = fs::AbsolutePath(mod->path); if (!str.empty() && fs::PathStartsWith(abs_path, str)) { if (write_allowed) *write_allowed = true; return true; } } } } lua_pop(L, 1); // Pop mod name // Allow read-only access to all mod directories if (!write_required) { const std::vector<ModSpec> &mods = gamedef->getMods(); for (const ModSpec &mod : mods) { str = fs::AbsolutePath(mod.path); if (!str.empty() && fs::PathStartsWith(abs_path, str)) { return true; } } } str = fs::AbsolutePath(gamedef->getWorldPath()); if (!str.empty()) { // Don't allow access to other paths in the world mod/game path. // These have to be blocked so you can't override a trusted mod // by creating a mod with the same name in a world mod directory. // We add to the absolute path of the world instead of getting // the absolute paths directly because that won't work if they // don't exist. if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") || fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) { return false; } // Allow all other paths in world path if (fs::PathStartsWith(abs_path, str)) { if (write_allowed) *write_allowed = true; return true; } } // Default to disallowing return false; } int ScriptApiSecurity::sl_g_dofile(lua_State *L) { int nret = sl_g_loadfile(L); if (nret != 1) { lua_error(L); // code after this function isn't executed } int top_precall = lua_gettop(L); lua_call(L, 0, LUA_MULTRET); // Return number of arguments returned by the function, // adjusting for the function being poped. return lua_gettop(L) - (top_precall - 1); } int ScriptApiSecurity::sl_g_load(lua_State *L) { size_t len; const char *buf; std::string code; const char *chunk_name = "=(load)"; luaL_checktype(L, 1, LUA_TFUNCTION); if (!lua_isnone(L, 2)) { luaL_checktype(L, 2, LUA_TSTRING); chunk_name = lua_tostring(L, 2); } while (true) { lua_pushvalue(L, 1); lua_call(L, 0, 1); int t = lua_type(L, -1); if (t == LUA_TNIL) { break; } if (t != LUA_TSTRING) { lua_pushnil(L); lua_pushliteral(L, "Loader didn't return a string"); return 2; } buf = lua_tolstring(L, -1, &len); code += std::string(buf, len); lua_pop(L, 1); // Pop return value } if (!safeLoadString(L, code, chunk_name)) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } int ScriptApiSecurity::sl_g_loadfile(lua_State *L) { #ifndef SERVER lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI); #if INDIRECT_SCRIPTAPI_RIDX ScriptApiBase *script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1)); #else ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1); #endif lua_pop(L, 1); // Client implementation if (script->getType() == ScriptingType::Client) { std::string path = readParam<std::string>(L, 1); const std::string *contents = script->getClient()->getModFile(path); if (!contents) { std::string error_msg = "Coudln't find script called: " + path; lua_pushnil(L); lua_pushstring(L, error_msg.c_str()); return 2; } std::string chunk_name = "@" + path; if (!safeLoadString(L, *contents, chunk_name.c_str())) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } #endif // Server implementation const char *path = NULL; if (lua_isstring(L, 1)) { path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL); } if (!safeLoadFile(L, path)) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } int ScriptApiSecurity::sl_g_loadstring(lua_State *L) { const char *chunk_name = "=(load)"; luaL_checktype(L, 1, LUA_TSTRING); if (!lua_isnone(L, 2)) { luaL_checktype(L, 2, LUA_TSTRING); chunk_name = lua_tostring(L, 2); } size_t size; const char *code = lua_tolstring(L, 1, &size); std::string code_s(code, size); if (!safeLoadString(L, code_s, chunk_name)) { lua_pushnil(L); lua_insert(L, -2); return 2; } return 1; } int ScriptApiSecurity::sl_g_require(lua_State *L) { lua_pushliteral(L, "require() is disabled when mod security is on."); return lua_error(L); } int ScriptApiSecurity::sl_io_open(lua_State *L) { bool with_mode = lua_gettop(L) > 1; luaL_checktype(L, 1, LUA_TSTRING); const char *path = lua_tostring(L, 1); bool write_requested = false; if (with_mode) { luaL_checktype(L, 2, LUA_TSTRING); const char *mode = lua_tostring(L, 2); write_requested = strchr(mode, 'w') != NULL || strchr(mode, '+') != NULL || strchr(mode, 'a') != NULL; } CHECK_SECURE_PATH_INTERNAL(L, path, write_requested, NULL); push_original(L, "io", "open"); lua_pushvalue(L, 1); if (with_mode) { lua_pushvalue(L, 2); } lua_call(L, with_mode ? 2 : 1, 2); return 2; } int ScriptApiSecurity::sl_io_input(lua_State *L) { if (lua_isstring(L, 1)) { const char *path = lua_tostring(L, 1); CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL); } push_original(L, "io", "input"); lua_pushvalue(L, 1); lua_call(L, 1, 1);