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path: root/build/android/src/main/res/values/styles.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
	<style name="Theme.Transparent" parent="android:Theme">
		<item name="android:windowIsTranslucent">true</item>
		<item name="android:windowBackground">@android:color/transparent</item>
		<item name="android:windowContentOverlay">@null</item>
		<item name="android:windowNoTitle">true</item>
		<item name="android:windowIsFloating">true</item>
		<item name="android:backgroundDimEnabled">false</item>
	</style>
</resources>
/span> #include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include <string> class Client; class ISimpleTextureSource; class GUIPasswordChange : public GUIModalMenu { public: GUIPasswordChange(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, Client *client, ISimpleTextureSource *tsrc); ~GUIPasswordChange(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); void acceptInput(); bool processInput(); bool OnEvent(const SEvent &event); #ifdef __ANDROID__ bool getAndroidUIInput(); #endif protected: std::wstring getLabelByID(s32 id) { return L""; } std::string getNameByID(s32 id); private: Client *m_client; std::wstring m_oldpass = L""; std::wstring m_newpass = L""; std::wstring m_newpass_confirm = L""; ISimpleTextureSource *m_tsrc; };