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path: root/builtin/common/after.lua
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local jobs = {}
local time = 0.0

core.register_globalstep(function(dtime)
	time = time + dtime

	if #jobs < 1 then
		return
	end

	-- Iterate backwards so that we miss any new timers added by
	-- a timer callback, and so that we don't skip the next timer
	-- in the list if we remove one.
	for i = #jobs, 1, -1 do
		local job = jobs[i]
		if time >= job.expire then
			core.set_last_run_mod(job.mod_origin)
			job.func(unpack(job.arg))
			table.remove(jobs, i)
		end
	end
end)

function core.after(after, func, ...)
	assert(tonumber(after) and type(func) == "function",
		"Invalid core.after invocation")
	jobs[#jobs + 1] = {
		func = func,
		expire = time + after,
		arg = {...},
		mod_origin = core.get_last_run_mod()
	}
end
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "collision.h"

class TestCollision : public TestBase {
public:
	TestCollision() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestCollision"; }

	void runTests(IGameDef *gamedef);

	void testAxisAlignedCollision();
};

static TestCollision g_test_instance;

void TestCollision::runTests(IGameDef *gamedef)
{
	TEST(testAxisAlignedCollision);
}

////////////////////////////////////////////////////////////////////////////////

void TestCollision::testAxisAlignedCollision()
{
	for (s16 bx = -3; bx <= 3; bx++)
	for (s16 by = -3; by <= 3; by++)
	for (s16 bz = -3; bz <= 3; bz++) {
		// X-
		{
			aabb3f s(bx, by, bz, bx+1, by+1, bz+1);