aboutsummaryrefslogtreecommitdiff
path: root/builtin/fstk/buttonbar.lua
blob: 1ad175624afacb7306e18995d0967f3395e3d6e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


local function buttonbar_formspec(self)

	if self.hidden then
		return ""
	end

	local formspec = string.format("box[%f,%f;%f,%f;%s]",
			self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)

	for i=self.startbutton,#self.buttons,1 do
		local btn_name = self.buttons[i].name
		local btn_pos = {}

		if self.orientation == "horizontal" then
			btn_pos.x = self.pos.x + --base pos
			(i - self.startbutton) * self.btn_size +       --button offset
			self.btn_initial_offset
		else
			btn_pos.x = self.pos.x + (self.btn_size * 0.05)
		end

		if self.orientation == "vertical" then
			btn_pos.y = self.pos.y + --base pos
			(i - self.startbutton) * self.btn_size +       --button offset
			self.btn_initial_offset
		else
			btn_pos.y = self.pos.y + (self.btn_size * 0.05)
		end

		if (self.orientation == "vertical" and
			(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
			(self.orientation == "horizontal" and
			(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then

		local borders="true"

		if self.buttons[i].image ~= nil then
			borders="false"
		end

		formspec = formspec ..
			string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
					btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
					self.buttons[i].image, btn_name, self.buttons[i].caption,
					borders, btn_name, self.buttons[i].tooltip)
		else
			--print("end of displayable buttons: orientation: " .. self.orientation)
			--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
			--print( "bar_end: " .. (self.pos.x + self.size.x))
			break
		end
	end

	if (self.have_move_buttons) then
		local btn_dec_pos = {}
		btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
		btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
		local btn_inc_pos = {}
		local btn_size = {}

		if self.orientation == "horizontal" then
			btn_size.x = 0.5
			btn_size.y = self.btn_size
			btn_inc_pos.x = self.pos.x + self.size.x - 0.5
			btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
		else
			btn_size.x = self.btn_size
			btn_size.y = 0.5
			btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
			btn_inc_pos.y = self.pos.y + self.size.y - 0.5
		end

		local text_dec = "<"
		local text_inc = ">"
		if self.orientation == "vertical" then
			text_dec = "^"
			text_inc = "v"
		end

		formspec = formspec ..
			string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
					btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
					self.name, text_dec)

		formspec = formspec ..
			string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
					btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
					 self.name, text_inc)
	end

	return formspec
end

local function buttonbar_buttonhandler(self, fields)

	if fields["btnbar_inc_" .. self.name] ~= nil and
		self.startbutton < #self.buttons then

		self.startbutton = self.startbutton + 1
		return true
	end

	if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
		self.startbutton = self.startbutton - 1
		return true
	end

	for i=1,#self.buttons,1 do
		if fields[self.buttons[i].name] ~= nil then
			return self.userbuttonhandler(fields)
		end
	end
end

local buttonbar_metatable = {
	handle_buttons = buttonbar_buttonhandler,
	handle_events  = function(self, event) end,
	get_formspec   = buttonbar_formspec,

	hide = function(self) self.hidden = true end,
	show = function(self) self.hidden = false end,

	delete = function(self) ui.delete(self) end,

	add_button = function(self, name, caption, image, tooltip)
			if caption == nil then caption = "" end
			if image == nil then image = "" end
			if tooltip == nil then tooltip = "" end

			table.insert(self.buttons,{ name=name, caption=caption, image=image, tooltip=tooltip})
			if self.orientation == "horizontal" then
				if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
					> self.size.x ) then

					self.btn_initial_offset = self.btn_size * 0.05 + 0.5
					self.have_move_buttons = true
				end
			else
				if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
					> self.size.y ) then

					self.btn_initial_offset = self.btn_size * 0.05 + 0.5
					self.have_move_buttons = true
				end
			end
		end,

	set_bgparams = function(self, bgcolor)
			if (type(bgcolor) == "string") then
				self.bgcolor = bgcolor
			end
		end,
}

buttonbar_metatable.__index = buttonbar_metatable

function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
	assert(name ~= nil)
	assert(cbf_buttonhandler ~= nil)
	assert(orientation == "vertical" or orientation == "horizontal")
	assert(pos ~= nil and type(pos) == "table")
	assert(size ~= nil and type(size) == "table")

	local self = {}
	self.name = name
	self.type = "addon"
	self.bgcolor = "#000000"
	self.pos = pos
	self.size = size
	self.orientation = orientation
	self.startbutton = 1
	self.have_move_buttons = false
	self.hidden = false

	if self.orientation == "horizontal" then
			self.btn_size = self.size.y
	else
			self.btn_size = self.size.x
	end

	if (self.btn_initial_offset == nil) then
		self.btn_initial_offset = self.btn_size * 0.05
	end

	self.userbuttonhandler = cbf_buttonhandler
	self.buttons = {}

	setmetatable(self,buttonbar_metatable)

	ui.add(self)
	return self
end
id='n982' href='#n982'>982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "content_sao.h"
#include "collision.h"
#include "environment.h"
#include "settings.h"
#include "main.h" // For g_profiler
#include "profiler.h"
#include "serialization.h" // For compressZlib
#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
#include "player.h"
#include "scripting_game.h"
#include "genericobject.h"
#include "util/serialize.h"
#include "util/mathconstants.h"

std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;

/*
	DummyLoadSAO
*/

class DummyLoadSAO : public ServerActiveObject
{
public:
	DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
		ServerActiveObject(env, pos)
	{
		ServerActiveObject::registerType(type, create);
	}
	// Pretend to be the test object (to fool the client)
	u8 getType() const
	{ return ACTIVEOBJECT_TYPE_TEST; }
	// And never save to disk
	bool isStaticAllowed() const
	{ return false; }
	
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data)
	{
		return new DummyLoadSAO(env, pos, 0);
	}

	void step(float dtime, bool send_recommended)
	{
		m_removed = true;
		infostream<<"DummyLoadSAO step"<<std::endl;
	}

	bool getCollisionBox(aabb3f *toset) {
		return false;
	}

	bool collideWithObjects() {
		return false;
	}

private:
};

// Prototype (registers item for deserialization)
DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);

/*
	TestSAO
*/

class TestSAO : public ServerActiveObject
{
public:
	TestSAO(ServerEnvironment *env, v3f pos):
		ServerActiveObject(env, pos),
		m_timer1(0),
		m_age(0)
	{
		ServerActiveObject::registerType(getType(), create);
	}
	u8 getType() const
	{ return ACTIVEOBJECT_TYPE_TEST; }
	
	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data)
	{
		return new TestSAO(env, pos);
	}

	void step(float dtime, bool send_recommended)
	{
		m_age += dtime;
		if(m_age > 10)
		{
			m_removed = true;
			return;
		}

		m_base_position.Y += dtime * BS * 2;
		if(m_base_position.Y > 8*BS)
			m_base_position.Y = 2*BS;

		if(send_recommended == false)
			return;

		m_timer1 -= dtime;
		if(m_timer1 < 0.0)
		{
			m_timer1 += 0.125;

			std::string data;

			data += itos(0); // 0 = position
			data += " ";
			data += itos(m_base_position.X);
			data += " ";
			data += itos(m_base_position.Y);
			data += " ";
			data += itos(m_base_position.Z);

			ActiveObjectMessage aom(getId(), false, data);
			m_messages_out.push_back(aom);
		}
	}

	bool getCollisionBox(aabb3f *toset) {
		return false;
	}

	bool collideWithObjects() {
		return false;
	}

private:
	float m_timer1;
	float m_age;
};

// Prototype (registers item for deserialization)
TestSAO proto_TestSAO(NULL, v3f(0,0,0));

/*
	ItemSAO

	DEPRECATED: New dropped items are implemented in Lua; see
	            builtin/item_entity.lua.
*/

class ItemSAO : public ServerActiveObject
{
public:
	u8 getType() const
	{ return ACTIVEOBJECT_TYPE_ITEM; }
	
	float getMinimumSavedMovement()
	{ return 0.1*BS; }

	static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
			const std::string &data)
	{
		std::istringstream is(data, std::ios::binary);
		char buf[1];
		// read version
		is.read(buf, 1);
		u8 version = buf[0];
		// check if version is supported
		if(version != 0)
			return NULL;
		std::string itemstring = deSerializeString(is);
		infostream<<"create(): Creating item \""
				<<itemstring<<"\""<<std::endl;
		return new ItemSAO(env, pos, itemstring);
	}

	ItemSAO(ServerEnvironment *env, v3f pos,
			const std::string &itemstring):
		ServerActiveObject(env, pos),
		m_itemstring(itemstring),
		m_itemstring_changed(false),
		m_speed_f(0,0,0),
		m_last_sent_position(0,0,0)
	{
		ServerActiveObject::registerType(getType(), create);
	}

	void step(float dtime, bool send_recommended)
	{
		ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);

		assert(m_env);

		const float interval = 0.2;
		if(m_move_interval.step(dtime, interval)==false)
			return;
		dtime = interval;
		
		core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
		collisionMoveResult moveresult;
		// Apply gravity
		m_speed_f += v3f(0, -dtime*9.81*BS, 0);
		// Maximum movement without glitches
		f32 pos_max_d = BS*0.25;
		// Limit speed
		if(m_speed_f.getLength()*dtime > pos_max_d)
			m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
		v3f pos_f = getBasePosition();
		v3f pos_f_old = pos_f;
		v3f accel_f = v3f(0,0,0);
		f32 stepheight = 0;
		moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
				pos_max_d, box, stepheight, dtime,
				pos_f, m_speed_f, accel_f);
		
		if(send_recommended == false)
			return;

		if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
		{
			setBasePosition(pos_f);
			m_last_sent_position = pos_f;

			std::ostringstream os(std::ios::binary);
			// command (0 = update position)
			writeU8(os, 0);
			// pos
			writeV3F1000(os, m_base_position);
			// create message and add to list
			ActiveObjectMessage aom(getId(), false, os.str());
			m_messages_out.push_back(aom);
		}
		if(m_itemstring_changed)
		{
			m_itemstring_changed = false;

			std::ostringstream os(std::ios::binary);
			// command (1 = update itemstring)
			writeU8(os, 1);
			// itemstring
			os<<serializeString(m_itemstring);
			// create message and add to list
			ActiveObjectMessage aom(getId(), false, os.str());
			m_messages_out.push_back(aom);
		}
	}

	std::string getClientInitializationData(u16 protocol_version)
	{
		std::ostringstream os(std::ios::binary);
		// version
		writeU8(os, 0);
		// pos
		writeV3F1000(os, m_base_position);
		// itemstring
		os<<serializeString(m_itemstring);
		return os.str();
	}

	std::string getStaticData()
	{
		infostream<<__FUNCTION_NAME<<std::endl;
		std::ostringstream os(std::ios::binary);
		// version
		writeU8(os, 0);
		// itemstring
		os<<serializeString(m_itemstring);
		return os.str();
	}

	ItemStack createItemStack()
	{
		try{
			IItemDefManager *idef = m_env->getGameDef()->idef();
			ItemStack item;
			item.deSerialize(m_itemstring, idef);
			infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
					<<"\" -> item=\""<<item.getItemString()<<"\""
					<<std::endl;
			return item;
		}
		catch(SerializationError &e)
		{
			infostream<<__FUNCTION_NAME<<": serialization error: "
					<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
			return ItemStack();
		}
	}

	int punch(v3f dir,
			const ToolCapabilities *toolcap,
			ServerActiveObject *puncher,
			float time_from_last_punch)
	{
		// Take item into inventory
		ItemStack item = createItemStack();
		Inventory *inv = puncher->getInventory();
		if(inv != NULL)
		{
			std::string wieldlist = puncher->getWieldList();
			ItemStack leftover = inv->addItem(wieldlist, item);
			puncher->setInventoryModified();
			if(leftover.empty())
			{
				m_removed = true;
			}
			else
			{
				m_itemstring = leftover.getItemString();
				m_itemstring_changed = true;
			}
		}
		
		return 0;
	}

	bool getCollisionBox(aabb3f *toset) {
		return false;
	}

	bool collideWithObjects() {
		return false;
	}

private:
	std::string m_itemstring;
	bool m_itemstring_changed;
	v3f m_speed_f;
	v3f m_last_sent_position;
	IntervalLimiter m_move_interval;
};

// Prototype (registers item for deserialization)
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");

ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
                                  const std::string &itemstring)
{
	return new ItemSAO(env, pos, itemstring);
}

/*
	LuaEntitySAO
*/

// Prototype (registers item for deserialization)
LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");

LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
		const std::string &name, const std::string &state):
	ServerActiveObject(env, pos),
	m_init_name(name),
	m_init_state(state),
	m_registered(false),
	m_hp(-1),
	m_velocity(0,0,0),
	m_acceleration(0,0,0),
	m_yaw(0),
	m_properties_sent(true),
	m_last_sent_yaw(0),
	m_last_sent_position(0,0,0),
	m_last_sent_velocity(0,0,0),
	m_last_sent_position_timer(0),
	m_last_sent_move_precision(0),
	m_armor_groups_sent(false),
	m_animation_speed(0),
	m_animation_blend(0),
	m_animation_sent(false),
	m_bone_position_sent(false),
	m_attachment_parent_id(0),
	m_attachment_sent(false)
{
	// Only register type if no environment supplied
	if(env == NULL){
		ServerActiveObject::registerType(getType(), create);
		return;
	}
	
	// Initialize something to armor groups
	m_armor_groups["fleshy"] = 100;
}

LuaEntitySAO::~LuaEntitySAO()
{
	if(m_registered){
		m_env->getScriptIface()->luaentity_Remove(m_id);
	}
}

void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
{
	ServerActiveObject::addedToEnvironment(dtime_s);
	
	// Create entity from name
	m_registered = m_env->getScriptIface()->
		luaentity_Add(m_id, m_init_name.c_str());
	
	if(m_registered){
		// Get properties
		m_env->getScriptIface()->
			luaentity_GetProperties(m_id, &m_prop);
		// Initialize HP from properties
		m_hp = m_prop.hp_max;
		// Activate entity, supplying serialized state
		m_env->getScriptIface()->
			luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
	}
}

ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
		const std::string &data)
{
	std::string name;
	std::string state;
	s16 hp = 1;
	v3f velocity;
	float yaw = 0;
	if(data != ""){
		std::istringstream is(data, std::ios::binary);
		// read version
		u8 version = readU8(is);
		// check if version is supported
		if(version == 0){
			name = deSerializeString(is);
			state = deSerializeLongString(is);
		}
		else if(version == 1){
			name = deSerializeString(is);
			state = deSerializeLongString(is);
			hp = readS16(is);
			velocity = readV3F1000(is);
			yaw = readF1000(is);
		}
	}
	// create object
	infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
			<<state<<"\")"<<std::endl;
	LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
	sao->m_hp = hp;
	sao->m_velocity = velocity;
	sao->m_yaw = yaw;
	return sao;
}

bool LuaEntitySAO::isAttached()
{
	if(!m_attachment_parent_id)
		return false;
	// Check if the parent still exists
	ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
	if(obj)
		return true;
	return false;
}

void LuaEntitySAO::step(float dtime, bool send_recommended)
{
	if(!m_properties_sent)
	{
		m_properties_sent = true;
		std::string str = getPropertyPacket();
		// create message and add to list
		ActiveObjectMessage aom(getId(), true, str);
		m_messages_out.push_back(aom);
	}

	// If attached, check that our parent is still there. If it isn't, detach.
	if(m_attachment_parent_id && !isAttached())
	{
		m_attachment_parent_id = 0;
		m_attachment_bone = "";
		m_attachment_position = v3f(0,0,0);
		m_attachment_rotation = v3f(0,0,0);
		sendPosition(false, true);
	}

	m_last_sent_position_timer += dtime;

	// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
	// If the object gets detached this comes into effect automatically from the last known origin
	if(isAttached())
	{
		v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
		m_base_position = pos;
		m_velocity = v3f(0,0,0);
		m_acceleration = v3f(0,0,0);
	}
	else
	{
		if(m_prop.physical){
			core::aabbox3d<f32> box = m_prop.collisionbox;
			box.MinEdge *= BS;
			box.MaxEdge *= BS;
			collisionMoveResult moveresult;
			f32 pos_max_d = BS*0.25; // Distance per iteration
			v3f p_pos = m_base_position;
			v3f p_velocity = m_velocity;
			v3f p_acceleration = m_acceleration;
			moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
					pos_max_d, box, m_prop.stepheight, dtime,
					p_pos, p_velocity, p_acceleration,
					this, m_prop.collideWithObjects);

			// Apply results
			m_base_position = p_pos;
			m_velocity = p_velocity;
			m_acceleration = p_acceleration;
		} else {
			m_base_position += dtime * m_velocity + 0.5 * dtime
					* dtime * m_acceleration;
			m_velocity += dtime * m_acceleration;
		}

		if((m_prop.automatic_face_movement_dir) &&
				(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)){
			m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
		}
	}

	if(m_registered){
		m_env->getScriptIface()->luaentity_Step(m_id, dtime);
	}

	if(send_recommended == false)
		return;

	if(!isAttached())
	{
		// TODO: force send when acceleration changes enough?
		float minchange = 0.2*BS;
		if(m_last_sent_position_timer > 1.0){
			minchange = 0.01*BS;
		} else if(m_last_sent_position_timer > 0.2){
			minchange = 0.05*BS;
		}
		float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
		move_d += m_last_sent_move_precision;
		float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
		if(move_d > minchange || vel_d > minchange ||
				fabs(m_yaw - m_last_sent_yaw) > 1.0){
			sendPosition(true, false);
		}
	}

	if(m_armor_groups_sent == false){
		m_armor_groups_sent = true;
		std::string str = gob_cmd_update_armor_groups(
				m_armor_groups);
		// create message and add to list
		ActiveObjectMessage aom(getId(), true, str);
		m_messages_out.push_back(aom);
	}

	if(m_animation_sent == false){
		m_animation_sent = true;
		std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
		// create message and add to list
		ActiveObjectMessage aom(getId(), true, str);
		m_messages_out.push_back(aom);
	}

	if(m_bone_position_sent == false){
		m_bone_position_sent = true;
		for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
			std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
			// create message and add to list
			ActiveObjectMessage aom(getId(), true, str);
			m_messages_out.push_back(aom);
		}
	}

	if(m_attachment_sent == false){
		m_attachment_sent = true;
		std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
		// create message and add to list
		ActiveObjectMessage aom(getId(), true, str);
		m_messages_out.push_back(aom);
	}
}

std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	if(protocol_version >= 14)
	{
		writeU8(os, 1); // version
		os<<serializeString(""); // name
		writeU8(os, 0); // is_player
		writeS16(os, getId()); //id
		writeV3F1000(os, m_base_position);
		writeF1000(os, m_yaw);
		writeS16(os, m_hp);

		writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
		os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
		for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
			os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
		}
		os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
	}
	else
	{
		writeU8(os, 0); // version
		os<<serializeString(""); // name
		writeU8(os, 0); // is_player
		writeV3F1000(os, m_base_position);
		writeF1000(os, m_yaw);
		writeS16(os, m_hp);
		writeU8(os, 2); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
	}

	// return result
	return os.str();
}

std::string LuaEntitySAO::getStaticData()
{
	verbosestream<<__FUNCTION_NAME<<std::endl;
	std::ostringstream os(std::ios::binary);
	// version
	writeU8(os, 1);
	// name
	os<<serializeString(m_init_name);
	// state
	if(m_registered){
		std::string state = m_env->getScriptIface()->
			luaentity_GetStaticdata(m_id);
		os<<serializeLongString(state);
	} else {
		os<<serializeLongString(m_init_state);
	}
	// hp
	writeS16(os, m_hp);
	// velocity
	writeV3F1000(os, m_velocity);
	// yaw
	writeF1000(os, m_yaw);
	return os.str();
}

int LuaEntitySAO::punch(v3f dir,
		const ToolCapabilities *toolcap,
		ServerActiveObject *puncher,
		float time_from_last_punch)
{
	if(!m_registered){
		// Delete unknown LuaEntities when punched
		m_removed = true;
		return 0;
	}

	// It's best that attachments cannot be punched 
	if(isAttached())
		return 0;
	
	ItemStack *punchitem = NULL;
	ItemStack punchitem_static;
	if(puncher){
		punchitem_static = puncher->getWieldedItem();
		punchitem = &punchitem_static;
	}

	PunchDamageResult result = getPunchDamage(
			m_armor_groups,
			toolcap,
			punchitem,
			time_from_last_punch);
	
	if(result.did_punch)
	{
		setHP(getHP() - result.damage);
		

		std::string punchername = "nil";

		if ( puncher != 0 )
			punchername = puncher->getDescription();

		actionstream<<getDescription()<<" punched by "
				<<punchername<<", damage "<<result.damage
				<<" hp, health now "<<getHP()<<" hp"<<std::endl;
		
		{
			std::string str = gob_cmd_punched(result.damage, getHP());
			// create message and add to list
			ActiveObjectMessage aom(getId(), true, str);
			m_messages_out.push_back(aom);
		}

		if(getHP() == 0)
			m_removed = true;
	}

	m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
			time_from_last_punch, toolcap, dir);

	return result.wear;
}

void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
	if(!m_registered)
		return;
	// It's best that attachments cannot be clicked
	if(isAttached())
		return;
	m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
}

void LuaEntitySAO::setPos(v3f pos)
{
	if(isAttached())
		return;
	m_base_position = pos;
	sendPosition(false, true);
}

void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
	if(isAttached())
		return;
	m_base_position = pos;
	if(!continuous)
		sendPosition(true, true);
}

float LuaEntitySAO::getMinimumSavedMovement()
{
	return 0.1 * BS;
}

std::string LuaEntitySAO::getDescription()
{
	std::ostringstream os(std::ios::binary);
	os<<"LuaEntitySAO at (";
	os<<(m_base_position.X/BS)<<",";
	os<<(m_base_position.Y/BS)<<",";
	os<<(m_base_position.Z/BS);
	os<<")";
	return os.str();
}

void LuaEntitySAO::setHP(s16 hp)
{
	if(hp < 0) hp = 0;
	m_hp = hp;
}

s16 LuaEntitySAO::getHP() const
{
	return m_hp;
}

void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
{
	m_armor_groups = armor_groups;
	m_armor_groups_sent = false;
}

void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
{
	m_animation_range = frame_range;
	m_animation_speed = frame_speed;
	m_animation_blend = frame_blend;
	m_animation_sent = false;
}

void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation)
{
	m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
	m_bone_position_sent = false;
}

void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
{
	// Attachments need to be handled on both the server and client.
	// If we just attach on the server, we can only copy the position of the parent. Attachments
	// are still sent to clients at an interval so players might see them lagging, plus we can't
	// read and attach to skeletal bones.
	// If we just attach on the client, the server still sees the child at its original location.
	// This breaks some things so we also give the server the most accurate representation
	// even if players only see the client changes.

	m_attachment_parent_id = parent_id;
	m_attachment_bone = bone;
	m_attachment_position = position;
	m_attachment_rotation = rotation;
	m_attachment_sent = false;
}

ObjectProperties* LuaEntitySAO::accessObjectProperties()
{
	return &m_prop;
}

void LuaEntitySAO::notifyObjectPropertiesModified()
{
	m_properties_sent = false;
}

void LuaEntitySAO::setVelocity(v3f velocity)
{
	m_velocity = velocity;
}

v3f LuaEntitySAO::getVelocity()
{
	return m_velocity;
}

void LuaEntitySAO::setAcceleration(v3f acceleration)
{
	m_acceleration = acceleration;
}

v3f LuaEntitySAO::getAcceleration()
{
	return m_acceleration;
}

void LuaEntitySAO::setYaw(float yaw)
{
	m_yaw = yaw;
}

float LuaEntitySAO::getYaw()
{
	return m_yaw;
}

void LuaEntitySAO::setTextureMod(const std::string &mod)
{
	std::string str = gob_cmd_set_texture_mod(mod);
	// create message and add to list
	ActiveObjectMessage aom(getId(), true, str);
	m_messages_out.push_back(aom);
}

void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
		bool select_horiz_by_yawpitch)
{
	std::string str = gob_cmd_set_sprite(
		p,
		num_frames,
		framelength,
		select_horiz_by_yawpitch
	);
	// create message and add to list
	ActiveObjectMessage aom(getId(), true, str);
	m_messages_out.push_back(aom);
}

std::string LuaEntitySAO::getName()
{
	return m_init_name;
}

std::string LuaEntitySAO::getPropertyPacket()
{
	return gob_cmd_set_properties(m_prop);
}

void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
	// If the object is attached client-side, don't waste bandwidth sending its position to clients
	if(isAttached())
		return;
	
	m_last_sent_move_precision = m_base_position.getDistanceFrom(
			m_last_sent_position);
	m_last_sent_position_timer = 0;
	m_last_sent_yaw = m_yaw;
	m_last_sent_position = m_base_position;
	m_last_sent_velocity = m_velocity;
	//m_last_sent_acceleration = m_acceleration;

	float update_interval = m_env->getSendRecommendedInterval();

	std::string str = gob_cmd_update_position(
		m_base_position,
		m_velocity,
		m_acceleration,
		m_yaw,
		do_interpolate,
		is_movement_end,
		update_interval
	);
	// create message and add to list
	ActiveObjectMessage aom(getId(), false, str);
	m_messages_out.push_back(aom);
}

bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
	if (m_prop.physical)
	{
		//update collision box
		toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
		toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;

		toset->MinEdge += m_base_position;
		toset->MaxEdge += m_base_position;

		return true;
	}

	return false;
}

bool LuaEntitySAO::collideWithObjects(){
	return m_prop.collideWithObjects;
}

/*
	PlayerSAO
*/

// No prototype, PlayerSAO does not need to be deserialized

PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
		const std::set<std::string> &privs, bool is_singleplayer):
	ServerActiveObject(env_, v3f(0,0,0)),
	m_player(player_),
	m_peer_id(peer_id_),
	m_inventory(NULL),
	m_damage(0),
	m_last_good_position(0,0,0),
	m_time_from_last_punch(0),
	m_nocheat_dig_pos(32767, 32767, 32767),
	m_nocheat_dig_time(0),
	m_wield_index(0),
	m_position_not_sent(false),
	m_armor_groups_sent(false),
	m_properties_sent(true),
	m_privs(privs),
	m_is_singleplayer(is_singleplayer),
	m_animation_speed(0),
	m_animation_blend(0),
	m_animation_sent(false),
	m_bone_position_sent(false),
	m_attachment_parent_id(0),
	m_attachment_sent(false),
	// public
	m_moved(false),
	m_inventory_not_sent(false),
	m_hp_not_sent(false),
	m_breath_not_sent(false),
	m_wielded_item_not_sent(false),
	m_physics_override_speed(1),
	m_physics_override_jump(1),
	m_physics_override_gravity(1),
	m_physics_override_sneak(true),
	m_physics_override_sneak_glitch(true),
	m_physics_override_sent(false)
{
	assert(m_player);
	assert(m_peer_id != 0);
	setBasePosition(m_player->getPosition());
	m_inventory = &m_player->inventory;
	m_armor_groups["fleshy"] = 100;

	m_prop.hp_max = PLAYER_MAX_HP;
	m_prop.physical = false;
	m_prop.weight = 75;
	m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
	// start of default appearance, this should be overwritten by LUA
	m_prop.visual = "upright_sprite";
	m_prop.visual_size = v2f(1, 2);
	m_prop.textures.clear();
	m_prop.textures.push_back("player.png");
	m_prop.textures.push_back("player_back.png");
	m_prop.colors.clear();
	m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
	m_prop.spritediv = v2s16(1,1);
	// end of default appearance
	m_prop.is_visible = true;
	m_prop.makes_footstep_sound = true;
}

PlayerSAO::~PlayerSAO()
{
	if(m_inventory != &m_player->inventory)
		delete m_inventory;

}

std::string PlayerSAO::getDescription()
{
	return std::string("player ") + m_player->getName();
}

// Called after id has been set and has been inserted in environment
void PlayerSAO::addedToEnvironment(u32 dtime_s)
{
	ServerActiveObject::addedToEnvironment(dtime_s);
	ServerActiveObject::setBasePosition(m_player->getPosition());
	m_player->setPlayerSAO(this);
	m_player->peer_id = m_peer_id;
	m_last_good_position = m_player->getPosition();
}

// Called before removing from environment
void PlayerSAO::removingFromEnvironment()
{
	ServerActiveObject::removingFromEnvironment();
	if(m_player->getPlayerSAO() == this)
	{
		m_player->setPlayerSAO(NULL);
		m_player->peer_id = 0;
		m_env->savePlayer(m_player->getName());
		m_env->removePlayer(m_player->getName());
	}
}

bool PlayerSAO::isStaticAllowed() const
{
	return false;
}

bool PlayerSAO::unlimitedTransferDistance() const
{
	return g_settings->getBool("unlimited_player_transfer_distance");
}

std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
{
	std::ostringstream os(std::ios::binary);

	if(protocol_version >= 15)
	{
		writeU8(os, 1); // version
		os<<serializeString(m_player->getName()); // name
		writeU8(os, 1); // is_player
		writeS16(os, getId()); //id
		writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
		writeF1000(os, m_player->getYaw());
		writeS16(os, getHP());

		writeU8(os, 5 + m_bone_position.size()); // number of messages stuffed in here
		os<<serializeLongString(getPropertyPacket()); // message 1
		os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
		os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
		for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
			os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
		}
		os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
		os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
				m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
				m_physics_override_sneak_glitch)); // 5
	}
	else
	{
		writeU8(os, 0); // version
		os<<serializeString(m_player->getName()); // name