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path: root/builtin/fstk/buttonbar.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


local function buttonbar_formspec(self)

	if self.hidden then
		return ""
	end

	local formspec = string.format("box[%f,%f;%f,%f;%s]",
			self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)

	for i=self.startbutton,#self.buttons,1 do
		local btn_name = self.buttons[i].name
		local btn_pos = {}

		if self.orientation == "horizontal" then
			btn_pos.x = self.pos.x + --base pos
			(i - self.startbutton) * self.btn_size +       --button offset
			self.btn_initial_offset
		else
			btn_pos.x = self.pos.x + (self.btn_size * 0.05)
		end

		if self.orientation == "vertical" then
			btn_pos.y = self.pos.y + --base pos
			(i - self.startbutton) * self.btn_size +       --button offset
			self.btn_initial_offset
		else
			btn_pos.y = self.pos.y + (self.btn_size * 0.05)
		end

		if (self.orientation == "vertical" and
			(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
			(self.orientation == "horizontal" and
			(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then

		local borders="true"

		if self.buttons[i].image ~= nil then
			borders="false"
		end

		formspec = formspec ..
			string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
					btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
					self.buttons[i].image, btn_name, self.buttons[i].caption,
					borders, btn_name, self.buttons[i].tooltip)
		else
			--print("end of displayable buttons: orientation: " .. self.orientation)
			--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
			--print( "bar_end: " .. (self.pos.x + self.size.x))
			break
		end
	end

	if (self.have_move_buttons) then
		local btn_dec_pos = {}
		btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
		btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
		local btn_inc_pos = {}
		local btn_size = {}

		if self.orientation == "horizontal" then
			btn_size.x = 0.5
			btn_size.y = self.btn_size
			btn_inc_pos.x = self.pos.x + self.size.x - 0.5
			btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
		else
			btn_size.x = self.btn_size
			btn_size.y = 0.5
			btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
			btn_inc_pos.y = self.pos.y + self.size.y - 0.5
		end

		local text_dec = "<"
		local text_inc = ">"
		if self.orientation == "vertical" then
			text_dec = "^"
			text_inc = "v"
		end

		formspec = formspec ..
			string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
					btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
					self.name, text_dec)

		formspec = formspec ..
			string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
					btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
					 self.name, text_inc)
	end

	return formspec
end

local function buttonbar_buttonhandler(self, fields)

	if fields["btnbar_inc_" .. self.name] ~= nil and
		self.startbutton < #self.buttons then

		self.startbutton = self.startbutton + 1
		return true
	end

	if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
		self.startbutton = self.startbutton - 1
		return true
	end

	for i=1,#self.buttons,1 do
		if fields[self.buttons[i].name] ~= nil then
			return self.userbuttonhandler(fields)
		end
	end
end

local buttonbar_metatable = {
	handle_buttons = buttonbar_buttonhandler,
	handle_events  = function(self, event) end,
	get_formspec   = buttonbar_formspec,

	hide = function(self) self.hidden = true end,
	show = function(self) self.hidden = false end,

	delete = function(self) ui.delete(self) end,

	add_button = function(self, name, caption, image, tooltip)
			if caption == nil then caption = "" end
			if image == nil then image = "" end
			if tooltip == nil then tooltip = "" end

			self.buttons[#self.buttons + 1] = {
				name = name,
				caption = caption,
				image = image,
				tooltip = tooltip
			}
			if self.orientation == "horizontal" then
				if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
					> self.size.x ) then

					self.btn_initial_offset = self.btn_size * 0.05 + 0.5
					self.have_move_buttons = true
				end
			else
				if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
					> self.size.y ) then

					self.btn_initial_offset = self.btn_size * 0.05 + 0.5
					self.have_move_buttons = true
				end
			end
		end,

	set_bgparams = function(self, bgcolor)
			if (type(bgcolor) == "string") then
				self.bgcolor = bgcolor
			end
		end,
}

buttonbar_metatable.__index = buttonbar_metatable

function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
	assert(name ~= nil)
	assert(cbf_buttonhandler ~= nil)
	assert(orientation == "vertical" or orientation == "horizontal")
	assert(pos ~= nil and type(pos) == "table")
	assert(size ~= nil and type(size) == "table")

	local self = {}
	self.name = name
	self.type = "addon"
	self.bgcolor = "#000000"
	self.pos = pos
	self.size = size
	self.orientation = orientation
	self.startbutton = 1
	self.have_move_buttons = false
	self.hidden = false

	if self.orientation == "horizontal" then
			self.btn_size = self.size.y
	else
			self.btn_size = self.size.x
	end

	if (self.btn_initial_offset == nil) then
		self.btn_initial_offset = self.btn_size * 0.05
	end

	self.userbuttonhandler = cbf_buttonhandler
	self.buttons = {}

	setmetatable(self,buttonbar_metatable)

	ui.add(self)
	return self
end
a(self) -> string int LuaItemStack::l_get_metadata(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushlstring(L, item.metadata.c_str(), item.metadata.size()); return 1; } // set_metadata(self, string) int LuaItemStack::l_set_metadata(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; size_t len = 0; const char *ptr = luaL_checklstring(L, 2, &len); item.metadata.assign(ptr, len); lua_pushboolean(L, true); return 1; } // clear(self) -> true int LuaItemStack::l_clear(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); o->m_stack.clear(); lua_pushboolean(L, true); return 1; } // replace(self, itemstack or itemstring or table or nil) -> true int LuaItemStack::l_replace(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); o->m_stack = read_item(L,2,getServer(L)); lua_pushboolean(L, true); return 1; } // to_string(self) -> string int LuaItemStack::l_to_string(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); std::string itemstring = o->m_stack.getItemString(); lua_pushstring(L, itemstring.c_str()); return 1; } // to_table(self) -> table or nil int LuaItemStack::l_to_table(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); const ItemStack &item = o->m_stack; if(item.empty()) { lua_pushnil(L); } else { lua_newtable(L); lua_pushstring(L, item.name.c_str()); lua_setfield(L, -2, "name"); lua_pushinteger(L, item.count); lua_setfield(L, -2, "count"); lua_pushinteger(L, item.wear); lua_setfield(L, -2, "wear"); lua_pushlstring(L, item.metadata.c_str(), item.metadata.size()); lua_setfield(L, -2, "metadata"); } return 1; } // get_stack_max(self) -> number int LuaItemStack::l_get_stack_max(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushinteger(L, item.getStackMax(getServer(L)->idef())); return 1; } // get_free_space(self) -> number int LuaItemStack::l_get_free_space(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; lua_pushinteger(L, item.freeSpace(getServer(L)->idef())); return 1; } // is_known(self) -> true/false // Checks if the item is defined. int LuaItemStack::l_is_known(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; bool is_known = item.isKnown(getServer(L)->idef()); lua_pushboolean(L, is_known); return 1; } // get_definition(self) -> table // Returns the item definition table from registered_items, // or a fallback one (name="unknown") int LuaItemStack::l_get_definition(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; // Get registered_items[name] lua_getglobal(L, "core"); lua_getfield(L, -1, "registered_items"); luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, item.name.c_str()); if(lua_isnil(L, -1)) { lua_pop(L, 1); lua_getfield(L, -1, "unknown"); } return 1; } // get_tool_capabilities(self) -> table // Returns the effective tool digging properties. // Returns those of the hand ("") if this item has none associated. int LuaItemStack::l_get_tool_capabilities(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; const ToolCapabilities &prop = item.getToolCapabilities(getServer(L)->idef()); push_tool_capabilities(L, prop); return 1; } // add_wear(self, amount) -> true/false // The range for "amount" is [0,65535]. Wear is only added if the item // is a tool. Adding wear might destroy the item. // Returns true if the item is (or was) a tool. int LuaItemStack::l_add_wear(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; int amount = lua_tointeger(L, 2); bool result = item.addWear(amount, getServer(L)->idef()); lua_pushboolean(L, result); return 1; } // add_item(self, itemstack or itemstring or table or nil) -> itemstack // Returns leftover item stack int LuaItemStack::l_add_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; ItemStack newitem = read_item(L,-1, getServer(L)); ItemStack leftover = item.addItem(newitem, getServer(L)->idef()); create(L, leftover); return 1; } // item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack // First return value is true iff the new item fits fully into the stack // Second return value is the would-be-left-over item stack int LuaItemStack::l_item_fits(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; ItemStack newitem = read_item(L, 2, getServer(L)); ItemStack restitem; bool fits = item.itemFits(newitem, &restitem, getServer(L)->idef()); lua_pushboolean(L, fits); // first return value create(L, restitem); // second return value return 2; } // take_item(self, takecount=1) -> itemstack int LuaItemStack::l_take_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; u32 takecount = 1; if(!lua_isnone(L, 2)) takecount = luaL_checkinteger(L, 2); ItemStack taken = item.takeItem(takecount); create(L, taken); return 1; } // peek_item(self, peekcount=1) -> itemstack int LuaItemStack::l_peek_item(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = checkobject(L, 1); ItemStack &item = o->m_stack; u32 peekcount = 1; if(!lua_isnone(L, 2)) peekcount = lua_tointeger(L, 2); ItemStack peekaboo = item.peekItem(peekcount); create(L, peekaboo); return 1; } LuaItemStack::LuaItemStack(const ItemStack &item): m_stack(item) { } LuaItemStack::~LuaItemStack() { } const ItemStack& LuaItemStack::getItem() const { return m_stack; } ItemStack& LuaItemStack::getItem() { return m_stack; } // LuaItemStack(itemstack or itemstring or table or nil) // Creates an LuaItemStack and leaves it on top of stack int LuaItemStack::create_object(lua_State *L) { NO_MAP_LOCK_REQUIRED; ItemStack item = read_item(L, 1, getServer(L)); LuaItemStack *o = new LuaItemStack(item); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } // Not callable from Lua int LuaItemStack::create(lua_State *L, const ItemStack &item) { NO_MAP_LOCK_REQUIRED; LuaItemStack *o = new LuaItemStack(item); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } LuaItemStack* LuaItemStack::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if(!ud) luaL_typerror(L, narg, className); return *(LuaItemStack**)ud; // unbox pointer } void LuaItemStack::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable // Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil)) lua_register(L, className, create_object); } const char LuaItemStack::className[] = "ItemStack"; const luaL_reg LuaItemStack::methods[] = { luamethod(LuaItemStack, is_empty), luamethod(LuaItemStack, get_name), luamethod(LuaItemStack, set_name), luamethod(LuaItemStack, get_count), luamethod(LuaItemStack, set_count), luamethod(LuaItemStack, get_wear), luamethod(LuaItemStack, set_wear), luamethod(LuaItemStack, get_metadata), luamethod(LuaItemStack, set_metadata), luamethod(LuaItemStack, clear), luamethod(LuaItemStack, replace), luamethod(LuaItemStack, to_string), luamethod(LuaItemStack, to_table), luamethod(LuaItemStack, get_stack_max), luamethod(LuaItemStack, get_free_space), luamethod(LuaItemStack, is_known), luamethod(LuaItemStack, get_definition), luamethod(LuaItemStack, get_tool_capabilities), luamethod(LuaItemStack, add_wear), luamethod(LuaItemStack, add_item), luamethod(LuaItemStack, item_fits), luamethod(LuaItemStack, take_item), luamethod(LuaItemStack, peek_item), {0,0} }; /* ItemDefinition */ // register_item_raw({lots of stuff}) int ModApiItemMod::l_register_item_raw(lua_State *L) { NO_MAP_LOCK_REQUIRED; luaL_checktype(L, 1, LUA_TTABLE); int table = 1; // Get the writable item and node definition managers from the server IWritableItemDefManager *idef = getServer(L)->getWritableItemDefManager(); IWritableNodeDefManager *ndef = getServer(L)->getWritableNodeDefManager(); // Check if name is defined std::string name; lua_getfield(L, table, "name"); if(lua_isstring(L, -1)){ name = lua_tostring(L, -1); verbosestream<<"register_item_raw: "<<name<<std::endl; } else { throw LuaError("register_item_raw: name is not defined or not a string"); } // Check if on_use is defined ItemDefinition def; // Set a distinctive default value to check if this is set def.node_placement_prediction = "__default"; // Read the item definition def = read_item_definition(L, table, def); // Default to having client-side placement prediction for nodes // ("" in item definition sets it off) if(def.node_placement_prediction == "__default"){ if(def.type == ITEM_NODE) def.node_placement_prediction = name; else def.node_placement_prediction = ""; } // Register item definition idef->registerItem(def); // Read the node definition (content features) and register it if(def.type == ITEM_NODE){ ContentFeatures f = read_content_features(L, table); content_t id = ndef->set(f.name, f); if(id > MAX_REGISTERED_CONTENT){ throw LuaError("Number of registerable nodes (" + itos(MAX_REGISTERED_CONTENT+1) + ") exceeded (" + name + ")"); } } return 0; /* number of results */ } // register_alias_raw(name, convert_to_name) int ModApiItemMod::l_register_alias_raw(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); std::string convert_to = luaL_checkstring(L, 2); // Get the writable item definition manager from the server IWritableItemDefManager *idef = getServer(L)->getWritableItemDefManager();