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|
-- Minetest: builtin/game/chat.lua
local S = core.get_translator("__builtin")
-- Helper function that implements search and replace without pattern matching
-- Returns the string and a boolean indicating whether or not the string was modified
local function safe_gsub(s, replace, with)
local i1, i2 = s:find(replace, 1, true)
if not i1 then
return s, false
end
return s:sub(1, i1 - 1) .. with .. s:sub(i2 + 1), true
end
--
-- Chat message formatter
--
-- Implemented in Lua to allow redefinition
function core.format_chat_message(name, message)
local error_str = "Invalid chat message format - missing %s"
local str = core.settings:get("chat_message_format")
local replaced
-- Name
str, replaced = safe_gsub(str, "@name", name)
if not replaced then
error(error_str:format("@name"), 2)
end
-- Timestamp
str = safe_gsub(str, "@timestamp", os.date("%H:%M:%S", os.time()))
-- Insert the message into the string only after finishing all other processing
str, replaced = safe_gsub(str, "@message", message)
if not replaced then
error(error_str:format("@message"), 2)
end
return str
end
--
-- Chat command handler
--
core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY
local msg_time_threshold =
tonumber(core.settings:get("chatcommand_msg_time_threshold")) or 0.1
core.register_on_chat_message(function(name, message)
if message:sub(1,1) ~= "/" then
return
end
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not cmd then
core.chat_send_player(name, "-!- "..S("Empty command."))
return true
end
param = param or ""
-- Run core.registered_on_chatcommands callbacks.
if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
return true
end
local cmd_def = core.registered_chatcommands[cmd]
if not cmd_def then
core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd))
return true
end
local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
if has_privs then
core.set_last_run_mod(cmd_def.mod_origin)
local t_before = core.get_us_time()
local success, result = cmd_def.func(name, param)
local delay = (core.get_us_time() - t_before) / 1000000
if success == false and result == nil then
core.chat_send_player(name, "-!- "..S("Invalid command usage."))
local help_def = core.registered_chatcommands["help"]
if help_def then
local _, helpmsg = help_def.func(name, cmd)
if helpmsg then
core.chat_send_player(name, helpmsg)
end
end
else
if delay > msg_time_threshold then
-- Show how much time it took to execute the command
if result then
result = result .. core.colorize("#f3d2ff", S(" (@1 s)",
string.format("%.5f", delay)))
else
result = core.colorize("#f3d2ff", S(
"Command execution took @1 s",
string.format("%.5f", delay)))
end
end
if result then
core.chat_send_player(name, result)
end
end
else
core.chat_send_player(name,
S("You don't have permission to run this command "
.. "(missing privileges: @1).",
table.concat(missing_privs, ", ")))
end
return true -- Handled chat message
end)
if core.settings:get_bool("profiler.load") then
-- Run after register_chatcommand and its register_on_chat_message
-- Before any chatcommands that should be profiled
profiler.init_chatcommand()
end
-- Parses a "range" string in the format of "here (number)" or
-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
local function parse_range_str(player_name, str)
local p1, p2
local args = str:split(" ")
if args[1] == "here" then
p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
if p1 == nil then
return false, S("Unable to get position of player @1.", player_name)
end
else
p1, p2 = core.string_to_area(str)
if p1 == nil then
return false, S("Incorrect area format. "
.. "Expected: (x1,y1,z1) (x2,y2,z2)")
end
end
return p1, p2
end
--
-- Chat commands
--
core.register_chatcommand("me", {
params = S("<action>"),
description = S("Show chat action (e.g., '/me orders a pizza' "
.. "displays '<player name> orders a pizza')"),
privs = {shout=true},
func = function(name, param)
core.chat_send_all("* " .. name .. " " .. param)
return true
end,
})
core.register_chatcommand("admin", {
description = S("Show the name of the server owner"),
func = function(name)
local admin = core.settings:get("name")
if admin then
return true, S("The administrator of this server is @1.", admin)
else
return false, S("There's no administrator named "
.. "in the config file.")
end
end,
})
local function privileges_of(name, privs)
if not privs then
privs = core.get_player_privs(name)
end
local privstr = core.privs_to_string(privs, ", ")
if privstr == "" then
return S("@1 does not have any privileges.", name)
else
return S("Privileges of @1: @2", name, privstr)
end
end
core.register_chatcommand("privs", {
params = S("[<name>]"),
description = S("Show privileges of yourself or another player"),
func = function(caller, param)
param = param:trim()
local name = (param ~= "" and param or caller)
if not core.player_exists(name) then
return false, S("Player @1 does not exist.", name)
end
return true, privileges_of(name)
end,
})
core.register_chatcommand("haspriv", {
params = S("<privilege>"),
description = S("Return list of all online players with privilege"),
privs = {basic_privs = true},
func = function(caller, param)
param = param:trim()
if param == "" then
return false, S("Invalid parameters (see /help haspriv).")
end
if not core.registered_privileges[param] then
return false, S("Unknown privilege!")
end
local privs = core.string_to_privs(param)
local players_with_priv = {}
for _, player in pairs(core.get_connected_players()) do
local player_name = player:get_player_name()
if core.check_player_privs(player_name, privs) then
table.insert(players_with_priv, player_name)
end
end
if #players_with_priv == 0 then
return true, S("No online player has the \"@1\" privilege.",
param)
else
return true, S("Players online with the \"@1\" privilege: @2",
param,
table.concat(players_with_priv, ", "))
end
end
})
local function handle_grant_command(caller, grantname, grantprivstr)
local caller_privs = core.get_player_privs(caller)
if not (caller_privs.privs or caller_privs.basic_privs) then
return false, S("Your privileges are insufficient.")
end
if not core.get_auth_handler().get_auth(grantname) then
return false, S("Player @1 does not exist.", grantname)
end
local grantprivs = core.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = core.registered_privileges
end
local privs = core.get_player_privs(grantname)
local privs_unknown = ""
local basic_privs =
core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
for priv, _ in pairs(grantprivs) do
if not basic_privs[priv] and not caller_privs.privs then
return false, S("Your privileges are insufficient. "..
"'@1' only allows you to grant: @2",
"basic_privs",
core.privs_to_string(basic_privs, ', '))
end
if not core.registered_privileges[priv] then
privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
end
privs[priv] = true
end
if privs_unknown ~= "" then
return false, privs_unknown
end
core.set_player_privs(grantname, privs)
for priv, _ in pairs(grantprivs) do
-- call the on_grant callbacks
core.run_priv_callbacks(grantname, priv, caller, "grant")
end
core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
if grantname ~= caller then
core.chat_send_player(grantname,
S("@1 granted you privileges: @2", caller,
core.privs_to_string(grantprivs, ', ')))
end
return true, privileges_of(grantname)
end
core.register_chatcommand("grant", {
params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
description = S("Give privileges to player"),
func = function(name, param)
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
return false, S("Invalid parameters (see /help grant).")
end
return handle_grant_command(name, grantname, grantprivstr)
end,
})
core.register_chatcommand("grantme", {
params = S("<privilege> [, <privilege2> [<...>]] | all"),
description = S("Grant privileges to yourself"),
func = function(name, param)
if param == "" then
return false, S("Invalid parameters (see /help grantme).")
end
return handle_grant_command(name, name, param)
end,
})
local function handle_revoke_command(caller, revokename, revokeprivstr)
local caller_privs = core.get_player_privs(caller)
if not (caller_privs.privs or caller_privs.basic_privs) then
return false, S("Your privileges are insufficient.")
end
if not core.get_auth_handler().get_auth(revokename) then
return false, S("Player @1 does not exist.", revokename)
end
local privs = core.get_player_privs(revokename)
local revokeprivs = core.string_to_privs(revokeprivstr)
local is_singleplayer = core.is_singleplayer()
local is_admin = not is_singleplayer
and revokename == core.settings:get("name")
and revokename ~= ""
if revokeprivstr == "all" then
revokeprivs = privs
privs = {}
else
for priv, _ in pairs(revokeprivs) do
privs[priv] = nil
end
end
local privs_unknown = ""
local basic_privs =
core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
local irrevokable = {}
local has_irrevokable_priv = false
for priv, _ in pairs(revokeprivs) do
if not basic_privs[priv] and not caller_privs.privs then
return false, S("Your privileges are insufficient. "..
"'@1' only allows you to revoke: @2",
"basic_privs",
core.privs_to_string(basic_privs, ', '))
end
local def = core.registered_privileges[priv]
if not def then
privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
elseif is_singleplayer and def.give_to_singleplayer then
irrevokable[priv] = true
elseif is_admin and def.give_to_admin then
irrevokable[priv] = true
end
end
for priv, _ in pairs(irrevokable) do
revokeprivs[priv] = nil
has_irrevokable_priv = true
end
if privs_unknown ~= "" then
return false, privs_unknown
end
if has_irrevokable_priv then
if is_singleplayer then
core.chat_send_player(caller,
S("Note: Cannot revoke in singleplayer: @1",
core.privs_to_string(irrevokable, ', ')))
elseif is_admin then
core.chat_send_player(caller,
S("Note: Cannot revoke from admin: @1",
core.privs_to_string(irrevokable, ', ')))
end
end
local revokecount = 0
core.set_player_privs(revokename, privs)
for priv, _ in pairs(revokeprivs) do
-- call the on_revoke callbacks
core.run_priv_callbacks(revokename, priv, caller, "revoke")
revokecount = revokecount + 1
end
local new_privs = core.get_player_privs(revokename)
if revokecount == 0 then
return false, S("No privileges were revoked.")
end
core.log("action", caller..' revoked ('
..core.privs_to_string(revokeprivs, ', ')
..') privileges from '..revokename)
if revokename ~= caller then
core.chat_send_player(revokename,
S("@1 revoked privileges from you: @2", caller,
core.privs_to_string(revokeprivs, ', ')))
end
return true, privileges_of(revokename, new_privs)
end
core.register_chatcommand("revoke", {
params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
description = S("Remove privileges from player"),
privs = {},
func = function(name, param)
local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
if not revokename or not revokeprivstr then
return false, S("Invalid parameters (see /help revoke).")
end
return handle_revoke_command(name, revokename, revokeprivstr)
end,
})
core.register_chatcommand("revokeme", {
params = S("<privilege> [, <privilege2> [<...>]] | all"),
description = S("Revoke privileges from yourself"),
privs = {},
func = function(name, param)
if param == "" then
return false, S("Invalid parameters (see /help revokeme).")
end
return handle_revoke_command(name, name, param)
end,
})
core.register_chatcommand("setpassword", {
params = S("<name> <password>"),
description = S("Set player's password"),
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = param:match("^([^ ]+) *$")
raw_password = nil
end
if not toname then
return false, S("Name field required.")
end
local msg_chat, msg_log, msg_ret
if not raw_password then
core.set_player_password(toname, "")
msg_chat = S("Your password was cleared by @1.", name)
msg_log = name .. " clears password of " .. toname .. "."
msg_ret = S("Password of player \"@1\" cleared.", toname)
else
core.set_player_password(toname,
core.get_password_hash(toname,
raw_password))
msg_chat = S("Your password was set by @1.", name)
msg_log = name .. " sets password of " .. toname .. "."
msg_ret = S("Password of player \"@1\" set.", toname)
end
if toname ~= name then
core.chat_send_player(toname, msg_chat)
end
core.log("action", msg_log)
return true, msg_ret
end,
})
core.register_chatcommand("clearpassword", {
params = S("<name>"),
description = S("Set empty password for a player"),
privs = {password=true},
func = function(name, param)
local toname = param
if toname == "" then
return false, S("Name field required.")
end
core.set_player_password(toname, '')
core.log("action", name .. " clears password of " .. toname .. ".")
return true, S("Password of player \"@1\" cleared.", toname)
end,
})
core.register_chatcommand("auth_reload", {
params = "",
description = S("Reload authentication data"),
privs = {server=true},
func = function(name, param)
local done = core.auth_reload()
return done, (done and S("Done.") or S("Failed."))
end,
})
core.register_chatcommand("remove_player", {
params = S("<name>"),
description = S("Remove a player's data"),
privs = {server=true},
func = function(name, param)
local toname = param
if toname == "" then
return false, S("Name field required.")
end
local rc = core.remove_player(toname)
if rc == 0 then
core.log("action", name .. " removed player data of " .. toname .. ".")
return true, S("Player \"@1\" removed.", toname)
elseif rc == 1 then
return true, S("No such player \"@1\" to remove.", toname)
elseif rc == 2 then
return true, S("Player \"@1\" is connected, cannot remove.", toname)
end
return false, S("Unhandled remove_player return code @1.", tostring(rc))
end,
})
-- pos may be a non-integer position
local function find_free_position_near(pos)
local tries = {
vector.new( 1, 0, 0),
vector.new(-1, 0, 0),
vector.new( 0, 0, 1),
vector.new( 0, 0, -1),
}
for _, d in ipairs(tries) do
local p = vector.add(pos, d)
local n = core.get_node_or_nil(p)
if n then
local def = core.registered_nodes[n.name]
if def and not def.walkable then
return p
end
end
end
return pos
end
-- Teleports player <name> to <p> if possible
local function teleport_to_pos(name, p)
local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
or p.z < -lm or p.z > lm then
return false, S("Cannot teleport out of map bounds!")
end
local teleportee = core.get_player_by_name(name)
if not teleportee then
return false, S("Cannot get player with name @1.", name)
end
if teleportee:get_attach() then
return false, S("Cannot teleport, @1 " ..
"is attached to an object!", name)
end
teleportee:set_pos(p)
return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1))
end
-- Teleports player <name> next to player <target_name> if possible
local function teleport_to_player(name, target_name)
if name == target_name then
return false, S("One does not teleport to oneself.")
end
local teleportee = core.get_player_by_name(name)
if not teleportee then
return false, S("Cannot get teleportee with name @1.", name)
end
if teleportee:get_attach() then
return false, S("Cannot teleport, @1 " ..
"is attached to an object!", name)
end
local target = core.get_player_by_name(target_name)
if not target then
return false, S("Cannot get target player with name @1.", target_name)
end
local p = find_free_position_near(target:get_pos())
teleportee:set_pos(p)
return true, S("Teleporting @1 to @2 at @3.", name, target_name,
core.pos_to_string(p, 1))
end
core.register_chatcommand("teleport", {
params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"),
description = S("Teleport to position or player"),
privs = {teleport=true},
func = function(name, param)
local p = {}
p.x, p.y, p.z = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p = vector.apply(p, tonumber)
if p.x and p.y and p.z then
return teleport_to_pos(name, p)
end
local target_name = param:match("^([^ ]+)$")
if target_name then
return teleport_to_player(name, target_name)
end
local has_bring_priv = core.check_player_privs(name, {bring=true})
local missing_bring_msg = S("You don't have permission to teleport " ..
"other players (missing privilege: @1).", "bring")
local teleportee_name
teleportee_name, p.x, p.y, p.z = param:match(
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p = vector.apply(p, tonumber)
if teleportee_name and p.x and p.y and p.z then
if not has_bring_priv then
return false, missing_bring_msg
end
return teleport_to_pos(teleportee_name, p)
end
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name and target_name then
if not has_bring_priv then
return false, missing_bring_msg
end
return teleport_to_player(teleportee_name, target_name)
end
return false
end,
})
core.register_chatcommand("set", {
params = S("([-n] <name> <value>) | <name>"),
description = S("Set or read server configuration setting"),
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
core.settings:set(setname, setvalue)
return true, setname .. " = " .. setvalue
end
setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not core.settings:get(setname) then
return false, S("Failed. Use '/set -n <name> <value>' "
.. "to create a new setting.")
end
core.settings:set(setname, setvalue)
return true, S("@1 = @2", setname, setvalue)
end
setname = string.match(param, "([^ ]+)")
if setname then
setvalue = core.settings:get(setname)
if not setvalue then
setvalue = S("<not set>")
end
return true, S("@1 = @2", setname, setvalue)
end
return false, S("Invalid parameters (see /help set).")
end,
})
local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
if ctx.total_blocks == 0 then
ctx.total_blocks = num_calls_remaining + 1
ctx.current_blocks = 0
end
ctx.current_blocks = ctx.current_blocks + 1
if ctx.current_blocks == ctx.total_blocks then
core.chat_send_player(ctx.requestor_name,
S("Finished emerging @1 blocks in @2ms.",
ctx.total_blocks,
string.format("%.2f", (os.clock() - ctx.start_time) * 1000)))
end
end
local function emergeblocks_progress_update(ctx)
if ctx.current_blocks ~= ctx.total_blocks then
core.chat_send_player(ctx.requestor_name,
S("emergeblocks update: @1/@2 blocks emerged (@3%)",
ctx.current_blocks, ctx.total_blocks,
string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100)))
core.after(2, emergeblocks_progress_update, ctx)
end
end
core.register_chatcommand("emergeblocks", {
params = S("(here [<radius>]) | (<pos1> <pos2>)"),
description = S("Load (or, if nonexistent, generate) map blocks contained in "
.. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"),
privs = {server=true},
func = function(name, param)
local p1, p2 = parse_range_str(name, param)
if p1 == false then
return false, p2
end
local context = {
current_blocks = 0,
total_blocks = 0,
start_time = os.clock(),
requestor_name = name
}
core.emerge_area(p1, p2, emergeblocks_callback, context)
core.after(2, emergeblocks_progress_update, context)
return true, S("Started emerge of area ranging from @1 to @2.",
core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
end,
})
core.register_chatcommand("deleteblocks", {
params = S("(here [<radius>]) | (<pos1> <pos2>)"),
description = S("Delete map blocks contained in area pos1 to pos2 "
.. "(<pos1> and <pos2> must be in parentheses)"),
privs = {server=true},
func = function(name, param)
local p1, p2 = parse_range_str(name, param)
if p1 == false then
return false, p2
end
if core.delete_area(p1, p2) then
return true, S("Successfully cleared area "
.. "ranging from @1 to @2.",
core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
else
return false, S("Failed to clear one or more "
.. "blocks in area.")
end
end,
})
core.register_chatcommand("fixlight", {
params = S("(here [<radius>]) | (<pos1> <pos2>)"),
description = S("Resets lighting in the area between pos1 and pos2 "
.. "(<pos1> and <pos2> must be in parentheses)"),
privs = {server = true},
func = function(name, param)
local p1, p2 = parse_range_str(name, param)
if p1 == false then
return false, p2
end
if core.fix_light(p1, p2) then
return true, S("Successfully reset light in the area "
.. "ranging from @1 to @2.",
core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
else
return false, S("Failed to load one or more blocks in area.")
end
end,
})
core.register_chatcommand("mods", {
params = "",
description = S("List mods installed on the server"),
privs = {},
func = function(name, param)
local mods = core.get_modnames()
if #mods == 0 then
return true, S("No mods installed.")
else
return true, table.concat(core.get_modnames(), ", ")
end
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
core.log("action", giver .. " invoked " .. cmd
.. ', stackstring="' .. stackstring .. '"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
return false, S("Cannot give an empty item.")
elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then
return false, S("Cannot give an unknown item.")
-- Forbid giving 'ignore' due to unwanted side effects
elseif itemstack:get_name() == "ignore" then
return false, S("Giving 'ignore' is not allowed.")
end
local receiverref = core.get_player_by_name(receiver)
if receiverref == nil then
return false, S("@1 is not a known player.", receiver)
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
local partiality
if leftover:is_empty() then
partiality = nil
elseif leftover:get_count() == itemstack:get_count() then
partiality = false
else
partiality = true
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
local msg
if partiality == true then
msg = S("@1 partially added to inventory.", stackstring)
elseif partiality == false then
msg = S("@1 could not be added to inventory.", stackstring)
else
msg = S("@1 added to inventory.", stackstring)
end
if giver == receiver then
return true, msg
else
core.chat_send_player(receiver, msg)
local msg_other
if partiality == true then
msg_other = S("@1 partially added to inventory of @2.",
stackstring, receiver)
elseif partiality == false then
msg_other = S("@1 could not be added to inventory of @2.",
stackstring, receiver)
else
msg_other = S("@1 added to inventory of @2.",
stackstring, receiver)
end
return true, msg_other
end
end
core.register_chatcommand("give", {
params = S("<name> <ItemString> [<count> [<wear>]]"),
description = S("Give item to player"),
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
return false, S("Name and ItemString required.")
end
return handle_give_command("/give", name, toname, itemstring)
end,
})
core.register_chatcommand("giveme", {
params = S("<ItemString> [<count> [<wear>]]"),
description = S("Give item to yourself"),
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
return false, S("ItemString required.")
end
return handle_give_command("/giveme", name, name, itemstring)
end,
})
core.register_chatcommand("spawnentity", {
params = S("<EntityName> [<X>,<Y>,<Z>]"),
description = S("Spawn entity at given (or your) position"),
privs = {give=true, interact=true},
func = function(name, param)
local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
if not entityname then
return false, S("EntityName required.")
end
core.log("action", ("%s invokes /spawnentity, entityname=%q")
:format(name, entityname))
local player = core.get_player_by_name(name)
if player == nil then
core.log("error", "Unable to spawn entity, player is nil")
return false, S("Unable to spawn entity, player is nil.")
end
if not core.registered_entities[entityname] then
return false, S("Cannot spawn an unknown entity.")
end
if p == "" then
p = player:get_pos()
else
p = core.string_to_pos(p)
if p == nil then
return false, S("Invalid parameters (@1).", param)
end
end
p.y = p.y + 1
local obj = core.add_entity(p, entityname)
if obj then
return true, S("@1 spawned.", entityname)
else
return true, S("@1 failed to spawn.", entityname)
end
end,
})
core.register_chatcommand("pulverize", {
params = "",
description = S("Destroy item in hand"),
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
core.log("error", "Unable to pulverize, no player.")
return false, S("Unable to pulverize, no player.")
end
local wielded_item = player:get_wielded_item()
if wielded_item:is_empty() then
return false, S("Unable to pulverize, no item in hand.")
end
core.log("action", name .. " pulverized \"" ..
wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
player:set_wielded_item(nil)
return true, S("An item was pulverized.")
end,
})
-- Key = player name
core.rollback_punch_callbacks = {}
core.register_on_punchnode(function(pos, node, puncher)
local name = puncher and puncher:get_player_name()
if name and core.rollback_punch_callbacks[name] then
core.rollback_punch_callbacks[name](pos, node, puncher)
core.rollback_punch_callbacks[name] = nil
end
end)
core.register_chatcommand("rollback_check", {
params = S("[<range>] [<seconds>] [<limit>]"),
description = S("Check who last touched a node or a node near it "
.. "within the time specified by <seconds>. "
.. "Default: range = 0, seconds = 86400 = 24h, limit = 5. "
.. "Set <seconds> to inf for no time limit"),
privs = {rollback=true},
func = function(name, param)
if not core.settings:get_bool("enable_rollback_recording") then
return false, S("Rollback functions are disabled.")
end
local range, seconds, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
limit = tonumber(limit) or 5
if limit > 100 then
return false, S("That limit is too high!")
end
core.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos)))
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
if not actions then
core.chat_send_player(name, S("Rollback functions are disabled."))
return
end
local num_actions = #actions
if num_actions == 0 then
core.chat_send_player(name,
S("Nobody has touched the specified "
.. "location in @1 seconds.",
seconds))
return
end
local time = os.time()
for i = num_actions, 1, -1 do
local action = actions[i]
core.chat_send_player(name,
S("@1 @2 @3 -> @4 @5 seconds ago.",
core.pos_to_string(action.pos),
action.actor,
action.oldnode.name,
action.newnode.name,
time - action.time))
end
end
return true, S("Punch a node (range=@1, seconds=@2, limit=@3).",
range, seconds, limit)
end,
})
core.register_chatcommand("rollback", {
params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"),
description = S("Revert actions of a player. "
.. "Default for <seconds> is 60. "
.. "Set <seconds> to inf for no time limit"),
privs = {rollback=true},
func = function(name, param)
if not core.settings:get_bool("enable_rollback_recording") then
return false, S("Rollback functions are disabled.")
end
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
local rev_msg
if not target_name then
local player_name
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
return false, S("Invalid parameters. "
.. "See /help rollback and "
.. "/help rollback_check.")
end
seconds = tonumber(seconds) or 60
target_name = "player:"..player_name
rev_msg = S("Reverting actions of player '@1' since @2 seconds.",
player_name, seconds)
else
seconds = tonumber(seconds) or 60
rev_msg = S("Reverting actions of @1 since @2 seconds.",
target_name, seconds)
end
core.chat_send_player(name, rev_msg)
local success, log = core.rollback_revert_actions_by(
target_name, seconds)
local response = ""
if #log > 100 then
response = S("(log is too long to show)").."\n"
else
for _, line in pairs(log) do
response = response .. line .. "\n"
end
end
if success then
response = response .. S("Reverting actions succeeded.")
else
response = response .. S("Reverting actions FAILED.")
end
return success, response
end,
})
core.register_chatcommand("status", {
description = S("Show server status"),
func = function(name, param)
local status = core.get_server_status(name, false)
if status and status ~= "" then
return true, status
end
return false, S("This command was disabled by a mod or game.")
end,
})
core.register_chatcommand("time", {
params = S("[<0..23>:<0..59> | <0..24000>]"),
description = S("Show or set time of day"),
privs = {},
func = function(name, param)
if param == "" then
local current_time = math.floor(core.get_timeofday() * 1440)
local minutes = current_time % 60
local hour = (current_time - minutes) / 60
return true, S("Current time is @1:@2.",
string.format("%d", hour),
string.format("%02d", minutes))
end
local player_privs = core.get_player_privs(name)
if not player_privs.settime then
return false, S("You don't have permission to run "
.. "this command (missing privilege: @1).", "settime")
end
local hour, minute = param:match("^(%d+):(%d+)$")
if not hour then
local new_time = tonumber(param) or -1
if new_time ~= new_time or new_time < 0 or new_time > 24000 then
return false, S("Invalid time (must be between 0 and 24000).")
end
core.set_timeofday(new_time / 24000)
core.log("action", name .. " sets time to " .. new_time)
return true, S("Time of day changed.")
end
hour = tonumber(hour)
minute = tonumber(minute)
if hour < 0 or hour > 23 then
return false, S("Invalid hour (must be between 0 and 23 inclusive).")
elseif minute < 0 or minute > 59 then
return false, S("Invalid minute (must be between 0 and 59 inclusive).")
end
core.set_timeofday((hour * 60 + minute) / 1440)
core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
return true, S("Time of day changed.")
end,
})
core.register_chatcommand("days", {
description = S("Show day count since world creation"),
func = function(name, param)
return true, S("Current day is @1.", core.get_day_count())
end
})
local function parse_shutdown_param(param)
local delay, reconnect, message
local one, two, three
one, two, three = param:match("^(%S+) +(%-r) +(.*)")
if one and two and three then
-- 3 arguments: delay, reconnect and message
return one, two, three
end
-- 2 arguments
one, two = param:match("^(%S+) +(.*)")
if one and two then
if tonumber(one) then
delay = one
if two == "-r" then
reconnect = two
else
message = two
end
elseif one == "-r" then
reconnect, message = one, two
end
return delay, reconnect, message
end
-- 1 argument
one = param:match("(.*)")
if tonumber(one) then
delay = one
elseif one == "-r" then
reconnect = one
else
message = one
end
return delay, reconnect, message
end
core.register_chatcommand("shutdown", {
params = S("[<delay_in_seconds> | -1] [-r] [<message>]"),
description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"),
privs = {server=true},
func = function(name, param)
local delay, reconnect, message = parse_shutdown_param(param)
local bool_reconnect = reconnect == "-r"
if not message then
message = ""
end
delay = tonumber(delay) or 0
if delay == 0 then
core.log("action", name .. " shuts down server")
core.chat_send_all("*** "..S("Server shutting down (operator request)."))
end
core.request_shutdown(message:trim(), bool_reconnect, delay)
return true
end,
})
core.register_chatcommand("ban", {
params = S("[<name>]"),
description = S("Ban the IP of a player or show the ban list"),
privs = {ban=true},
func = function(name, param)
if param == "" then
local ban_list = core.get_ban_list()
if ban_list == "" then
return true, S("The ban list is empty.")
else
return true, S("Ban list: @1", ban_list)
end
end
if not core.get_player_by_name(param) then
return false, S("Player is not online.")
end
if not core.ban_player(param) then
return false, S("Failed to ban player.")
end
local desc = core.get_ban_description(param)
core.log("action", name .. " bans " .. desc .. ".")
return true, S("Banned @1.", desc)
end,
})
core.register_chatcommand("unban", {
params = S("<name> | <IP_address>"),
description = S("Remove IP ban belonging to a player/IP"),
privs = {ban=true},
func = function(name, param)
if not core.unban_player_or_ip(param) then
return false, S("Failed to unban player/IP.")
end
core.log("action", name .. " unbans " .. param)
return true, S("Unbanned @1.", param)
end,
})
core.register_chatcommand("kick", {
params = S("<name> [<reason>]"),
description = S("Kick a player"),
privs = {kick=true},
func = function(name, param)
local tokick, reason = param:match("([^ ]+) (.+)")
tokick = tokick or param
if not core.kick_player(tokick, reason) then
return false, S("Failed to kick player @1.", tokick)
end
local log_reason = ""
if reason then
log_reason = " with reason \"" .. reason .. "\""
end
core.log("action", name .. " kicks " .. tokick .. log_reason)
return true, S("Kicked @1.", tokick)
end,
})
core.register_chatcommand("clearobjects", {
params = S("[full | quick]"),
description = S("Clear all objects in world"),
privs = {server=true},
func = function(name, param)
local options = {}
if param == "" or param == "quick" then
options.mode = "quick"
elseif param == "full" then
options.mode = "full"
else
return false, S("Invalid usage, see /help clearobjects.")
end
core.log("action", name .. " clears objects ("
.. options.mode .. " mode).")
if options.mode == "full" then
core.chat_send_all(S("Clearing all objects. This may take a long time. "
.. "You may experience a timeout. (by @1)", name))
end
core.clear_objects(options)
core.log("action", "Object clearing done.")
core.chat_send_all("*** "..S("Cleared all objects."))
return true
end,
})
core.register_chatcommand("msg", {
params = S("<name> <message>"),
description = S("Send a direct message to a player"),
privs = {shout=true},
func = function(name, param)
local sendto, message = param:match("^(%S+)%s(.+)$")
if not sendto then
return false, S("Invalid usage, see /help msg.")
end
if not core.get_player_by_name(sendto) then
return false, S("The player @1 is not online.", sendto)
end
core.log("action", "DM from " .. name .. " to " .. sendto
.. ": " .. message)
core.chat_send_player(sendto, S("DM from @1: @2", name, message))
return true, S("Message sent.")
end,
})
core.register_chatcommand("last-login", {
params = S("[<name>]"),
description = S("Get the last login time of a player or yourself"),
func = function(name, param)
if param == "" then
param = name
end
local pauth = core.get_auth_handler().get_auth(param)
if pauth and pauth.last_login and pauth.last_login ~= -1 then
-- Time in UTC, ISO 8601 format
return true, S("@1's last login time was @2.",
param,
os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login))
end
return false, S("@1's last login time is unknown.", param)
end,
})
core.register_chatcommand("clearinv", {
params = S("[<name>]"),
description = S("Clear the inventory of yourself or another player"),
func = function(name, param)
local player
if param and param ~= "" and param ~= name then
if not core.check_player_privs(name, {server=true}) then
return false, S("You don't have permission to "
.. "clear another player's inventory "
.. "(missing privilege: @1).", "server")
end
player = core.get_player_by_name(param)
core.chat_send_player(param, S("@1 cleared your inventory.", name))
else
player = core.get_player_by_name(name)
end
if player then
player:get_inventory():set_list("main", {})
player:get_inventory():set_list("craft", {})
player:get_inventory():set_list("craftpreview", {})
core.log("action", name.." clears "..player:get_player_name().."'s inventory")
return true, S("Cleared @1's inventory.", player:get_player_name())
else
return false, S("Player must be online to clear inventory!")
end
end,
})
local function handle_kill_command(killer, victim)
if core.settings:get_bool("enable_damage") == false then
return false, S("Players can't be killed, damage has been disabled.")
end
local victimref = core.get_player_by_name(victim)
if victimref == nil then
return false, S("Player @1 is not online.", victim)
elseif victimref:get_hp() <= 0 then
if killer == victim then
return false, S("You are already dead.")
else
return false, S("@1 is already dead.", victim)
end
end
if killer ~= victim then
core.log("action", string.format("%s killed %s", killer, victim))
end
-- Kill victim
victimref:set_hp(0)
return true, S("@1 has been killed.", victim)
end
core.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player or yourself"),
privs = {server=true},
func = function(name, param)
return handle_kill_command(name, param == "" and name or param)
end,
})
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