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path: root/builtin/init.lua
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--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--

-- Initialize some very basic things
function core.debug(...) core.log(table.concat({...}, "\t")) end
if core.print then
	local core_print = core.print
	-- Override native print and use
	-- terminal if that's turned on
	function print(...)
		local n, t = select("#", ...), {...}
		for i = 1, n do
			t[i] = tostring(t[i])
		end
		core_print(table.concat(t, "\t"))
	end
	core.print = nil -- don't pollute our namespace
end
math.randomseed(os.time())
os.setlocale("C", "numeric")
minetest = core

-- Load other files
local scriptdir = core.get_builtin_path() .. DIR_DELIM
local gamepath = scriptdir .. "game" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM

dofile(commonpath .. "strict.lua")
dofile(commonpath .. "serialize.lua")
dofile(commonpath .. "misc_helpers.lua")

if INIT == "game" then
	dofile(gamepath .. "init.lua")
elseif INIT == "mainmenu" then
	local mainmenuscript = core.setting_get("main_menu_script")
	if mainmenuscript ~= nil and mainmenuscript ~= "" then
		dofile(mainmenuscript)
	else
		dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
	end
elseif INIT == "async" then
	dofile(asyncpath .. "init.lua")
else
	error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end

lass="hl opt">: public ObjDef, public NodeResolver { public: Decoration(); virtual ~Decoration(); virtual void resolveNodeNames(); size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0; virtual int getHeight() = 0; u32 flags; int mapseed; std::vector<content_t> c_place_on; s16 sidelen; s16 y_min; s16 y_max; float fill_ratio; NoiseParams np; std::set<u8> biomes; //std::list<CutoffData> cutoffs; //Mutex cutoff_mutex; }; class DecoSimple : public Decoration { public: virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p); bool canPlaceDecoration(MMVManip *vm, v3s16 p); virtual int getHeight(); virtual void resolveNodeNames(); std::vector<content_t> c_decos; std::vector<content_t> c_spawnby; s16 deco_height; s16 deco_height_max; s16 nspawnby; }; class DecoSchematic : public Decoration { public: DecoSchematic(); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p); virtual int getHeight(); Rotation rotation; Schematic *schematic; }; /* class DecoLSystem : public Decoration { public: virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; */ class DecorationManager : public ObjDefManager { public: DecorationManager(IGameDef *gamedef); virtual ~DecorationManager() {} const char *getObjectTitle() const { return "decoration"; } static Decoration *create(DecorationType type) { switch (type) { case DECO_SIMPLE: return new DecoSimple; case DECO_SCHEMATIC: return new DecoSchematic; //case DECO_LSYSTEM: // return new DecoLSystem; default: return NULL; } } size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; #endif