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path: root/builtin/mainmenu/dlg_delete_mod.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------

local function delete_mod_formspec(dialogdata)
	
	dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]

	local retval =
		"size[12.4,5,true]" ..
		"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", dialogdata.mod.name) ..  ";]"..
		"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
		"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
	
	return retval
end

--------------------------------------------------------------------------------
local function delete_mod_buttonhandler(this, fields)
	if fields["dlg_delete_mod_confirm"] ~= nil then

		if this.data.mod.path ~= nil and
			this.data.mod.path ~= "" and
			this.data.mod.path ~= core.get_modpath() then
			if not core.delete_dir(this.data.mod.path) then
				gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", this.data.mod.path)
			end
			modmgr.refresh_globals()
		else
			gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", this.data.mod.path)
		end
		this:delete()
		return true
	end
	
	if fields["dlg_delete_mod_cancel"] then
		this:delete()
		return true
	end

	return false
end

--------------------------------------------------------------------------------
function create_delete_mod_dlg(selected_index)

	local retval = dialog_create("dlg_delete_mod",
					delete_mod_formspec,
					delete_mod_buttonhandler,
					nil)
	retval.data.selected = selected_index
	return retval
end
ass="hl opt">== NULL) return 0; f32 t = readParam<float>(L,2); f32 e = readParam<float>(L,3); env->getMap().setNodeTimer(NodeTimer(t, e, o->m_p)); return 0; } int NodeTimerRef::l_start(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; f32 t = readParam<float>(L,2); env->getMap().setNodeTimer(NodeTimer(t, 0, o->m_p)); return 0; } int NodeTimerRef::l_stop(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; env->getMap().removeNodeTimer(o->m_p); return 0; } int NodeTimerRef::l_is_started(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; NodeTimer t = env->getMap().getNodeTimer(o->m_p); lua_pushboolean(L,(t.timeout != 0)); return 1; } int NodeTimerRef::l_get_timeout(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; NodeTimer t = env->getMap().getNodeTimer(o->m_p); lua_pushnumber(L,t.timeout); return 1; } int NodeTimerRef::l_get_elapsed(lua_State *L) { MAP_LOCK_REQUIRED; NodeTimerRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; NodeTimer t = env->getMap().getNodeTimer(o->m_p); lua_pushnumber(L,t.elapsed); return 1; } NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env): m_p(p), m_env(env) { } // Creates an NodeTimerRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env) { NodeTimerRef *o = new NodeTimerRef(p, env); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } void NodeTimerRef::set_null(lua_State *L) { NodeTimerRef *o = checkobject(L, -1); o->m_env = NULL; } void NodeTimerRef::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable // Cannot be created from Lua //lua_register(L, className, create_object); } const char NodeTimerRef::className[] = "NodeTimerRef"; const luaL_Reg NodeTimerRef::methods[] = { luamethod(NodeTimerRef, start), luamethod(NodeTimerRef, set), luamethod(NodeTimerRef, stop), luamethod(NodeTimerRef, is_started), luamethod(NodeTimerRef, get_timeout), luamethod(NodeTimerRef, get_elapsed), {0,0} };