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path: root/builtin/mainmenu/dlg_rename_modpack.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------

local function rename_modpack_formspec(dialogdata)
	
	dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]

	local retval =
		"size[12.4,5,true]" ..
		"label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
		"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
		dialogdata.mod.name ..
		"]" ..
		"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
				fgettext("Accept") .. "]" ..
		"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
				fgettext("Cancel") .. "]"
	
	return retval
end

--------------------------------------------------------------------------------
local function rename_modpack_buttonhandler(this, fields)
	if fields["dlg_rename_modpack_confirm"] ~= nil then
		local oldpath = core.get_modpath() .. DIR_DELIM .. this.data.mod.name
		local targetpath = core.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
		core.copy_dir(oldpath,targetpath,false)
		modmgr.refresh_globals()
		modmgr.selected_mod = modmgr.global_mods:get_current_index(
			modmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
			
		this:delete()
		return true
	end
	
	if fields["dlg_rename_modpack_cancel"] then
		this:delete()
		return true
	end

	return false
end

--------------------------------------------------------------------------------
function create_rename_modpack_dlg(selected_index)

	local retval = dialog_create("dlg_delete_mod",
					rename_modpack_formspec,
					rename_modpack_buttonhandler,
					nil)
	retval.data.selected = selected_index
	return retval
end
ut stops calling callbacks (short circuit) // after seeing the first false value RUN_CALLBACKS_MODE_AND_SC, // If any callback returns a true value, the first such is returned // Otherwise, the first callback's return value (falseish) is returned // Returns false if list of callbacks is empty RUN_CALLBACKS_MODE_OR, // Like above, but stops calling callbacks (short circuit) // after seeing the first true value RUN_CALLBACKS_MODE_OR_SC, // Note: "a true value" and "a false value" refer to values that // are converted by lua_toboolean to true or false, respectively. }; class ScriptApiBase { public: /* object */ void addObjectReference(ServerActiveObject *cobj); void removeObjectReference(ServerActiveObject *cobj); ScriptApiBase(); protected: friend class LuaABM; friend class InvRef; friend class ObjectRef; friend class NodeMetaRef; friend class ModApiBase; friend class ModApiEnvMod; inline lua_State* getStack() { return m_luastack; } bool setStack(lua_State* stack) { if (m_luastack == 0) { m_luastack = stack; return true; } return false; } void realityCheck(); void scriptError(const char *fmt, ...); void stackDump(std::ostream &o); void runCallbacks(int nargs,RunCallbacksMode mode); inline Server* getServer() { return m_server; } void setServer(Server* server) { m_server = server; } Environment* getEnv() { return m_environment; } void setEnv(Environment* env) { m_environment = env; } void objectrefGetOrCreate(ServerActiveObject *cobj); void objectrefGet(u16 id); JMutex m_luastackmutex; #ifdef LOCK_DEBUG bool m_locked; #endif private: lua_State* m_luastack; Server* m_server; Environment* m_environment; }; #ifdef LOCK_DEBUG class LockChecker { public: LockChecker(bool* variable) { assert(*variable == false); m_variable = variable; *m_variable = true; } ~LockChecker() { *m_variable = false; } private: bool* m_variable; }; #define LOCK_CHECK LockChecker(&(this->m_locked)) #else #define LOCK_CHECK while(0) #endif #define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex) #define SCRIPTAPI_PRECHECKHEADER \ LUA_STACK_AUTOLOCK; \ LOCK_CHECK; \ realityCheck(); \ lua_State *L = getStack(); \ assert(lua_checkstack(L, 20)); \ StackUnroller stack_unroller(L); #define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() #define ENV_TO_SA(env) env->getScriptIface() #define SERVER_TO_SA(srv) srv->getScriptIface() #endif /* S_BASE_H_ */