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path: root/builtin/mainmenu/init.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

mt_color_grey  = "#AAAAAA"
mt_color_blue  = "#6389FF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"

--for all other colors ask sfan5 to complete his work!

local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
local menustyle = core.settings:get("main_menu_style")
if menustyle == "auto" then
	menustyle = PLATFORM == "Android" and "simple" or "full"
end
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
					DIR_DELIM .. "pack" .. DIR_DELIM

dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")

dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
if menustyle ~= "simple" then
	dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
	dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
	dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
	dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
end

local tabs = {}

tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
if menustyle == "simple" then
	tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
else
	tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
	tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
	tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
end

--------------------------------------------------------------------------------
local function main_event_handler(tabview, event)
	if event == "MenuQuit" then
		core.close()
	end
	return true
end

--------------------------------------------------------------------------------
local function init_globals()
	-- Init gamedata
	gamedata.worldindex = 0

	if menustyle == "simple" then
		local world_list = core.get_worlds()
		local world_index

		local found_singleplayerworld = false
		for i, world in ipairs(world_list) do
			if world.name == "singleplayerworld" then
				found_singleplayerworld = true
				world_index = i
				break
			end
		end

		if not found_singleplayerworld then
			core.create_world("singleplayerworld", 1)

			world_list = core.get_worlds()

			for i, world in ipairs(world_list) do
				if world.name == "singleplayerworld" then
					world_index = i
					break
				end
			end
		end

		gamedata.worldindex = world_index
	else
		menudata.worldlist = filterlist.create(
			core.get_worlds,
			compare_worlds,
			-- Unique id comparison function
			function(element, uid)
				return element.name == uid
			end,
			-- Filter function
			function(element, gameid)
				return element.gameid == gameid
			end
		)

		menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
		menudata.worldlist:set_sortmode("alphabetic")

		if not core.settings:get("menu_last_game") then
			local default_game = core.settings:get("default_game") or "minetest"
			core.settings:set("menu_last_game", default_game)
		end

		mm_texture.init()
	end

	-- Create main tabview
	local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})

	if menustyle == "simple" then
		tv_main:add(tabs.simple_main)
		tv_main:add(tabs.settings)
	else
		tv_main:set_autosave_tab(true)
		tv_main:add(tabs.local_game)
		tv_main:add(tabs.play_online)
		tv_main:add(tabs.settings)
		tv_main:add(tabs.texturepacks)
	end

	tv_main:add(tabs.mods)
	tv_main:add(tabs.credits)

	tv_main:set_global_event_handler(main_event_handler)
	tv_main:set_fixed_size(false)

	if menustyle ~= "simple" then
		tv_main:set_tab(core.settings:get("maintab_LAST"))
	end
	ui.set_default("maintab")
	tv_main:show()

	ui.update()

	core.sound_play("main_menu", true)
end

init_globals()
kePacket(a, data1, proto_id, peer_id, channel); /* We should now have a packet with this data: Header: [0] u32 protocol_id [4] session_t sender_peer_id [6] u8 channel Data: [7] u8 data1[0] */ UASSERT(readU32(&p1.data[0]) == proto_id); UASSERT(readU16(&p1.data[4]) == peer_id); UASSERT(readU8(&p1.data[6]) == channel); UASSERT(readU8(&p1.data[7]) == data1[0]); //infostream<<"initial data1[0]="<<((u32)data1[0]&0xff)<<std::endl; SharedBuffer<u8> p2 = con::makeReliablePacket(data1, seqnum); /*infostream<<"p2.getSize()="<<p2.getSize()<<", data1.getSize()=" <<data1.getSize()<<std::endl; infostream<<"readU8(&p2[3])="<<readU8(&p2[3]) <<" p2[3]="<<((u32)p2[3]&0xff)<<std::endl; infostream<<"data1[0]="<<((u32)data1[0]&0xff)<<std::endl;*/ UASSERT(p2.getSize() == 3 + data1.getSize()); UASSERT(readU8(&p2[0]) == con::PACKET_TYPE_RELIABLE); UASSERT(readU16(&p2[1]) == seqnum); UASSERT(readU8(&p2[3]) == data1[0]); } void TestConnection::testConnectSendReceive() { /* Test some real connections NOTE: This mostly tests the legacy interface. */ u32 proto_id = 0xad26846a; Handler hand_server("server"); Handler hand_client("client"); Address address(0, 0, 0, 0, 30001); Address bind_addr(0, 0, 0, 0, 30001); /* * Try to use the bind_address for servers with no localhost address * For example: FreeBSD jails */ std::string bind_str = g_settings->get("bind_address"); try { bind_addr.Resolve(bind_str.c_str()); if (!bind_addr.isIPv6()) { address = bind_addr; } } catch (ResolveError &e) { } infostream << "** Creating server Connection" << std::endl; con::Connection server(proto_id, 512, 5.0, false, &hand_server); server.Serve(address); infostream << "** Creating client Connection" << std::endl; con::Connection client(proto_id, 512, 5.0, false, &hand_client); UASSERT(hand_server.count == 0); UASSERT(hand_client.count == 0); sleep_ms(50); Address server_address(127, 0, 0, 1, 30001); if (address != Address(0, 0, 0, 0, 30001)) { server_address = bind_addr; } infostream << "** running client.Connect()" << std::endl; client.Connect(server_address); sleep_ms(50); // Client should not have added client yet UASSERT(hand_client.count == 0); try { NetworkPacket pkt; infostream << "** running client.Receive()" << std::endl; client.Receive(&pkt); infostream << "** Client received: peer_id=" << pkt.getPeerId() << ", size=" << pkt.getSize() << std::endl; } catch (con::NoIncomingDataException &e) { } // Client should have added server now UASSERT(hand_client.count == 1); UASSERT(hand_client.last_id == 1); // Server should not have added client yet UASSERT(hand_server.count == 0); sleep_ms(100); try { NetworkPacket pkt; infostream << "** running server.Receive()" << std::endl; server.Receive(&pkt); infostream << "** Server received: peer_id=" << pkt.getPeerId() << ", size=" << pkt.getSize() << std::endl; } catch (con::NoIncomingDataException &e) { // No actual data received, but the client has // probably been connected } // Client should be the same UASSERT(hand_client.count == 1); UASSERT(hand_client.last_id == 1); // Server should have the client UASSERT(hand_server.count == 1); UASSERT(hand_server.last_id == 2); //sleep_ms(50); while (client.Connected() == false) { try { NetworkPacket pkt; infostream << "** running client.Receive()" << std::endl; client.Receive(&pkt); infostream << "** Client received: peer_id=" << pkt.getPeerId() << ", size=" << pkt.getSize() << std::endl; } catch (con::NoIncomingDataException &e) { } sleep_ms(50); } sleep_ms(50); try { NetworkPacket pkt; infostream << "** running server.Receive()" << std::endl; server.Receive(&pkt); infostream << "** Server received: peer_id=" << pkt.getPeerId() << ", size=" << pkt.getSize() << std::endl; } catch (con::NoIncomingDataException &e) { } /* Simple send-receive test */ { NetworkPacket pkt; pkt.putRawPacket((u8*) "Hello World !", 14, 0); SharedBuffer<u8> sentdata = pkt.oldForgePacket(); infostream<<"** running client.Send()"<<std::endl; client.Send(PEER_ID_SERVER, 0, &pkt, true); sleep_ms(50); NetworkPacket recvpacket; infostream << "** running server.Receive()" << std::endl; server.Receive(&recvpacket); infostream << "** Server received: peer_id=" << pkt.getPeerId() << ", size=" << pkt.getSize() << ", data=" << (const char*)pkt.getU8Ptr(0) << std::endl; SharedBuffer<u8> recvdata = pkt.oldForgePacket(); UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0); } session_t peer_id_client = 2; /* Send a large packet */ { const int datasize = 30000; NetworkPacket pkt(0, datasize); for (u16 i=0; i<datasize; i++) { pkt << (u8) i/4; } infostream << "Sending data (size=" << datasize << "):"; for (int i = 0; i < datasize && i < 20; i++) { if (i % 2 == 0) infostream << " "; char buf[10]; porting::mt_snprintf(buf, sizeof(buf), "%.2X", ((int)((const char *)pkt.getU8Ptr(0))[i]) & 0xff); infostream<<buf; } if (datasize > 20) infostream << "..."; infostream << std::endl; SharedBuffer<u8> sentdata = pkt.oldForgePacket(); server.Send(peer_id_client, 0, &pkt, true); //sleep_ms(3000); SharedBuffer<u8> recvdata; infostream << "** running client.Receive()" << std::endl; session_t peer_id = 132; u16 size = 0; bool received = false; u64 timems0 = porting::getTimeMs(); for (;;) { if (porting::getTimeMs() - timems0 > 5000 || received) break;