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path: root/builtin/mainmenu/pkgmgr.lua
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_last_folder(text,count)
	local parts = text:split(DIR_DELIM)

	if count == nil then
		return parts[#parts]
	end

	local retval = ""
	for i=1,count,1 do
		retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
	end

	return retval
end

local function cleanup_path(temppath)

	local parts = temppath:split("-")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split(".")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split("'")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. ""
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split(" ")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath
		end
		temppath = temppath .. parts[i]
	end

	return temppath
end

local function load_texture_packs(txtpath, retval)
	local list = core.get_dir_list(txtpath, true)
	local current_texture_path = core.settings:get("texture_path")

	for _, item in ipairs(list) do
		if item ~= "base" then
			local name = item

			local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
			if path == current_texture_path then
				name = fgettext("$1 (Enabled)", name)
			end

			local conf = Settings(path .. "texture_pack.conf")

			retval[#retval + 1] = {
				name = item,
				author = conf:get("author"),
				release = tonumber(conf:get("release")) or 0,
				list_name = name,
				type = "txp",
				path = path,
				enabled = path == current_texture_path,
			}
		end
	end
end

function get_mods(path,retval,modpack)
	local mods = core.get_dir_list(path, true)

	for _, name in ipairs(mods) do
		if name:sub(1, 1) ~= "." then
			local prefix = path .. DIR_DELIM .. name
			local toadd = {
				dir_name = name,
				parent_dir = path,
			}
			retval[#retval + 1] = toadd

			-- Get config file
			local mod_conf
			local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
			if modpack_conf then
				toadd.is_modpack = true
				modpack_conf:close()

				mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
				if mod_conf.name then
					name = mod_conf.name
					toadd.is_name_explicit = true
				end
			else
				mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
				if mod_conf.name then
					name = mod_conf.name
					toadd.is_name_explicit = true
				end
			end

			-- Read from config
			toadd.name = name
			toadd.author = mod_conf.author
			toadd.release = tonumber(mod_conf.release) or 0
			toadd.path = prefix
			toadd.type = "mod"

			-- Check modpack.txt
			-- Note: modpack.conf is already checked above
			local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
			if modpackfile then
				modpackfile:close()
				toadd.is_modpack = true
			end

			-- Deal with modpack contents
			if modpack and modpack ~= "" then
				toadd.modpack = modpack
			elseif toadd.is_modpack then
				toadd.type = "modpack"
				toadd.is_modpack = true
				get_mods(prefix, retval, name)
			end
		end
	end
end

--modmanager implementation
pkgmgr = {}

function pkgmgr.get_texture_packs()
	local txtpath = core.get_texturepath()
	local txtpath_system = core.get_texturepath_share()
	local retval = {}

	load_texture_packs(txtpath, retval)
	-- on portable versions these two paths coincide. It avoids loading the path twice
	if txtpath ~= txtpath_system then
		load_texture_packs(txtpath_system, retval)
	end

	table.sort(retval, function(a, b)
		return a.name > b.name
	end)

	return retval
end

--------------------------------------------------------------------------------
function pkgmgr.extract(modfile)
	if modfile.type == "zip" then
		local tempfolder = os.tempfolder()

		if tempfolder ~= nil and
			tempfolder ~= "" then
			core.create_dir(tempfolder)
			if core.extract_zip(modfile.name,tempfolder) then
				return tempfolder
			end
		end
	end
	return nil
end

function pkgmgr.get_folder_type(path)
	local testfile = io.open(path .. DIR_DELIM .. "init.lua",
	v2s32 getBasePos() const
	{
			return padding + offset + AbsoluteRect.UpperLeftCorner;
	}

	v2s32 padding;
	v2s32 spacing;
	v2s32 imgsize;
	v2s32 offset;
	v2s32 pos_offset;
	std::stack<v2s32> container_stack;

	irr::IrrlichtDevice* m_device;
	InventoryManager *m_invmgr;
	ISimpleTextureSource *m_tsrc;
	Client *m_client;

	std::string m_formspec_string;
	InventoryLocation m_current_inventory_location;


	std::vector<ListDrawSpec> m_inventorylists;
	std::vector<ListRingSpec> m_inventory_rings;
	std::vector<ImageDrawSpec> m_backgrounds;
	std::vector<ImageDrawSpec> m_images;
	std::vector<ImageDrawSpec> m_itemimages;
	std::vector<BoxDrawSpec> m_boxes;
	UNORDERED_MAP<std::string, bool> field_close_on_enter;
	std::vector<FieldSpec> m_fields;
	std::vector<StaticTextSpec> m_static_texts;
	std::vector<std::pair<FieldSpec,GUITable*> > m_tables;
	std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
	std::map<std::string, TooltipSpec> m_tooltips;
	std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
	std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;

	ItemSpec *m_selected_item;
	u32 m_selected_amount;
	bool m_selected_dragging;

	// WARNING: BLACK MAGIC
	// Used to guess and keep up with some special things the server can do.
	// If name is "", no guess exists.
	ItemStack m_selected_content_guess;
	InventoryLocation m_selected_content_guess_inventory;

	v2s32 m_pointer;
	v2s32 m_old_pointer;  // Mouse position after previous mouse event
	gui::IGUIStaticText *m_tooltip_element;

	u32 m_tooltip_show_delay;
	s32 m_hovered_time;
	s32 m_old_tooltip_id;
	std::wstring m_old_tooltip;

	bool m_rmouse_auto_place;

	bool m_allowclose;
	bool m_lock;
	v2u32 m_lockscreensize;

	bool m_bgfullscreen;
	bool m_slotborder;
	video::SColor m_bgcolor;
	video::SColor m_slotbg_n;
	video::SColor m_slotbg_h;
	video::SColor m_slotbordercolor;
	video::SColor m_default_tooltip_bgcolor;
	video::SColor m_default_tooltip_color;

private:
	IFormSource        *m_form_src;
	TextDest           *m_text_dst;
	unsigned int        m_formspec_version;
	std::string         m_focused_element;
	JoystickController *m_joystick;

	typedef struct {
		bool explicit_size;
		v2f invsize;
		v2s32 size;
		v2f32 offset;
		v2f32 anchor;
		core::rect<s32> rect;
		v2s32 basepos;
		v2u32 screensize;
		std::string focused_fieldname;
		GUITable::TableOptions table_options;
		GUITable::TableColumns table_columns;
		// used to restore table selection/scroll/treeview state
		UNORDERED_MAP<std::string, GUITable::DynamicData> table_dyndata;
	} parserData;

	typedef struct {
		bool key_up;
		bool key_down;
		bool key_enter;
		bool key_escape;
	} fs_key_pendig;

	fs_key_pendig current_keys_pending;
	std::string current_field_enter_pending;

	void parseElement(parserData* data, std::string element);

	void parseSize(parserData* data, std::string element);
	void parseContainer(parserData* data, std::string element);
	void parseContainerEnd(parserData* data);
	void parseList(parserData* data, std::string element);
	void parseListRing(parserData* data, std::string element);
	void parseCheckbox(parserData* data, std::string element);
	void parseImage(parserData* data, std::string element);
	void parseItemImage(parserData* data,std::string element);
	void parseButton(parserData* data,std::string element,std::string typ);
	void parseBackground(parserData* data,std::string element);
	void parseTableOptions(parserData* data,std::string element);
	void parseTableColumns(parserData* data,std::string element);
	void parseTable(parserData* data,std::string element);
	void parseTextList(parserData* data,std::string element);
	void parseDropDown(parserData* data,std::string element);
	void parseFieldCloseOnEnter(parserData *data, const std::string &element);
	void parsePwdField(parserData* data,std::string element);
	void parseField(parserData* data,std::string element,std::string type);
	void parseSimpleField(parserData* data,std::vector<std::string> &parts);
	void parseTextArea(parserData* data,std::vector<std::string>& parts,
			std::string type);
	void parseLabel(parserData* data,std::string element);
	void parseVertLabel(parserData* data,std::string element);
	void parseImageButton(parserData* data,std::string element,std::string type);
	void parseItemImageButton(parserData* data,std::string element);
	void parseTabHeader(parserData* data,std::string element);
	void parseBox(parserData* data,std::string element);
	void parseBackgroundColor(parserData* data,std::string element);
	void parseListColors(parserData* data,std::string element);
	void parseTooltip(parserData* data,std::string element);
	bool parseVersionDirect(std::string data);
	bool parseSizeDirect(parserData* data, std::string element);
	void parseScrollBar(parserData* data, std::string element);
	bool parsePositionDirect(parserData *data, const std::string &element);
	void parsePosition(parserData *data, const std::string &element);
	bool parseAnchorDirect(parserData *data, const std::string &element);
	void parseAnchor(parserData *data, const std::string &element);

	void tryClose();

	/**
	 * check if event is part of a double click
	 * @param event event to evaluate
	 * @return true/false if a doubleclick was detected
	 */
	bool DoubleClickDetection(const SEvent event);

	struct clickpos
	{
		v2s32 pos;
		s32 time;
	};
	clickpos m_doubleclickdetect[2];

	int m_btn_height;
	gui::IGUIFont *m_font;

	std::wstring getLabelByID(s32 id);
	std::string getNameByID(s32 id);
#ifdef __ANDROID__
	v2s32 m_down_pos;
	std::string m_JavaDialogFieldName;
#endif

	/* If true, remap a double-click (or double-tap) action to ESC. This is so
	 * that, for example, Android users can double-tap to close a formspec.
	*
	 * This value can (currently) only be set by the class constructor
	 * and the default value for the setting is true.
	 */
	bool m_remap_dbl_click;

};

class FormspecFormSource: public IFormSource
{
public:
	FormspecFormSource(const std::string &formspec)
	{
		m_formspec = formspec;
	}

	~FormspecFormSource()
	{}

	void setForm(const std::string &formspec) {
		m_formspec = FORMSPEC_VERSION_STRING + formspec;
	}

	std::string getForm()
	{
		return m_formspec;
	}

	std::string m_formspec;
};

#endif
b">mod.name] = true end else -- Toggle or en/disable every mod in the modpack, -- interleaved unsupported for i = 1, #list do if list[i].modpack == mod.name then toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i]) end end end end function pkgmgr.enable_mod(this, toset) local list = this.data.list:get_list() local mod = list[this.data.selected_mod] -- Game mods can't be enabled or disabled if mod.is_game_content then return end local toggled_mods = {} local enabled_mods = {} toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) if not toset then -- Mod(s) were disabled, so no dependencies need to be enabled table.sort(toggled_mods) core.log("info", "Following mods were disabled: " .. table.concat(toggled_mods, ", ")) return end -- Enable mods' depends after activation -- Make a list of mod ids indexed by their names local mod_ids = {} for id, mod2 in pairs(list) do if mod2.type == "mod" and not mod2.is_modpack then mod_ids[mod2.name] = id end end -- to_enable is used as a DFS stack with sp as stack pointer local to_enable = {} local sp = 0 for name in pairs(enabled_mods) do local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path) for i = 1, #depends do local dependency_name = depends[i] if not enabled_mods[dependency_name] then sp = sp+1 to_enable[sp] = dependency_name end end end -- If sp is 0, every dependency is already activated while sp > 0 do local name = to_enable[sp] sp = sp-1 if not enabled_mods[name] then enabled_mods[name] = true local mod_to_enable = list[mod_ids[name]] if not mod_to_enable then core.log("warning", "Mod dependency \"" .. name .. "\" not found!") else if mod_to_enable.enabled == false then mod_to_enable.enabled = true toggled_mods[#toggled_mods+1] = mod_to_enable.name end -- Push the dependencies of the dependency onto the stack local depends = pkgmgr.get_dependencies(mod_to_enable.path) for i = 1, #depends do if not enabled_mods[name] then sp = sp+1 to_enable[sp] = depends[i] end end end end end -- Log the list of enabled mods table.sort(toggled_mods) core.log("info", "Following mods were enabled: " .. table.concat(toggled_mods, ", ")) end -------------------------------------------------------------------------------- function pkgmgr.get_worldconfig(worldpath) local filename = worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local worldconfig = {} worldconfig.global_mods = {} worldconfig.game_mods = {} for key,value in pairs(worldfile:to_table()) do if key == "gameid" then worldconfig.id = value elseif key:sub(0, 9) == "load_mod_" then -- Compatibility: Check against "nil" which was erroneously used -- as value for fresh configured worlds worldconfig.global_mods[key] = value ~= "false" and value ~= "nil" and value else worldconfig[key] = value end end --read gamemods local gamespec = pkgmgr.find_by_gameid(worldconfig.id) pkgmgr.get_game_mods(gamespec, worldconfig.game_mods) return worldconfig end -------------------------------------------------------------------------------- function pkgmgr.install_dir(type, path, basename, targetpath) local basefolder = pkgmgr.get_base_folder(path) -- There's no good way to detect a texture pack, so let's just assume -- it's correct for now. if type == "txp" then if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type) end local from = basefolder and basefolder.path or path if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else targetpath = core.get_texturepath() .. DIR_DELIM .. basename end if not core.copy_dir(from, targetpath) then return nil, fgettext("Failed to install $1 to $2", basename, targetpath) end return targetpath, nil elseif not basefolder then return nil, fgettext("Unable to find a valid mod or modpack") end -- -- Get destination -- if basefolder.type == "modpack" then if type ~= "mod" then return nil, fgettext("Unable to install a modpack as a $1", type) end -- Get destination name for modpack if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else local clean_path = nil if basename ~= nil then clean_path = basename end if not clean_path then clean_path = get_last_folder(cleanup_path(basefolder.path)) end if clean_path then targetpath = core.get_modpath() .. DIR_DELIM .. clean_path else return nil, fgettext("Install Mod: Unable to find suitable folder name for modpack $1", path) end end elseif basefolder.type == "mod" then if type ~= "mod" then return nil, fgettext("Unable to install a mod as a $1", type) end if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else local targetfolder = basename if targetfolder == nil then targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua") end -- If heuristic failed try to use current foldername if targetfolder == nil then targetfolder = get_last_folder(basefolder.path) end if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder else return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path) end end elseif basefolder.type == "game" then if type ~= "game" then return nil, fgettext("Unable to install a game as a $1", type) end if targetpath then core.delete_dir(targetpath) core.create_dir(targetpath) else targetpath = core.get_gamepath() .. DIR_DELIM .. basename end end -- Copy it if not core.copy_dir(basefolder.path, targetpath) then return nil, fgettext("Failed to install $1 to $2", basename, targetpath) end if basefolder.type == "game" then pkgmgr.update_gamelist() else pkgmgr.refresh_globals() end return targetpath, nil end -------------------------------------------------------------------------------- function pkgmgr.install(type, modfilename, basename, dest) local archive_info = pkgmgr.identify_filetype(modfilename) local path = pkgmgr.extract(archive_info) if path == nil then return nil, fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" .. fgettext("Install: Unsupported file type \"$1\" or broken archive", archive_info.type) end local targetpath, msg = pkgmgr.install_dir(type, path, basename, dest) core.delete_dir(path) return targetpath, msg end -------------------------------------------------------------------------------- function pkgmgr.preparemodlist(data) local retval = {} local global_mods = {} local game_mods = {} --read global mods local modpath = core.get_modpath() if modpath ~= nil and modpath ~= "" then get_mods(modpath,global_mods) end for i=1,#global_mods,1 do global_mods[i].type = "mod" global_mods[i].loc = "global" retval[#retval + 1] = global_mods[i] end --read game mods local gamespec = pkgmgr.find_by_gameid(data.gameid) pkgmgr.get_game_mods(gamespec, game_mods) if #game_mods > 0 then -- Add title retval[#retval + 1] = { type = "game", is_game_content = true, name = fgettext("$1 mods", gamespec.name), path = gamespec.path } end for i=1,#game_mods,1 do game_mods[i].type = "mod" game_mods[i].loc = "game" game_mods[i].is_game_content = true retval[#retval + 1] = game_mods[i] end if data.worldpath == nil then return retval end --read world mod configuration local filename = data.worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) for key,value in pairs(worldfile:to_table()) do if key:sub(1, 9) == "load_mod_" then key = key:sub(10) local element = nil for i=1,#retval,1 do if retval[i].name == key and not retval[i].is_modpack then element = retval[i] break end end if element ~= nil then element.enabled = value ~= "false" and value ~= "nil" and value else core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found") end end end return retval end function pkgmgr.compare_package(a, b) return a and b and a.name == b.name and a.path == b.path end -------------------------------------------------------------------------------- function pkgmgr.comparemod(elem1,elem2) if elem1 == nil or elem2 == nil then return false end if elem1.name ~= elem2.name then return false end if elem1.is_modpack ~= elem2.is_modpack then return false end if elem1.type ~= elem2.type then return false end if elem1.modpack ~= elem2.modpack then return false end if elem1.path ~= elem2.path then return false end return true end -------------------------------------------------------------------------------- function pkgmgr.mod_exists(basename) if pkgmgr.global_mods == nil then pkgmgr.refresh_globals() end if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then return true end return false end -------------------------------------------------------------------------------- function pkgmgr.get_global_mod(idx) if pkgmgr.global_mods == nil then return nil end if idx == nil or idx < 1 or idx > pkgmgr.global_mods:size() then return nil end return pkgmgr.global_mods:get_list()[idx] end -------------------------------------------------------------------------------- function pkgmgr.refresh_globals() local function is_equal(element,uid) --uid match if element.name == uid then return true end end pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist, pkgmgr.comparemod, is_equal, nil, {}) pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list) pkgmgr.global_mods:set_sortmode("alphabetic") end -------------------------------------------------------------------------------- function pkgmgr.identify_filetype(name) if name:sub(-3):lower() == "zip" then return { name = name, type = "zip" } end if name:sub(-6):lower() == "tar.gz" or name:sub(-3):lower() == "tgz"then return { name = name, type = "tgz" } end if name:sub(-6):lower() == "tar.bz2" then return { name = name, type = "tbz" } end if name:sub(-2):lower() == "7z" then return { name = name, type = "7z" } end return { name = name, type = "ukn" } end -------------------------------------------------------------------------------- function pkgmgr.find_by_gameid(gameid) for i=1,#pkgmgr.games,1 do if pkgmgr.games[i].id == gameid then return pkgmgr.games[i], i end end return nil, nil end -------------------------------------------------------------------------------- function pkgmgr.get_game_mods(gamespec, retval) if gamespec ~= nil and gamespec.gamemods_path ~= nil and gamespec.gamemods_path ~= "" then get_mods(gamespec.gamemods_path, retval) end end -------------------------------------------------------------------------------- function pkgmgr.get_game_modlist(gamespec) local retval = "" local game_mods = {} pkgmgr.get_game_mods(gamespec, game_mods) for i=1,#game_mods,1 do if retval ~= "" then retval = retval.."," end retval = retval .. game_mods[i].name end return retval end -------------------------------------------------------------------------------- function pkgmgr.get_game(index) if index > 0 and index <= #pkgmgr.games then return pkgmgr.games[index] end return nil end -------------------------------------------------------------------------------- function pkgmgr.update_gamelist() pkgmgr.games = core.get_games() end -------------------------------------------------------------------------------- function pkgmgr.gamelist() local retval = "" if #pkgmgr.games > 0 then retval = retval .. core.formspec_escape(pkgmgr.games[1].name) for i=2,#pkgmgr.games,1 do retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name) end end return retval end -------------------------------------------------------------------------------- -- read initial data -------------------------------------------------------------------------------- pkgmgr.update_gamelist()