aboutsummaryrefslogtreecommitdiff
path: root/builtin/mainmenu/tab_multiplayer.lua
blob: b5323fa992e18757afff1617fec5e996f08b430e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
	-- Update the cached supported proto info,
	-- it may have changed after a change by the settings menu.
	common_update_cached_supp_proto()
	local fav_selected = menudata.favorites[tabdata.fav_selected]

	local retval =
		"label[7.75,-0.15;" .. fgettext("Address / Port") .. "]" ..
		"label[7.75,1.05;" .. fgettext("Name / Password") .. "]" ..
		"field[8,0.75;3.3,0.5;te_address;;" ..
			core.formspec_escape(core.setting_get("address")) .. "]" ..
		"field[11.15,0.75;1.4,0.5;te_port;;" ..
			core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
		"button[10.1,4.9;2,0.5;btn_mp_connect;" .. fgettext("Connect") .. "]" ..
		"field[8,1.95;2.95,0.5;te_name;;" ..
			core.formspec_escape(core.setting_get("name")) .. "]" ..
		"pwdfield[10.78,1.95;1.77,0.5;te_pwd;]" ..
		"box[7.73,2.35;4.3,2.28;#999999]"

	if tabdata.fav_selected and fav_selected then
		if gamedata.fav then
			retval = retval .. "button[7.85,4.9;2.3,0.5;btn_delete_favorite;" ..
				fgettext("Del. Favorite") .. "]"
		end
		if fav_selected.description then
			retval = retval .. "textarea[8.1,2.4;4.26,2.6;;" ..
				core.formspec_escape((gamedata.serverdescription or ""), true) .. ";]"
		end
	end

	--favourites
	retval = retval .. "tablecolumns[" ..
		image_column(fgettext("Favorite"), "favorite") .. ";" ..
		"color,span=3;" ..
		"text,align=right;" ..                -- clients
		"text,align=center,padding=0.25;" ..  -- "/"
		"text,align=right,padding=0.25;" ..   -- clients_max
		image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
		image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
		image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
		"color,span=1;" ..
		"text,padding=1]" ..
		"table[-0.15,-0.1;7.75,5.5;favourites;"

	if #menudata.favorites > 0 then
		local favs = core.get_favorites("local")
		if #favs > 0 then
			for i = 1, #favs do
			for j = 1, #menudata.favorites do
				if menudata.favorites[j].address == favs[i].address and
						menudata.favorites[j].port == favs[i].port then
					table.insert(menudata.favorites, i, table.remove(menudata.favorites, j))
				end
			end
				if favs[i].address ~= menudata.favorites[i].address then
					table.insert(menudata.favorites, i, favs[i])
				end
			end
		end
		retval = retval .. render_favorite(menudata.favorites[1], (#favs > 0))
		for i = 2, #menudata.favorites do
			retval = retval .. "," .. render_favorite(menudata.favorites[i], (i <= #favs))
		end
	end

	if tabdata.fav_selected ~= nil then
		retval = retval .. ";" .. tabdata.fav_selected .. "]"
	else
		retval = retval .. ";0]"
	end

	return retval
end

--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
	if fields["te_name"] ~= nil then
		gamedata.playername = fields["te_name"]
		core.setting_set("name", fields["te_name"])
	end

	if fields["favourites"] ~= nil then
		local event = core.explode_table_event(fields["favourites"])
		local fav = menudata.favorites[event.row]

		if event.type == "DCL" then
			if event.row <= #menudata.favorites then
				if menudata.favorites_is_public and
						not is_server_protocol_compat_or_error(
							fav.proto_min, fav.proto_max) then
					return true
				end
				gamedata.address    = fav.address
				gamedata.port       = fav.port
				gamedata.playername = fields["te_name"]
				if fields["te_pwd"] ~= nil then
					gamedata.password		= fields["te_pwd"]
				end
				gamedata.selected_world = 0

				gamedata.servername        = fav.name
				gamedata.serverdescription = fav.description

				if gamedata.address ~= nil and
					gamedata.port ~= nil then
					core.setting_set("address",gamedata.address)
					core.setting_set("remote_port",gamedata.port)
					core.start()
				end
			end
			return true
		end

		if event.type == "CHG" then
			if event.row <= #menudata.favorites then
				gamedata.fav = false
				local favs = core.get_favorites("local")
				local address = fav.address
				local port    = fav.port
				gamedata.serverdescription = fav.description

				for i = 1, #favs do
					if fav.address == favs[i].address and
							fav.port == favs[i].port then
						gamedata.fav = true
					end
				end

				if address ~= nil and
					port ~= nil then
					core.setting_set("address",address)
					core.setting_set("remote_port",port)
				end

				tabdata.fav_selected = event.row
			end
			
			return true
		end
	end

	if fields["key_up"] ~= nil or
		fields["key_down"] ~= nil then

		local fav_idx = core.get_table_index("favourites")

		if fav_idx ~= nil then
			if fields["key_up"] ~= nil and fav_idx > 1 then
				fav_idx = fav_idx -1
			else if fields["key_down"] and fav_idx < #menudata.favorites then
				fav_idx = fav_idx +1
			end end
		else
			fav_idx = 1
		end
		
		if menudata.favorites == nil or
			menudata.favorites[fav_idx] == nil then
			tabdata.fav_selected = 0
			return true
		end
	
		local address = menudata.favorites[fav_idx].address
		local port    = menudata.favorites[fav_idx].port

		if address ~= nil and
			port ~= nil then
			core.setting_set("address",address)
			core.setting_set("remote_port",port)
		end

		tabdata.fav_selected = fav_idx
		return true
	end

	if fields.btn_delete_favorite then
		local current_favourite = core.get_table_index("favourites")
		if not current_favourite then return end

		core.delete_favorite(current_favourite)
		asyncOnlineFavourites()
		tabdata.fav_selected = nil

		core.setting_set("address", "")
		core.setting_set("remote_port", "30000")
		return true
	end

	if (fields["btn_mp_connect"] ~= nil or
		fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
		fields["te_port"] ~= nil then

		gamedata.playername     = fields["te_name"]
		gamedata.password       = fields["te_pwd"]
		gamedata.address        = fields["te_address"]
		gamedata.port           = fields["te_port"]

		local fav_idx = core.get_table_index("favourites")

		if fav_idx ~= nil and fav_idx <= #menudata.favorites and
			menudata.favorites[fav_idx].address == fields["te_address"] and
			menudata.favorites[fav_idx].port    == fields["te_port"] then

			local fav = menudata.favorites[fav_idx]
			gamedata.servername        = fav.name
			gamedata.serverdescription = fav.description

			if menudata.favorites_is_public and
					not is_server_protocol_compat_or_error(
						fav.proto_min, fav.proto_max) then
				return true
			end
		else
			gamedata.servername        = ""
			gamedata.serverdescription = ""
		end

		gamedata.selected_world = 0

		core.setting_set("address",    fields["te_address"])
		core.setting_set("remote_port",fields["te_port"])

		core.start()
		return true
	end
	return false
end

local function on_change(type, old_tab, new_tab)
	if type == "LEAVE" then return end
	asyncOnlineFavourites()
end

--------------------------------------------------------------------------------
return {
	name = "multiplayer",
	caption = fgettext("Client"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_change
}