/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2013 Ciaran Gultnieks Copyright (C) 2013 teddydestodes This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiKeyChangeMenu.h" #include "debug.h" #include "serialization.h" #include "main.h" #include #include #include #include #include #include #include "settings.h" #include #include "mainmenumanager.h" // for g_gamecallback #define KMaxButtonPerColumns 12 extern MainGameCallback *g_gamecallback; enum { GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR, // buttons GUI_ID_KEY_FORWARD_BUTTON, GUI_ID_KEY_BACKWARD_BUTTON, GUI_ID_KEY_LEFT_BUTTON, GUI_ID_KEY_RIGHT_BUTTON, GUI_ID_KEY_USE_BUTTON, GUI_ID_KEY_FLY_BUTTON, GUI_ID_KEY_FAST_BUTTON, GUI_ID_KEY_JUMP_BUTTON, GUI_ID_KEY_NOCLIP_BUTTON, GUI_ID_KEY_CINEMATIC_BUTTON, GUI_ID_KEY_CHAT_BUTTON, GUI_ID_KEY_CMD_BUTTON, GUI_ID_KEY_CONSOLE_BUTTON, GUI_ID_KEY_SNEAK_BUTTON, GUI_ID_KEY_DROP_BUTTON, GUI_ID_KEY_INVENTORY_BUTTON, GUI_ID_KEY_DUMP_BUTTON, GUI_ID_KEY_RANGE_BUTTON, // other GUI_ID_CB_AUX1_DESCENDS, GUI_ID_CB_DOUBLETAP_JUMP, }; GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) : GUIModalMenu(env, parent, id, menumgr) { shift_down = false; activeKey = -1; this->key_used_text = NULL; init_keys(); for(size_t i=0; ikey_used.push_back(key_settings.at(i)->key); } GUIKeyChangeMenu::~GUIKeyChangeMenu() { removeChildren(); for (std::vector::iterator iter = key_settings.begin(); iter != key_settings.end(); iter ++) { delete[] (*iter)->button_name; delete (*iter); } key_settings.clear(); } void GUIKeyChangeMenu::removeChildren() { const core::list &children = getChildren(); core::list children_copy; for (core::list::ConstIterator i = children.begin(); i != children.end(); i++) { children_copy.push_back(*i); } for (core::list::Iterator i = children_copy.begin(); i != children_copy.end(); i++) { (*i)->remove(); } } void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { removeChildren(); v2s32 size(620, 430); core::rect < s32 > rect(screensize.X / 2 - size.X / 2, screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2, screensize.Y / 2 + size.Y / 2); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 topleft(0, 0); { core::rect < s32 > rect(0, 0, 600, 40); rect += topleft + v2s32(25, 3); //gui::IGUIStaticText *t = const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"); Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } // Build buttons v2s32 offset(25, 60); for(size_t i = 0; i < key_settings.size(); i++) { key_setting *k = key_settings.at(i); { core::rect < s32 > rect(0, 0, 110, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(k->button_name, rect, false, true, this, -1); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(offset.X + 115, offset.Y - 5); const wchar_t *text = wgettext(k->key.name()); k->button = Environment->addButton(rect, this, k->id, text); delete[] text; } if(i + 1 == KMaxButtonPerColumns) offset = v2s32(260, 60); else offset += v2s32(0, 25); } { s32 option_x = offset.X; s32 option_y = offset.Y + 5; u32 option_w = 180; { core::rect rect(0, 0, option_w, 30); rect += topleft + v2s32(option_x, option_y); const wchar_t *text = wgettext("\"Use\" = climb down"); Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this, GUI_ID_CB_AUX1_DESCENDS, text); delete[] text; } offset += v2s32(0, 25); } { s32 option_x = offset.X; s32 option_y = offset.Y + 5; u32 option_w = 280; { core::rect rect(0, 0, option_w, 30); rect += topleft + v2s32(option_x, option_y); const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly"); Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this, GUI_ID_CB_DOUBLETAP_JUMP, text); delete[] text; } offset += v2s32(0, 25); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); const wchar_t *text = wgettext("Save"); Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, text); delete[] text; } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); const wchar_t *text = wgettext("Cancel"); Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, text); delete[] text; } } void GUIKeyChangeMenu::drawMenu() { gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); video::SColor bgcolor(140, 0, 0, 0); { core::rect < s32 > rect(0, 0, 620, 620); rect += AbsoluteRect.UpperLeftCorner; driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } gui::IGUIElement::draw(); } bool GUIKeyChangeMenu::acceptInput() { for(size_t i = 0; i < key_settings.size(); i++) { key_setting *k = key_settings.at(i); g_settings->set(k->setting_name, k->key.sym()); } { gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked()); } { gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP); if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked()); } clearKeyCache(); g_gamecallback->signalKeyConfigChange(); return true; } bool GUIKeyChangeMenu::resetMenu() { if (activeKey >= 0) { for(size_t i = 0; i < key_settings.size(); i++) { key_setting *k = key_settings.at(i); if(k->id == activeKey) { const wchar_t *text = wgettext(k->key.name()); k->button->setText(text); delete[] text; break; } } activeKey = -1; return false; } return true; } bool GUIKeyChangeMenu::OnEvent(const SEvent& event) { if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 && event.KeyInput.PressedDown) { bool prefer_character = shift_down; KeyPress kp(event.KeyInput, prefer_character); bool shift_went_down = false; if(!shift_down && (event.KeyInput.Key == irr::KEY_SHIFT || event.KeyInput.Key == irr::KEY_LSHIFT || event.KeyInput.Key == irr::KEY_RSHIFT)) shift_went_down = true; // Remove Key already in use message if(this->key_used_text) { this->key_used_text->remove(); this->key_used_text = NULL; } // Display Key already in use message if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end()) { core::rect < s32 > rect(0, 0, 600, 40); rect += v2s32(0, 0) + v2s32(25, 30); const wchar_t *text = wgettext("Key already in use"); this->key_used_text = Environment->addStaticText(text, rect, false, true, this, -1); delete[] text; //infostream << "Key already in use" << std::endl; } // But go on { key_setting *k = NULL; for(size_t i = 0; i < key_settings.size(); i++) { if(key_settings.at(i)->id == activeKey) { k = key_settings.at(i); break; } } FATAL_ERROR_IF(k == NULL, "Key setting not found"); k->key = kp; const wchar_t *text = wgettext(k->key.name()); k->button->setText(text); delete[] text; this->key_used.push_back(kp); // Allow characters made with shift if(shift_went_down){ shift_down = true; return false; }else{ activeKey = -1; return true; } } } if (event.EventType == EET_GUI_EVENT) { if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if (!canTakeFocus(event.GUIEvent.Element)) { dstream << "GUIMainMenu: Not allowing focus change." << std::endl; // Returning true disables focus change return true; } } if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) { switch (event.GUIEvent.Caller->getID()) { case GUI_ID_BACK_BUTTON: //back acceptInput(); quitMenu(); return true; case GUI_ID_ABORT_BUTTON: //abort quitMenu(); return true; default: key_setting *k = NULL; for(size_t i = 0; i < key_settings.size(); i++) { if(key_settings.at(i)->id == event.GUIEvent.Caller->getID()) { k = key_settings.at(i); break; } } FATAL_ERROR_IF(k == NULL, "Key setting not found"); resetMenu(); shift_down = false; activeKey = event.GUIEvent.Caller->getID(); const wchar_t *text = wgettext("press key"); k->button->setT--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function get_formspec(tabview, name, tabdata) local retval = "" local render_details = dump(core.setting_getbool("public_serverlist")) retval = retval .. "label[8,0.5;".. fgettext("Name/Password"