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path: root/builtin/mainmenu/tab_simple_main.lua
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
	-- Update the cached supported proto info,
	-- it may have changed after a change by the settings menu.
	common_update_cached_supp_proto()
	local fav_selected = menudata.favorites[tabdata.fav_selected]

	local retval =
		"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
		"field[0.25,3.35;5.5,0.5;te_address;;" ..
			core.formspec_escape(core.settings:get("address")) .."]" ..
		"field[5.75,3.35;2.25,0.5;te_port;;" ..
			core.formspec_escape(core.settings:get("remote_port")) .."]" ..
		"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
		"field[9.8,1;2.6,0.5;te_name;;" ..
			core.formspec_escape(core.settings:get("name")) .."]" ..
		"pwdfield[9.8,2;2.6,0.5;te_pwd;]"


	if tabdata.fav_selected and fav_selected then
		if gamedata.fav then
			retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" ..
				fgettext("Del. Favorite") .. "]"
		end
	end

	retval = retval .. "tablecolumns[" ..
		image_column(fgettext("Favorite"), "favorite") .. ";" ..
		image_column(fgettext("Ping"), "") .. ",padding=0.25;" ..
		"color,span=3;" ..
		"text,align=right;" ..                -- clients
		"text,align=center,padding=0.25;" ..  -- "/"
		"text,align=right,padding=0.25;" ..   -- clients_max
		image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
		image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
		image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
		"color,span=1;" ..
		"text,padding=1]" ..                  -- name
		"table[-0.05,0;9.2,2.75;favourites;"

	if #menudata.favorites > 0 then
		local favs = core.get_favorites("local")
		if #favs > 0 then
			for i = 1, #favs do
				for j =
		single_conn_1={},
		single_conn_2={},
		double_conn={},
		double_conn_1={},
		double_conn_2={},
		--keys:conn1_conn2 (example:1_4)
		--values:{name=x, param2=x}
		twcycle={},
		twrotate={},--indexed by suffix, list, tells order of rotations
		modify={},
	}
end
function tp.add_double_conn(nnprefix, suffix, rotation, conns)
	local nodename=nnprefix.."_"..suffix..rotation
	for i=0,3 do
		tp.tracks[nnprefix].double_conn[((conns.conn1+4*i)%16).."_"..((conns.conn2+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].double_conn[((conns.conn2+4*i)%16).."_"..((conns.conn1+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].double_conn_1[((conns.conn1+4*i)%16).."_"..((conns.conn2+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].double_conn_2[((conns.conn2+4*i)%16).."_"..((conns.conn1+4*i)%16)]={name=nodename, param2=i}
	end
	tp.tracks[nnprefix].modify[nodename]=true
end
function tp.add_single_conn(nnprefix, suffix, rotation, conns)
	local nodename=nnprefix.."_"..suffix..rotation
	for i=0,3 do
		tp.tracks[nnprefix].single_conn[((conns.conn1+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].single_conn[((conns.conn2+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].single_conn_1[((conns.conn1+4*i)%16)]={name=nodename, param2=i}
		tp.tracks[nnprefix].single_conn_2[((conns.conn2+4*i)%16
		if event.type == "CHG" then
			if event.row <= #menudata.favorites then
				gamedata.fav = false
				local favs = core.get_favorites("local")
				local fav = menudata.favorites[event.row]
				local address = fav.address
				local port    = fav.port
				gamedata.serverdescription = fav.description

				for i = 1, #favs do
					if fav.address == favs[i].address and
							fav.port == favs[i].port then
						gamedata.fav = true
				
	- tracks that are already connected on one side but are not bendable to the desired position
	the following situations can occur:
	1. there are two more than two rails around
		1.1 there is one or more subset(s) that can be directly connected
			-> choose the first possibility
		2.2 not
			-> choose the first one and orient straight
	2. there's exactly 1 rail around
		-> choose and orient straight
	3. there's no rail around
		-> set straight
]]

local function istrackandbc(pos_p, conn)
	local tpos = pos_p
	local cnode=minetest.get_node(advtrains.dirCoordSet(tpos, conn.c))
	if advtrains.is_track_and_drives_on(cnode.name, advtrains.all_tracktypes) then
		local cconns=advtrains.get_track_connections(cnode.name, cnode.param2)
		return advtrains.conn_matches_to(conn, cconns)
	end
	--try the same 1 node below
	tpos = {x=tpos.x, y=tpos.y-1, z=tpos.z}
	cnode=minetest.get_node(advtrains.dirCoordSet(tpos, conn.c))
	if advtrains.is_track_and_drives_on(cnode.name, advtrains.all_tracktypes) then
		local cconns=advtrains.get_track_connections(cnode.name, cnode.param2)
		return advtrains.conn_matches_to(conn, cconns)
	end
	return false
end

function tp.find_already_connected(pos)
	local dnode=minetest.get_node(pos)
	local dconns=advtrains.get_track_connections(dnode.name, dnode.param2)
	local found_conn
	for connid, conn in ipairs(dconns) do
		if istrackandbc(pos, conn) then
			if found_conn then --we found one in previous iteration
				return true, true --signal that it's connected
			else
				found_conn = conn.c
			end
		end
	end
	return found_conn
end
function tp.rail_and_can_be_bent(originpos, conn)
	local pos=advtrains.dirCoordSet(originpos, conn)
	local newdir=(conn+8)%16
	local node=minetest.get_node(pos)
	if not advtrains.is_track_and_drives_on(node.name, advtrains.all_tracktypes) then
		return false
	end
	local ndef=minetest.registered_nodes[node.name]
	local nnpref = ndef and ndef.at_nnpref
	if not
			configdialog:set_parent(tabview)
			tabview:hide()
			configdialog:show()
		end
		return true
	end
end

--------------------------------------------------------------------------------
local function on_activate(type,old_tab,new_tab)
	if type == "LEAVE" then return end
	asyncOnlineFavourites()
end

--------------------------------------------------------------------------------
return {
	name = "main",
	caption = fgettext("Main"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_activate
}
node.param2) return advtrains.conn_matches_to(conn, cconns) end --rail at other end? local adj1, adj2=tp.find_already_connected(pos) if adj1 and adj2 then return false--dont destroy existing track elseif adj1 and not adj2 then if tr.double_conn[adj1.."_"..newdir] then return true--if exists, connect new rail and old end end return false else if tr.single_conn[newdir] then--just rotate old rail to right orientation return true end return false end end function tp.bend_rail(originpos, conn)