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path: root/builtin/mainmenu/tab_singleplayer.lua
blob: 05060cbc612d72c8950663364058dd12dda9d505 (plain)
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local function current_game()
	local last_game_id = core.setting_get("menu_last_game")
	local game, index = gamemgr.find_by_gameid(last_game_id)
	
	return game
end

local function singleplayer_refresh_gamebar()

	local old_bar = ui.find_by_name("game_button_bar")

	if old_bar ~= nil then
		old_bar:delete()
	end

	local function game_buttonbar_button_handler(fields)
		for key,value in pairs(fields) do
			for j=1,#gamemgr.games,1 do
				if ("game_btnbar_" .. gamemgr.games[j].id == key) then
					mm_texture.update("singleplayer", gamemgr.games[j])
					core.set_topleft_text(gamemgr.games[j].name)
					core.setting_set("menu_last_game",gamemgr.games[j].id)
					menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
					local index = filterlist.get_current_index(menudata.worldlist,
						tonumber(core.setting_get("mainmenu_last_selected_world")))
					if not index or index < 1 then
						local selected = core.get_textlist_index("sp_worlds")
						if selected ~= nil and selected < #menudata.worldlist:get_list() then
							index = selected
						else
							index = #menudata.worldlist:get_list()
						end
					end
					menu_worldmt_legacy(index)
					return true
				end
			end
		end
	end

	local btnbar = buttonbar_create("game_button_bar",
		game_buttonbar_button_handler,
		{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})

	for i=1,#gamemgr.games,1 do
		local btn_name = "game_btnbar_" .. gamemgr.games[i].id
		
		local image = nil
		local text = nil
		local tooltip = core.formspec_escape(gamemgr.games[i].name)
		
		if gamemgr.games[i].menuicon_path ~= nil and
			gamemgr.games[i].menuicon_path ~= "" then
			image = core.formspec_escape(gamemgr.games[i].menuicon_path)
		else
		
			local part1 = gamemgr.games[i].id:sub(1,5)
			local part2 = gamemgr.games[i].id:sub(6,10)
			local part3 = gamemgr.games[i].id:sub(11)
			
			text = part1 .. "\n" .. part2
			if part3 ~= nil and
				part3 ~= "" then
				text = text .. "\n" .. part3
			end
		end
		btnbar:add_button(btn_name, text, image, tooltip)
	end
end

local function get_formspec(tabview, name, tabdata)
	local retval = ""

	local index = filterlist.get_current_index(menudata.worldlist,
				tonumber(core.setting_get("mainmenu_last_selected_world"))
				)

	retval = retval ..
			"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
			"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
			"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
			"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
			"label[4,-0.25;".. fgettext("Select World:") .. "]"..
			"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
			dump(core.setting_getbool("creative_mode")) .. "]"..
			"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(core.setting_getbool("enable_damage")) .. "]"..
			"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
			menu_render_worldlist() ..
			";" .. index .. "]"
	return retval
end

local function main_button_handler(this, fields, name, tabdata)

	assert(name == "singleplayer")

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = core.explode_textlist_event(fields["sp_worlds"])
		local selected = core.get_textlist_index("sp_worlds")

		menu_worldmt_legacy(selected)

		if event.type == "DCL" then
			world_doubleclick = true
		end

		if event.type == "CHG" and selected ~= nil then
			core.setting_set("mainmenu_last_selected_world",
				menudata.worldlist:get_raw_index(selected))
			return true
		end
	end

	if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
		return true
	end

	if fields["cb_creative_mode"] then
		core.setting_set("creative_mode", fields["cb_creative_mode"])
		local selected = core.get_textlist_index("sp_worlds")
		menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])

		return true
	end

	if fields["cb_enable_damage"] then
		core.setting_set("enable_damage", fields["cb_enable_damage"])
		local selected = core.get_textlist_index("sp_worlds")
		menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])

		return true
	end

	if fields["play"] ~= nil or
		world_doubleclick or
		fields["key_enter"] then
		local selected = core.get_textlist_index("sp_worlds")
		gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
		
		if selected ~= nil and gamedata.selected_world ~= 0 then
			gamedata.singleplayer = true
			core.start()
		else
			gamedata.errormessage =
				fgettext("No world created or selected!")
		end
		return true
	end

	if fields["world_create"] ~= nil then
		local create_world_dlg = create_create_world_dlg(true)
		create_world_dlg:set_parent(this)
		this:hide()
		create_world_dlg:show()
		mm_texture.update("singleplayer",current_game())
		return true
	end

	if fields["world_delete"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil and
			selected <= menudata.worldlist:size() then
			local world = menudata.worldlist:get_list()[selected]
			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				local index = menudata.worldlist:get_raw_index(selected)
				local delete_world_dlg = create_delete_world_dlg(world.name,index)
				delete_world_dlg:set_parent(this)
				this:hide()
				delete_world_dlg:show()
				mm_texture.update("singleplayer",current_game())
			end
		end
		
		return true
	end

	if fields["world_configure"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil then
			local configdialog =
				create_configure_world_dlg(
						menudata.worldlist:get_raw_index(selected))
			
			if (configdialog ~= nil) then
				configdialog:set_parent(this)
				this:hide()
				configdialog:show()
				mm_texture.update("singleplayer",current_game())
			end
		end
		
		return true
	end
end

local function on_change(type, old_tab, new_tab)
	local buttonbar = ui.find_by_name("game_button_bar")
	
	if ( buttonbar == nil ) then
		singleplayer_refresh_gamebar()
		buttonbar = ui.find_by_name("game_button_bar")
	end
	
	if (type == "ENTER") then
		local game = current_game()
		
		if game then
			menudata.worldlist:set_filtercriteria(game.id)
			core.set_topleft_text(game.name)
			mm_texture.update("singleplayer",game)
		end
		buttonbar:show()
	else
		menudata.worldlist:set_filtercriteria(nil)
		buttonbar:hide()
		core.set_topleft_text("")
		mm_texture.update(new_tab,nil)
	end
end

--------------------------------------------------------------------------------
return {
	name = "singleplayer",
	caption = fgettext("Singleplayer"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_change
}
span> } inline video::SColor readARGB8(const u8 *data) { video::SColor p(readU32(data)); return p; } inline v2s16 readV2S16(const u8 *data) { v2s16 p; p.X = readS16(&data[0]); p.Y = readS16(&data[2]); return p; } inline v3s16 readV3S16(const u8 *data) { v3s16 p; p.X = readS16(&data[0]); p.Y = readS16(&data[2]); p.Z = readS16(&data[4]); return p; } inline v2s32 readV2S32(const u8 *data) { v2s32 p; p.X = readS32(&data[0]); p.Y = readS32(&data[4]); return p; } inline v3s32 readV3S32(const u8 *data) { v3s32 p; p.X = readS32(&data[0]); p.Y = readS32(&data[4]); p.Z = readS32(&data[8]); return p; } inline v2f readV2F1000(const u8 *data) { v2f p; p.X = (float)readF1000(&data[0]); p.Y = (float)readF1000(&data[4]); return p; } inline v3f readV3F1000(const u8 *data) { v3f p; p.X = (float)readF1000(&data[0]); p.Y = (float)readF1000(&data[4]); p.Z = (float)readF1000(&data[8]); return p; } /////////////// write routines //////////////// inline void writeU8(u8 *data, u8 i) { data[0] = (i >> 0) & 0xFF; } inline void writeS8(u8 *data, s8 i) { writeU8(data, (u8)i); } inline void writeS16(u8 *data, s16 i) { writeU16(data, (u16)i); } inline void writeS32(u8 *data, s32 i) { writeU32(data, (u32)i); } inline void writeS64(u8 *data, s64 i) { writeU64(data, (u64)i); } inline void writeF1000(u8 *data, f32 i) { assert(i >= F1000_MIN && i <= F1000_MAX); writeS32(data, i * FIXEDPOINT_FACTOR); } inline void writeARGB8(u8 *data, video::SColor p) { writeU32(data, p.color); } inline void writeV2S16(u8 *data, v2s16 p) { writeS16(&data[0], p.X); writeS16(&data[2], p.Y); } inline void writeV3S16(u8 *data, v3s16 p) { writeS16(&data[0], p.X); writeS16(&data[2], p.Y); writeS16(&data[4], p.Z); } inline void writeV2S32(u8 *data, v2s32 p) { writeS32(&data[0], p.X); writeS32(&data[4], p.Y); } inline void writeV3S32(u8 *data, v3s32 p) { writeS32(&data[0], p.X); writeS32(&data[4], p.Y); writeS32(&data[8], p.Z); } inline void writeV2F1000(u8 *data, v2f p) { writeF1000(&data[0], p.X); writeF1000(&data[4], p.Y); } inline void writeV3F1000(u8 *data, v3f p) { writeF1000(&data[0], p.X); writeF1000(&data[4], p.Y); writeF1000(&data[8], p.Z); } //// //// Iostream wrapper for data read/write //// #define MAKE_STREAM_READ_FXN(T, N, S) \ inline T read ## N(std::istream &is) \ { \ char buf[S] = {0}; \ is.read(buf, sizeof(buf)); \ return read ## N((u8 *)buf); \ } #define MAKE_STREAM_WRITE_FXN(T, N, S) \ inline void write ## N(std::ostream &os, T val) \ { \ char buf[S]; \ write ## N((u8 *)buf, val); \ os.write(buf, sizeof(buf)); \ } MAKE_STREAM_READ_FXN(u8, U8, 1); MAKE_STREAM_READ_FXN(u16, U16, 2); MAKE_STREAM_READ_FXN(u32, U32, 4); MAKE_STREAM_READ_FXN(u64, U64, 8); MAKE_STREAM_READ_FXN(s8, S8, 1); MAKE_STREAM_READ_FXN(s16, S16, 2); MAKE_STREAM_READ_FXN(s32, S32, 4); MAKE_STREAM_READ_FXN(s64, S64, 8); MAKE_STREAM_READ_FXN(f32, F1000, 4); MAKE_STREAM_READ_FXN(v2s16, V2S16, 4); MAKE_STREAM_READ_FXN(v3s16, V3S16, 6); MAKE_STREAM_READ_FXN(v2s32, V2S32, 8); MAKE_STREAM_READ_FXN(v3s32, V3S32, 12); MAKE_STREAM_READ_FXN(v2f, V2F1000, 8); MAKE_STREAM_READ_FXN(v3f, V3F1000, 12); MAKE_STREAM_READ_FXN(video::SColor, ARGB8, 4); MAKE_STREAM_WRITE_FXN(u8, U8, 1); MAKE_STREAM_WRITE_FXN(u16, U16, 2); MAKE_STREAM_WRITE_FXN(u32, U32, 4); MAKE_STREAM_WRITE_FXN(u64, U64, 8); MAKE_STREAM_WRITE_FXN(s8, S8, 1); MAKE_STREAM_WRITE_FXN(s16, S16, 2); MAKE_STREAM_WRITE_FXN(s32, S32, 4); MAKE_STREAM_WRITE_FXN(s64, S64, 8); MAKE_STREAM_WRITE_FXN(f32, F1000, 4); MAKE_STREAM_WRITE_FXN(v2s16, V2S16, 4); MAKE_STREAM_WRITE_FXN(v3s16, V3S16, 6); MAKE_STREAM_WRITE_FXN(v2s32, V2S32, 8); MAKE_STREAM_WRITE_FXN(v3s32, V3S32, 12); MAKE_STREAM_WRITE_FXN(v2f, V2F1000, 8); MAKE_STREAM_WRITE_FXN(v3f, V3F1000, 12); MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4); //// //// More serialization stuff //// // Creates a string with the length as the first two bytes std::string serializeString(const std::string &plain); // Creates a string with the length as the first two bytes from wide string std::string serializeWideString(const std::wstring &plain); // Reads a string with the length as the first two bytes std::string deSerializeString(std::istream &is); // Reads a wide string with the length as the first two bytes std::wstring deSerializeWideString(std::istream &is); // Creates a string with the length as the first four bytes std::string serializeLongString(const std::string &plain); // Reads a string with the length as the first four bytes std::string deSerializeLongString(std::istream &is); // Creates a string encoded in JSON format (almost equivalent to a C string literal) std::string serializeJsonString(const std::string &plain); // Reads a string encoded in JSON format std::string deSerializeJsonString(std::istream &is); // Creates a string consisting of the hexadecimal representation of `data` std::string serializeHexString(const std::string &data, bool insert_spaces=false); // Creates a string containing comma delimited values of a struct whose layout is // described by the parameter format bool serializeStructToString(std::string *out, std::string format, void *value); // Reads a comma delimited string of values into a struct whose layout is // decribed by the parameter format bool deSerializeStringToStruct(std::string valstr, std::string format, void *out, size_t olen); //// //// BufReader //// extern SerializationError eof_ser_err; #define MAKE_BUFREADER_GETNOEX_FXN(T, N, S) \ inline bool get ## N ## NoEx(T *val) \ { \ if (pos + S > size) \ return false; \ *val = read ## N(data + pos); \ pos += S; \ return true; \ } #define MAKE_BUFREADER_GET_FXN(T, N) \ inline T get ## N() \ { \ T val; \ if (!get ## N ## NoEx(&val)) \ throw eof_ser_err; \ return val; \ } class BufReader { public: BufReader(const u8 *data_, size_t size_) : data(data_), size(size_), pos(0) { } MAKE_BUFREADER_GETNOEX_FXN(u8, U8, 1); MAKE_BUFREADER_GETNOEX_FXN(u16, U16, 2); MAKE_BUFREADER_GETNOEX_FXN(u32, U32, 4); MAKE_BUFREADER_GETNOEX_FXN(u64, U64, 8); MAKE_BUFREADER_GETNOEX_FXN(s8, S8, 1); MAKE_BUFREADER_GETNOEX_FXN(s16, S16, 2); MAKE_BUFREADER_GETNOEX_FXN(s32, S32, 4); MAKE_BUFREADER_GETNOEX_FXN(s64, S64, 8); MAKE_BUFREADER_GETNOEX_FXN(f32, F1000, 4); MAKE_BUFREADER_GETNOEX_FXN(v2s16, V2S16, 4); MAKE_BUFREADER_GETNOEX_FXN(v3s16, V3S16, 6); MAKE_BUFREADER_GETNOEX_FXN(v2s32, V2S32, 8); MAKE_BUFREADER_GETNOEX_FXN(v3s32, V3S32, 12); MAKE_BUFREADER_GETNOEX_FXN(v2f, V2F1000, 8); MAKE_BUFREADER_GETNOEX_FXN(v3f, V3F1000, 12); MAKE_BUFREADER_GETNOEX_FXN(video::SColor, ARGB8, 4); bool getStringNoEx(std::string *val); bool getWideStringNoEx(std::wstring *val); bool getLongStringNoEx(std::string *val); bool getRawDataNoEx(void *data, size_t len); MAKE_BUFREADER_GET_FXN(u8, U8); MAKE_BUFREADER_GET_FXN(u16, U16); MAKE_BUFREADER_GET_FXN(u32, U32); MAKE_BUFREADER_GET_FXN(u64, U64); MAKE_BUFREADER_GET_FXN(s8, S8); MAKE_BUFREADER_GET_FXN(s16, S16); MAKE_BUFREADER_GET_FXN(s32, S32); MAKE_BUFREADER_GET_FXN(s64, S64); MAKE_BUFREADER_GET_FXN(f32, F1000); MAKE_BUFREADER_GET_FXN(v2s16, V2S16); MAKE_BUFREADER_GET_FXN(v3s16, V3S16); MAKE_BUFREADER_GET_FXN(v2s32, V2S32); MAKE_BUFREADER_GET_FXN(v3s32, V3S32); MAKE_BUFREADER_GET_FXN(v2f, V2F1000); MAKE_BUFREADER_GET_FXN(v3f, V3F1000); MAKE_BUFREADER_GET_FXN(video::SColor, ARGB8); MAKE_BUFREADER_GET_FXN(std::string, String); MAKE_BUFREADER_GET_FXN(std::wstring, WideString); MAKE_BUFREADER_GET_FXN(std::string, LongString); inline void getRawData(void *val, size_t len) { if (!getRawDataNoEx(val, len)) throw eof_ser_err; } inline size_t remaining() { assert(pos <= size); return size - pos; } const u8 *data; size_t size; size_t pos; }; #undef MAKE_BUFREADER_GET_FXN #undef MAKE_BUFREADER_GETNOEX_FXN //// //// Vector-based write routines //// inline void putU8(std::vector<u8> *dest, u8 val) {