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path: root/builtin/mainmenu/tab_singleplayer.lua
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local function current_game()
	local last_game_id = core.setting_get("menu_last_game")
	local game, index = gamemgr.find_by_gameid(last_game_id)
	
	return game
end

local function singleplayer_refresh_gamebar()
	
	local old_bar = ui.find_by_name("game_button_bar")
	
	if old_bar ~= nil then
		old_bar:delete()
	end

	local function game_buttonbar_button_handler(fields)
		for key,value in pairs(fields) do
			for j=1,#gamemgr.games,1 do
				if ("game_btnbar_" .. gamemgr.games[j].id == key) then
					mm_texture.update("singleplayer", gamemgr.games[j])
					core.setting_set("menu_last_game",gamemgr.games[j].id)
					menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
					return true
				end
			end
		end
	end

	local btnbar = buttonbar_create("game_button_bar",
		game_buttonbar_button_handler,
		{x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15})

	for i=1,#gamemgr.games,1 do
		local btn_name = "game_btnbar_" .. gamemgr.games[i].id
		
		local image = nil
		local text = nil
		
		if gamemgr.games[i].menuicon_path ~= nil and
			gamemgr.games[i].menuicon_path ~= "" then
			image = core.formspec_escape(gamemgr.games[i].menuicon_path)
		else
		
			local part1 = gamemgr.games[i].id:sub(1,5)
			local part2 = gamemgr.games[i].id:sub(6,10)
			local part3 = gamemgr.games[i].id:sub(11)
			
			text = part1 .. "\n" .. part2
			if part3 ~= nil and
				part3 ~= "" then
				text = text .. "\n" .. part3
			end
		end
		btnbar:add_button(btn_name, text, image)
	end
end

local function get_formspec(tabview, name, tabdata)
	local retval = ""
	
	local index = filterlist.get_current_index(menudata.worldlist,
				tonumber(core.setting_get("mainmenu_last_selected_world"))
				)

	retval = retval ..
			"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
			"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
			"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
			"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
			"label[4,-0.25;".. fgettext("Select World:") .. "]"..
			"vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
			"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
			dump(core.setting_getbool("creative_mode")) .. "]"..
			"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(core.setting_getbool("enable_damage")) .. "]"..
			"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
			menu_render_worldlist() ..
			";" .. index .. "]"
	return retval
end

local function main_button_handler(this, fields, name, tabdata)

	assert(name == "singleplayer")

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = core.explode_textlist_event(fields["sp_worlds"])

		if event.type == "DCL" then
			world_doubleclick = true
		end

		if event.type == "CHG" then
			core.setting_set("mainmenu_last_selected_world",
				menudata.worldlist:get_raw_index(core.get_textlist_index("sp_worlds")))
			return true
		end
	end

	if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then
		return true
	end

	if fields["cb_creative_mode"] then
		core.setting_set("creative_mode", fields["cb_creative_mode"])
		return true
	end

	if fields["cb_enable_damage"] then
		core.setting_set("enable_damage", fields["cb_enable_damage"])
		return true
	end

	if fields["play"] ~= nil or
		world_doubleclick or
		fields["key_enter"] then
		local selected = core.get_textlist_index("sp_worlds")
		
		if selected ~= nil then
			gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
			gamedata.singleplayer   = true
			
			core.start()
		end
		return true
	end

	if fields["world_create"] ~= nil then
		local create_world_dlg = create_create_world_dlg(true)
		create_world_dlg:set_parent(this)
		this:hide()
		create_world_dlg:show()
		mm_texture.update("singleplayer",current_game())
		return true
	end

	if fields["world_delete"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil and
			selected <= menudata.worldlist:size() then
			local world = menudata.worldlist:get_list()[selected]
			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				local index = menudata.worldlist:get_raw_index(selected)
				local delete_world_dlg = create_delete_world_dlg(world.name,index)
				delete_world_dlg:set_parent(this)
				this:hide()
				delete_world_dlg:show()
				mm_texture.update("singleplayer",current_game())
			end
		end
		
		return true
	end

	if fields["world_configure"] ~= nil then
		local selected = core.get_textlist_index("sp_worlds")
		if selected ~= nil then
			local configdialog =
				create_configure_world_dlg(
						menudata.worldlist:get_raw_index(selected))
			
			if (configdialog ~= nil) then
				configdialog:set_parent(this)
				this:hide()
				configdialog:show()
				mm_texture.update("singleplayer",current_game())
			end
		end
		
		return true
	end
end

local function on_change(type, old_tab, new_tab)
	local buttonbar = ui.find_by_name("game_button_bar")
	
	if ( buttonbar == nil ) then
		singleplayer_refresh_gamebar()
		buttonbar = ui.find_by_name("game_button_bar")
	end
	
	if (type == "ENTER") then
		local game = current_game()
		
		if game then
			menudata.worldlist:set_filtercriteria(game.id)
			core.set_topleft_text(game.name)
			mm_texture.update("singleplayer",game)
		end
		buttonbar:show()
	else
		menudata.worldlist:set_filtercriteria(nil)
		buttonbar:hide()
		core.set_topleft_text("")
		mm_texture.update(new_tab,nil)
	end
end

--------------------------------------------------------------------------------
tab_singleplayer = {
	name = "singleplayer",
	caption = fgettext("Singleplayer"),
	cbf_formspec = get_formspec,
	cbf_button_handler = main_button_handler,
	on_change = on_change
	}
/a> 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

--------------------------------------------------------------------------------
function get_mods(path,retval,modpack)

	local mods = engine.get_dirlist(path,true)
	for i=1,#mods,1 do
		local toadd = {}
		local modpackfile = nil

		toadd.name		= mods[i]
		toadd.path		= path .. DIR_DELIM .. mods[i] .. DIR_DELIM
		if modpack ~= nil and
			modpack ~= "" then
			toadd.modpack	= modpack
		else
			local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
			local error = nil
			modpackfile,error = io.open(filename,"r")
		end

		if modpackfile ~= nil then
			modpackfile:close()
			toadd.is_modpack = true
			table.insert(retval,toadd)
			get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
		else
			table.insert(retval,toadd)
		end
	end
end

--modmanager implementation
modmgr = {}

--------------------------------------------------------------------------------
function modmgr.extract(modfile)
	if modfile.type == "zip" then
		local tempfolder = os.tempfolder()

		if tempfolder ~= nil and
			tempfolder ~= "" then
			engine.create_dir(tempfolder)
			if engine.extract_zip(modfile.name,tempfolder) then
				return tempfolder
			end
		end
	end
	return nil
end

-------------------------------------------------------------------------------
function modmgr.getbasefolder(temppath)

	if temppath == nil then
		return {
		type = "invalid",
		path = ""
		}
	end

	local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
	if testfile ~= nil then
		testfile:close()
		return {
				type="mod",
				path=temppath
				}
	end

	testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
	if testfile ~= nil then
		testfile:close()
		return {
				type="modpack",
				path=temppath
				}
	end

	local subdirs = engine.get_dirlist(temppath,true)

	--only single mod or modpack allowed
	if #subdirs ~= 1 then
		return {
			type = "invalid",
			path = ""
			}
	end

	testfile =
	io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
	if testfile ~= nil then
		testfile:close()
		return {
			type="mod",
			path= temppath .. DIR_DELIM .. subdirs[1]
			}
	end

	testfile =
	io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
	if testfile ~= nil then
		testfile:close()
		return {
			type="modpack",
			path=temppath ..  DIR_DELIM .. subdirs[1]
			}
	end

	return {
		type = "invalid",
		path = ""
		}
end

--------------------------------------------------------------------------------
function modmgr.isValidModname(modpath)
	if modpath:find("-") ~= nil then
		return false
	end

	return true
end

--------------------------------------------------------------------------------
function modmgr.parse_register_line(line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end

	if pos1 ~= nil and pos2 ~= nil then
		local item = line:sub(pos1+1,pos2-1)

		if item ~= nil and
			item ~= "" then
			local pos3 = item:find(":")

			if pos3 ~= nil then
				local retval = item:sub(1,pos3-1)
				if retval ~= nil and
					retval ~= "" then
					return retval
				end
			end
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function modmgr.parse_dofile_line(modpath,line)
	local pos1 = line:find("\"")
	local pos2 = nil
	if pos1 ~= nil then
		pos2 = line:find("\"",pos1+1)
	end

	if pos1 ~= nil and pos2 ~= nil then
		local filename = line:sub(pos1+1,pos2-1)

		if filename ~= nil and
			filename ~= "" and
			filename:find(".lua") then
			return modmgr.identify_modname(modpath,filename)
		end
	end
	return nil
end

--------------------------------------------------------------------------------
function modmgr.identify_modname(modpath,filename)
	local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
	if testfile ~= nil then
		local line = testfile:read()

		while line~= nil do
			local modname = nil

			if line:find("minetest.register_tool") then
				modname = modmgr.parse_register_line(line)
			end

			if line:find("minetest.register_craftitem") then
				modname = modmgr.parse_register_line(line)
			end


			if line:find("minetest.register_node") then
				modname = modmgr.parse_register_line(line)
			end

			if line:find("dofile") then
				modname = modmgr.parse_dofile_line(modpath,line)
			end

			if modname ~= nil then
				testfile:close()
				return modname
			end

			line = testfile:read()
		end
		testfile:close()
	end

	return nil
end

--------------------------------------------------------------------------------
function modmgr.tab()

	if modmgr.global_mods == nil then
		modmgr.refresh_globals()
	end

	if modmgr.selected_mod == nil then
		modmgr.selected_mod = 1
	end

	local retval =
		"vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
		"label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
		"textlist[0.75,0.25;4.5,4;modlist;" ..
		modmgr.render_modlist(modmgr.global_mods) ..
		";" .. modmgr.selected_mod .. "]"

	retval = retval ..
		"label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
--		TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
--		"button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
		"button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"

	local selected_mod = nil

	if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
		selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
	end

	if selected_mod ~= nil then
		local modscreenshot = nil

		--check for screenshot beeing available
		local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
		local error = nil
		screenshotfile,error = io.open(screenshotfilename,"r")
		if error == nil then
			screenshotfile:close()
			modscreenshot = screenshotfilename
		end

		if modscreenshot == nil then
				modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
		end

		retval = retval
				.. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
				.. "label[8.25,0.6;" .. selected_mod.name .. "]"

		local descriptionlines = nil
		error = nil
		local descriptionfilename = selected_mod.path .. "description.txt"
		descriptionfile,error = io.open(descriptionfilename,"r")
		if error == nil then
			descriptiontext = descriptionfile:read("*all")

			descriptionlines = engine.splittext(descriptiontext,42)
			descriptionfile:close()
		else
			descriptionlines = {}
			table.insert(descriptionlines,fgettext("No mod description available"))
		end

		retval = retval ..
			"label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
			"textlist[5.5,2.2;6.2,2.4;description;"

		for i=1,#descriptionlines,1 do
			retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
		end


		if selected_mod.is_modpack then
			retval = retval .. ";0]" ..
				"button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
				fgettext("Rename") .. "]"
			retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
				.. fgettext("Uninstall selected modpack") .. "]"
		else
			--show dependencies

			retval = retval .. ",Depends:,"

			toadd = modmgr.get_dependencies(selected_mod.path)

			retval = retval .. toadd .. ";0]"

			retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
				.. fgettext("Uninstall selected mod") .. "]"
		end
	end
	return retval
end

--------------------------------------------------------------------------------
function modmgr.dialog_rename_modpack()

	local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]

	local retval =
		"label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
		"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
		mod.name ..
		"]" ..
		"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
				fgettext("Accept") .. "]" ..
		"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
				fgettext("Cancel") .. "]"

	return retval
end

--------------------------------------------------------------------------------
function modmgr.precheck()

	if modmgr.world_config_selected_world == nil then
		modmgr.world_config_selected_world = 1
	end

	if modmgr.world_config_selected_mod == nil then
		modmgr.world_config_selected_mod = 1
	end

	if modmgr.hide_gamemods == nil then
		modmgr.hide_gamemods = true
	end

	if modmgr.hide_modpackcontents == nil then
		modmgr.hide_modpackcontents = true
	end
end

--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
	local retval = ""

	if render_list == nil then
		if modmgr.global_mods == nil then
			modmgr.refresh_globals()
		end
		render_list = modmgr.global_mods
	end

	local list = filterlist.get_list(render_list)
	local last_modpack = nil

	for i,v in ipairs(list) do
		if retval ~= "" then
			retval = retval ..","
		end

		local color = ""

		if v.is_modpack then
			local rawlist = filterlist.get_raw_list(render_list)

			local all_enabled = true
			for j=1,#rawlist,1 do
				if rawlist[j].modpack == list[i].name and
					rawlist[j].enabled ~= true then
						all_enabled = false
						break
				end
			end

			if all_enabled == false then
				color = mt_color_grey
			else
				color = mt_color_dark_green
			end
		end

		if v.typ == "game_mod" then
			color = mt_color_blue
		else
			if v.enabled then
				color = mt_color_green
			end
		end

		retval = retval .. color
		if v.modpack  ~= nil then
			retval = retval .. "    "
		end
		retval = retval .. v.name
	end

	return retval
end

--------------------------------------------------------------------------------
function modmgr.dialog_configure_world()
	modmgr.precheck()

	local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
	local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]

	local retval =
		"size[11,6.5]" ..
		"label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
		"label[1.75,-0.25;" .. worldspec.name .. "]"

	if modmgr.hide_gamemods then
		retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
	else
		retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
	end

	if modmgr.hide_modpackcontents then
		retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
	else
		retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
	end

	if mod == nil then
		mod = {name=""}
	end
	retval = retval ..
		"label[0,0.45;" .. fgettext("Mod:") .. "]" ..
		"label[0.75,0.45;" .. mod.name .. "]" ..
		"label[0,1;" .. fgettext("Depends:") .. "]" ..
		"textlist[0,1.5;5,4.25;world_config_depends;" ..
		modmgr.get_dependencies(mod.path) .. ";0]" ..
		"button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
		"button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"

	if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
		if mod.is_modpack then
			local rawlist = filterlist.get_raw_list(modmgr.modlist)

			local all_enabled = true
			for j=1,#rawlist,1 do
				if rawlist[j].modpack == mod.name and
					rawlist[j].enabled ~= true then
						all_enabled = false
						break
				end
			end

			if all_enabled == false then
				retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
			else
				retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
			end
		else
			if mod.enabled then
				retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
			else
				retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
			end
		end
	end

	retval = retval ..
		"button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
		"textlist[5.5,0.5;5.5,5.75;world_config_modlist;"

	retval = retval .. modmgr.render_modlist(modmgr.modlist)

	retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"

	return retval
end

--------------------------------------------------------------------------------
function modmgr.handle_buttons(tab,fields)

	local retval = nil

	if tab == "mod_mgr" then
		retval = modmgr.handle_modmgr_buttons(fields)
	end

	if tab == "dialog_rename_modpack" then
		retval = modmgr.handle_rename_modpack_buttons(fields)
	end

	if tab == "dialog_delete_mod" then
		retval = modmgr.handle_delete_mod_buttons(fields)
	end

	if tab == "dialog_configure_world" then
		retval = modmgr.handle_configure_world_buttons(fields)
	end

	return retval
end

--------------------------------------------------------------------------------
function modmgr.get_dependencies(modfolder)
	local toadd = ""
	if modfolder ~= nil then
		local filename = modfolder ..
					DIR_DELIM .. "depends.txt"

		local dependencyfile = io.open(filename,"r")

		if dependencyfile then
			local dependency = dependencyfile:read("*l")
			while dependency do
				if toadd ~= "" then
					toadd = toadd .. ","
				end
				toadd = toadd .. dependency
				dependency = dependencyfile:read()
			end
			dependencyfile:close()
		end
	end

	return toadd
end


--------------------------------------------------------------------------------
function modmgr.get_worldconfig(worldpath)
	local filename = worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)

	local worldconfig = {}
	worldconfig.global_mods = {}
	worldconfig.game_mods = {}

	for key,value in pairs(worldfile:to_table()) do
		if key == "gameid" then
			worldconfig.id = value
		else
			worldconfig.global_mods[key] = engine.is_yes(value)
		end
	end

	--read gamemods
	local gamespec = gamemgr.find_by_gameid(worldconfig.id)
	gamemgr.get_game_mods(gamespec, worldconfig.game_mods)

	return worldconfig
end
--------------------------------------------------------------------------------
function modmgr.handle_modmgr_buttons(fields)
	local retval = {
			tab = nil,
			is_dialog = nil,
			show_buttons = nil,
		}

	if fields["modlist"] ~= nil then
		local event = explode_textlist_event(fields["modlist"])
		modmgr.selected_mod = event.index
	end

	if fields["btn_mod_mgr_install_local"] ~= nil then
		engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
	end

	if fields["btn_mod_mgr_download"] ~= nil then
		modstore.update_modlist()
		retval.current_tab = "dialog_modstore_unsorted"
		retval.is_dialog = true
		retval.show_buttons = false
		return retval
	end

	if fields["btn_mod_mgr_rename_modpack"] ~= nil then
		retval.current_tab = "dialog_rename_modpack"
		retval.is_dialog = true
		retval.show_buttons = false
		return retval
	end

	if fields["btn_mod_mgr_delete_mod"] ~= nil then
		retval.current_tab = "dialog_delete_mod"
		retval.is_dialog = true
		retval.show_buttons = false
		return retval
	end

	if fields["mod_mgt_open_dlg_accepted"] ~= nil and
		fields["mod_mgt_open_dlg_accepted"] ~= "" then
		modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
	end

	return nil;
end

--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
	local modfile = modmgr.identify_filetype(modfilename)
	local modpath = modmgr.extract(modfile)

	if modpath == nil then
		gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
			fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
		return
	end


	local basefolder = modmgr.getbasefolder(modpath)

	if basefolder.type == "modpack" then
		local clean_path = nil

		if basename ~= nil then
			clean_path = "mp_" .. basename
		end

		if clean_path == nil then
			clean_path = get_last_folder(cleanup_path(basefolder.path))
		end

		if clean_path ~= nil then
			local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
			if not engine.copy_dir(basefolder.path,targetpath) then
				gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
			end
		else
			gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
		end
	end

	if basefolder.type == "mod" then
		local targetfolder = basename

		if targetfolder == nil then
			targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
		end

		--if heuristic failed try to use current foldername
		if targetfolder == nil then
			targetfolder = get_last_folder(basefolder.path)
		end

		if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
			local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
			engine.copy_dir(basefolder.path,targetpath)
		else
			gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
		end
	end

	engine.delete_dir(modpath)

	modmgr.refresh_globals()

end

--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)

	if fields["dlg_rename_modpack_confirm"] ~= nil then
		local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
		local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
		local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
		engine.copy_dir(oldpath,targetpath,false)
		modmgr.refresh_globals()
		modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
			filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
	end

	return {
		is_dialog = false,
		show_buttons = true,
		current_tab = engine.setting_get("main_menu_tab")
		}
end
--------------------------------------------------------------------------------
function modmgr.handle_configure_world_buttons(fields)
	if fields["world_config_modlist"] ~= nil then
		local event = explode_textlist_event(fields["world_config_modlist"])
		modmgr.world_config_selected_mod = event.index

		if event.typ == "DCL" then
			modmgr.world_config_enable_mod(nil)
		end
	end

	if fields["key_enter"] ~= nil then
		modmgr.world_config_enable_mod(nil)
	end

	if fields["cb_mod_enable"] ~= nil then
		local toset = engine.is_yes(fields["cb_mod_enable"])
		modmgr.world_config_enable_mod(toset)
	end

	if fields["btn_mp_enable"] ~= nil or
		fields["btn_mp_disable"] then
		local toset = (fields["btn_mp_enable"] ~= nil)
		modmgr.world_config_enable_mod(toset)
	end

	if fields["cb_hide_gamemods"] ~= nil then
		local current = filterlist.get_filtercriteria(modmgr.modlist)

		if current == nil then
			current = {}
		end

		if engine.is_yes(fields["cb_hide_gamemods"]) then
			current.hide_game = true
			modmgr.hide_gamemods = true
		else
			current.hide_game = false
			modmgr.hide_gamemods = false
		end

		filterlist.set_filtercriteria(modmgr.modlist,current)
	end

		if fields["cb_hide_mpcontent"] ~= nil then
		local current = filterlist.get_filtercriteria(modmgr.modlist)

		if current == nil then
			current = {}
		end

		if engine.is_yes(fields["cb_hide_mpcontent"]) then
			current.hide_modpackcontents = true
			modmgr.hide_modpackcontents = true
		else
			current.hide_modpackcontents = false
			modmgr.hide_modpackcontents = false
		end

		filterlist.set_filtercriteria(modmgr.modlist,current)
	end

	if fields["btn_config_world_save"] then
		local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]

		local filename = worldspec.path ..
				DIR_DELIM .. "world.mt"

		local worldfile = Settings(filename)
		local mods = worldfile:to_table()

		local rawlist = filterlist.get_raw_list(modmgr.modlist)

		local i,mod
		for i,mod in ipairs(rawlist) do
			if not mod.is_modpack and
					mod.typ ~= "game_mod" then
				if mod.enabled then
					worldfile:set("load_mod_"..mod.name, "true")
				else
					worldfile:set("load_mod_"..mod.name, "false")
				end
				mods["load_mod_"..mod.name] = nil
			end
		end

		-- Remove mods that are not present anymore
		for key,value in pairs(mods) do
			if key:sub(1,9) == "load_mod_" then
				worldfile:remove(key)
			end
		end

		if not worldfile:write() then
			engine.log("error", "Failed to write world config file")
		end

		modmgr.modlist = nil
		modmgr.worldconfig = nil

		return {
			is_dialog = false,
			show_buttons = true,
			current_tab = engine.setting_get("main_menu_tab")
		}
	end

	if fields["btn_config_world_cancel"] then

		modmgr.worldconfig = nil

		return {
			is_dialog = false,
			show_buttons = true,
			current_tab = engine.setting_get("main_menu_tab")
		}
	end

	if fields["btn_all_mods"] then
		local list = filterlist.get_raw_list(modmgr.modlist)

		for i=1,#list,1 do
			if list[i].typ ~= "game_mod" and
				not list[i].is_modpack then
				list[i].enabled = true
			end
		end
	end



	return nil
end
--------------------------------------------------------------------------------
function modmgr.world_config_enable_mod(toset)
	local mod = filterlist.get_list(modmgr.modlist)
		[engine.get_textlist_index("world_config_modlist")]

	if mod.typ == "game_mod" then
		-- game mods can't be enabled or disabled
	elseif not mod.is_modpack then
		if toset == nil then
			mod.enabled = not mod.enabled
		else
			mod.enabled = toset
		end
	else
		local list = filterlist.get_raw_list(modmgr.modlist)
		for i=1,#list,1 do
			if list[i].modpack == mod.name then
				if toset == nil then
					toset = not list[i].enabled
				end
				list[i].enabled = toset
			end
		end
	end
end
--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
	local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]

	if fields["dlg_delete_mod_confirm"] ~= nil then

		if mod.path ~= nil and
			mod.path ~= "" and
			mod.path ~= engine.get_modpath() then
			if not engine.delete_dir(mod.path) then
				gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
			end
			modmgr.refresh_globals()
		else
			gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
		end
	end

	return {
		is_dialog = false,
		show_buttons = true,
		current_tab = engine.setting_get("main_menu_tab")
		}
end

--------------------------------------------------------------------------------
function modmgr.dialog_delete_mod()

	local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]

	local retval =
		"field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) ..  ";]"..
		"button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
		"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"

	return retval
end

--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
	local retval = {}

	local global_mods = {}
	local game_mods = {}

	--read global mods
	local modpath = engine.get_modpath()

	if modpath ~= nil and
		modpath ~= "" then
		get_mods(modpath,global_mods)
	end

	for i=1,#global_mods,1 do
		global_mods[i].typ = "global_mod"
		table.insert(retval,global_mods[i])
	end

	--read game mods
	local gamespec = gamemgr.find_by_gameid(data.gameid)
	gamemgr.get_game_mods(gamespec, game_mods)

	for i=1,#game_mods,1 do
		game_mods[i].typ = "game_mod"
		table.insert(retval,game_mods[i])
	end

	if data.worldpath == nil then
		return retval
	end

	--read world mod configuration
	local filename = data.worldpath ..
				DIR_DELIM .. "world.mt"

	local worldfile = Settings(filename)

	for key,value in pairs(worldfile:to_table()) do
		if key:sub(1, 9) == "load_mod_" then
			key = key:sub(10)
			local element = nil
			for i=1,#retval,1 do
				if retval[i].name == key then
					element = retval[i]
					break
				end
			end
			if element ~= nil then
				element.enabled = engine.is_yes(value)
			else
				engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
			end
		end
	end

	return retval
end

--------------------------------------------------------------------------------
function modmgr.init_worldconfig()
	modmgr.precheck()
	local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]

	if worldspec ~= nil then
		--read worldconfig
		modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)

		if modmgr.worldconfig.id == nil or
			modmgr.worldconfig.id == "" then
			modmgr.worldconfig = nil
			return false
		end

		modmgr.modlist = filterlist.create(
						modmgr.preparemodlist, --refresh
						modmgr.comparemod, --compare
						function(element,uid) --uid match
							if element.name == uid then
								return true
							end
						end,
						function(element,criteria)
							if criteria.hide_game and
								element.typ == "game_mod" then
									return false
							end

							if criteria.hide_modpackcontents and
								element.modpack ~= nil then
									return false
								end
							return true
						end, --filter
						{ worldpath= worldspec.path,
						  gameid = worldspec.gameid }
					)

		filterlist.set_filtercriteria(modmgr.modlist, {
									hide_game=modmgr.hide_gamemods,
									hide_modpackcontents= modmgr.hide_modpackcontents
									})
		filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
		filterlist.set_sortmode(modmgr.modlist, "alphabetic")

		return true
	end

	return false
end

--------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
	if elem1 == nil or elem2 == nil then
		return false
	end
	if elem1.name ~= elem2.name then
		return false
	end
	if elem1.is_modpack ~= elem2.is_modpack then
		return false
	end
	if elem1.typ ~= elem2.typ then
		return false
	end
	if elem1.modpack ~= elem2.modpack then
		return false
	end

	if elem1.path ~= elem2.path then
		return false
	end

	return true
end

--------------------------------------------------------------------------------
function modmgr.gettab(name)
	local retval = ""

	if name == "mod_mgr" then
		retval = retval .. modmgr.tab()
	end

	if name == "dialog_rename_modpack" then
		retval = retval .. modmgr.dialog_rename_modpack()
	end

	if name == "dialog_delete_mod" then
		retval = retval .. modmgr.dialog_delete_mod()
	end

	if name == "dialog_configure_world" then
		retval = retval .. modmgr.dialog_configure_world()
	end

	return retval
end

--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)

	if modmgr.global_mods == nil then
		modmgr.refresh_globals()
	end