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path: root/builtin/mainmenu/textures.lua
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66/*
** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/


#ifndef lzio_h
#define lzio_h

#include "lua.h"

#include "lmem.h"


#define EOZ	(-1)			/* end of stream */

typedef struct Zio ZIO;

#define char2int(c)	cast(int, cast(unsigned char, (c)))

#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))

typedef struct Mbuffer {
  char *buffer;
  size_t n;
  size_t buffsize;
} Mbuffer;

#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)

#define luaZ_buffer(buff)	((buff)->buffer)
#define luaZ_sizebuffer(buff)	((buff)->buffsize)
#define luaZ_bufflen(buff)	((buff)->n)

#define luaZ_resetbuffer(buff) ((buff)->n = 0)


#define luaZ_resizebuffer(L, buff, size) \
	(luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
	(buff)->buffsize = size)

#define luaZ_freebuffer(L, buff)	luaZ_resizebuffer(L, buff, 0)


LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
                                        void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n);	/* read next n bytes */
LUAI_FUNC int luaZ_lookahead (ZIO *z);



/* --------- Private Part ------------------ */

struct Zio {
  size_t n;			/* bytes still unread */
  const char *p;		/* current position in buffer */
  lua_Reader reader;
  void* data;			/* additional data */
  lua_State *L;			/* Lua state (for reader) */
};


LUAI_FUNC int luaZ_fill (ZIO *z);

#endif
ass="hl kwd">init() mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM mm_texture.basetexturedir = mm_texture.defaulttexturedir mm_texture.texturepack = core.setting_get("texture_path") mm_texture.gameid = nil end -------------------------------------------------------------------------------- function mm_texture.update(tab,gamedetails) if tab ~= "singleplayer" then mm_texture.reset() return end if gamedetails == nil then return end mm_texture.update_game(gamedetails) end -------------------------------------------------------------------------------- function mm_texture.reset() mm_texture.gameid = nil local have_bg = false local have_overlay = mm_texture.set_generic("overlay") if not have_overlay then have_bg = mm_texture.set_generic("background") end mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) mm_texture.set_generic("footer") mm_texture.set_generic("header") if not have_bg then if core.setting_getbool("menu_clouds") then core.set_clouds(true) else mm_texture.set_dirt_bg() end end end -------------------------------------------------------------------------------- function mm_texture.update_game(gamedetails) if mm_texture.gameid == gamedetails.id then return end local have_bg = false local have_overlay = mm_texture.set_game("overlay",gamedetails) if not have_overlay then have_bg = mm_texture.set_game("background",gamedetails) end mm_texture.clear("header") mm_texture.clear("footer") core.set_clouds(false) if not have_bg then if core.setting_getbool("menu_clouds") then core.set_clouds(true) else mm_texture.set_dirt_bg() end end mm_texture.set_game("footer",gamedetails) mm_texture.set_game("header",gamedetails) mm_texture.gameid = gamedetails.id end -------------------------------------------------------------------------------- function mm_texture.clear(identifier) core.set_background(identifier,"") end -------------------------------------------------------------------------------- function mm_texture.set_generic(identifier) --try texture pack first if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. identifier .. ".png" if core.set_background(identifier,path) then return true end end if mm_texture.defaulttexturedir ~= nil then local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. identifier .. ".png" if core.set_background(identifier,path) then return true end end return false end -------------------------------------------------------------------------------- function mm_texture.set_game(identifier,gamedetails) if gamedetails == nil then return false end if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. ".png" if core.set_background(identifier,path) then return true end end local path = gamedetails.path .. DIR_DELIM .."menu" .. DIR_DELIM .. identifier .. ".png" if core.set_background(identifier,path) then return true end return false end function mm_texture.set_dirt_bg() if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png" if core.set_background("background", path, true, 128) then return true end end --use base pack local minimalpath = defaulttexturedir .. "dirt_bg.png" core.set_background("background", minimalpath, true, 128) end