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path: root/client/shaders/3d_interlaced_merge/opengl_fragment.glsl
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uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
uniform sampler2D textureFlags;

#define leftImage baseTexture
#define rightImage normalTexture
#define maskImage textureFlags

void main(void)
{
	vec2 uv = gl_TexCoord[0].st;
	vec4 left = texture2D(leftImage, uv).rgba;
	vec4 right = texture2D(rightImage, uv).rgba;
	vec4 mask = texture2D(maskImage, uv).rgba;
	vec4 color;
	if (mask.r > 0.5)
		color = right;
	else
		color = left;
	gl_FragColor = color;
}
on55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SCRIPTING_GAME_H_ #define SCRIPTING_GAME_H_ #include "cpp_api/s_base.h" #include "cpp_api/s_entity.h" #include "cpp_api/s_env.h" #include "cpp_api/s_inventory.h" #include "cpp_api/s_node.h" #include "cpp_api/s_player.h" #include "cpp_api/s_server.h" /*****************************************************************************/ /* Scripting <-> Game Interface */ /*****************************************************************************/ class GameScripting : virtual public ScriptApiBase, public ScriptApiDetached, public ScriptApiEntity, public ScriptApiEnv, public ScriptApiNode, public ScriptApiPlayer, public ScriptApiServer { public: GameScripting(Server* server); // use ScriptApiBase::loadMod() to load mods private: void InitializeModApi(lua_State *L, int top); }; void log_deprecated(std::string message); #endif /* SCRIPTING_GAME_H_ */