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path: root/client/shaders/stars_shader/opengl_vertex.glsl
blob: 77c401f345e41d69b3781e22d0674030e8d221bf (plain)
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void main(void)
{
	gl_Position = mWorldViewProj * inVertexPosition;
}
a id='n25' href='#n25'>25
-- Minetest: builtin/static_spawn.lua

local function warn_invalid_static_spawnpoint()
	if core.settings:get("static_spawnpoint") and
			not core.setting_get_pos("static_spawnpoint") then
		core.log("error", "The static_spawnpoint setting is invalid: \""..
				core.settings:get("static_spawnpoint").."\"")
	end
end

warn_invalid_static_spawnpoint()

local function put_player_in_spawn(player_obj)
	local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
	if not static_spawnpoint then
		return false
	end
	core.log("action", "Moving " .. player_obj:get_player_name() ..
		" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
	player_obj:setpos(static_spawnpoint)
	return true
end

core.register_on_newplayer(put_player_in_spawn)
core.register_on_respawnplayer(put_player_in_spawn)