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path: root/client/shaders/test_shader_1/opengl_vertex.glsl
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uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
uniform float dayNightRatio;

varying vec3 vPosition;

void main(void)
{
	gl_Position = mWorldViewProj * gl_Vertex;

	vPosition = (mWorldViewProj * gl_Vertex).xyz;

	vec4 color;
	//color = vec4(1.0, 1.0, 1.0, 1.0);

	float day = gl_Color.r;
	float night = gl_Color.g;
	float light_source = gl_Color.b;

	/*color.r = mix(night, day, dayNightRatio);
	color.g = color.r;
	color.b = color.r;*/

	float rg = mix(night, day, dayNightRatio);
	rg += light_source * 1.0; // Make light sources brighter
	float b = rg;

	// Moonlight is blue
	b += (day - night) / 13.0;
	rg -= (day - night) / 13.0;

	// Emphase blue a bit in darker places
	// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
	b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);

	// Artificial light is yellow-ish
	// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
	rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);

	color.r = rg;
	color.g = rg;
	color.b = b;

	// Make sides and bottom darker than the top
	color = color * color; // SRGB -> Linear
	if(gl_Normal.y <= 0.5)
		color *= 0.6;
		//color *= 0.7;
	color = sqrt(color); // Linear -> SRGB

	color.a = gl_Color.a;

	gl_FrontColor = gl_BackColor = color;

	gl_TexCoord[0] = gl_MultiTexCoord0;
}
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "common/c_internal.h"
#include "debug.h"
#include "log.h"
#include "settings.h"

std::string script_get_backtrace(lua_State *L)
{
	std::string s;
	lua_getglobal(L, "debug");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "traceback");
		if(lua_isfunction(L, -1)) {
			lua_call(L, 0, 1);
			if(lua_isstring(L, -1)){
				s = lua_tostring(L, -1);
			}
		}
		lua_pop(L, 1);
	}
	lua_pop(L, 1);
	return s;
}

int script_error_handler(lua_State *L) {
	lua_getglobal(L, "debug");