aboutsummaryrefslogtreecommitdiff
path: root/clientmods/preview/init.lua
blob: 977ed0ec3a8948216d27f30aa4dc5534982982cb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
local modname = assert(core.get_current_modname())
local modstorage = core.get_mod_storage()
local mod_channel

dofile(core.get_modpath(modname) .. "example.lua")

core.register_on_shutdown(function()
	print("[PREVIEW] shutdown client")
end)
local id = nil

do
	local server_info = core.get_server_info()
	print("Server version: " .. server_info.protocol_version)
	print("Server ip: " .. server_info.ip)
	print("Server address: " .. server_info.address)
	print("Server port: " .. server_info.port)

	print("CSM restrictions: " .. dump(core.get_csm_restrictions()))

	local l1, l2 = core.get_language()
	print("Configured language: " .. l1 .. " / " .. l2)
end

mod_channel = core.mod_channel_join("experimental_preview")

core.after(4, function()
	if mod_channel:is_writeable() then
		mod_channel:send_all("preview talk to experimental")
	end
end)

core.after(1, function()
	print("armor: " .. dump(core.localplayer:get_armor_groups()))
	id = core.localplayer:hud_add({
			hud_elem_type = "text",
			name = "example",
			number = 0xff0000,
			position = {x=0, y=1},
			offset = {x=8, y=-8},
			text = "You are using the preview mod",
			scale = {x=200, y=60},
			alignment = {x=1, y=-1},
	})
end)

core.register_on_modchannel_message(function(channel, sender, message)
	print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
			.. channel .. "` from sender `" .. sender .. "`")
	core.after(1, function()
		mod_channel:send_all("CSM preview received " .. message)
	end)
end)

core.register_on_modchannel_signal(function(channel, signal)
	print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
			.. channel)
end)

core.register_on_inventory_open(function(inventory)
	print("INVENTORY OPEN")
	print(dump(inventory))
	return false
end)

core.register_on_placenode(function(pointed_thing, node)
	print("The local player place a node!")
	print("pointed_thing :" .. dump(pointed_thing))
	print("node placed :" .. dump(node))
	return false
end)

core.register_on_item_use(function(itemstack, pointed_thing)
	print("The local player used an item!")
	print("pointed_thing :" .. dump(pointed_thing))
	print("item = " .. itemstack:get_name())

	if not itemstack:is_empty() then
		return false
	end

	local pos = core.camera:get_pos()
	local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))

	local rc = core.raycast(pos, pos2)
	local i = rc:next()
	print("[PREVIEW] raycast next: " .. dump(i))
	if i then
		print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))

		local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
		local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
		print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
				n1 and #n1 or "?", n2 and #n2 or "?"))
	end

	return false
end)

-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_message(function(message)
	print("[PREVIEW] Received message " .. message)
	return false
end)

-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_sending_chat_message(function(message)
	print("[PREVIEW] Sending message " .. message)
	return false
end)

core.register_on_chatcommand(function(command, params)
	print("[PREVIEW] caught command '"..command.."'. Parameters: '"..params.."'")
end)

-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_hp_modification(function(hp)
	print("[PREVIEW] HP modified " .. hp)
end)

-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_damage_taken(function(hp)
	print("[PREVIEW] Damage taken " .. hp)
end)

-- This is an example function to ensure it's working properly, should be removed before merge
core.register_chatcommand("dump", {
	func = function(param)
		return true, dump(_G)
	end,
})

local function preview_minimap()
	local minimap = core.ui.minimap
	if not minimap then
		print("[PREVIEW] Minimap is disabled. Skipping.")
		return
	end
	minimap:set_mode(4)
	minimap:show()
	minimap:set_pos({x=5, y=50, z=5})
	minimap:set_shape(math.random(0, 1))

	print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
			" position => " .. dump(minimap:get_pos()) ..
			" angle => " .. dump(minimap:get_angle()))
end

core.after(2, function()
	print("[PREVIEW] loaded " .. modname .. " mod")
	modstorage:set_string("current_mod", modname)
	assert(modstorage:get_string("current_mod") == modname)
	preview_minimap()
end)

core.after(5, function()
	if core.ui.minimap then
		core.ui.minimap:show()
	end

	print("[PREVIEW] Time of day " .. core.get_timeofday())

	print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
		" max level " .. core.get_node_max_level({x=0, y=20, z=0}))

	print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
		{"group:tree", "default:dirt", "default:stone"})))
end)

core.register_on_dignode(function(pos, node)
	print("The local player dug a node!")
	print("pos:" .. dump(pos))
	print("node:" .. dump(node))
	return false
end)

core.register_on_punchnode(function(pos, node)
	print("The local player punched a node!")
	local itemstack = core.localplayer:get_wielded_item()
	print(dump(itemstack:to_table()))
	print("pos:" .. dump(pos))
	print("node:" .. dump(node))
	local meta = core.get_meta(pos)
	print("punched meta: " .. (meta and dump(meta:to_table()) or "(missing)"))
	return false
end)

core.register_chatcommand("privs", {
	func = function(param)
		return true, core.privs_to_string(minetest.get_privilege_list())
	end,
})

core.register_chatcommand("text", {
	func = function(param)
		return core.localplayer:hud_change(id, "text", param)
	end,
})


core.register_on_mods_loaded(function()
	core.log("Yeah preview mod is loaded with other CSM mods.")
end)
ass="hl kwd">set("address", address) core.settings:set("remote_port", port) end tabdata.selected = event.row end return true end end if fields.key_up or fields.key_down then local fav_idx = core.get_table_index("favorites") local fav = serverlist[fav_idx] if fav_idx then if fields.key_up and fav_idx > 1 then fav_idx = fav_idx - 1 elseif fields.key_down and fav_idx < #serverlistmgr.servers then fav_idx = fav_idx + 1 end else fav_idx = 1 end if not serverlistmgr.servers or not fav then tabdata.selected = 0 return true end local address = fav.address local port = fav.port gamedata.serverdescription = fav.description if address and port then core.settings:set("address", address) core.settings:set("remote_port", port) end tabdata.selected = fav_idx return true end if fields.btn_delete_favorite then local current_favorite = core.get_table_index("favorites") if not current_favorite then return end serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite]) serverlistmgr.sync() tabdata.selected = nil core.settings:set("address", "") core.settings:set("remote_port", "30000") return true end if fields.btn_mp_clear then tabdata.search_for = "" menudata.search_result = nil return true end if fields.btn_mp_search or fields.key_enter_field == "te_search" then tabdata.selected = 1 local input = fields.te_search:lower() tabdata.search_for = fields.te_search if #serverlistmgr.servers < 2 then return true end menudata.search_result = {} -- setup the keyword list local keywords = {} for word in input:gmatch("%S+") do word = word:gsub("(%W)", "%%%1") table.insert(keywords, word) end if #keywords == 0 then menudata.search_result = nil return true end -- Search the serverlist local search_result = {} for i = 1, #serverlistmgr.servers do local server = serverlistmgr.servers[i] local found = 0 for k = 1, #keywords do local keyword = keywords[k] if server.name then local sername = server.name:lower() local _, count = sername:gsub(keyword, keyword) found = found + count * 4 end if server.description then local desc = server.description:lower() local _, count = desc:gsub(keyword, keyword) found = found + count * 2 end end if found > 0 then local points = (#serverlistmgr.servers - i) / 5 + found server.points = points table.insert(search_result, server) end end if #search_result > 0 then table.sort(search_result, function(a, b) return a.points > b.points end) menudata.search_result = search_result local first_server = search_result[1] core.settings:set("address", first_server.address) core.settings:set("remote_port", first_server.port) gamedata.serverdescription = first_server.description end return true end if fields.btn_mp_refresh then serverlistmgr.sync() return true end if (fields.btn_mp_connect or fields.key_enter) and fields.te_address ~= "" and fields.te_port then gamedata.playername = fields.te_name gamedata.password = fields.te_pwd gamedata.address = fields.te_address gamedata.port = tonumber(fields.te_port) gamedata.selected_world = 0 local fav_idx = core.get_table_index("favorites") local fav = serverlist[fav_idx] if fav_idx and fav_idx <= #serverlist and fav.address == gamedata.address and fav.port == gamedata.port then serverlistmgr.add_favorite(fav) gamedata.servername = fav.name gamedata.serverdescription = fav.description if not is_server_protocol_compat_or_error( fav.proto_min, fav.proto_max) then return true end else gamedata.servername = "" gamedata.serverdescription = "" serverlistmgr.add_favorite({ address = gamedata.address, port = gamedata.port, }) end core.settings:set("address", gamedata.address) core.settings:set("remote_port", gamedata.port) core.start() return true end return false end local function on_change(type, old_tab, new_tab) if type == "LEAVE" then return end serverlistmgr.sync() end -------------------------------------------------------------------------------- return { name = "online", caption = fgettext("Join Game"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }