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path: root/cmake/Modules/FindCURL.cmake
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# - Find curl
# Find the native CURL headers and libraries.
#
#  CURL_INCLUDE_DIR - where to find curl/curl.h, etc.
#  CURL_LIBRARY    - List of libraries when using curl.
#  CURL_FOUND        - True if curl found.

if( UNIX )
  FIND_PATH(CURL_INCLUDE_DIR NAMES curl.h
    PATHS
    /usr/local/include/curl
    /usr/include/curl
  )

  FIND_LIBRARY(CURL_LIBRARY NAMES curl
    PATHS
    /usr/local/lib
    /usr/lib
  )
else( UNIX )
  FIND_PATH(CURL_INCLUDE_DIR NAMES curl/curl.h) # Look for the header file.
  FIND_LIBRARY(CURL_LIBRARY NAMES curl) # Look for the library.
  INCLUDE(FindPackageHandleStandardArgs) # handle the QUIETLY and REQUIRED arguments and set CURL_FOUND to TRUE if
  FIND_PACKAGE_HANDLE_STANDARD_ARGS(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR) # all listed variables are TRUE
endif( UNIX )

if( WIN32 )
  if( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL ) # libcurl.dll is required on Windows
    SET(CURL_FOUND TRUE)
  else( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL )
    SET(CURL_FOUND FALSE)
  endif( CURL_LIBRARY AND CURL_INCLUDE_DIR AND CURL_DLL )
else ( WIN32 )
  if( CURL_LIBRARY AND CURL_INCLUDE_DIR )
    SET(CURL_FOUND TRUE)
  else( CURL_LIBRARY AND CURL_INCLUDE_DIR )
    SET(CURL_FOUND FALSE)
  endif( CURL_LIBRARY AND CURL_INCLUDE_DIR )
endif ( WIN32 )

MESSAGE(STATUS "CURL_INCLUDE_DIR = ${CURL_INCLUDE_DIR}")
MESSAGE(STATUS "CURL_LIBRARY = ${CURL_LIBRARY}")
fine MAPGENV6_HEADER #include "mapgen.h" #include "noise.h" #define MGV6_AVERAGE_MUD_AMOUNT 4 #define MGV6_DESERT_STONE_BASE -32 #define MGV6_ICE_BASE 0 #define MGV6_FREQ_HOT 0.4 #define MGV6_FREQ_SNOW -0.4 #define MGV6_FREQ_TAIGA 0.5 #define MGV6_FREQ_JUNGLE 0.5 //////////// Mapgen V6 flags #define MGV6_JUNGLES 0x01 #define MGV6_BIOMEBLEND 0x02 #define MGV6_MUDFLOW 0x04 #define MGV6_SNOWBIOMES 0x08 #define MGV6_FLAT 0x10 #define MGV6_TREES 0x20 extern FlagDesc flagdesc_mapgen_v6[]; enum BiomeV6Type { BT_NORMAL, BT_DESERT, BT_JUNGLE, BT_TUNDRA, BT_TAIGA, }; struct MapgenV6Params : public MapgenParams { u32 spflags; float freq_desert; float freq_beach; NoiseParams np_terrain_base; NoiseParams np_terrain_higher; NoiseParams np_steepness; NoiseParams np_height_select; NoiseParams np_mud; NoiseParams np_beach; NoiseParams np_biome; NoiseParams np_cave; NoiseParams np_humidity; NoiseParams np_trees; NoiseParams np_apple_trees; MapgenV6Params(); ~MapgenV6Params() {} void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenV6 : public Mapgen { public: EmergeManager *m_emerge; int ystride; u32 spflags; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; v3s16 central_area_size; int volume_nodes; Noise *noise_terrain_base; Noise *noise_terrain_higher; Noise *noise_steepness; Noise *noise_height_select; Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; Noise *noise_humidity; NoiseParams *np_cave; NoiseParams *np_humidity; NoiseParams *np_trees; NoiseParams *np_apple_trees; float freq_desert; float freq_beach; content_t c_stone; content_t c_dirt; content_t c_dirt_with_grass; content_t c_sand; content_t c_water_source; content_t c_lava_source; content_t c_gravel; content_t c_desert_stone; content_t c_desert_sand; content_t c_dirt_with_snow; content_t c_snow; content_t c_snowblock; content_t c_ice; content_t c_cobble; content_t c_mossycobble; content_t c_stair_cobble; MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge); ~MapgenV6(); virtual MapgenType getType() const { return MAPGEN_V6; } void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); int getSpawnLevelAtPoint(v2s16 p); float baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select); virtual float baseTerrainLevelFromNoise(v2s16 p); virtual float baseTerrainLevelFromMap(v2s16 p); virtual float baseTerrainLevelFromMap(int index); s16 find_stone_level(v2s16 p2d); bool block_is_underground(u64 seed, v3s16 blockpos); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); float getHumidity(v2s16 p); float getTreeAmount(v2s16 p); bool getHaveAppleTree(v2s16 p); float getMudAmount(v2s16 p); virtual float getMudAmount(int index); bool getHaveBeach(v2s16 p); bool getHaveBeach(int index); BiomeV6Type getBiome(v2s16 p); BiomeV6Type getBiome(int index, v2s16 p); u32 get_blockseed(u64 seed, v3s16 p); virtual void calculateNoise(); int generateGround(); void addMud(); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); void growGrass(); void placeTreesAndJungleGrass(); virtual void generateCaves(int max_stone_y); }; #endif