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#-------------------------------------------------------------------
# This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------

# - Try to find OpenGLES and EGL
# Once done this will define
#
#  OPENGLES2_FOUND        - system has OpenGLES
#  OPENGLES2_INCLUDE_DIR  - the GL include directory
#  OPENGLES2_LIBRARIES    - Link these to use OpenGLES
#
#  EGL_FOUND        - system has EGL
#  EGL_INCLUDE_DIR  - the EGL include directory
#  EGL_LIBRARIES    - Link these to use EGL

# Win32, Apple, and Android are not tested!
# Linux tested and works

if(WIN32)
	if(CYGWIN)
		find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
		find_library(OPENGLES2_LIBRARY libGLESv2)
	else()
		if(BORLAND)
			set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32")
		else()
			# TODO
			# set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32"
		endif()
	endif()
elseif(APPLE)
	create_search_paths(/Developer/Platforms)
	findpkg_framework(OpenGLES2)
	set(OPENGLES2_LIBRARY "-framework OpenGLES")
else()
	find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
		PATHS /usr/openwin/share/include
			/opt/graphics/OpenGL/include
			/usr/X11R6/include
			/usr/include
	)

	find_library(OPENGLES2_LIBRARY
		NAMES GLESv2
		PATHS /opt/graphics/OpenGL/lib
			/usr/openwin/lib
			/usr/shlib /usr/X11R6/lib
			/usr/lib
	)

	if(NOT BUILD_ANDROID)
		find_path(EGL_INCLUDE_DIR EGL/egl.h
			PATHS /usr/openwin/share/include
				/opt/graphics/OpenGL/include
				/usr/X11R6/include
				/usr/include
		)

		find_library(EGL_LIBRARY
			NAMES EGL
			PATHS /opt/graphics/OpenGL/lib
				/usr/openwin/lib
				/usr/shlib
				/usr/X11R6/lib
				/usr/lib
		)

		# On Unix OpenGL usually requires X11.
		# It doesn't require X11 on OSX.

		if(OPENGLES2_LIBRARY)
			if(NOT X11_FOUND)
				include(FindX11)
			endif()
			if(X11_FOUND)
				set(OPENGLES2_LIBRARIES ${X11_LIBRARIES})
			endif()
		endif()
	endif()
endif()

set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY})

if(BUILD_ANDROID)
	if(OPENGLES2_LIBRARY)
		set(EGL_LIBRARIES)
		set(OPENGLES2_FOUND TRUE)
	endif()
else()
	if(OPENGLES2_LIBRARY AND EGL_LIBRARY)
		set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${OPENGLES2_LIBRARIES})
		set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES})
		set(OPENGLES2_FOUND TRUE)
	endif()
endif()

mark_as_advanced(
	OPENGLES2_INCLUDE_DIR
	OPENGLES2_LIBRARY
	EGL_INCLUDE_DIR
	EGL_LIBRARY
)

if(OPENGLES2_FOUND)
	message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}")
else()
	set(OPENGLES2_LIBRARIES "")
endif()

()); } bool getGameConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "game.conf"; return conf.readConfigFile(conf_path.c_str()); } std::string getGameName(const std::string &game_path) { Settings conf; if(!getGameConfig(game_path, conf)) return ""; if(!conf.exists("name")) return ""; return conf.get("name"); } struct GameFindPath { std::string path; bool user_specific; GameFindPath(const std::string &path, bool user_specific): path(path), user_specific(user_specific) {} }; std::string getSubgamePathEnv() { char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); return subgame_path ? std::string(subgame_path) : ""; } SubgameSpec findSubgame(const std::string &id) { if(id == "") return SubgameSpec(); std::string share = porting::path_share; std::string user = porting::path_user; std::vector<GameFindPath> find_paths; Strfnd search_paths(getSubgamePathEnv()); while (!search_paths.at_end()) { std::string path = search_paths.next(PATH_DELIM); find_paths.push_back(GameFindPath( path + DIR_DELIM + id, false)); find_paths.push_back(GameFindPath( path + DIR_DELIM + id + "_game", false)); } find_paths.push_back(GameFindPath( user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); find_paths.push_back(GameFindPath( user + DIR_DELIM + "games" + DIR_DELIM + id, true)); find_paths.push_back(GameFindPath( share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false)); find_paths.push_back(GameFindPath( share + DIR_DELIM + "games" + DIR_DELIM + id, false)); // Find game directory std::string game_path; bool user_game = true; // Game is in user's directory for(u32 i=0; i<find_paths.size(); i++){ const std::string &try_path = find_paths[i].path; if(fs::PathExists(try_path)){ game_path = try_path; user_game = find_paths[i].user_specific; break; } } if(game_path == "") return SubgameSpec(); std::string gamemod_path = game_path + DIR_DELIM + "mods"; // Find mod directories std::set<std::string> mods_paths; if(!user_game) mods_paths.insert(share + DIR_DELIM + "mods"); if(user != share || user_game) mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); if(game_name == "") game_name = id; std::string menuicon_path; #ifndef SERVER menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); #endif return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, menuicon_path); } SubgameSpec findWorldSubgame(const std::string &world_path) { std::string world_gameid = getWorldGameId(world_path, true); // See if world contains an embedded game; if so, use it. std::string world_gamepath = world_path + DIR_DELIM + "game"; if(fs::PathExists(world_gamepath)){ SubgameSpec gamespec; gamespec.id = world_gameid; gamespec.path = world_gamepath; gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods"; gamespec.name = getGameName(world_gamepath); if(gamespec.name == "") gamespec.name = "unknown"; return gamespec; } return findSubgame(world_gameid); } std::set<std::string> getAvailableGameIds() { std::set<std::string> gameids; std::set<std::string> gamespaths; gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games"); Strfnd search_paths(getSubgamePathEnv()); while (!search_paths.at_end()) gamespaths.insert(search_paths.next(PATH_DELIM)); for (std::set<std::string>::const_iterator i = gamespaths.begin(); i != gamespaths.end(); ++i){ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); for(u32 j=0; j<dirlist.size(); j++){ if(!dirlist[j].dir) continue; // If configuration file is not found or broken, ignore game Settings conf; if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf)) continue; // Add it to result const char *ends[] = {"_game", NULL}; std::string shorter = removeStringEnd(dirlist[j].name, ends); if(shorter != "") gameids.insert(shorter); else gameids.insert(dirlist[j].name); } } return gameids; } std::vector<SubgameSpec> getAvailableGames() { std::vector<SubgameSpec> specs; std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); ++i) specs.push_back(findSubgame(*i)); return specs; } #define LEGACY_GAMEID "minetest" bool getWorldExists(const std::string &world_path) { return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") || fs::PathExists(world_path + DIR_DELIM + "world.mt")); } std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) { std::string conf_path = world_path + DIR_DELIM + "world.mt"; Settings conf; bool succeeded = conf.readConfigFile(conf_path.c_str()); if(!succeeded){ if(can_be_legacy){ // If map_meta.txt exists, it is probably an old minetest world if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt")) return LEGACY_GAMEID; } return ""; } if(!conf.exists("gameid")) return ""; // The "mesetint" gameid has been discarded if(conf.get("gameid") == "mesetint") return "minetest"; return conf.get("gameid"); } std::string getWorldPathEnv() { char *world_path = getenv("MINETEST_WORLD_PATH"); return world_path ? std::string(world_path) : ""; } std::vector<WorldSpec> getAvailableWorlds() { std::vector<WorldSpec> worlds; std::set<std::string> worldspaths; Strfnd search_paths(getWorldPathEnv()); while (!search_paths.at_end()) worldspaths.insert(search_paths.next(PATH_DELIM)); worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); infostream << "Searching worlds..." << std::endl; for (std::set<std::string>::const_iterator i = worldspaths.begin(); i != worldspaths.end(); ++i) { infostream << " In " << (*i) << ": " <<std::endl; std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i); for(u32 j=0; j<dirvector.size(); j++){ if(!dirvector[j].dir) continue; std::string fullpath = *i + DIR_DELIM + dirvector[j].name; std::string name = dirvector[j].name; // Just allow filling in the gameid always for now bool can_be_legacy = true; std::string gameid = getWorldGameId(fullpath, can_be_legacy); WorldSpec spec(fullpath, name, gameid); if(!spec.isValid()){ infostream<<"(invalid: "<<name<<") "; } else { infostream<<name<<" "; worlds.push_back(spec); } } infostream<<std::endl; } // Check old world location do{ std::string fullpath = porting::path_user + DIR_DELIM + "world"; if(!fs::PathExists(fullpath)) break; std::string name = "Old World"; std::string gameid = getWorldGameId(fullpath, true); WorldSpec spec(fullpath, name, gameid); infostream<<"Old world found."<<std::endl; worlds.push_back(spec); }while(0); infostream<<worlds.size()<<" found."<<std::endl; return worlds; } bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec) { // Override defaults with those provided by the game. // We clear and reload the defaults because the defaults // might have been overridden by other subgame config // files that were loaded before. g_settings->clearDefaults(); set_default_settings(g_settings); Settings game_defaults; getGameMinetestConfig(gamespec.path, game_defaults); override_default_settings(g_settings, &game_defaults); infostream << "Initializing world at " << path << std::endl; fs::CreateAllDirs(path); // Create world.mt if does not already exist std::string worldmt_path = path + DIR_DELIM "world.mt"; if (!fs::PathExists(worldmt_path)) { std::ostringstream ss(std::ios_base::binary); ss << "gameid = " << gamespec.id << "\nbackend = sqlite3" << "\ncreative_mode = " << g_settings->get("creative_mode") << "\nenable_damage = " << g_settings->get("enable_damage") << "\n"; if (!fs::safeWriteToFile(worldmt_path, ss.str())) return false; infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl; } // Create map_meta.txt if does not already exist std::string map_meta_path = path + DIR_DELIM + "map_meta.txt"; if (!fs::PathExists(map_meta_path)){ verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl; fs::CreateAllDirs(path); std::ostringstream oss(std::ios_base::binary); Settings conf; MapgenParams params; params.load(*g_settings); params.save(conf); conf.writeLines(oss); oss << "[end_of_params]\n"; fs::safeWriteToFile(map_meta_path, oss.str()); } return true; }