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* Make node timers more efficientEkdohibs2016-06-11 * Rename macros with two leading underscoresShadowNinja2015-10-14 * Use warningstream for log messages with WARNINGShadowNinja2015-10-14 * Various style cleanups + unused code removalest312015-09-19 * Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14 * Update Copyright YearsSfan52013-02-24 * Change Minetest-c55 to MinetestPilzAdam2013-02-24 * Implement formspecdarkrose2012-07-22 * Properly and efficiently use split utility headersPerttu Ahola2012-06-17 * Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05 * Fix loading of old signsPerttu Ahola2012-06-04 * Fix loading of legacy chestsPerttu Ahola2012-06-03 * Implement sign using form field protocolPerttu Ahola2012-06-03 * Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03 * Strip unneeded variables from NodeMetadatadarkrose2012-06-03 * WIP node metadata, node timersKahrl2012-06-03 * Fix server hang when stepping a furnace with a huge dtimeKahrl2012-02-02 * The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12 * Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them no...Perttu Ahola2011-12-01 * GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29 * Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29 * Add names to NodeMetadataPerttu Ahola2011-11-29 * Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29 * Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29 * Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29 * Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29 * Switch more stuff to use the logging thing and fix segfault on player leave f...Perttu Ahola2011-10-16 * added locking chests - clean patchdarkrose2011-09-22 * Furnace was crashing stuff againJacobF2011-09-02 * * Furnace would say it was overloaded when it had a non-cookable sourceJacobF2011-09-01 * If there was no source item in a furnace it would cause a segmentation fault.JacobF2011-08-30 * Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-30 |\ | * Don't remove furnace if something is inside it.JacobF2011-08-24 * | Merged 2 branches because they relied on each other.JacobF2011-08-25 |/ * Some inventory const-ificationGiuseppe Bilotta2011-08-11 * made more things burnable in furnacePerttu Ahola2011-07-30 * fixed wrong furnace menu layoutPerttu Ahola2011-06-18 * moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18 *