Minetest Lua Client Modding API Reference 5.1.0
================================================
* More information at <http://www.minetest.net/>
* Developer Wiki: <http://dev.minetest.net/>
Introduction
------------
** WARNING: The client API is currently unstable, and may break/change without warning. **
Content and functionality can be added to Minetest 0.4.15-dev+ by using Lua
scripting in run-time loaded mods.
A mod is a self-contained bunch of scripts, textures and other related
things that is loaded by and interfaces with Minetest.
Transferring client-sided mods from the server to the client is planned, but not implemented yet.
If you see a deficiency in the API, feel free to attempt to add the
functionality in the engine and API. You can send such improvements as
source code patches on GitHub (https://github.com/minetest/minetest).
Programming in Lua
------------------
If you have any difficulty in understanding this, please read
[Programming in Lua](http://www.lua.org/pil/).
Startup
-------
Mods are loaded during client startup from the mod load paths by running
the `init.lua` scripts in a shared environment.
Paths
-----
* `RUN_IN_PLACE=1` (Windows release, local build)
* `$path_user`:
* Linux: `<build directory>`
* Windows: `<build directory>`
* `$path_share`
* Linux: `<build directory>`
* Windows: `<build directory>`
* `RUN_IN_PLACE=0`: (Linux release)
* `$path_share`
* Linux: `/usr/share/minetest`
* Windows: `<install directory>/minetest-0.4.x`
* `$path_user`:
* Linux: `$HOME/.minetest`
* Windows: `C:/users/<user>/AppData/minetest` (maybe)
Mod load path
-------------
Generic:
* `$path_share/clientmods/`
* `$path_user/clientmods/` (User-installed mods)
In a run-in-place version (e.g. the distributed windows version):
* `minetest-0.4.x/clientmods/` (User-installed mods)
On an installed version on Linux:
* `/usr/share/minetest/clientmods/`
* `$HOME/.minetest/clientmods/` (User-installed mods)
Modpack support
----------------
**NOTE: Not implemented yet.**
Mods can be put in a subdirectory, if the parent directory, which otherwise
should be a mod, contains a file named `modpack.conf`.
The file is a key-value store of modpack details.
* `
u8[len] value
*/
TOCLIENT_BREATH = 0x4e,
/*
u16 command
u16 breath
*/
};
enum ToServerCommand
{
TOSERVER_INIT=0x10,
/*
Sent first after connected.
[0] u16 TOSERVER_INIT
[2] u8 SER_FMT_VER_HIGHEST_READ
[3] u8[20] player_name
[23] u8[28] password (new in some version)
[51] u16 minimum supported network protocol version (added sometime)
[53] u16 maximum supported network protocol version (added later than the previous one)
*/
TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
[0] u16 TOSERVER_INIT2
*/
TOSERVER_GETBLOCK=0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete
TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
*/
TOSERVER_GOTBLOCKS = 0x24,
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_DELETEDBLOCKS = 0x25,
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
/*
[0] u16 command
[2] v3s16 pos
[8] u16 i
*/
TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
/*
length: 13
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] v3s16 blockpos
[9] s16 id
[11] u16 item
*/
TOSERVER_GROUND_ACTION = 0x34, // Obsolete
/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
TOSERVER_DAMAGE = 0x35,
/*
u16 command
u8 amount
*/
TOSERVER_PASSWORD=0x36,
/*
Sent to change password.
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
TOSERVER_PLAYERITEM=0x37,
/*
Sent to change selected item.
[0] u16 TOSERVER_PLAYERITEM
[2] u16 item
*/
TOSERVER_RESPAWN=0x38,
/*
u16 TOSERVER_RESPAWN
*/
TOSERVER_INTERACT = 0x39,
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
*/
TOSERVER_REMOVED_SOUNDS = 0x3a,
/*
u16 command
u16 len
s32[len] sound_id
*/
TOSERVER_NODEMETA_FIELDS = 0x3b,
/*
u16 command
v3s16 p
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
TOSERVER_INVENTORY_FIELDS = 0x3c,
/*
u16 command
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
TOSERVER_REQUEST_MEDIA = 0x40,
/*
u16 command
u16 number of files requested
for each file {
u16 length of name
string name
}
*/
TOSERVER_RECEIVED_MEDIA = 0x41,
/*
u16 command
*/
TOSERVER_BREATH = 0x42,
/*
u16 command
u16 breath
*/
};
#endif
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