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=============================
Minetest World Format 22...25
=============================

This applies to a world format carrying the block serialization version
22...25, used at least in
- 0.4.dev-20120322 ... 0.4.dev-20120606 (22...23)
- 0.4.0 (23)
- 24 was never released as stable and existed for ~2 days

The block serialization version does not fully specify every aspect of this
format; if compliance with this format is to be checked, it needs to be
done by detecting if the files and data indeed follows it.

Legacy stuff
=============
Data can, in theory, be contained in the flat file directory structure
described below in Version 17, but it is not officially supported. Also you
may stumble upon all kinds of oddities in not-so-recent formats.

Files
======
Everything is contained in a directory, the name of which is freeform, but
often serves as the name of the world.

Currently the authentication and ban data is stored on a per-world basis.
It can be copied over from an old world to a newly created world.

World
|-- auth.txt ----- Authentication data
|-- env_meta.txt - Environment metadata
|-- ipban.txt ---- Banned ips/users
|-- map_meta.txt - Map metadata
|-- map.sqlite --- Map data
|-- players ------ Player directory
|   |-- player1 -- Player file
|   '-- Foo ------ Player file
`-- world.mt ----- World metadata

auth.txt
---------
Contains authentication data, player per line.
  <name>:<password hash>:<privilege1,...>

Legacy format (until 0.4.12) of password hash is <name><password> SHA1'd,
in the base64 encoding.

Format (since 0.4.13) of password hash is #1#<salt>#<verifier>, with the
parts inside <> encoded in the base64 encoding.
<verifier> is an RFC 2945 compatible SRP verifier,
of the given salt, password, and the player's name lowercased,
using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.

Example lines:
- Player "celeron55", no password, privileges "interact" and "shout":
    celeron55::interact,shout
- Player "Foo", password "bar", privilege "shout", with a legacy password hash:
    foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
- Player "Foo", password "bar", privilege "shout", with a 0.4.13 pw hash:
    foo:#1#hPpy4O3IAn1hsNK00A6wNw#Kpu6rj7McsrPCt4euTb5RA5ltF7wdcWGoYMcRngwDi11cZhPuuR9i5Bo7o6A877TgcEwoc//HNrj9EjR/CGjdyTFmNhiermZOADvd8eu32FYK1kf7RMC0rXWxCenYuOQCG4WF9mMGiyTPxC63VAjAMuc1nCZzmy6D9zt0SIKxOmteI75pAEAIee2hx4OkSXRIiU4Zrxo1Xf7QFxkMY4x77vgaPcvfmuzom0y/fU1EdSnZeopGPvzMpFx80ODFx1P34R52nmVl0W8h4GNo0k8ZiWtRCdrJxs8xIg7z5P1h3Th/BJ0lwexpdK8sQZWng8xaO5ElthNuhO8UQx1l6FgEA:shout
- Player "bar", no password, no privileges:
    bar::

env_meta.txt
-------------
Simple global environment variables.
Example content (added indentation):
  game_time = 73471
  time_of_day = 19118
  EnvArgsEnd

ipban.txt
----------
Banned IP addresses and usernames.
Example content (added indentation):
  123.456.78.9|foo
  123.456.78.10|bar

map_meta.txt
-------------
Simple global map variables.
Example content (added indentation):
  seed = 7980462765762429666
  [end_of_params]

map.sqlite
-----------
Map data.
See Map File Format below.

player1, Foo
-------------
Player data.
Filename can be anything.
See Player File Format below.

world.mt
---------
World metadata.
Example content (added indentation):
  gameid = mesetint

Player File Format
===================

- Should be pretty self-explanatory.
- Note: position is in nodes * 10

Example content (added indentation):
  hp = 11
  name = celeron55
  pitch = 39.77
  position = (-5231.97,15,1961.41)
  version = 1
  yaw = 101.37
  PlayerArgsEnd
  List main 32
  Item default:torch 13
  Item default:pick_steel 1 50112
  Item experimental:tnt
  Item default:cobble 99
  Item default:pick_stone 1 13104
  Item default:shovel_steel 1 51838
  Item default:dirt 61
  Item default:rail 78
  Item default:coal_lump 3
  Item default:cobble 99
  Item default:leaves 22
  Item default:gravel 52
  Item default:axe_steel 1 2045
  Item default:cobble 98
  Item default:sand 61
  Item default:water_source 94
  Item default:glass 2
  Item default:mossycobble
  Item default:pick_steel 1 64428
  Item animalmaterials:bone
  Item default:sword_steel
  Item default:sapling
  Item default:sword_stone 1 10647
  Item default:dirt 99
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  EndInventoryList
  List craft 9
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  Empty
  EndInventoryList
  List craftpreview 1
  Empty
  EndInventoryList
  List craftresult 1
  Empty
  EndInventoryList
  EndInventory

Map File Format
================

Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.

In addition to the bulk node data, MapBlocks stored on disk also contain
other things.

History
--------
We need a bit of history in here. Initially Minetest stored maps in a
format called the "sectors" format. It was a directory/file structure like
this:
  sectors2/XXX/ZZZ/YYYY
For example, the MapBlock at (0,1,-2) was this file:
  sectors2/000/ffd/0001

Eventually Minetest outgrow this directory structure, as filesystems were
struggling under the amount of files and directories.

Large servers seriously needed a new format, and thus the base of the
current format was invented, suggested by celeron55 and implemented by
JacobF.

SQLite3 was slammed in, and blocks files were directly inserted as blobs
in a single table, indexed by integer primary keys, oddly mangled from
coordinates.

Today we know that SQLite3 allows multiple primary keys (which would allow
storing coordinates separately), but the format has been kept unchanged for
that part. So, this is where it has come.
</history>

So here goes
-------------
map.sqlite is an sqlite3 database, containing a single table, called
"blocks". It looks like this:

  CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);

The key
--------
"pos" is created from the three coordinates of a MapBlock using this
algorithm, defined here in Python:

  def getBlockAsInteger(p):
      return int64(p[2]*16777216 + p[1]*4096 + p[0])

  def int64(u):
      while u >= 2**63:
          u -= 2**64
      while u <= -2**63:
          u += 2**64
      return u

It can be converted the other way by using this code:

  def getIntegerAsBlock(i):
      x = unsignedToSigned(i % 4096, 2048)
      i = int((i - x) / 4096)
      y = unsignedToSigned(i % 4096, 2048)
      i = int((i - y) / 4096)
      z = unsignedToSigned(i % 4096, 2048)
      return x,y,z

  def unsignedToSigned(i, max_positive):
      if i < max_positive:
          return i
      else:
          return i - 2*max_positive

The blob
---------
The blob is the data that would have otherwise gone into the file.

See below for description.

MapBlock serialization format
==============================
NOTE: Byte order is MSB first (big-endian).
NOTE: Zlib data is in such a format that Python's zlib at least can
      directly decompress.

u8 version
- map format version number, see serialisation.h for the latest number

u8 flags
- Flag bitmasks:
  - 0x01: is_underground: Should be set to 0 if there will be no light
    obstructions above the block. If/when sunlight of a block is updated
    and there is no block above it, this value is checked for determining
    whether sunlight comes from the top.
  - 0x02: day_night_differs: Whether the lighting of the block is different
    on day and night. Only blocks that have this bit set are updated when
    day transforms to night.
  - 0x04: lighting_expired: If true, lighting is invalid and should be
    updated.  If you can't calculate lighting in your generator properly,
    you could try setting this 1 to everything and setting the uppermost
    block in every sector as is_underground=0. I am quite sure it doesn't
    work properly, though.
  - 0x08: generated: True if the block has been generated. If false, block
    is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
    of trees of neighboring blocks.

u8 content_width
- Number of bytes in the content (param0) fields of nodes
if map format version <= 23:
    - Always 1
if map format version >= 24:
    - Always 2

u8 params_width
- Number of bytes used for parameters per node
- Always 2

zlib-compressed node data:
if content_width == 1:
    - content:
      u8[4096]: param0 fields
      u8[4096]: param1 fields
      u8[4096]: param2 fields
if content_width == 2:
    - content:
      u16[4096]: param0 fields
      u8[4096]: param1 fields
      u8[4096]: param2 fields
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).

zlib-compressed node metadata list
- content:
if map format version <= 22:
  u16 version (=1)
  u16 count of metadata
  foreach count:
    u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
    u16 type_id
    u16 content_size
    u8[content_size] content of metadata. Format depends on type_id, see below.
if map format version >= 23:
  u8 version (=1) -- Note the type is u8, while for map format version <= 22 it's u16
  u16 count of metadata
  foreach count:
    u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
    u32 num_vars
    foreach num_vars:
      u16 key_len
      u8[key_len] key
      u32 val_len
      u8[val_len] value
    serialized inventory

- Node timers
if map format version == 23:
  u8 unused version (always 0)
if map format version == 24: (NOTE: Not released as stable)
  u8 nodetimer_version
  if nodetimer_version == 0:
    (nothing else)
  if nodetimer_version == 1:
    u16 num_of_timers
    foreach num_of_timers:
      u16 timer position (z*16*16 + y*16 + x)
      s32 timeout*1000
      s32 elapsed*1000
if map format version >= 25:
  -- Nothing right here, node timers are serialized later

u8 static object version:
- Always 0

u16 static_object_count

foreach static_object_count:
  u8 type (object type-id)
  s32 pos_x_nodes * 10000
  s32 pos_y_nodes * 10000
  s32 pos_z_nodes * 10000
  u16 data_size
  u8[data_size] data

u32 timestamp
- Timestamp when last saved, as seconds from starting the game.
- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
               difference when loaded

u8 name-id-mapping version
- Always 0

u16 num_name_id_mappings

foreach num_name_id_mappings
  u16 id
  u16 name_len
  u8[name_len] name

- Node timers
if map format version == 25:
  u8 length of the data of a single timer (always 2+4+4=10)
  u16 num_of_timers
  foreach num_of_timers:
    u16 timer position (z*16*16 + y*16 + x)
    s32 timeout*1000
    s32 elapsed*1000

EOF.

Format of nodes
----------------
A node is composed of the u8 fields param0, param1 and param2.

if map format version <= 23:
    The content id of a node is determined as so:
    - If param0 < 0x80,
        content_id = param0
    - Otherwise
        content_id = (param0<<4) + (param2>>4)
if map format version >= 24:
    The content id of a node is param0.

The purpose of param1 and param2 depend on the definition of the node.

The name-id-mapping
--------------------
The mapping maps node content ids to node names.

Node metadata format for map format versions <= 22
---------------------------------------------------
The node metadata are serialized depending on the type_id field.

1: Generic metadata
  serialized inventory
  u32 len
  u8[len] text
  u16 len
  u8[len] owner
  u16 len
  u8[len] infotext
  u16 len
  u8[len] inventory drawspec
  u8 allow_text_input (bool)
  u8 removal_disabled (bool)
  u8 enforce_owner (bool)
  u32 num_vars
  foreach num_vars
    u16 len
    u8[len] name
    u32 len
    u8[len] value

14: Sign metadata
  u16 text_len
  u8[text_len] text

15: Chest metadata
  serialized inventory

16: Furnace metadata
  TBD

17: Locked Chest metadata
  u16 len
  u8[len] owner
  serialized inventory

Static objects
---------------
Static objects are persistent freely moving objects in the world.

Object types:
1: Test object
2: Item
3: Rat (deprecated)
4: Oerkki (deprecated)
5: Firefly (deprecated)
6: MobV2 (deprecated)
7: LuaEntity

1: Item:
  u8 version
  version 0:
    u16 len
    u8[len] itemstring

7: LuaEntity:
  u8 version
  version 1:
    u16 len
    u8[len] entity name
    u32 len
    u8[len] static data
    s16 hp
    s32 velocity.x * 10000
    s32 velocity.y * 10000
    s32 velocity.z * 10000
    s32 yaw * 1000

Itemstring format
------------------
eg. 'default:dirt 5'
eg. 'default:pick_wood 21323'
eg. '"default:apple" 2'
eg. 'default:apple'
- The wear value in tools is 0...65535
- There are also a number of older formats that you might stumble upon:
eg. 'node "default:dirt" 5'
eg. 'NodeItem default:dirt 5'
eg. 'ToolItem WPick 21323'

Inventory serialization format
-------------------------------
- The inventory serialization format is line-based
- The newline character used is "\n"
- The end condition of a serialized inventory is always "EndInventory\n"
- All the slots in a list must always be serialized.

Example (format does not include "---"):
---
List foo 4
Item default:sapling
Item default:sword_stone 1 10647
Item default:dirt 99
Empty
EndInventoryList
List bar 9
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
Empty
EndInventoryList
EndInventory
---

==============================================
Minetest World Format used as of 2011-05 or so
==============================================

Map data serialization format version 17.

0.3.1 does not use this format, but a more recent one. This exists here for
historical reasons.

Directory structure:
sectors/XXXXZZZZ or sectors2/XXX/ZZZ
XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
Under these, the block files are stored, called YYYY.

There also exists files map_meta.txt and chunk_meta, that are used by the
generator. If they are not found or invalid, the generator will currently
behave quite strangely.

The MapBlock file format (sectors2/XXX/ZZZ/YYYY):
-------------------------------------------------

NOTE: Byte order is MSB first.

u8 version
- map format version number, this one is version 17

u8 flags
- Flag bitmasks:
  - 0x01: is_underground: Should be set to 0 if there will be no light
    obstructions above the block. If/when sunlight of a block is updated and
	there is no block above it, this value is checked for determining whether
	sunlight comes from the top.
  - 0x02: day_night_differs: Whether the lighting of the block is different on
    day and night. Only blocks that have this bit set are updated when day
	transforms to night.
  - 0x04: lighting_expired: If true, lighting is invalid and should be updated.
    If you can't calculate lighting in your generator properly, you could try
	setting this 1 to everything and setting the uppermost block in every
	sector as is_underground=0. I am quite sure it doesn't work properly,
	though.

zlib-compressed map data:
- content:
  u8[4096]: content types
  u8[4096]: param1 values
  u8[4096]: param2 values

zlib-compressed node metadata
- content:
  u16 version (=1)
  u16 count of metadata
  foreach count:
    u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
	u16 type_id
	u16 content_size
	u8[content_size] misc. stuff contained in the metadata

u16 mapblockobject_count
- always write as 0.
- if read != 0, just fail.

foreach mapblockobject_count:
  - deprecated, should not be used. Length of this data can only be known by
    properly parsing it. Just hope not to run into any of this.

u8 static object version:
- currently 0

u16 static_object_count

foreach static_object_count:
  u8 type (object type-id)
  s32 pos_x * 1000
  s32 pos_y * 1000
  s32 pos_z * 1000
  u16 data_size
  u8[data_size] data

u32 timestamp
- Timestamp when last saved, as seconds from starting the game.
- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time
               difference when loaded (recommended)

Node metadata format:
---------------------

Sign metadata:
  u16 string_len
  u8[string_len] string

Furnace metadata:
  TBD

Chest metadata:
  TBD

Locking Chest metadata:
  u16 string_len
  u8[string_len] string
  TBD

// END

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/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "chatmessage.h"
#include "server.h"
#include "log.h"
#include "emerge.h"
#include "mapblock.h"
#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
#include "scripting_server.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "util/auth.h"
#include "util/base64.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/srp.h"

void Server::handleCommand_Deprecated(NetworkPacket* pkt)
{
	infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
		<< " not supported anymore" << std::endl;
}

void Server::handleCommand_Init(NetworkPacket* pkt)
{

	if(pkt->getSize() < 1)
		return;

	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Created);

	Address addr;
	std::string addr_s;
	try {
		addr = m_con->GetPeerAddress(peer_id);
		addr_s = addr.serializeString();
	} catch (con::PeerNotFoundException &e) {
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
			" not found" << std::endl;
		return;
	}

	if (client->getState() > CS_Created) {
		verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
			addr_s << " (peer_id=" << peer_id << ")" << std::endl;
		return;
	}

	client->setCachedAddress(addr);

	verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
		" (peer_id=" << peer_id << ")" << std::endl;

	// Do not allow multiple players in simple singleplayer mode.
	// This isn't a perfect way to do it, but will suffice for now
	if (m_simple_singleplayer_mode && !m_clients.getClientIDs().empty()) {
		infostream << "Server: Not allowing another client (" << addr_s <<
			") to connect in simple singleplayer mode" << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
		return;
	}

	// First byte after command is maximum supported
	// serialization version
	u8 client_max;
	u16 supp_compr_modes;
	u16 min_net_proto_version = 0;
	u16 max_net_proto_version;
	std::string playerName;

	*pkt >> client_max >> supp_compr_modes >> min_net_proto_version
			>> max_net_proto_version >> playerName;

	u8 our_max = SER_FMT_VER_HIGHEST_READ;
	// Use the highest version supported by both
	u8 depl_serial_v = std::min(client_max, our_max);
	// If it's lower than the lowest supported, give up.
	if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
		depl_serial_v = SER_FMT_VER_INVALID;

	if (depl_serial_v == SER_FMT_VER_INVALID) {
		actionstream << "Server: A mismatched client tried to connect from " <<
			addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
		return;
	}

	client->setPendingSerializationVersion(depl_serial_v);

	/*
		Read and check network protocol version
	*/

	u16 net_proto_version = 0;

	// Figure out a working version if it is possible at all
	if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
			min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
		// If maximum is larger than our maximum, go with our maximum
		if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
			net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
		// Else go with client's maximum
		else
			net_proto_version = max_net_proto_version;
	}

	verbosestream << "Server: " << addr_s << ": Protocol version: min: "
			<< min_net_proto_version << ", max: " << max_net_proto_version
			<< ", chosen: " << net_proto_version << std::endl;

	client->net_proto_version = net_proto_version;

	if ((g_settings->getBool("strict_protocol_version_checking") &&
			net_proto_version != LATEST_PROTOCOL_VERSION) ||
			net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
			net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
		actionstream << "Server: A mismatched client tried to connect from " <<
			addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
		return;
	}

	/*
		Validate player name
	*/
	const char* playername = playerName.c_str();

	size_t pns = playerName.size();
	if (pns == 0 || pns > PLAYERNAME_SIZE) {
		actionstream << "Server: Player with " <<
			((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
			" name tried to connect from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
		return;
	}

	if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
		actionstream << "Server: Player with an invalid name tried to connect "
			"from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
		return;
	}

	RemotePlayer *player = m_env->getPlayer(playername);

	// If player is already connected, cancel
	if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
		actionstream << "Server: Player with name \"" << playername <<
			"\" tried to connect, but player with same name is already connected" << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_ALREADY_CONNECTED);
		return;
	}

	m_clients.setPlayerName(peer_id, playername);
	//TODO (later) case insensitivity

	std::string legacyPlayerNameCasing = playerName;

	if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
		actionstream << "Server: Player with the name \"singleplayer\" tried "
			"to connect from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
		return;
	}

	{
		std::string reason;
		if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
			actionstream << "Server: Player with the name \"" << playerName <<
				"\" tried to connect from " << addr_s <<
				" but it was disallowed for the following reason: " << reason <<
				std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
			return;
		}
	}

	infostream << "Server: New connection: \"" << playerName << "\" from " <<
		addr_s << " (peer_id=" << peer_id << ")" << std::endl;

	// Enforce user limit.
	// Don't enforce for users that have some admin right or mod permits it.
	if (m_clients.isUserLimitReached() &&
			playername != g_settings->get("name") &&
			!m_script->can_bypass_userlimit(playername, addr_s)) {
		actionstream << "Server: " << playername << " tried to join from " <<
			addr_s << ", but there are already max_users=" <<
			g_settings->getU16("max_users") << " players." << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
		return;
	}

	/*
		Compose auth methods for answer
	*/
	std::string encpwd; // encrypted Password field for the user
	bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
	u32 auth_mechs = 0;

	client->chosen_mech = AUTH_MECHANISM_NONE;

	if (has_auth) {
		std::vector<std::string> pwd_components = str_split(encpwd, '#');
		if (pwd_components.size() == 4) {
			if (pwd_components[1] == "1") { // 1 means srp
				auth_mechs |= AUTH_MECHANISM_SRP;
				client->enc_pwd = encpwd;
			} else {
				actionstream << "User " << playername << " tried to log in, "
					"but password field was invalid (unknown mechcode)." <<
					std::endl;
				DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
				return;
			}
		} else if (base64_is_valid(encpwd)) {
			auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
			client->enc_pwd = encpwd;
		} else {
			actionstream << "User " << playername << " tried to log in, but "
				"password field was invalid (invalid base64)." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
			return;
		}
	} else {
		std::string default_password = g_settings->get("default_password");
		if (default_password.length() == 0) {
			auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
		} else {
			// Take care of default passwords.
			client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
			auth_mechs |= AUTH_MECHANISM_SRP;
			// Allocate player in db, but only on successful login.
			client->create_player_on_auth_success = true;
		}
	}

	/*
		Answer with a TOCLIENT_HELLO
	*/

	verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
		<< auth_mechs << std::endl;

	NetworkPacket resp_pkt(TOCLIENT_HELLO,
		1 + 4 + legacyPlayerNameCasing.size(), peer_id);

	u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
	resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
		<< auth_mechs << legacyPlayerNameCasing;

	Send(&resp_pkt);

	client->allowed_auth_mechs = auth_mechs;
	client->setDeployedCompressionMode(depl_compress_mode);

	m_clients.event(peer_id, CSE_Hello);
}

void Server::handleCommand_Init2(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;

	m_clients.event(peer_id, CSE_GotInit2);
	u16 protocol_version = m_clients.getProtocolVersion(peer_id);

	std::string lang;
	if (pkt->getSize() > 0)
		*pkt >> lang;

	/*
		Send some initialization data
	*/

	infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
		std::endl;

	// Send item definitions
	SendItemDef(peer_id, m_itemdef, protocol_version);

	// Send node definitions
	SendNodeDef(peer_id, m_nodedef, protocol_version);

	m_clients.event(peer_id, CSE_SetDefinitionsSent);

	// Send media announcement
	sendMediaAnnouncement(peer_id, lang);

	RemoteClient *client = getClient(peer_id, CS_InitDone);

	// Keep client language for server translations
	client->setLangCode(lang);

	// Send active objects
	{
		PlayerSAO *sao = getPlayerSAO(peer_id);
		if (sao)
			SendActiveObjectRemoveAdd(client, sao);
	}

	// Send detached inventories
	sendDetachedInventories(peer_id, false);

	// Send player movement settings
	SendMovement(peer_id);

	// Send time of day
	u16 time = m_env->getTimeOfDay();
	float time_speed = g_settings->getFloat("time_speed");
	SendTimeOfDay(peer_id, time, time_speed);

	SendCSMRestrictionFlags(peer_id);

	// Warnings about protocol version can be issued here
	if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
			L"WITH THIS SERVER!"));
	}
}

void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
{
	std::vector<std::string> tosend;
	u16 numfiles;

	*pkt >> numfiles;

	session_t peer_id = pkt->getPeerId();
	infostream << "Sending " << numfiles << " files to " <<
		getPlayerName(peer_id) << std::endl;
	verbosestream << "TOSERVER_REQUEST_MEDIA: requested file(s)" << std::endl;

	for (u16 i = 0; i < numfiles; i++) {
		std::string name;

		*pkt >> name;

		tosend.emplace_back(name);
		verbosestream << "  " << name << std::endl;
	}

	sendRequestedMedia(peer_id, tosend);
}

void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();

	// decode all information first
	u8 major_ver, minor_ver, patch_ver, reserved;
	u16 formspec_ver = 1; // v1 for clients older than 5.1.0-dev
	std::string full_ver;

	*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
	if (pkt->getRemainingBytes() >= 2)
		*pkt >> formspec_ver;

	m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
		full_ver);

	// Emerge player
	PlayerSAO* playersao = StageTwoClientInit(peer_id);
	if (!playersao) {
		errorstream << "Server: stage 2 client init failed "
			"peer_id=" << peer_id << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	playersao->getPlayer()->formspec_version = formspec_ver;
	m_clients.event(peer_id, CSE_SetClientReady);

	// Send player list to this client
	{
		const std::vector<std::string> &players = m_clients.getPlayerNames();
		NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
		list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
		for (const auto &player : players)
			list_pkt << player;
		Send(peer_id, &list_pkt);
	}

	s64 last_login;
	m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
	m_script->on_joinplayer(playersao, last_login);

	// Send shutdown timer if shutdown has been scheduled
	if (m_shutdown_state.isTimerRunning())
		SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
}

void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	u8 count;
	*pkt >> count;

	if ((s16)pkt->getSize() < 1 + (int)count * 6) {
		throw con::InvalidIncomingDataException
				("GOTBLOCKS length is too short");
	}

	ClientInterface::AutoLock lock(m_clients);
	RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());

	for (u16 i = 0; i < count; i++) {
		v3s16 p;
		*pkt >> p;
		client->GotBlock(p);
	}
}

void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
	NetworkPacket *pkt)
{
	if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
		return;

	v3s32 ps, ss;
	s32 f32pitch, f32yaw;
	u8 f32fov;

	*pkt >> ps;
	*pkt >> ss;
	*pkt >> f32pitch;
	*pkt >> f32yaw;

	f32 pitch = (f32)f32pitch / 100.0f;
	f32 yaw = (f32)f32yaw / 100.0f;
	u32 keyPressed = 0;

	f32 fov = 0;
	u8 wanted_range = 0;

	*pkt >> keyPressed;
	*pkt >> f32fov;
	fov = (f32)f32fov / 80.0f;
	*pkt >> wanted_range;

	v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
	v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);

	pitch = modulo360f(pitch);
	yaw = wrapDegrees_0_360(yaw);

	if (!playersao->isAttached()) {
		// Only update player positions when moving freely
		// to not interfere with attachment handling
		playersao->setBasePosition(position);
		player->setSpeed(speed);
	}
	playersao->setLookPitch(pitch);
	playersao->setPlayerYaw(yaw);
	playersao->setFov(fov);
	playersao->setWantedRange(wanted_range);

	player->control.unpackKeysPressed(keyPressed);

	if (playersao->checkMovementCheat()) {
		// Call callbacks
		m_script->on_cheat(playersao, "moved_too_fast");
		SendMovePlayer(pkt->getPeerId());
	}
}

void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// If player is dead we don't care of this packet
	if (playersao->isDead()) {
		verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
				<< " is dead. Ignoring packet";
		return;
	}

	process_PlayerPos(player, playersao, pkt);
}

void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	u8 count;
	*pkt >> count;

	RemoteClient *client = getClient(pkt->getPeerId());

	if ((s16)pkt->getSize() < 1 + (int)count * 6) {
		throw con::InvalidIncomingDataException
				("DELETEDBLOCKS length is too short");
	}

	for (u16 i = 0; i < count; i++) {
		v3s16 p;
		*pkt >> p;
		client->SetBlockNotSent(p);
	}
}

void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// Strip command and create a stream
	std::string datastring(pkt->getString(0), pkt->getSize());
	verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
		<< std::endl;
	std::istringstream is(datastring, std::ios_base::binary);
	// Create an action
	std::unique_ptr<InventoryAction> a(InventoryAction::deSerialize(is));
	if (!a) {
		infostream << "TOSERVER_INVENTORY_ACTION: "
				<< "InventoryAction::deSerialize() returned NULL"
				<< std::endl;
		return;
	}

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	/*
		Note: Always set inventory not sent, to repair cases
		where the client made a bad prediction.
	*/

	const bool player_has_interact = checkPriv(player->getName(), "interact");

	auto check_inv_access = [player, player_has_interact, this] (
			const InventoryLocation &loc) -> bool {

		// Players without interact may modify their own inventory
		if (!player_has_interact && loc.type != InventoryLocation::PLAYER) {
			infostream << "Cannot modify foreign inventory: "
					<< "No interact privilege" << std::endl;
			return false;
		}

		switch (loc.type) {
		case InventoryLocation::CURRENT_PLAYER:
			// Only used internally on the client, never sent
			return false;
		case InventoryLocation::PLAYER:
			// Allow access to own inventory in all cases
			return loc.name == player->getName();
		case InventoryLocation::NODEMETA:
			{
				// Check for out-of-range interaction
				v3f node_pos   = intToFloat(loc.p, BS);
				v3f player_pos = player->getPlayerSAO()->getEyePosition();
				f32 d = player_pos.getDistanceFrom(node_pos);
				return checkInteractDistance(player, d, "inventory");
			}
		case InventoryLocation::DETACHED:
			return getInventoryMgr()->checkDetachedInventoryAccess(loc, player->getName());
		default:
			return false;
		}
	};

	/*
		Handle restrictions and special cases of the move action
	*/
	if (a->getType() == IAction::Move) {
		IMoveAction *ma = (IMoveAction*)a.get();

		ma->from_inv.applyCurrentPlayer(player->getName());
		ma->to_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(ma->from_inv);
		if (ma->from_inv != ma->to_inv)
			m_inventory_mgr->setInventoryModified(ma->to_inv);

		if (!check_inv_access(ma->from_inv) ||
				!check_inv_access(ma->to_inv))
			return;

		/*
			Disable moving items out of craftpreview
		*/
		if (ma->from_list == "craftpreview") {
			infostream << "Ignoring IMoveAction from "
					<< (ma->from_inv.dump()) << ":" << ma->from_list
					<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
					<< " because src is " << ma->from_list << std::endl;
			return;
		}

		/*
			Disable moving items into craftresult and craftpreview
		*/
		if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
			infostream << "Ignoring IMoveAction from "
					<< (ma->from_inv.dump()) << ":" << ma->from_list
					<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
					<< " because dst is " << ma->to_list << std::endl;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the drop action
	*/
	else if (a->getType() == IAction::Drop) {
		IDropAction *da = (IDropAction*)a.get();

		da->from_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(da->from_inv);

		/*
			Disable dropping items out of craftpreview
		*/
		if (da->from_list == "craftpreview") {
			infostream << "Ignoring IDropAction from "
					<< (da->from_inv.dump()) << ":" << da->from_list
					<< " because src is " << da->from_list << std::endl;
			return;
		}

		// Disallow dropping items if not allowed to interact
		if (!player_has_interact || !check_inv_access(da->from_inv))
			return;

		// Disallow dropping items if dead
		if (playersao->isDead()) {
			infostream << "Ignoring IDropAction from "
					<< (da->from_inv.dump()) << ":" << da->from_list
					<< " because player is dead." << std::endl;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the craft action
	*/
	else if (a->getType() == IAction::Craft) {
		ICraftAction *ca = (ICraftAction*)a.get();

		ca->craft_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(ca->craft_inv);

		// Disallow crafting if not allowed to interact
		if (!player_has_interact) {
			infostream << "Cannot craft: "
					<< "No interact privilege" << std::endl;
			return;
		}

		if (!check_inv_access(ca->craft_inv))
			return;
	} else {
		// Unknown action. Ignored.
		return;
	}

	// Do the action
	a->apply(m_inventory_mgr.get(), playersao, this);
}

void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
	std::wstring message;
	*pkt >> message;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	std::string name = player->getName();

	std::wstring answer_to_sender = handleChat(name, message, true, player);
	if (!answer_to_sender.empty()) {
		// Send the answer to sender
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			answer_to_sender));
	}
}

void Server::handleCommand_Damage(NetworkPacket* pkt)
{
	u16 damage;

	*pkt >> damage;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (!playersao->isImmortal()) {
		if (playersao->isDead()) {
			verbosestream << "Server::ProcessData(): Info: "
				"Ignoring damage as player " << player->getName()
				<< " is already dead." << std::endl;
			return;
		}

		actionstream << player->getName() << " damaged by "
				<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
				<< std::endl;

		PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
		playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, true);
	}
}

void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
{
	if (pkt->getSize() < 2)
		return;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	u16 item;

	*pkt >> item;

	if (item >= player->getHotbarItemcount()) {
		actionstream << "Player: " << player->getName()
			<< " tried to access item=" << item
			<< " out of hotbar_itemcount="
			<< player->getHotbarItemcount()
			<< "; ignoring." << std::endl;
		return;
	}

	playersao->getPlayer()->setWieldIndex(item);
}

void Server::handleCommand_Respawn(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	assert(playersao);

	if (!playersao->isDead())
		return;

	RespawnPlayer(peer_id);

	actionstream << player->getName() << " respawns at "
			<< PP(playersao->getBasePosition() / BS) << std::endl;

	// ActiveObject is added to environment in AsyncRunStep after
	// the previous addition has been successfully removed
}

bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
{
	ItemStack selected_item, hand_item;
	player->getWieldedItem(&selected_item, &hand_item);
	f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
			hand_item.getDefinition(m_itemdef));

	// Cube diagonal * 1.5 for maximal supported node extents:
	// sqrt(3) * 1.5 ≅ 2.6
	if (d > max_d + 2.6f * BS) {
		actionstream << "Player " << player->getName()
				<< " tried to access " << what
				<< " from too far: "
				<< "d=" << d << ", max_d=" << max_d
				<< "; ignoring." << std::endl;
		// Call callbacks
		m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
		return false;
	}
	return true;
}

// Tiny helper to retrieve the selected item into an Optional
static inline void getWieldedItem(const PlayerSAO *playersao, Optional<ItemStack> &ret)
{
	ret = ItemStack();
	playersao->getWieldedItem(&(*ret));
}

void Server::handleCommand_Interact(NetworkPacket *pkt)
{
	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item (plen)
		[9] serialized PointedThing
		[9 + plen] player position information
	*/

	InteractAction action;
	u16 item_i;

	*pkt >> (u8 &)action;
	*pkt >> item_i;

	std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
	PointedThing pointed;
	pointed.deSerialize(tmp_is);

	verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
			<< item_i << ", pointed=" << pointed.dump() << std::endl;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (playersao->isDead()) {
		actionstream << "Server: " << player->getName()
				<< " tried to interact while dead; ignoring." << std::endl;
		if (pointed.type == POINTEDTHING_NODE) {
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
			client->SetBlockNotSent(blockpos);
		}
		// Call callbacks
		m_script->on_cheat(playersao, "interacted_while_dead");
		return;
	}

	process_PlayerPos(player, playersao, pkt);

	v3f player_pos = playersao->getLastGoodPosition();

	// Update wielded item

	if (item_i >= player->getHotbarItemcount()) {
		actionstream << "Player: " << player->getName()
			<< " tried to access item=" << item_i
			<< " out of hotbar_itemcount="
			<< player->getHotbarItemcount()
			<< "; ignoring." << std::endl;
		return;
	}

	playersao->getPlayer()->setWieldIndex(item_i);

	// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
	ServerActiveObject *pointed_object = NULL;
	if (pointed.type == POINTEDTHING_OBJECT) {
		pointed_object = m_env->getActiveObject(pointed.object_id);
		if (pointed_object == NULL) {
			verbosestream << "TOSERVER_INTERACT: "
				"pointed object is NULL" << std::endl;
			return;
		}

	}

	/*
		Make sure the player is allowed to do it
	*/
	if (!checkPriv(player->getName(), "interact")) {
		actionstream << player->getName() << " attempted to interact with " <<
				pointed.dump() << " without 'interact' privilege" << std::endl;

		if (pointed.type != POINTEDTHING_NODE)
			return;

		// Re-send block to revert change on client-side
		RemoteClient *client = getClient(peer_id);
		// Digging completed -> under
		if (action == INTERACT_DIGGING_COMPLETED) {
			v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
			client->SetBlockNotSent(blockpos);
		}
		// Placement -> above
		else if (action == INTERACT_PLACE) {
			v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
			client->SetBlockNotSent(blockpos);
		}
		return;
	}

	/*
		Check that target is reasonably close
	*/
	static thread_local const bool enable_anticheat =
			!g_settings->getBool("disable_anticheat");

	if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
			action == INTERACT_PLACE || action == INTERACT_USE) &&
			enable_anticheat && !isSingleplayer()) {
		v3f target_pos = player_pos;
		if (pointed.type == POINTEDTHING_NODE) {
			target_pos = intToFloat(pointed.node_undersurface, BS);
		} else if (pointed.type == POINTEDTHING_OBJECT) {
			if (playersao->getId() == pointed_object->getId()) {
				actionstream << "Server: " << player->getName()
					<< " attempted to interact with themselves" << std::endl;
				m_script->on_cheat(playersao, "interacted_with_self");
				return;
			}
			target_pos = pointed_object->getBasePosition();
		}
		float d = playersao->getEyePosition().getDistanceFrom(target_pos);

		if (!checkInteractDistance(player, d, pointed.dump())) {
			if (pointed.type == POINTEDTHING_NODE) {
				// Re-send block to revert change on client-side
				RemoteClient *client = getClient(peer_id);
				v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
				client->SetBlockNotSent(blockpos);
			}
			return;
		}
	}

	/*
		If something goes wrong, this player is to blame
	*/
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	switch (action) {
	// Start digging or punch object
	case INTERACT_START_DIGGING: {
		if (pointed.type == POINTEDTHING_NODE) {
			MapNode n(CONTENT_IGNORE);
			bool pos_ok;

			v3s16 p_under = pointed.node_undersurface;
			n = m_env->getMap().getNode(p_under, &pos_ok);
			if (!pos_ok) {
				infostream << "Server: Not punching: Node not found. "
					"Adding block to emerge queue." << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id,
					getNodeBlockPos(pointed.node_abovesurface), false);
			}

			if (n.getContent() != CONTENT_IGNORE)
				m_script->node_on_punch(p_under, n, playersao, pointed);

			// Cheat prevention
			playersao->noCheatDigStart(p_under);

			return;
		}

		// Skip if the object can't be interacted with anymore
		if (pointed.type != POINTEDTHING_OBJECT || pointed_object->isGone())
			return;

		ItemStack selected_item, hand_item;
		ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
		ToolCapabilities toolcap =
				tool_item.getToolCapabilities(m_itemdef);
		v3f dir = (pointed_object->getBasePosition() -
				(playersao->getBasePosition() + playersao->getEyeOffset())
					).normalize();
		float time_from_last_punch =
			playersao->resetTimeFromLastPunch();

		u32 wear = pointed_object->punch(dir, &toolcap, playersao,
				time_from_last_punch, tool_item.wear);

		// Callback may have changed item, so get it again
		playersao->getWieldedItem(&selected_item);
		bool changed = selected_item.addWear(wear, m_itemdef);
		if (changed)
			playersao->setWieldedItem(selected_item);

		return;
	} // action == INTERACT_START_DIGGING

	case INTERACT_STOP_DIGGING:
		// Nothing to do
		return;

	case INTERACT_DIGGING_COMPLETED: {
		// Only digging of nodes
		if (pointed.type != POINTEDTHING_NODE)
			return;
		bool pos_ok;
		v3s16 p_under = pointed.node_undersurface;
		MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
		if (!pos_ok) {
			infostream << "Server: Not finishing digging: Node not found. "
				"Adding block to emerge queue." << std::endl;
			m_emerge->enqueueBlockEmerge(peer_id,
				getNodeBlockPos(pointed.node_abovesurface), false);
		}

		/* Cheat prevention */
		bool is_valid_dig = true;
		if (enable_anticheat && !isSingleplayer()) {
			v3s16 nocheat_p = playersao->getNoCheatDigPos();
			float nocheat_t = playersao->getNoCheatDigTime();
			playersao->noCheatDigEnd();
			// If player didn't start digging this, ignore dig
			if (nocheat_p != p_under) {
				infostream << "Server: " << player->getName()
						<< " started digging "
						<< PP(nocheat_p) << " and completed digging "
						<< PP(p_under) << "; not digging." << std::endl;
				is_valid_dig = false;
				// Call callbacks
				m_script->on_cheat(playersao, "finished_unknown_dig");
			}

			// Get player's wielded item
			// See also: Game::handleDigging
			ItemStack selected_item, hand_item;
			playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);

			// Get diggability and expected digging time
			DigParams params = getDigParams(m_nodedef->get(n).groups,
					&selected_item.getToolCapabilities(m_itemdef),
					selected_item.wear);
			// If can't dig, try hand
			if (!params.diggable) {
				params = getDigParams(m_nodedef->get(n).groups,
					&hand_item.getToolCapabilities(m_itemdef));
			}
			// If can't dig, ignore dig
			if (!params.diggable) {
				infostream << "Server: " << player->getName()
						<< " completed digging " << PP(p_under)
						<< ", which is not diggable with tool; not digging."
						<< std::endl;
				is_valid_dig = false;
				// Call callbacks
				m_script->on_cheat(playersao, "dug_unbreakable");
			}
			// Check digging time
			// If already invalidated, we don't have to
			if (!is_valid_dig) {
				// Well not our problem then
			}
			// Clean and long dig
			else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
				// All is good, but grab time from pool; don't care if
				// it's actually available
				playersao->getDigPool().grab(params.time);
			}
			// Short or laggy dig
			// Try getting the time from pool
			else if (playersao->getDigPool().grab(params.time)) {
				// All is good
			}
			// Dig not possible
			else {
				infostream << "Server: " << player->getName()
						<< " completed digging " << PP(p_under)
						<< "too fast; not digging." << std::endl;
				is_valid_dig = false;
				// Call callbacks
				m_script->on_cheat(playersao, "dug_too_fast");
			}
		}

		/* Actually dig node */

		if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
			m_script->node_on_dig(p_under, n, playersao);

		v3s16 blockpos = getNodeBlockPos(p_under);
		RemoteClient *client = getClient(peer_id);
		// Send unusual result (that is, node not being removed)
		if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR)
			// Re-send block to revert change on client-side
			client->SetBlockNotSent(blockpos);
		else
			client->ResendBlockIfOnWire(blockpos);

		return;
	} // action == INTERACT_DIGGING_COMPLETED

	// Place block or right-click object
	case INTERACT_PLACE: {
		Optional<ItemStack> selected_item;
		getWieldedItem(playersao, selected_item);

		// Reset build time counter
		if (pointed.type == POINTEDTHING_NODE &&
				selected_item->getDefinition(m_itemdef).type == ITEM_NODE)
			getClient(peer_id)->m_time_from_building = 0.0;

		const bool had_prediction = !selected_item->getDefinition(m_itemdef).
			node_placement_prediction.empty();

		if (pointed.type == POINTEDTHING_OBJECT) {
			// Right click object

			// Skip if object can't be interacted with anymore
			if (pointed_object->isGone())
				return;

			actionstream << player->getName() << " right-clicks object "
					<< pointed.object_id << ": "
					<< pointed_object->getDescription() << std::endl;

			// Do stuff
			if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
				if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
					SendInventory(playersao, true);
			}

			pointed_object->rightClick(playersao);
		} else if (m_script->item_OnPlace(selected_item, playersao, pointed)) {
			// Placement was handled in lua

			// Apply returned ItemStack
			if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
				SendInventory(playersao, true);
		}

		if (pointed.type != POINTEDTHING_NODE)
			return;

		// If item has node placement prediction, always send the
		// blocks to make sure the client knows what exactly happened
		RemoteClient *client = getClient(peer_id);
		v3s16 blockpos = getNodeBlockPos(pointed.node_abovesurface);
		v3s16 blockpos2 = getNodeBlockPos(pointed.node_undersurface);
		if (had_prediction) {
			client->SetBlockNotSent(blockpos);
			if (blockpos2 != blockpos)
				client->SetBlockNotSent(blockpos2);
		} else {
			client->ResendBlockIfOnWire(blockpos);
			if (blockpos2 != blockpos)
				client->ResendBlockIfOnWire(blockpos2);
		}

		return;
	} // action == INTERACT_PLACE

	case INTERACT_USE: {
		Optional<ItemStack> selected_item;
		getWieldedItem(playersao, selected_item);

		actionstream << player->getName() << " uses " << selected_item->name
				<< ", pointing at " << pointed.dump() << std::endl;

		if (m_script->item_OnUse(selected_item, playersao, pointed)) {
			// Apply returned ItemStack
			if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
				SendInventory(playersao, true);
		}

		return;
	}

	// Rightclick air
	case INTERACT_ACTIVATE: {
		Optional<ItemStack> selected_item;
		getWieldedItem(playersao, selected_item);

		actionstream << player->getName() << " activates "
				<< selected_item->name << std::endl;

		pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING

		if (m_script->item_OnSecondaryUse(selected_item, playersao, pointed)) {
			// Apply returned ItemStack
			if (selected_item.has_value() && playersao->setWieldedItem(*selected_item))
				SendInventory(playersao, true);
		}

		return;
	}

	default:
		warningstream << "Server: Invalid action " << action << std::endl;

	}
}

void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
{
	u16 num;
	*pkt >> num;
	for (u16 k = 0; k < num; k++) {
		s32 id;

		*pkt >> id;

		std::unordered_map<s32, ServerPlayingSound>::iterator i =
			m_playing_sounds.find(id);
		if (i == m_playing_sounds.end())
			continue;

		ServerPlayingSound &psound = i->second;
		psound.clients.erase(pkt->getPeerId());
		if (psound.clients.empty())
			m_playing_sounds.erase(i++);
	}
}

void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
{
	v3s16 p;
	std::string formname;
	u16 num;

	*pkt >> p >> formname >> num;

	StringMap fields;
	for (u16 k = 0; k < num; k++) {
		std::string fieldname;
		*pkt >> fieldname;
		fields[fieldname] = pkt->readLongString();
	}

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	// Check the target node for rollback data; leave others unnoticed
	RollbackNode rn_old(&m_env->getMap(), p, this);

	m_script->node_on_receive_fields(p, formname, fields, playersao);

	// Report rollback data
	RollbackNode rn_new(&m_env->getMap(), p, this);
	if (rollback() && rn_new != rn_old) {
		RollbackAction action;
		action.setSetNode(p, rn_old, rn_new);
		rollback()->reportAction(action);
	}
}

void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
{
	std::string client_formspec_name;
	u16 num;

	*pkt >> client_formspec_name >> num;

	StringMap fields;
	for (u16 k = 0; k < num; k++) {
		std::string fieldname;
		*pkt >> fieldname;
		fields[fieldname] = pkt->readLongString();
	}

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (client_formspec_name.empty()) { // pass through inventory submits
		m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
		return;
	}

	// verify that we displayed the formspec to the user
	const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
	if (peer_state_iterator != m_formspec_state_data.end()) {
		const std::string &server_formspec_name = peer_state_iterator->second;
		if (client_formspec_name == server_formspec_name) {
			auto it = fields.find("quit");
			if (it != fields.end() && it->second == "true")
				m_formspec_state_data.erase(peer_state_iterator);

			m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
			return;
		}
		actionstream << "'" << player->getName()
			<< "' submitted formspec ('" << client_formspec_name
			<< "') but the name of the formspec doesn't match the"
			" expected name ('" << server_formspec_name << "')";

	} else {
		actionstream << "'" << player->getName()
			<< "' submitted formspec ('" << client_formspec_name
			<< "') but server hasn't sent formspec to client";
	}
	actionstream << ", possible exploitation attempt" << std::endl;
}

void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Invalid);
	ClientState cstate = client->getState();

	std::string playername = client->getName();

	std::string salt;
	std::string verification_key;

	std::string addr_s = getPeerAddress(peer_id).serializeString();
	u8 is_empty;

	*pkt >> salt >> verification_key >> is_empty;

	verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
		<< ", with is_empty=" << (is_empty == 1) << std::endl;

	// Either this packet is sent because the user is new or to change the password
	if (cstate == CS_HelloSent) {
		if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
			actionstream << "Server: Client from " << addr_s
					<< " tried to set password without being "
					<< "authenticated, or the username being new." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
			return;
		}

		if (!isSingleplayer() &&
				g_settings->getBool("disallow_empty_password") &&
				is_empty == 1) {
			actionstream << "Server: " << playername
					<< " supplied empty password from " << addr_s << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
			return;
		}

		std::string initial_ver_key;

		initial_ver_key = encode_srp_verifier(verification_key, salt);
		m_script->createAuth(playername, initial_ver_key);
		m_script->on_authplayer(playername, addr_s, true);

		acceptAuth(peer_id, false);
	} else {
		if (cstate < CS_SudoMode) {
			infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
					<< addr_s << ": " << "Client has wrong state " << cstate << "."
					<< std::endl;
			return;
		}
		m_clients.event(peer_id, CSE_SudoLeave);
		std::string pw_db_field = encode_srp_verifier(verification_key, salt);
		bool success = m_script->setPassword(playername, pw_db_field);
		if (success) {
			actionstream << playername << " changes password" << std::endl;
			SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
				L"Password change successful."));
		} else {
			actionstream << playername <<
				" tries to change password but it fails" << std::endl;
			SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
				L"Password change failed or unavailable."));
		}
	}
}

void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Invalid);
	ClientState cstate = client->getState();

	bool wantSudo = (cstate == CS_Active);

	if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
		actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
			" from " << getPeerAddress(peer_id).serializeString() <<
			". Ignoring." << std::endl;
		return;
	}

	if (client->chosen_mech != AUTH_MECHANISM_NONE) {
		actionstream << "Server: got SRP _A packet, while auth is already "
			"going on with mech " << client->chosen_mech << " from " <<
			getPeerAddress(peer_id).serializeString() <<
			" (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
		if (wantSudo) {
			DenySudoAccess(peer_id);
			return;
		}

		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	std::string bytes_A;
	u8 based_on;
	*pkt >> bytes_A >> based_on;

	infostream << "Server: TOSERVER_SRP_BYTES_A received with "
		<< "based_on=" << int(based_on) << " and len_A="
		<< bytes_A.length() << "." << std::endl;

	AuthMechanism chosen = (based_on == 0) ?
		AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;

	if (wantSudo) {
		if (!client->isSudoMechAllowed(chosen)) {
			actionstream << "Server: Player \"" << client->getName() <<
				"\" at " << getPeerAddress(peer_id).serializeString() <<
				" tried to change password using unallowed mech " << chosen <<
				"." << std::endl;
			DenySudoAccess(peer_id);
			return;
		}
	} else {
		if (!client->isMechAllowed(chosen)) {
			actionstream << "Server: Client tried to authenticate from " <<
				getPeerAddress(peer_id).serializeString() <<
				" using unallowed mech " << chosen << "." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
			return;
		}
	}

	client->chosen_mech = chosen;

	std::string salt;
	std::string verifier;

	if (based_on == 0) {

		generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
			&verifier, &salt);
	} else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
		// Non-base64 errors should have been catched in the init handler
		actionstream << "Server: User " << client->getName() <<
			" tried to log in, but srp verifier field was invalid (most likely "
			"invalid base64)." << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
		return;
	}

	char *bytes_B = 0;
	size_t len_B = 0;

	client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
		client->getName().c_str(),
		(const unsigned char *) salt.c_str(), salt.size(),
		(const unsigned char *) verifier.c_str(), verifier.size(),
		(const unsigned char *) bytes_A.c_str(), bytes_A.size(),
		NULL, 0,
		(unsigned char **) &bytes_B, &len_B, NULL, NULL);

	if (!bytes_B) {
		actionstream << "Server: User " << client->getName()
			<< " tried to log in, SRP-6a safety check violated in _A handler."
			<< std::endl;
		if (wantSudo) {
			DenySudoAccess(peer_id);
			return;
		}

		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
	resp_pkt << salt << std::string(bytes_B, len_B);
	Send(&resp_pkt);
}

void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Invalid);
	ClientState cstate = client->getState();
	std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
	std::string playername = client->getName();

	bool wantSudo = (cstate == CS_Active);

	verbosestream << "Server: Received TOSERVER_SRP_BYTES_M." << std::endl;

	if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
		warningstream << "Server: got SRP_M packet in wrong state "
			<< cstate << " from " << addr_s << ". Ignoring." << std::endl;
		return;
	}

	if (client->chosen_mech != AUTH_MECHANISM_SRP &&
			client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
		warningstream << "Server: got SRP_M packet, while auth "
			"is going on with mech " << client->chosen_mech << " from "
			<< addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
		if (wantSudo) {
			DenySudoAccess(peer_id);
			return;
		}

		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	std::string bytes_M;
	*pkt >> bytes_M;

	if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
			!= bytes_M.size()) {
		actionstream << "Server: User " << playername << " at " << addr_s
			<< " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	unsigned char *bytes_HAMK = 0;

	srp_verifier_verify_session((SRPVerifier *) client->auth_data,
		(unsigned char *)bytes_M.c_str(), &bytes_HAMK);

	if (!bytes_HAMK) {
		if (wantSudo) {
			actionstream << "Server: User " << playername << " at " << addr_s
				<< " tried to change their password, but supplied wrong"
				<< " (SRP) password for authentication." << std::endl;
			DenySudoAccess(peer_id);
			return;
		}

		actionstream << "Server: User " << playername << " at " << addr_s
			<< " supplied wrong password (auth mechanism: SRP)." << std::endl;
		m_script->on_authplayer(playername, addr_s, false);
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
		return;
	}

	if (client->create_player_on_auth_success) {
		m_script->createAuth(playername, client->enc_pwd);

		std::string checkpwd; // not used, but needed for passing something
		if (!m_script->getAuth(playername, &checkpwd, NULL)) {
			errorstream << "Server: " << playername <<
				" cannot be authenticated (auth handler does not work?)" <<
				std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
			return;
		}
		client->create_player_on_auth_success = false;
	}

	m_script->on_authplayer(playername, addr_s, true);
	acceptAuth(peer_id, wantSudo);
}

/*
 * Mod channels
 */

void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
{
	std::string channel_name;
	*pkt >> channel_name;

	session_t peer_id = pkt->getPeerId();
	NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
		1 + 2 + channel_name.size(), peer_id);

	// Send signal to client to notify join succeed or not
	if (g_settings->getBool("enable_mod_channels") &&
			m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
		resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
		infostream << "Peer " << peer_id << " joined channel " <<
			channel_name << std::endl;
	}
	else {
		resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
		infostream << "Peer " << peer_id << " tried to join channel " <<
			channel_name << ", but was already registered." << std::endl;
	}
	resp_pkt << channel_name;
	Send(&resp_pkt);
}

void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
{
	std::string channel_name;
	*pkt >> channel_name;

	session_t peer_id = pkt->getPeerId();
	NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
		1 + 2 + channel_name.size(), peer_id);

	// Send signal to client to notify join succeed or not
	if (g_settings->getBool("enable_mod_channels") &&
			m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
		resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
		infostream << "Peer " << peer_id << " left channel " << channel_name <<
			std::endl;
	} else {
		resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
		infostream << "Peer " << peer_id << " left channel " << channel_name <<
			", but was not registered." << std::endl;
	}
	resp_pkt << channel_name;
	Send(&resp_pkt);
}

void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
	std::string channel_name, channel_msg;
	*pkt >> channel_name >> channel_msg;

	session_t peer_id = pkt->getPeerId();
	verbosestream << "Mod channel message received from peer " << peer_id <<
		" on channel " << channel_name << " message: " << channel_msg <<
		std::endl;

	// If mod channels are not enabled, discard message
	if (!g_settings->getBool("enable_mod_channels")) {
		return;
	}

	// If channel not registered, signal it and ignore message
	if (!m_modchannel_mgr->channelRegistered(channel_name)) {
		NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
			1 + 2 + channel_name.size(), peer_id);
		resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
		Send(&resp_pkt);
		return;
	}

	// @TODO: filter, rate limit

	broadcastModChannelMessage(channel_name, channel_msg, peer_id);
}

void Server::handleCommand_HaveMedia(NetworkPacket *pkt)
{
	std::vector<u32> tokens;
	u8 numtokens;

	*pkt >> numtokens;
	for (u16 i = 0; i < numtokens; i++) {
		u32 n;
		*pkt >> n;
		tokens.emplace_back(n);
	}

	const session_t peer_id = pkt->getPeerId();
	auto player = m_env->getPlayer(peer_id);

	for (const u32 token : tokens) {
		auto it = m_pending_dyn_media.find(token);
		if (it == m_pending_dyn_media.end())
			continue;
		if (it->second.waiting_players.count(peer_id)) {
			it->second.waiting_players.erase(peer_id);
			if (player)
				getScriptIface()->on_dynamic_media_added(token, player->getName());
		}
	}
}