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(#10775)JDiaz2021-01-11 | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> * Add on_deactivate callback for luaentities (#10723)hecks2021-01-02 | * Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29 | * PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-12 | | | | | | | | The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HP * Implement unloading of static_save=false objects according to existing docs ↵sfan52020-10-19 | | | | (#10485) * Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19 | | | | property (#10443) * Add First Person Attachments (#10360)Jordan Snelling2020-10-04 | | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. * (se)SerializeString: Include max length in the nameSmallJoker2020-10-01 | | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions * Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26 | * Load media from subfolders (#9065)DS2020-08-20 | * Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04 | | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) * Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29 | | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14) * Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27 | * Server class code cleanups (#9769)Loïc Blot2020-05-07 | | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. * Server: Improve some log messages (#9820)sfan52020-05-05 | * Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29 | *