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path: root/games/devtest/mods/basenodes/init.lua
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local WATER_ALPHA = 160
local WATER_VISC = 1
local LAVA_VISC = 7

--
-- Node definitions
--

-- Register nodes

minetest.register_node("basenodes:stone", {
	description = "Stone",
	tiles = {"default_stone.png"},
	groups = {cracky=3},
})

minetest.register_node("basenodes:desert_stone", {
	description = "Desert Stone",
	tiles = {"default_desert_stone.png"},
	groups = {cracky=3},
})

minetest.register_node("basenodes:dirt_with_grass", {
	description = "Dirt with Grass",
	tiles ={"default_grass.png",
		-- a little dot on the bottom to distinguish it from dirt
		"default_dirt.png^basenodes_dirt_with_grass_bottom.png",
		{name = "default_dirt.png^default_grass_side.png",
		tileable_vertical = false}},
	groups = {crumbly=3, soil=1},
})

minetest.register_node("basenodes:dirt_with_snow", {
	description = "Dirt with Snow",
	tiles ={"basenodes_dirt_with_snow.png",
		-- a little dot on the bottom to distinguish it from dirt
		"default_dirt.png^basenodes_dirt_with_snow_bottom.png",
		{name = "default_dirt.png^default_snow_side.png",
		tileable_vertical = false}},
	groups = {crumbly=3, soil=1},
})

minetest.register_node("basenodes:dirt", {
	description = "Dirt",
	tiles ={"default_dirt.png"},
	groups = {crumbly=3, soil=1},
})

minetest.register_node("basenodes:sand", {
	description = "Sand",
	tiles ={"default_sand.png"},
	groups = {crumbly=3},
})

minetest.register_node("basenodes:desert_sand", {
	description = "Desert Sand",
	tiles ={"default_desert_sand.png"},
	groups = {crumbly=3},
})

minetest.register_node("basenodes:gravel", {
	description = "Gravel",
	tiles ={"default_gravel.png"},
	groups = {crumbly=2},
})

minetest.register_node("basenodes:junglegrass", {
	description = "Jungle Grass",
	drawtype = "plantlike",
	tiles ={"default_junglegrass.png"},
	inventory_image = "default_junglegrass.png",
	wield_image = "default_junglegrass.png",
	paramtype = "light",
	walkable = false,
	groups = {snappy=3},
})

minetest.register_node("basenodes:tree", {
	description = "Normal Tree Trunk",
	tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
	is_ground_content = false,
	groups = {choppy=2,oddly_breakable_by_hand=1},
})

minetest.register_node("basenodes:leaves", {
	description = "Normal Leaves",
	drawtype = "allfaces_optional",
	tiles = {"default_leaves.png"},
	paramtype = "light",
	is_ground_content = false,
	groups = {snappy=3},
})

minetest.register_node("basenodes:jungletree", {
	description = "Jungle Tree Trunk",
	tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
	is_ground_content = false,
	groups = {choppy=2,oddly_breakable_by_hand=1},
})

minetest.register_node("basenodes:jungleleaves", {
	description = "Jungle Leaves",
	drawtype = "allfaces_optional",
	tiles = {"default_jungleleaves.png"},
	paramtype = "light",
	is_ground_content = false,
	groups = {snappy=3},
})

minetest.register_node("basenodes:pine_tree", {
	description = "Pine Tree Trunk",
	tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"},
	is_ground_content = false,
	groups = {choppy=2,oddly_breakable_by_hand=1},
})

minetest.register_node("basenodes:pine_needles", {
	description = "Pine Needles",
	drawtype = "allfaces_optional",
	tiles = {"default_pine_needles.png"},
	paramtype = "light",
	is_ground_content = false,
	groups = {snappy=3},
})

minetest.register_node("basenodes:water_source", {
	description = "Water Source".."\n"..
		"Drowning damage: 1",
	drawtype = "liquid",
	waving = 3,
	tiles = {"default_water.png"},
	special_tiles = {
		{name = "default_water.png", backface_culling = false},
		{name = "default_water.png", backface_culling = true},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "basenodes:water_flowing",
	liquid_alternative_source = "basenodes:water_source",
	liquid_viscosity = WATER_VISC,
	post_effect_color = {a = 64, r = 100, g = 100, b = 200},
	groups = {water = 3, liquid = 3},
})

minetest.register_node("basenodes:water_flowing", {
	description = "Flowing Water".."\n"..
		"Drowning damage: 1",
	drawtype = "flowingliquid",
	waving = 3,
	tiles = {"default_water_flowing.png"},
	special_tiles = {
		{name = "default_water_flowing.png", backface_culling = false},
		{name = "default_water_flowing.png", backface_culling = false},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	paramtype2 = "flowingliquid",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "basenodes:water_flowing",
	liquid_alternative_source = "basenodes:water_source",
	liquid_viscosity = WATER_VISC,
	post_effect_color = {a = 64, r = 100, g = 100, b = 200},
	groups = {water = 3, liquid = 3},
})

minetest.register_node("basenodes:river_water_source", {
	description = "River Water Source".."\n"..
		"Drowning damage: 1",
	drawtype = "liquid",
	waving = 3,
	tiles = { "default_river_water.png" },
	special_tiles = {
		{name = "default_river_water.png", backface_culling = false},
		{name = "default_river_water.png", backface_culling = true},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "source",
	liquid_alternative_flowing = "basenodes:river_water_flowing",
	liquid_alternative_source = "basenodes:river_water_source",
	liquid_viscosity = 1,
	liquid_renewable = false,
	liquid_range = 2,
	post_effect_color = {a = 103, r = 30, g = 76, b = 90},
	groups = {water = 3, liquid = 3, },
})

minetest.register_node("basenodes:river_water_flowing", {
	description = "Flowing River Water".."\n"..
		"Drowning damage: 1",
	drawtype = "flowingliquid",
	waving = 3,
	tiles = {"default_river_water_flowing.png"},
	special_tiles = {
		{name = "default_river_water_flowing.png", backface_culling = false},
		{name = "default_river_water_flowing.png", backface_culling = false},
	},
	alpha = WATER_ALPHA,
	paramtype = "light",
	paramtype2 = "flowingliquid",
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	liquidtype = "flowing",
	liquid_alternative_flowing = "basenodes:river_water_flowing",
	liquid_alternative_source = "basenodes:river_water_source",
	liquid_viscosity = 1,
	liquid_renewable = false,
	liquid_range = 2,
	post_effect_color = {a = 103, r = 30, g = 76, b = 90},
	groups = {water = 3, liquid = 3, },
})

minetest.register_node("basenodes:lava_flowing", {
	description = "Flowing Lava".."\n"..
		"4 damage per second".."\n"..
		"Drowning damage: 1",
	drawtype = "flowingliquid",
	tiles = {"default_lava_flowing.png"},
	special_tiles = {
		{name="default_lava_flowing.png", backface_culling = false},
		{name="default_lava_flowing.png", backface_culling = false},
	},
	paramtype = "light",
	light_source = minetest.LIGHT_MAX,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	damage_per_second = 4,
	liquidtype = "flowing",
	liquid_alternative_flowing = "basenodes:lava_flowing",
	liquid_alternative_source = "basenodes:lava_source",
	liquid_viscosity = LAVA_VISC,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=1},
})

minetest.register_node("basenodes:lava_source", {
	description = "Lava Source".."\n"..
		"4 damage per second".."\n"..
		"Drowning damage: 1",
	drawtype = "liquid",
	tiles = { "default_lava.png" },
	special_tiles = {
		{name = "default_lava.png", backface_culling = false},
		{name = "default_lava.png", backface_culling = true},
	},
	paramtype = "light",
	light_source = minetest.LIGHT_MAX,
	walkable = false,
	pointable = false,
	diggable = false,
	buildable_to = true,
	is_ground_content = false,
	drowning = 1,
	damage_per_second = 4,
	liquidtype = "source",
	liquid_alternative_flowing = "basenodes:lava_flowing",
	liquid_alternative_source = "basenodes:lava_source",
	liquid_viscosity = LAVA_VISC,
	post_effect_color = {a=192, r=255, g=64, b=0},
	groups = {lava=3, liquid=1},
})

minetest.register_node("basenodes:cobble", {
	description = "Cobblestone",
	tiles ={"default_cobble.png"},
	is_ground_content = false,
	groups = {cracky=3},
})

minetest.register_node("basenodes:mossycobble", {
	description = "Mossy Cobblestone",
	tiles ={"default_mossycobble.png"},
	is_ground_content = false,
	groups = {cracky=3},
})

minetest.register_node("basenodes:apple", {
	description = "Apple".."\n"..
		"Food (+2)",
	drawtype = "plantlike",
	tiles ={"default_apple.png"},
	inventory_image = "default_apple.png",
	paramtype = "light",
	is_ground_content = false,
	sunlight_propagates = true,
	walkable = false,
	groups = {dig_immediate=3},

	-- Make eatable because why not?
	on_use = minetest.item_eat(2),
})

minetest.register_node("basenodes:ice", {
	description = "Ice",
	tiles ={"default_ice.png"},
	groups = {cracky=3},
})

-- The snow nodes intentionally have different tints to make them more
-- distinguishable
minetest.register_node("basenodes:snow", {
	description = "Snow Sheet",
	tiles = {"basenodes_snow_sheet.png"},
	groups = {crumbly=3},
	walkable = false,
	paramtype = "light",
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
	},
})

minetest.register_node("basenodes:snowblock", {
	description = "Snow Block",
	tiles ={"default_snow.png"},
	groups = {crumbly=3},
})


pan class="hl opt">(ci->top <= L->stack_last); L->savedpc = p->code; /* starting point */ ci->tailcalls = 0; ci->nresults = nresults; for (st = L->top; st < ci->top; st++) setnilvalue(st); L->top = ci->top; if (L->hookmask & LUA_MASKCALL) { L->savedpc++; /* hooks assume 'pc' is already incremented */ luaD_callhook(L, LUA_HOOKCALL, -1); L->savedpc--; /* correct 'pc' */ } return PCRLUA; } else { /* if is a C function, call it */ CallInfo *ci; int n; luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */ ci = inc_ci(L); /* now `enter' new function */ ci->func = restorestack(L, funcr); L->base = ci->base = ci->func + 1; ci->top = L->top + LUA_MINSTACK; lua_assert(ci->top <= L->stack_last); ci->nresults = nresults; if (L->hookmask & LUA_MASKCALL) luaD_callhook(L, LUA_HOOKCALL, -1); lua_unlock(L); n = (*curr_func(L)->c.f)(L); /* do the actual call */ lua_lock(L); if (n < 0) /* yielding? */ return PCRYIELD; else { luaD_poscall(L, L->top - n); return PCRC; } } } static StkId callrethooks (lua_State *L, StkId firstResult) { ptrdiff_t fr = savestack(L, firstResult); /* next call may change stack */ luaD_callhook(L, LUA_HOOKRET, -1); if (f_isLua(L->ci)) { /* Lua function? */ while ((L->hookmask & LUA_MASKRET) && L->ci->tailcalls--) /* tail calls */ luaD_callhook(L, LUA_HOOKTAILRET, -1); } return restorestack(L, fr); } int luaD_poscall (lua_State *L, StkId firstResult) { StkId res; int wanted, i; CallInfo *ci; if (L->hookmask & LUA_MASKRET) firstResult = callrethooks(L, firstResult); ci = L->ci--; res = ci->func; /* res == final position of 1st result */ wanted = ci->nresults; L->base = (ci - 1)->base; /* restore base */ L->savedpc = (ci - 1)->savedpc; /* restore savedpc */ /* move results to correct place */ for (i = wanted; i != 0 && firstResult < L->top; i--) setobjs2s(L, res++, firstResult++); while (i-- > 0) setnilvalue(res++); L->top = res; return (wanted - LUA_MULTRET); /* 0 iff wanted == LUA_MULTRET */ } /* ** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, all the results are on the stack, starting at the original ** function position. */ void luaD_call (lua_State *L, StkId func, int nResults) { if (++L->nCcalls >= LUAI_MAXCCALLS) { if (L->nCcalls == LUAI_MAXCCALLS) luaG_runerror(L, "C stack overflow"); else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3))) luaD_throw(L, LUA_ERRERR); /* error while handing stack error */ } if (luaD_precall(L, func, nResults) == PCRLUA) /* is a Lua function? */ luaV_execute(L, 1); /* call it */ L->nCcalls--; luaC_checkGC(L); } static void resume (lua_State *L, void *ud) { StkId firstArg = cast(StkId, ud); CallInfo *ci = L->ci; if (L->status == 0) { /* start coroutine? */ lua_assert(ci == L->base_ci && firstArg > L->base); if (luaD_precall(L, firstArg - 1, LUA_MULTRET) != PCRLUA) return; } else { /* resuming from previous yield */ lua_assert(L->status == LUA_YIELD); L->status = 0; if (!f_isLua(ci)) { /* `common' yield? */ /* finish interrupted execution of `OP_CALL' */ lua_assert(GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_CALL || GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_TAILCALL); if (luaD_poscall(L, firstArg)) /* complete it... */ L->top = L->ci->top; /* and correct top if not multiple results */ } else /* yielded inside a hook: just continue its execution */ L->base = L->ci->base; } luaV_execute(L, cast_int(L->ci - L->base_ci)); } static int resume_error (lua_State *L, const char *msg) { L->top = L->ci->base; setsvalue2s(L, L->top, luaS_new(L, msg)); incr_top(L); lua_unlock(L); return LUA_ERRRUN; } LUA_API int lua_resume (lua_State *L, int nargs) { int status; lua_lock(L); if (L->status != LUA_YIELD && (L->status != 0 || L->ci != L->base_ci)) return resume_error(L, "cannot resume non-suspended coroutine"); if (L->nCcalls >= LUAI_MAXCCALLS) return resume_error(L, "C stack overflow"); luai_userstateresume(L, nargs); lua_assert(L->errfunc == 0); L->baseCcalls = ++L->nCcalls; status = luaD_rawrunprotected(L, resume, L->top - nargs); if (status != 0) { /* error? */ L->status = cast_byte(status); /* mark thread as `dead' */ luaD_seterrorobj(L, status, L->top); L->ci->top = L->top; } else { lua_assert(L->nCcalls == L->baseCcalls); status = L->status; } --L->nCcalls; lua_unlock(L); return status; } LUA_API int lua_yield (lua_State *L, int nresults) { luai_userstateyield(L, nresults); lua_lock(L); if (L->nCcalls > L->baseCcalls) luaG_runerror(L, "attempt to yield across metamethod/C-call boundary"); L->base = L->top - nresults; /* protect stack slots below */ L->status = LUA_YIELD; lua_unlock(L); return -1; } int luaD_pcall (lua_State *L, Pfunc func, void *u, ptrdiff_t old_top, ptrdiff_t ef) { int status; unsigned short oldnCcalls = L->nCcalls; ptrdiff_t old_ci = saveci(L, L->ci); lu_byte old_allowhooks = L->allowhook; ptrdiff_t old_errfunc = L->errfunc; L->errfunc = ef; status = luaD_rawrunprotected(L, func, u); if (status != 0) { /* an error occurred? */ StkId oldtop = restorestack(L, old_top); luaF_close(L, oldtop); /* close eventual pending closures */ luaD_seterrorobj(L, status, oldtop); L->nCcalls = oldnCcalls; L->ci = restoreci(L, old_ci); L->base = L->ci->base; L->savedpc = L->ci->savedpc; L->allowhook = old_allowhooks; restore_stack_limit(L); } L->errfunc = old_errfunc; return status; } /* ** Execute a protected parser. */ struct SParser { /* data to `f_parser' */ ZIO *z; Mbuffer buff; /* buffer to be used by the scanner */ const char *name; }; static void f_parser (lua_State *L, void *ud) { int i; Proto *tf; Closure *cl; struct SParser *p = cast(struct SParser *, ud); int c = luaZ_lookahead(p->z); luaC_checkGC(L); tf = ((c == LUA_SIGNATURE[0]) ? luaU_undump : luaY_parser)(L, p->z, &p->buff, p->name); cl = luaF_newLclosure(L, tf->nups, hvalue(gt(L))); cl->l.p = tf; for (i = 0; i < tf->nups; i++) /* initialize eventual upvalues */ cl->l.upvals[i] = luaF_newupval(L); setclvalue(L, L->top, cl); incr_top(L); } int luaD_protectedparser (lua_State *L, ZIO *z, const char *name) { struct SParser p; int status; p.z = z; p.name = name; luaZ_initbuffer(L, &p.buff); status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc); luaZ_freebuffer(L, &p.buff); return status; }