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local give_if_not_gotten_already = function(inv, list, item)
if not inv:contains_item(list, item) then
inv:add_item(list, item)
end
end
local give_initial_stuff = function(player)
local inv = player:get_inventory()
give_if_not_gotten_already(inv, "main", "basetools:pick_mese")
give_if_not_gotten_already(inv, "main", "basetools:axe_steel")
give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
give_if_not_gotten_already(inv, "main", "bucket:bucket")
give_if_not_gotten_already(inv, "main", "testnodes:light14")
give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
end
minetest.register_on_newplayer(function(player)
if minetest.settings:get_bool("give_initial_stuff", true) then
give_initial_stuff(player)
end
end)
minetest.register_chatcommand("stuff", {
params = "",
privs = { give = true },
description = "Give yourself initial items",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player or not player:is_player() then
return false, "No player."
end
give_initial_stuff(player)
return true
end,
})
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