1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
local simple_nodes = {
footstep = { "Footstep Sound Node", "soundstuff_node_footstep.png" },
dig = { "Dig Sound Node", "soundstuff_node_dig.png" },
dug = { "Dug Sound Node", "soundstuff_node_dug.png" },
place = { "Place Sound Node", "soundstuff_node_place.png" },
place_failed = { "Place Failed Sound Node", "soundstuff_node_place_failed.png" },
}
for k,v in pairs(simple_nodes) do
minetest.register_node("soundstuff:"..k, {
description = v[1],
tiles = {"soundstuff_node_sound.png","soundstuff_node_sound.png",v[2]},
groups = {dig_immediate=2},
sounds = {
[k] = { name = "soundstuff_mono", gain = 1.0 },
}
})
end
minetest.register_node("soundstuff:place_failed_attached", {
description = "Attached Place Failed Sound Node",
tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_place_failed.png"},
groups = {dig_immediate=2, attached_node=1},
drawtype = "nodebox",
paramtype = "light",
node_box = { type = "fixed", fixed = {
{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
}},
sounds = {
place_failed = { name = "soundstuff_mono", gain = 1.0 },
},
})
minetest.register_node("soundstuff:fall", {
description = "Fall Sound Node",
tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
groups = {dig_immediate=2, falling_node=1},
sounds = {
fall = { name = "soundstuff_mono", gain = 1.0 },
}
})
minetest.register_node("soundstuff:fall_attached", {
description = "Attached Fall Sound Node",
tiles = {"soundstuff_node_sound.png", "soundstuff_node_sound.png", "soundstuff_node_fall.png"},
groups = {dig_immediate=2, attached_node=1},
drawtype = "nodebox",
paramtype = "light",
node_box = { type = "fixed", fixed = {
{ -7/16, -7/16, -7/16, 7/16, 7/16, 7/16 },
{ -0.5, -0.5, -0.5, 0.5, -7/16, 0.5 },
}},
sounds = {
fall = { name = "soundstuff_mono", gain = 1.0 },
}
})
minetest.register_node("soundstuff:footstep_liquid", {
description = "Liquid Footstep Sound Node",
drawtype = "liquid",
tiles = {
"soundstuff_node_sound.png^[colorize:#0000FF:127",
},
special_tiles = {
{name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = false},
{name = "soundstuff_node_sound.png^[colorize:#0000FF:127", backface_culling = true},
},
liquids_pointable = true,
liquidtype = "source",
liquid_alternative_flowing = "soundstuff:footstep_liquid",
liquid_alternative_source = "soundstuff:footstep_liquid",
liquid_renewable = false,
liquid_range = 0,
liquid_viscosity = 0,
alpha = 190,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
post_effect_color = {a = 64, r = 0, g = 0, b = 200},
sounds = {
footstep = { name = "soundstuff_mono", gain = 1.0 },
}
})
minetest.register_node("soundstuff:footstep_climbable", {
description = "Climbable Footstep Sound Node",
drawtype = "allfaces",
tiles = {
"soundstuff_node_climbable.png",
},
alpha = 120,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
groups = { dig_immediate = 2 },
sounds = {
footstep = { name = "soundstuff_mono", gain = 1.0 },
}
})
minetest.register_craftitem("soundstuff:eat", {
description = "Eat Sound Item".."\n"..
"Makes a sound when 'eaten' (with punch key)",
inventory_image = "soundstuff_eat.png",
on_use = minetest.item_eat(0),
sound = {
eat = { name = "soundstuff_mono", gain = 1.0 },
}
})
minetest.register_tool("soundstuff:breaks", {
description = "Break Sound Tool".."\n"..
"Digs cracky=3 and more".."\n"..
"Makes a sound when it breaks",
inventory_image = "soundstuff_node_dug.png",
sound = {
breaks = { name = "soundstuff_mono", gain = 1.0 },
},
tool_capabilities = {
max_drop_level=0,
groupcaps={
cracky={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
choppy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
snappy={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
crumbly={times={[2]=2.00, [3]=1.20}, uses=1, maxlevel=0},
},
},
})
-- Plays sound repeatedly
minetest.register_node("soundstuff:positional", {
description = "Positional Sound Node",
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(0)
end,
on_timer = function(pos, elapsed)
local node = minetest.get_node(pos)
local dist = node.param2
if dist == 0 then
dist = nil
end
minetest.sound_play("soundstuff_mono", { pos = pos, max_hear_distance = dist })
local timer = minetest.get_node_timer(pos)
timer:start(0.7)
end,
on_rightclick = function(pos, node, clicker)
node.param2 = (node.param2 + 1) % 64
minetest.set_node(pos, node)
if clicker and clicker:is_player() then
local dist = node.param2
local diststr
if dist == 0 then
diststr = "<default>"
else
diststr = tostring(dist)
end
minetest.chat_send_player(clicker:get_player_name(), "max_hear_distance = " .. diststr)
end
end,
groups = { dig_immediate = 2 },
tiles = { "soundstuff_node_sound.png" },
})
|