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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_extrabloated.h"
#include "joystick_controller.h"
#include <list>
#include "keycode.h"
#include "renderingengine.h"

#ifdef HAVE_TOUCHSCREENGUI
#include "gui/touchscreengui.h"
#endif

class InputHandler;

/****************************************************************************
 Fast key cache for main game loop
 ****************************************************************************/

/* This is faster than using getKeySetting with the tradeoff that functions
 * using it must make sure that it's initialised before using it and there is
 * no error handling (for example bounds checking). This is really intended for
 * use only in the main running loop of the client (the_game()) where the faster
 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
 * (e.g. formspecs) should continue using getKeySetting().
 */
struct KeyCache
{

	KeyCache()
	{
		handler = NULL;
		populate();
		populate_nonchanging();
	}

	void populate();

	// Keys that are not settings dependent
	void populate_nonchanging();

	KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
	InputHandler *handler;
};

class KeyList : private std::list<KeyPress>
{
	typedef std::list<KeyPress> super;
	typedef super::iterator iterator;
	typedef super::const_iterator const_iterator;

	virtual const_iterator find(const KeyPress &key) const
	{
		const_iterator f(begin());
		const_iterator e(end());

		while (f != e) {
			if (*f == key)
				return f;

			++f;
		}

		return e;
	}

	virtual iterator find(const KeyPress &key)
	{
		iterator f(begin());
		iterator e(end());

		while (f != e) {
			if (*f == key)
				return f;

			++f;
		}

		return e;
	}

public:
	void clear() { super::clear(); }

	void set(const KeyPress &key)
	{
		if (find(key) == end())
			push_back(key);
	}

	void unset(const KeyPress &key)
	{
		iterator p(find(key));

		if (p != end())
			erase(p);
	}