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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "gamedef.h"
#include "voxelalgorithms.h"

class TestVoxelAlgorithms : public TestBase {
public:
	TestVoxelAlgorithms() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestVoxelAlgorithms"; }

	void runTests(IGameDef *gamedef);

	void testPropogateSunlight(INodeDefManager *ndef);
	void testClearLightAndCollectSources(INodeDefManager *ndef);
};

static TestVoxelAlgorithms g_test_instance;

void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
{
	INodeDefManager *ndef = gamedef->getNodeDefManager();

	TEST(testPropogateSunlight, ndef);
	TEST(testClearLightAndCollectSources, ndef);
}

////////////////////////////////////////////////////////////////////////////////