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path: root/games/devtest/mods/testpathfinder/init.lua
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local S = minetest.get_translator("testpathfinder")

-- Config parameters

-- Maximum direct distance between start and end
local MAX_DIRECT_DISTANCE = 64
-- Maximum search distance
local MAX_SEARCH_DISTANCE = 32
-- Maximum permitted jump height
local MAX_JUMP = 1
-- Maximum permitted drop height
local MAX_DROP = 5
-- If true, mod won't refuse to run pathfinder even at long distances
local IGNORE_MAX_DISTANCE_SAFEGUARD = false

-- End of config parameters

local timer = 0
local algorithms = {
	"A*_noprefetch",
	"A*",
	"Dijkstra",
}

local function find_path_for_player(player, itemstack)
	local meta = itemstack:get_meta()
	if not meta then
		return
	end
	local x = meta:get_int("pos_x")
	local y = meta:get_int("pos_y")
	local z = meta:get_int("pos_z")
	local algo = meta:get_int("algorithm")
	if x and y and z then
		local pos2 = {x=x, y=y, z=z}
		algo = algorithms[algo+1]
		local pos1 = vector.round(player:get_pos())
		-- Don't bother calling pathfinder for high distance to avoid freezing
		if (not IGNORE_MAX_DISTANCE_SAFEGUARD) and (vector.distance(pos1, pos2) > MAX_DIRECT_DISTANCE) then
			minetest.chat_send_player(player:get_player_name(), S("Destination too far away! Set a destination (via placing) within a distance of @1 and try again!", MAX_DIRECT_DISTANCE))
			return
		end
		local str = S("Path from @1 to @2:",
			minetest.pos_to_string(pos1),
			minetest.pos_to_string(pos2))

		minetest.chat_send_player(player:get_player_name(), str)
		local time_start = minetest.get_us_time()
		local path = minetest.find_path(pos1, pos2, MAX_SEARCH_DISTANCE, MAX_JUMP, MAX_DROP, algo)
		local time_end = minetest.get_us_time()
		local time_diff = time_end - time_start
		str = ""
		if not path then
			minetest.chat_send_player(player:get_player_name(), S("No path!"))
			minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000))
			return
		end
		for s=1, #path do
			str = str .. minetest.pos_to_string(path[s]) .. "\n"
			local t
			if s == #path then
				t = "testpathfinder_waypoint_end.png"
			elseif s == 1 then
				t = "testpathfinder_waypoint_start.png"
			else
				local c = math.floor(((#path-s)/#path)*255)
				t = string.format("testpathfinder_waypoint.png^[multiply:#%02x%02x00", 0xFF-c, c)
			end
			minetest.add_particle({
				pos = path[s],
				expirationtime = 5 + 0.2 * s,
				playername = player:get_player_name(),
				glow = minetest.LIGHT_MAX,
				texture = t,
				size = 3,
			})
		end
		minetest.chat_send_player(player:get_player_name(), str)
		minetest.chat_send_player(player:get_player_name(), S("Path length: @1", #path))
		minetest.chat_send_player(player:get_player_name(), S("Time: @1 ms", time_diff/1000))
	end
end

local function set_destination(itemstack, user, pointed_thing)
	if not (user and user:is_player()) then
		return
	end
	local name = user:get_player_name()
	local obj
	local meta = itemstack:get_meta()
	if pointed_thing.type == "node" then
		local pos = pointed_thing.above
		meta:set_int("pos_x", pos.x)
		meta:set_int("pos_y", pos.y)
		meta:set_int("pos_z", pos.z)
		minetest.chat_send_player(user:get_player_name(), S("Destination set to @1", minetest.pos_to_string(pos)))
		return itemstack
	end
end

local function find_path_or_set_algorithm(itemstack, user, pointed_thing)
	if not (user and user:is_player()) then
		return
	end
	local ctrl = user:get_player_control()
	-- No sneak: Find path
	if not ctrl.sneak then
		find_path_for_player(user, itemstack)
	else
	-- Sneak: Set algorithm
		local meta = itemstack:get_meta()
		local algo = meta:get_int("algorithm")
		algo = (algo + 1) % #algorithms
		meta:set_int("algorithm", algo)
		minetest.chat_send_player(user:get_player_name(), S("Algorithm: @1", algorithms[algo+1]))
		return itemstack
	end
end

-- Punch: Find path
-- Sneak+punch: Select pathfinding algorithm
-- Place: Select destination node
minetest.register_tool("testpathfinder:testpathfinder", {
	description = S("Pathfinder Tester") .."\n"..
		S("Finds path between 2 points") .."\n"..
		S("Place on node: Select destination") .."\n"..
		S("Punch: Find path from here") .."\n"..
		S("Sneak+Punch: Change algorithm"),
	inventory_image = "testpathfinder_testpathfinder.png",
	groups = { testtool = 1, disable_repair = 1 },
	on_use = find_path_or_set_algorithm,
	on_secondary_use = set_destination,
	on_place = set_destination,
})


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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_mapgen.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_security.h"
#include "util/serialize.h"
#include "server.h"
#include "environment.h"
#include "emerge.h"
#include "mg_biome.h"
#include "mg_ore.h"
#include "mg_decoration.h"
#include "mg_schematic.h"
#include "mapgen_v5.h"
#include "mapgen_v7.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"

struct EnumString ModApiMapgen::es_BiomeTerrainType[] =
{
	{BIOME_NORMAL, "normal"},
	{BIOME_LIQUID, "liquid"},
	{BIOME_NETHER, "nether"},
	{BIOME_AETHER, "aether"},
	{BIOME_FLAT,   "flat"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_DecorationType[] =
{
	{DECO_SIMPLE,    "simple"},
	{DECO_SCHEMATIC, "schematic"},
	{DECO_LSYSTEM,   "lsystem"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_MapgenObject[] =
{
	{MGOBJ_VMANIP,    "voxelmanip"},
	{MGOBJ_HEIGHTMAP, "heightmap"},
	{MGOBJ_BIOMEMAP,  "biomemap"},
	{MGOBJ_HEATMAP,   "heatmap"},
	{MGOBJ_HUMIDMAP,  "humiditymap"},
	{MGOBJ_GENNOTIFY, "gennotify"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_OreType[] =
{
	{ORE_SCATTER, "scatter"},
	{ORE_SHEET,   "sheet"},
	{ORE_BLOB,    "blob"},
	{ORE_VEIN,    "vein"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_Rotation[] =
{
	{ROTATE_0,    "0"},
	{ROTATE_90,   "90"},
	{ROTATE_180,  "180"},
	{ROTATE_270,  "270"},
	{ROTATE_RAND, "random"},
	{0, NULL},
};

struct EnumString ModApiMapgen::es_SchematicFormatType[] =
{
	{SCHEM_FMT_HANDLE, "handle"},
	{SCHEM_FMT_MTS,    "mts"},
	{SCHEM_FMT_LUA,    "lua"},
	{0, NULL},
};

ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr);

Biome *get_or_load_biome(lua_State *L, int index,
	BiomeManager *biomemgr);
Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef);
size_t get_biome_list(lua_State *L, int index,
	BiomeManager *biomemgr, std::set<u8> *biome_id_list);

Schematic *get_or_load_schematic(lua_State *L, int index,
	SchematicManager *schemmgr, StringMap *replace_names);
Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
	StringMap *replace_names);
Schematic *load_schematic_from_def(lua_State *L, int index,
	INodeDefManager *ndef, StringMap *replace_names);
bool read_schematic_def(lua_State *L, int index,
	Schematic *schem, std::vector<std::string> *names);

bool read_deco_simple(lua_State *L, DecoSimple *deco);
bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic *deco);


///////////////////////////////////////////////////////////////////////////////

ObjDef *get_objdef(lua_State *L, int index, ObjDefManager *objmgr)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	// If a number, assume this is a handle to an object def
	if (lua_isnumber(L, index))
		return objmgr->get(lua_tointeger(L, index));

	// If a string, assume a name is given instead
	if (lua_isstring(L, index))
		return objmgr->getByName(lua_tostring(L, index));

	return NULL;
}

///////////////////////////////////////////////////////////////////////////////

Schematic *get_or_load_schematic(lua_State *L, int index,
	SchematicManager *schemmgr, StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Schematic *schem = (Schematic *)get_objdef(L, index, schemmgr);
	if (schem)
		return schem;

	schem = load_schematic(L, index, schemmgr->getNodeDef(),
		replace_names);
	if (!schem)
		return NULL;

	if (schemmgr->add(schem) == OBJDEF_INVALID_HANDLE) {
		delete schem;
		return NULL;
	}

	return schem;
}


Schematic *load_schematic(lua_State *L, int index, INodeDefManager *ndef,
	StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Schematic *schem = NULL;

	if (lua_istable(L, index)) {
		schem = load_schematic_from_def(L, index, ndef,
			replace_names);
		if (!schem) {
			delete schem;
			return NULL;
		}
	} else if (lua_isnumber(L, index)) {
		return NULL;
	} else if (lua_isstring(L, index)) {
		schem = SchematicManager::create(SCHEMATIC_NORMAL);

		std::string filepath = lua_tostring(L, index);
		if (!fs::IsPathAbsolute(filepath))
			filepath = ModApiBase::getCurrentModPath(L) + DIR_DELIM + filepath;

		if (!schem->loadSchematicFromFile(filepath, ndef,
				replace_names)) {
			delete schem;
			return NULL;
		}
	}

	return schem;
}


Schematic *load_schematic_from_def(lua_State *L, int index,
	INodeDefManager *ndef, StringMap *replace_names)
{
	Schematic *schem = SchematicManager::create(SCHEMATIC_NORMAL);

	if (!read_schematic_def(L, index, schem, &schem->m_nodenames)) {
		delete schem;
		return NULL;
	}

	size_t num_nodes = schem->m_nodenames.size();

	schem->m_nnlistsizes.push_back(num_nodes);

	if (replace_names) {
		for (size_t i = 0; i != num_nodes; i++) {
			StringMap::iterator it = replace_names->find(schem->m_nodenames[i]);
			if (it != replace_names->end())
				schem->m_nodenames[i] = it->second;
		}
	}

	if (ndef)
		ndef->pendNodeResolve(schem);

	return schem;
}


bool read_schematic_def(lua_State *L, int index,
	Schematic *schem, std::vector<std::string> *names)
{
	if (!lua_istable(L, index))
		return false;

	//// Get schematic size
	lua_getfield(L, index, "size");
	v3s16 size = check_v3s16(L, -1);
	lua_pop(L, 1);

	schem->size = size;

	//// Get schematic data
	lua_getfield(L, index, "data");
	luaL_checktype(L, -1, LUA_TTABLE);

	u32 numnodes = size.X * size.Y * size.Z;
	schem->schemdata = new MapNode[numnodes];

	size_t names_base = names->size();
	std::map<std::string, content_t> name_id_map;

	u32 i = 0;
	for (lua_pushnil(L); lua_next(L, -2); i++, lua_pop(L, 1)) {
		if (i >= numnodes)
			continue;

		//// Read name
		std::string name;
		if (!getstringfield(L, -1, "name", name))
			throw LuaError("Schematic data definition with missing name field");

		//// Read param1/prob
		u8 param1;
		if (!getintfield(L, -1, "param1", param1) &&
			!getintfield(L, -1, "prob", param1))
			param1 = MTSCHEM_PROB_ALWAYS_OLD;

		//// Read param2
		u8 param2 = getintfield_default(L, -1, "param2", 0);

		//// Find or add new nodename-to-ID mapping
		std::map<std::string, content_t>::iterator it = name_id_map.find(name);
		content_t name_index;
		if (it != name_id_map.end()) {
			name_index = it->second;
		} else {
			name_index = names->size() - names_base;
			name_id_map[name] = name_index;
			names->push_back(name);
		}

		//// Perform probability/force_place fixup on param1
		param1 >>= 1;
		if (getboolfield_default(L, -1, "force_place", false))
			param1 |= MTSCHEM_FORCE_PLACE;

		//// Actually set the node in the schematic
		schem->schemdata[i] = MapNode(name_index, param1, param2);
	}

	if (i != numnodes) {
		errorstream << "read_schematic_def: incorrect number of "
			"nodes provided in raw schematic data (got " << i <<
			", expected " << numnodes << ")." << std::endl;
		return false;
	}

	//// Get Y-slice probability values (if present)
	schem->slice_probs = new u8[size.Y];
	for (i = 0; i != (u32) size.Y; i++)
		schem->slice_probs[i] = MTSCHEM_PROB_ALWAYS;

	lua_getfield(L, index, "yslice_prob");
	if (lua_istable(L, -1)) {
		for (lua_pushnil(L); lua_next(L, -2); lua_pop(L, 1)) {
			u16 ypos;
			if (!getintfield(L, -1, "ypos", ypos) || (ypos >= size.Y) ||
				!getintfield(L, -1, "prob", schem->slice_probs[ypos]))
				continue;

			schem->slice_probs[ypos] >>= 1;
		}
	}

	return true;
}


void read_schematic_replacements(lua_State *L, int index, StringMap *replace_names)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	lua_pushnil(L);
	while (lua_next(L, index)) {
		std::string replace_from;
		std::string replace_to;

		if (lua_istable(L, -1)) { // Old {{"x", "y"}, ...} format
			lua_rawgeti(L, -1, 1);
			replace_from = lua_tostring(L, -1);
			lua_pop(L, 1);

			lua_rawgeti(L, -1, 2);
			replace_to = lua_tostring(L, -1);
			lua_pop(L, 1);
		} else { // New {x = "y", ...} format
			replace_from = lua_tostring(L, -2);
			replace_to = lua_tostring(L, -1);
		}

		replace_names->insert(std::make_pair(replace_from, replace_to));
		lua_pop(L, 1);
	}
}

///////////////////////////////////////////////////////////////////////////////

Biome *get_or_load_biome(lua_State *L, int index, BiomeManager *biomemgr)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	Biome *biome = (Biome *)get_objdef(L, index, biomemgr);
	if (biome)
		return biome;

	biome = read_biome_def(L, index, biomemgr->getNodeDef());
	if (!biome)
		return NULL;

	if (biomemgr->add(biome) == OBJDEF_INVALID_HANDLE) {
		delete biome;
		return NULL;
	}

	return biome;
}


Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
{
	if (!lua_istable(L, index))
		return NULL;

	BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
		ModApiMapgen::es_BiomeTerrainType, BIOME_NORMAL);
	Biome *b = BiomeManager::create(biometype);

	b->name            = getstringfield_default(L, index, "name", "");
	b->depth_top       = getintfield_default(L,    index, "depth_top",       0);
	b->depth_filler    = getintfield_default(L,    index, "depth_filler",    -31000);
	b->depth_water_top = getintfield_default(L,    index, "depth_water_top", 0);
	b->y_min           = getintfield_default(L,    index, "y_min",           -31000);
	b->y_max           = getintfield_default(L,    index, "y_max",           31000);
	b->heat_point      = getfloatfield_default(L,  index, "heat_point",      0.f);
	b->humidity_point  = getfloatfield_default(L,  index, "humidity_point",  0.f);
	b->flags           = 0; //reserved

	std::vector<std::string> &nn = b->m_nodenames;
	nn.push_back(getstringfield_default(L, index, "node_top",         ""));
	nn.push_back(getstringfield_default(L, index, "node_filler",      ""));
	nn.push_back(getstringfield_default(L, index, "node_stone",       ""));
	nn.push_back(getstringfield_default(L, index, "node_water_top",   ""));
	nn.push_back(getstringfield_default(L, index, "node_water",       ""));
	nn.push_back(getstringfield_default(L, index, "node_river_water", ""));
	nn.push_back(getstringfield_default(L, index, "node_dust",        ""));
	ndef->pendNodeResolve(b);

	return b;
}


size_t get_biome_list(lua_State *L, int index,
	BiomeManager *biomemgr, std::set<u8> *biome_id_list)
{
	if (index < 0)
		index = lua_gettop(L) + 1 + index;

	if (lua_isnil(L, index))
		return 0;

	bool is_single = true;
	if (lua_istable(L, index)) {
		lua_getfield(L, index, "name");
		is_single = !lua_isnil(L, -1);
		lua_pop(L, 1);
	}

	if (is_single) {
		Biome *biome = get_or_load_biome(L, index, biomemgr);
		if (!biome) {
			errorstream << "get_biome_list: failed to get biome '"
				<< (lua_isstring(L, index) ? lua_tostring(L, index) : "")
				<< "'." << std::endl;
			return 1;
		}

		biome_id_list->insert(biome->index);
		return 0;
	}

	// returns number of failed resolutions
	size_t fail_count = 0;
	size_t count = 0;

	for (lua_pushnil(L); lua_next(L, index); lua_pop(L, 1)) {
		count++;
		Biome *biome = get_or_load_biome(L, -1, biomemgr);
		if (!biome) {
			fail_count++;
			errorstream << "get_biome_list: failed to get biome '"
				<< (lua_isstring(L, -1) ? lua_tostring(L, -1) : "")
				<< "'" << std::endl;
			continue;
		}

		biome_id_list->insert(biome->index);
	}

	return fail_count;
}

///////////////////////////////////////////////////////////////////////////////

// get_mapgen_object(objectname)
// returns the requested object used during map generation
int ModApiMapgen::l_get_mapgen_object(lua_State *L)
{
	const char *mgobjstr = lua_tostring(L, 1);

	int mgobjint;
	if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : ""))
		return 0;

	enum MapgenObject mgobj = (MapgenObject)mgobjint;

	EmergeManager *emerge = getServer(L)->getEmergeManager();
	Mapgen *mg = emerge->getCurrentMapgen();
	if (!mg)
		return 0;

	size_t maplen = mg->csize.X * mg->csize.Z;

	switch (mgobj) {
	case MGOBJ_VMANIP: {
		MMVManip *vm = mg->vm;

		// VoxelManip object
		LuaVoxelManip *o = new LuaVoxelManip(vm, true);
		*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
		luaL_getmetatable(L, "VoxelManip");
		lua_setmetatable(L, -2);

		// emerged min pos
		push_v3s16(L, vm->m_area.MinEdge);

		// emerged max pos
		push_v3s16(L, vm->m_area.MaxEdge);

		return 3;
	}
	case MGOBJ_HEIGHTMAP: {
		if (!mg->heightmap)
			return 0;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushinteger(L, mg->heightmap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}
	case MGOBJ_BIOMEMAP: {
		if (!mg->biomemap)
			return 0;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushinteger(L, mg->biomemap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}
	case MGOBJ_HEATMAP: {
		if (!mg->heatmap)
			return 0;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushnumber(L, mg->heatmap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}

	case MGOBJ_HUMIDMAP: {
		if (!mg->humidmap)
			return 0;

		lua_newtable(L);
		for (size_t i = 0; i != maplen; i++) {
			lua_pushnumber(L, mg->humidmap[i]);
			lua_rawseti(L, -2, i + 1);
		}

		return 1;
	}
	case MGOBJ_GENNOTIFY: {
		std::map<std::string, std::vector<v3s16> >event_map;
		std::map<std::string, std::vector<v3s16> >::iterator it;

		mg->gennotify.getEvents(event_map);

		lua_newtable(L);
		for (it = event_map.begin(); it != event_map.end(); ++it) {
			lua_newtable(L);

			for (size_t j = 0; j != it->second.size(); j++) {
				push_v3s16(L, it->second[j]);
				lua_rawseti(L, -2, j + 1);
			}

			lua_setfield(L, -2, it->first.c_str());
		}

		return 1;
	}
	}

	return 0;
}


int ModApiMapgen::l_get_mapgen_params(lua_State *L)
{
	MapgenParams *params = &getServer(L)->getEmergeManager()->params;

	lua_newtable(L);

	lua_pushstring(L, params->mg_name.c_str());
	lua_setfield(L, -2, "mgname");

	lua_pushinteger(L, params->seed);
	lua_setfield(L, -2, "seed");

	lua_pushinteger(L, params->water_level);
	lua_setfield(L, -2, "water_level");

	lua_pushinteger(L, params->chunksize);
	lua_setfield(L, -2, "chunksize");

	std::string flagstr = writeFlagString(params->flags, flagdesc_mapgen, (u32)-1);
	lua_pushstring(L, flagstr.c_str());
	lua_setfield(L, -2, "flags");

	return 1;
}


// set_mapgen_params(params)
// set mapgen parameters
int ModApiMapgen::l_set_mapgen_params(lua_State *L)
{
	if (!lua_istable(L, 1))
		return 0;

	MapgenParams *params = &getServer(L)->getEmergeManager()->params;
	u32 flags = 0, flagmask = 0;

	lua_getfield(L, 1, "mgname");
	if (lua_isstring(L, -1)) {
		params->mg_name = lua_tostring(L, -1);
		delete params->sparams;
		params->sparams = NULL;
	}

	lua_getfield(L, 1, "seed");
	if (lua_isnumber(L, -1))
		params->seed = lua_tointeger(L, -1);

	lua_getfield(L, 1, "water_level");
	if (lua_isnumber(L, -1))
		params->water_level = lua_tointeger(L, -1);

	warn_if_field_exists(L, 1, "flagmask",
		"Deprecated: flags field now includes unset flags.");
	lua_getfield(L, 1, "flagmask");
	if (lua_isstring(L, -1))
		params->flags &= ~readFlagString(lua_tostring(L, -1), flagdesc_mapgen, NULL);

	if (getflagsfield(L, 1, "flags", flagdesc_mapgen, &flags, &flagmask)) {
		params->flags &= ~flagmask;
		params->flags |= flags;
	}

	return 0;
}


// set_noiseparams(name, noiseparams, set_default)
// set global config values for noise parameters
int ModApiMapgen::l_set_noiseparams(lua_State *L)
{
	const char *name = luaL_checkstring(L, 1);

	NoiseParams np;
	if (!read_noiseparams(L, 2, &np))
		return 0;

	bool set_default = lua_isboolean(L, 3) ? lua_toboolean(L, 3) : true;

	g_settings->setNoiseParams(name, np, set_default);

	return 0;
}


// get_noiseparams(name)
int ModApiMapgen::l_get_noiseparams(lua_State *L)
{
	std::string name = luaL_checkstring(L, 1);

	NoiseParams np;
	if (!g_settings->getNoiseParams(name, np))
		return 0;

	push_noiseparams(L, &np);
	return 1;
}


// set_gen_notify(flags, {deco_id_table})
int ModApiMapgen::l_set_gen_notify(lua_State *L)
{
	u32 flags = 0, flagmask = 0;
	EmergeManager *emerge = getServer(L)->getEmergeManager();

	if (read_flags(L, 1, flagdesc_gennotify, &flags, &flagmask)) {
		emerge->gen_notify_on &= ~flagmask;
		emerge->gen_notify_on |= flags;
	}

	if (lua_istable(L, 2)) {
		lua_pushnil(L);
		while (lua_next(L, 2)) {
			if (lua_isnumber(L, -1))
				emerge->gen_notify_on_deco_ids.insert((u32)lua_tonumber(L, -1));
			lua_pop(L, 1);
		}
	}

	return 0;
}


// get_gen_notify()
int ModApiMapgen::l_get_gen_notify(lua_State *L)
{
	EmergeManager *emerge = getServer(L)->getEmergeManager();
	push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on,
		emerge->gen_notify_on);

	lua_newtable(L);
	int i = 1;
	for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin();
			it != emerge->gen_notify_on_deco_ids.end(); ++it) {
		lua_pushnumber(L, *it);
		lua_rawseti(L, -2, i);
		i++;
	}
	return 2;
}


// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	BiomeManager *bmgr    = getServer(L)->getEmergeManager()->biomemgr;

	Biome *biome = read_biome_def(L, index, ndef);
	if (!biome)
		return 0;

	ObjDefHandle handle = bmgr->add(biome);
	if (handle == OBJDEF_INVALID_HANDLE) {
		delete biome;
		return 0;
	}

	lua_pushinteger(L, handle);
	return 1;
}


// register_decoration({lots of stuff})
int ModApiMapgen::l_register_decoration(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef      = getServer(L)->getNodeDefManager();
	DecorationManager *decomgr = getServer(L)->getEmergeManager()->decomgr;
	BiomeManager *biomemgr     = getServer(L)->getEmergeManager()->biomemgr;
	SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;

	enum DecorationType decotype = (DecorationType)getenumfield(L, index,
				"deco_type", es_DecorationType, -1);

	Decoration *deco = decomgr->create(decotype);
	if (!deco) {
		errorstream << "register_decoration: decoration placement type "
			<< decotype << " not implemented" << std::endl;
		return 0;
	}

	deco->name       = getstringfield_default(L, index, "name", "");
	deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
	deco->y_min      = getintfield_default(L, index, "y_min", -31000);
	deco->y_max      = getintfield_default(L, index, "y_max", 31000);
	deco->sidelen    = getintfield_default(L, index, "sidelen", 8);
	if (deco->sidelen <= 0) {
		errorstream << "register_decoration: sidelen must be "
			"greater than 0" << std::endl;
		delete deco;
		return 0;
	}

	//// Get node name(s) to place decoration on
	size_t nread = getstringlistfield(L, index, "place_on", &deco->m_nodenames);
	deco->m_nnlistsizes.push_back(nread);

	//// Get decoration flags
	getflagsfield(L, index, "flags", flagdesc_deco, &deco->flags, NULL);

	//// Get NoiseParams to define how decoration is placed
	lua_getfield(L, index, "noise_params");
	if (read_noiseparams(L, -1, &deco->np))
		deco->flags |= DECO_USE_NOISE;
	lua_pop(L, 1);

	//// Get biomes associated with this decoration (if any)
	lua_getfield(L, index, "biomes");
	if (get_biome_list(L, -1, biomemgr, &deco->biomes))
		errorstream << "register_decoration: couldn't get all biomes " << std::endl;
	lua_pop(L, 1);

	//// Handle decoration type-specific parameters
	bool success = false;
	switch (decotype) {
	case DECO_SIMPLE:
		success = read_deco_simple(L, (DecoSimple *)deco);
		break;
	case DECO_SCHEMATIC:
		success = read_deco_schematic(L, schemmgr, (DecoSchematic *)deco);
		break;
	case DECO_LSYSTEM:
		break;
	}

	if (!success) {
		delete deco;
		return 0;
	}

	ndef->pendNodeResolve(deco);

	ObjDefHandle handle = decomgr->add(deco);
	if (handle == OBJDEF_INVALID_HANDLE) {
		delete deco;
		return 0;
	}

	lua_pushinteger(L, handle);
	return 1;
}


bool read_deco_simple(lua_State *L, DecoSimple *deco)
{
	size_t nnames;
	int index = 1;

	deco->deco_height     = getintfield_default(L, index, "height", 1);
	deco->deco_height_max = getintfield_default(L, index, "height_max", 0);
	deco->nspawnby        = getintfield_default(L, index, "num_spawn_by", -1);

	if (deco->deco_height <= 0) {
		errorstream << "register_decoration: simple decoration height"
			" must be greater than 0" << std::endl;
		return false;
	}

	nnames = getstringlistfield(L, index, "decoration", &deco->m_nodenames);
	deco->m_nnlistsizes.push_back(nnames);