aboutsummaryrefslogtreecommitdiff
path: root/games/devtest/mods
ModeNameSize
d---------basenodes107logplain
d---------basetools107logplain
d---------bucket107logplain
d---------chest107logplain
d---------chest_of_everything107logplain
d---------dignodes107logplain
d---------experimental224logplain
d---------give_initial_stuff72logplain
d---------initial_message72logplain
d---------mapgen72logplain
d---------modchannels72logplain
d---------soundstuff140logplain
d---------stairs72logplain
d---------testentities224logplain
d---------testfood107logplain
d---------testformspec231logplain
d---------testnodes537logplain
d---------testpathfinder144logplain
d---------testtools144logplain
d---------tiled107logplain
d---------unittests271logplain
d---------util_commands72logplain
textures.push_back("unknown_object.png"); colors.push_back(video::SColor(255,255,255,255)); } std::string ObjectProperties::dump() { std::ostringstream os(std::ios::binary); os<<"hp_max="<<hp_max; os<<", physical="<<physical; os<<", collideWithObjects="<<collideWithObjects; os<<", weight="<<weight; os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge); os<<", visual="<<visual; os<<", mesh="<<mesh; os<<", visual_size="<<PP2(visual_size); os<<", textures=["; for(u32 i=0; i<textures.size(); i++){ os<<"\""<<textures[i]<<"\" "; } os<<"]"; os<<", colors=["; for(u32 i=0; i<colors.size(); i++){ os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" "; } os<<"]"; os<<", spritediv="<<PP2(spritediv); os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos); os<<", is_visible="<<is_visible; os<<", makes_footstep_sound="<<makes_footstep_sound; os<<", automatic_rotate="<<automatic_rotate; os<<", backface_culling="<<backface_culling; os << ", nametag=" << nametag; os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed() << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" "; return os.str(); } void ObjectProperties::serialize(std::ostream &os) const { writeU8(os, 1); // version writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); writeV3F1000(os, collisionbox.MinEdge); writeV3F1000(os, collisionbox.MaxEdge); os<<serializeString(visual); writeV2F1000(os, visual_size); writeU16(os, textures.size()); for(u32 i=0; i<textures.size(); i++){ os<<serializeString(textures[i]); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF1000(os, automatic_rotate); // Added in protocol version 14 os<<serializeString(mesh); writeU16(os, colors.size()); for(u32 i=0; i<colors.size(); i++){ writeARGB8(os, colors[i]); } writeU8(os, collideWithObjects); writeF1000(os,stepheight); writeU8(os, automatic_face_movement_dir); writeF1000(os, automatic_face_movement_dir_offset); writeU8(os, backface_culling); os << serializeString(nametag); writeARGB8(os, nametag_color); writeF1000(os, automatic_face_movement_max_rotation_per_sec); os << serializeString(infotext); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this } void ObjectProperties::deSerialize(std::istream &is) { int version = readU8(is); if(version == 1) { try{ hp_max = readS16(is); physical = readU8(is); weight = readF1000(is); collisionbox.MinEdge = readV3F1000(is); collisionbox.MaxEdge = readV3F1000(is); visual = deSerializeString(is); visual_size = readV2F1000(is); textures.clear(); u32 texture_count = readU16(is); for(u32 i=0; i<texture_count; i++){ textures.push_back(deSerializeString(is)); } spritediv = readV2S16(is); initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); automatic_rotate = readF1000(is); mesh = deSerializeString(is); u32 color_count = readU16(is); for(u32 i=0; i<color_count; i++){ colors.push_back(readARGB8(is)); } collideWithObjects = readU8(is); stepheight = readF1000(is); automatic_face_movement_dir = readU8(is); automatic_face_movement_dir_offset = readF1000(is); backface_culling = readU8(is); nametag = deSerializeString(is); nametag_color = readARGB8(is); automatic_face_movement_max_rotation_per_sec = readF1000(is); infotext = deSerializeString(is); }catch(SerializationError &e){} } else