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highlight'>| | | | | Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua) * CSM: Add a way to get current locale from CSMlisacvuk2017-10-29 | * C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17 | | | | * Migrate cpp headers to pragma once * [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18 | | | | | | | | | | | | | | | | | | | | * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version * Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15 | | | | This reverts commit bdac12761cd92960c3df83c932aa610f2322215f. * CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15 | | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204. * Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30 | | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment * [CSM] Add function to get player privileges (#5933)red-0012017-06-07 | | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const *