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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef INVENTORYMANAGER_HEADER
#define INVENTORYMANAGER_HEADER

#include "inventory.h"
#include <iostream>
#include <string>
class ServerActiveObject;

struct InventoryLocation
{
	enum Type{
		UNDEFINED,
		CURRENT_PLAYER,
		PLAYER,
		NODEMETA,
        DETACHED,
	} type;

	std::string name; // PLAYER, DETACHED
	v3s16 p; // NODEMETA

	InventoryLocation()
	{
		setUndefined();
	}
	void setUndefined()
	{
		type = UNDEFINED;
	}
	void setCurrentPlayer()
	{
		type = CURRENT_PLAYER;
	}
	void setPlayer(const std::string &name_)
	{
		type = PLAYER;
		name = name_;
	}
	void setNodeMeta(v3s16 p_)
	{
		type = NODEMETA;
		p = p_;
	}
	void setDetached(const std::string &name_)
	{
		type = DETACHED;
		name = name_;
	}

	bool operator==(const InventoryLocation &other) const
	{
		if(type != other.type)
			return false;
		switch(type){
		case UNDEFINED:
			return false;
		case CURRENT_PLAYER:
			return true;
		case PLAYER:
			return (name == other.name);
		case NODEMETA:
			return (p == other.p);
		case DETACHED:
			return (name == other.name);
		}
		return false;
	}
	bool operator!=(const InventoryLocation &other) const
	{
		return !(*this == other);
	}

	void applyCurrentPlayer(const std::string &name_)
	{