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path: root/games/minimal/mods/default/textures/default_cactus_top.png
blob: eda1a0bb6374dfc88b4475f304f2b0e034ef5c1b (plain)
ofshex dumpascii
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0060 e1 63 8b e3 03 9b 94 1c 33 e6 5e 7d 37 00 00 00 00 49 45 4e 44 ae 42 60 82 .c......3.^}7....IEND.B`.
'>62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

ui = {}
ui.childlist = {}
ui.default = nil

--------------------------------------------------------------------------------
function ui.add(child)
	--TODO check child
	ui.childlist[child.name] = child

	return child.name
end

--------------------------------------------------------------------------------
function ui.delete(child)

	if ui.childlist[child.name] == nil then
		return false
	end

	ui.childlist[child.name] = nil
	return true
end

--------------------------------------------------------------------------------
function ui.set_default(name)
	ui.default = name
end

--------------------------------------------------------------------------------
function ui.find_by_name(name)
	return ui.childlist[name]
end

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

function ui.update()
	local formspec = {}

	-- handle errors
	if gamedata ~= nil and gamedata.reconnect_requested then
		local error_message = core.formspec_escape(
				gamedata.errormessage or "<none available>")
		formspec = {
			"size[14,8]",
			"real_coordinates[true]",
			"box[0.5,1.2;13,5;#000]",
			("textarea[0.5,1.2;13,5;;%s;%s]"):format(
				fgettext("The server has requested a reconnect:"), error_message),
			"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
			"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
		}
	elseif gamedata ~= nil and gamedata.errormessage ~= nil then
		local error_message = core.formspec_escape(gamedata.errormessage)

		local error_title
		if string.find(gamedata.errormessage, "ModError") then
			error_title = fgettext("An error occurred in a Lua script:")
		else
			error_title = fgettext("An error occurred:")
		end
		formspec = {
			"size[14,8]",
			"real_coordinates[true]",
			"box[0.5,1.2;13,5;#000]",
			("textarea[0.5,1.2;13,5;;%s;%s]"):format(
				error_title, error_message),
			"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("Ok") .. "]"
		}
	else
		local active_toplevel_ui_elements = 0
		for key,value in pairs(ui.childlist) do
			if (value.type == "toplevel") then
				local retval = value:get_formspec()